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  • Metafocus: Gesamtkunstwerk VR Games in eLearning

    Metafocus: Gesamtkunstwerk VR Games in eLearning

    Virtual reality video games incorporate multiple art forms in creative new ways—everything from cinema to theater arts to fashion design and sculpture. Creators are already working on ways to include culinary and olfactory experiences. Current (yes, current) applications include eLearning and therapy. You may never think of eLearning the same way again!

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  • Metafocus: Best Practices for Designing VR Corporate Training Experiences and Games

    Metafocus: Best Practices for Designing VR Corporate Training Experiences and Games

    We know a little about what works in virtual reality. We know a lot about what doesn’t. But corporate trainers excited about incorporating VR into their training programs can learn much from VR game designers and developers, 360-degree documentarians, and other entertainment VR content creators. This column explores best practices that you can apply to VR corporate training experiences.

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  • Metafocus: Overview of Virtual Reality and Mixed Reality in eLearning

    Metafocus: Overview of Virtual Reality and Mixed Reality in eLearning

    Welcome to Metafocus, the newest monthly column at Learning Solutions Magazine: a column dedicated to virtual reality (VR), augmented reality (AR), mixed/modified/merged reality (MR), games, and gamification as they relate to eLearning, corporate training, education, and instructional design. In this first column, Matt Sparks gives you an overview of VR and MR within eLearning.

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