Search results for: “michael allen”

  • Quinnsights: State of the Acronyms

    Quinnsights: State of the Acronyms

    Here is an update on three common L&D acronyms: ADDIE, SCORM, and MOOCs.

  • Where is the Learning Science in Technology Products?

    Where is the Learning Science in Technology Products?

    There is a real lack of learning science in technology products today, and that is a problem.

  • The Promises and Perils of Learning Experience Design

    The Promises and Perils of Learning Experience Design

    Learning experience design integrates learning science with engagement. Learn how it differs from instructional design.

  • Leadership Roles Key to Adopting Agile Project Management

    Leadership Roles Key to Adopting Agile Project Management

    Leadership roles on Agile Project Management teams differ from those on software development teams in key ways that relate to special L&D challenges.

  • Metafocus: Active and Passive Storytelling in XR

    Metafocus: Active and Passive Storytelling in XR

    Every immersive learning experience needs both passive and active storytelling techniques. It’s important to understand the differences and how to use them.

  • User Testing for eLearning That Is Usable and Useful

    User Testing for eLearning That Is Usable and Useful

    User testing can help designers and developers create eLearning that is both useful and usable. Some testers are willing to participate over and over again as a product—or multiple products—are developed. Here are some great ideas to facilitate this key step in eLearning creation!

  • Buzzword Decoder: Iterative Design and Development

    Buzzword Decoder: Iterative Design and Development

    In an iterative model, each incremental release is a working prototype. Although the graphics might not be complete or polished, the search or leveling-up abilities might be very limited, and the content won’t all be in, testers of each prototype of an eLearning game will be able to play the game.

  • Waterfalls or Whirlpools: Why Use an Instructional Development Model?

    Waterfalls or Whirlpools: Why Use an Instructional Development Model?

    Using a model helps with the identification and analysis of a problem, the description and prediction of potential ways to address the problem, and the conceptualization, design, and implementation of a solution. In eLearning development, it can ensure addressing the real need, rather than simply creating training. Here are some of the most-used models.

  • The State of Authoring Tools: Where We’ve Been, Where We’re Going

    The State of Authoring Tools: Where We’ve Been, Where We’re Going

    Over the last five years, as he has written his authoring tool reviews, Joe has watched some patterns emerge. In this anniversary column, he takes a look at what has happened, what is happening now, and what the future may bring to the tools we rely on.

  • Make eLearning Better by Making It Complete

    Make eLearning Better by Making It Complete

    Organizations care about documenting training completions because it is important to know who completed training and when, but documenting completion does not guarantee performance. To do that, organizations should focus on the completeness of the training itself. Here are some tips on the importance of completions, the ways they may be inconclusive, and how to…