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Photo of Matt Sparks

Matt Sparks

Founder/CEO, Dittogrid

Matt Sparks is founder and CEO of Dittogrid, a software company building digital twins of the energy grid. He has spoken at conferences and written about XR and serious games for Learning Solutions Magazine. He also co-invented Bird Feeder 3000, a 360-degree video-enabled smart bird feeder.

  • Metafocus: Why I Don’t Want You to Know About Robo-Teachers
    AR & VR

    Metafocus: Why I Don’t Want You to Know About Robo-Teachers

    Augmented intelligence applications include learning support. Some already coach humans in highly personalized ways, and the range of what they do is growing.

    By Matt Sparks •
    September 28, 2017
  • Metafocus: Making an Educational Game That Lasts 40 Years
    Games & Learning

    Metafocus: Making an Educational Game That Lasts 40 Years

    Do you aspire to build perennial-seller educational video games that people will play for years, gaining skills and insight? Great! Start here.

    By Matt Sparks •
    August 24, 2017
  • Metafocus: Serious Games: Three Questions About Unit Economics
    Games & Learning

    Metafocus: Serious Games: Three Questions About Unit Economics

    Unit economics are an important part of making serious games or educational experiences. Answer three basic questions to see if they are financially feasible.

    By Matt Sparks •
    July 27, 2017
  • Skills Needed to Create a Serious VR Game with a Game Engine
    Design & Development Tools

    Skills Needed to Create a Serious VR Game with a Game Engine

    In order to create a serious game or educational experience in virtual reality, you’ll need skills with game engines and related game development software.

    By Matt Sparks •
    July 24, 2017
  • Don’t Break the Spell: Creating Presence in Virtual Reality
    AR & VR

    Don’t Break the Spell: Creating Presence in Virtual Reality

    Virtual reality relies on the creation of presence. Here are details and resources to help you with the difficult business of illusion.

    By Matt Sparks •
    July 17, 2017
  • Metafocus: Seven Ethical Dilemmas of VR in Education
    AR & VR

    Metafocus: Seven Ethical Dilemmas of VR in Education

    We hear VR called an empathy machine. But can VR decrease empathy? What does the research say, if anything? And, if true, what can we do about it?

    By Matt Sparks •
    June 29, 2017
  • Metafocus: Is Virtual Reality Safe for Kids?
    AR & VR

    Metafocus: Is Virtual Reality Safe for Kids?

    At the South by Southwest (SXSW) and SXSWedu conferences in March, several speakers and panelists brought up the safety of virtual reality for children. Evidently, the risks of VR are weighing on many people’s minds. Is this a reasonable concern?

    By Matt Sparks •
    May 25, 2017
  • Metafocus: You Say You Want a(n Educational) Revolution
    AR & VR

    Metafocus: You Say You Want a(n Educational) Revolution

    Everybody says it: Virtual reality will revolutionize education. In this column, you’ll find an example lesson plan to demonstrate to teachers and instructional designers just how close VR really is to its moonshot promises of revolutionizing education.

    By Matt Sparks •
    April 27, 2017
  • Metafocus: Diversity in VR, Games, and Education
    Management & Strategy

    Metafocus: Diversity in VR, Games, and Education

    “I stood in the center of the room at a VR meetup in Austin, Texas, spinning around, gaping at a sea of young white male faces surrounding me. … I counted only a handful of women in the entire crowd, an even smaller handful of people of color.”

    By Matt Sparks •
    March 30, 2017
  • Metafocus: Interview with Maria Johnson of UT Dallas Virtual Reality Social Cognition Training Department
    Management & Strategy

    Metafocus: Interview with Maria Johnson of UT Dallas Virtual Reality Social Cognition Training Department

    The Center for BrainHealth at the University of Texas–Dallas offers a “scientifically based social cognitive training program that uses a motivational virtual-learning platform. Clinicians coach clients through real-life scenarios in a video game–like environment, providing a safe place to practice social interactions in a virtual reality school, home, playground, or coffee shop.”

    By Matt Sparks •
    February 28, 2017
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