Search results for: “michael allen”
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Hackathon! Design Gamified eLearning in Hours
Here is a different, creative way to kick off your eLearning design and development! Hackathons are events in which individuals with diverse backgrounds, from coding to graphic design to instructional design and management, can collaborate on a development project, including those involving games and gamification. Read the background in this article, and the story of…
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Embrace the Benefits of Safe Failure
Including ongoing performance support as part of the solution strategy underlying the design of formal learning is good insurance against later failure. The failure may go undetected until it produces a disaster! The design process ought to include identifying and supporting tasks to allow learning through safe failure. Here’s how you can do that.
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Coming to Grips with Reality: Multiple Learning Modes
Things don’t always work out the way the instructional designer expects. There may be organizational dysfunction that the needs assessment did not discover. Unanticipated constraints appear. Here’s the story of what happened on one project, and how the designer built a blended, technology-enabled solution that brought results far beyond what the sponsors expected.
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Mobile Disruption and mLearnCon 2013
Mobile learning and support is challenging traditional models of learning that rely on courses. It is happening quickly, and the details can be overwhelming. “Business as usual” is not an effective strategy. The eLearning Guild’s mLearnCon 2013 will be extremely helpful to your efforts—here are some sessions you will want to consider attending for maximum…
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Nuts and Bolts: Required Reading
Even though it’s a digital world for readers of this e-zine, most of us still enjoy good old analog professional conferences and the opportunity to speak face-to-face with our colleagues and heroes. And even more – the secret love of many of us is browsing physical books in the conference bookstores! Jane suggests some great…
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Learning Content Is Not Your Job Any More: The Effect of Convergence
Our roles are changing, as content types converge. Dealing with transformative change requires changes in thinking and changes in working. One answer is intelligent content engineering. Here’s a high-level overview of the concept and the practices needed.
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The Other Side of Learning: “Performance is Everything”
The critical moment in learning happens when the learner is at the moment of actual performance: when it comes time to apply skills and knowledge on the job. We haven’t done a very good job in the past of actually supporting this moment, but technology now makes it possible to do much more. Here’s how…
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Engaging the E-Learner: Interaction is Not Education
Although we frequently speak of interaction and engagement as if they were synonyms, in point of fact it is possible to have interaction without engagement. This is deadly for learning. Engagement is the product of three factors and the links between them. Learn about these factors, and how to use them to improve motivation and…
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The Instructional Design of Learning Objects
Learning objects have been a topic of interest for several years, but until now it has been difficult to locate information about a systematic learning object development process. Designers face the task of coordinating a considerable effort when they undertake a project that involves object production.










