Matt Sparks
Founder/CEO, Dittogrid
Matt Sparks is founder and CEO of Dittogrid, a software company building digital twins of the energy grid. He has spoken at conferences and written about XR and serious games for Learning Solutions Magazine. He also co-invented Bird Feeder 3000, a 360-degree video-enabled smart bird feeder.
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Metafocus: Well-designed Failure in Serious Games
Learn how well-designed failure can make serious games more fun, engaging, and effective.
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Accessibility, Diversity, Virtual Reality: Extreme Design
Research and examples illustrate how diverse teams designing for extreme use cases can make VR experiences more accessible and better for everyone.
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Metafocus: Modular Experience Design—Better Products Faster
Learn how to use modular experience design to create and update your training simulations and other projects faster, cheaper, and better.
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Immersive Audio: The Forgotten Element of Great XR Experiences
Learn how immersive audio can help you create an increased sense of presence and more effective XR training experiences.
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Metafocus: Choosing a Serious Game Development Strategy
Learn the four categories of serious game developers, the pros and cons of each, and how to choose which is the right fit for your needs.
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360-degree Video for Immersive and Interactive eLearning
Learn the design concepts and equipment needed to use 360-degree video to create immersive and interactive training simulations.
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Metafocus: Virtual Reality Opportunities Ahead
Big tech companies are pulling back from VR investment, but don’t let this discourage you. This spells opportunity for you.
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Nonlinear Design in VR: DoF, PoV, PoI
Understanding Point of Interest, Point of View, and Degrees of Freedom: Why and how nonlinear design makes VR experiences better than 2-D experiences.
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Metafocus: Strategies for Getting Unstuck During Game Design
In this article, you’ll learn the strategies used by professional game designers when they get stuck during the game design process.
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Game Engine Selection Criteria for VR Projects
Choose the best game engine for VR eLearning projects, based on important selection criteria. Know why proprietary authoring tools won’t meet your needs.









