Search results for: “michael allen”
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Agile Project Team Leaders Need ‘Sense-and-Respond’ Approach
An Agile project team leader needs to be flexible and excel at change management.
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Use Unreal Engine as a VR Development Tool for eLearning
Unreal Engine 4 is a high-end game engine that is ideal for virtual reality applications in eLearning. Learn what it offers and how to use it in your work.
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Metafocus: Designing Effective Scoring Mechanics for Learning Games
Scoring is a major differentiating factor in game effectiveness and player engagement. Proper scoring mechanics are critical to creating engaging games.
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Adopt a 3-Pronged Strategy for Future-Proofing the Workforce
As the population ages, future-proofing the workforce becomes essential. This is best done through talent management and other training-based efforts.
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Smart Everything, Everywhere, and Smarter Learning
Technology and smart devices and their intervention in our daily life are ubiquitous. The learning ecosystem, especially with mobile devices, allows for smarter learning.
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CPA Firm Counted on Gamification
This case study describes how Dixon Hughes Goodman, a certified public accounting and consulting firm with 34 offices nationwide, used gamification to improve the project management skills of audit professionals. The voluntary participation of auditors in the six-week trial program exceeded expectations, with the company observing improved adherence to established best practices.
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Demystifying the Connections Between the LMS, LRS, and xAPI
If you’ve attended a learning conference recently, you’ve heard the buzz around learning record stores (LRSs) and the Experience API (xAPI). With so much attention focused on the potential, organization leaders look for ways to use data interoperability. Many are still having difficulty identifying a practical starting point. Here are three case studies and advice…
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Mobile Microlearning: A Natural Venue for Spaced Learning
Using mobile-friendly microlearning to implement a spaced repetition or spaced learning program can add up to increased engagement that boosts learner performance.
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Accessibility from the Ground Up: Without Glasses, You Couldn’t Read This Content
Designing for people with impaired vision requires giving learners control over text size, color, and contrast. It also means making navigational elements accessible and ensuring that eLearning is compatible with screen-reading technology.
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If You Think Training Should Make Learning Easy, You Are Doing It Wrong
Certain “desirably difficult” conditions of learning that more actively and effortfully engage learners lead to better long-term learning. In other words, training that makes learning difficult is more effective. Does that seem shocking to you? Find out here why the common wisdom that says you should make eLearning easy is wrong, and to learn what…










