Indusgeeks hasannounced version 2.0 of its award-winning INIT platform (Interactive,Narrative Immersive Training), with enhanced capabilities for game-based, mixedreality–based, and virtual reality–based training.
Indusgeeks has been a pioneer in designing simulations andgame-based training for companies, governments, and universities over the lastdecade, leading the training industry with technology-driven solutions. Thecompany will showcase its latest upgrades to the award-winning INIT platform atFocusOn Learning 2017 Conference & Expo.
The INIT platform was created to enable corporations toeasily transform their legacy content into engaging game-based solutions.Game-based training is fast becoming the norm to engage Millennial learners.With INIT, you can create unique training solutions for a variety of businessprocesses and soft skills in communication, compliance, conflict resolution,and leadership development.
At FocusOn Learning, you will witness the evolution of theINIT platform as it extends to different devices, headsets, and seated VR.Supported across platforms, from high-fidelity PC VR headsets like the HTC Viveand Oculus Rift to more affordable mobile platforms like Google Daydream andSamsung Gear VR, INIT VR affords trainers use of the spectrum of VRtechnologies. Through INIT Augmented Reality (AR), the company also aims toshowcase the training potential of augmented and mixed reality experiences,using devices such as Microsoft’s HoloLens and smartphones and tablets thatfeature mixed reality technology.
“VR headsets, and mobile VR and AR technologies, are becomingincreasingly affordable. At Indusgeeks we want to provide the training industrynext-generation media tools at today’s prices—hence, INIT VR,” says SidBanerjee, founder and CEO of Indusgeeks. “INIT VR helps trainers createlearning experiences that compete with today’s entertainment media, making themmuch more engaging and effective. What’s more, all our solutions are LMS-readyout of the box, and deployable across devices from computers to mobile phones.We believe that without creating compelling training media, the disengagementalready witnessed among trainees is going to hit abysmal levels.”
The latest upgrade to the platform creates immersive,emotional, narrative-driven learning experiences, along with deep analyticfeatures to record and assess user data. This is integral to provide insightinto the efficacy of the training program and to understand how to fine-tunethe curriculum to appropriately prioritize learning objectives.
Banerjee added, “INIT tracks user inputs in real time andprovides feedback through our virtual mentor system. This also allows us tocreate formative assessments, unlike anything possible with standard eLearningcourses. Collecting relevant learning data will enable faster improvements incourse structure and content than ever seen before.”
If you want to learn more about appropriate implementationof training technologies, attend Banerjee’s FocusOn Learning stage session on Tuesday, June 20 at 2:00 PM. Banerjeewill offer a practical guide to using game-based VR and AR training in yourorganization. He will share how to implement cost-effective, time-sensitive,and job-critical training in the most demanding environments.
Also, don’t forget to immerse yourself in a VR-basedtraining solution and check out how game-based and simulation-based trainingthrough INIT can enhance learning at Booth310 during the FocusOn Learning Expo. Banerjee and Dr. Mak Kishun, VP oflearning, will be available at the booth for interviews and questions. To bookan appointment, email [email protected].Alternatively, visit Indusgeeks.com tolearn more about using the INIT platform to upgrade your training content.






