AR and VR are enabling new and immersive types of learning experiences, driving the emergence of the metaverse, an entirely new digital world for immersive experiences.
A mix of approaches, techniques and/or technologies to meet the contextual needs of learners and content types which can create a rich and diverse learning experience.
Gauging the performance of learners—and of learning—using a variety of methods, information and approaches helps L&D improve learning solution design and development.
Design and Development tools aid in activities such as creating assets, editing, hosting, communicating, documenting and monitoring the people and processes used throughout.
ELearning design builds upon instructional design, adding the context of the tools and technologies used to build and consume elearning experiences.
ELearning design builds upon instructional design skills and strategies, adding the context required to build effective technology-based learning experieinces.
Breakthrough technologies impacting how people work, shop, entertain, and live that can ultimately affect how people learn.
Games and gamification are powerful ways to enhance engagement, adding elements of story, challenge, motivation, and other gaming principles to improve learning outcomes.
A look at the first steps to understanding a new technology, approach or strategy. A focus on the foundational elements vs. a deeper or more extensive understanding.
The indirect instructional aspects of imagery, text, white space, color choices, etc. that impact cognitive load, drive engagement, and influence the learner experience.
Applying learning theory and design strategies to meet specific performance goals through the creation of instructional materials and formal learning experiences.
The alignment of an organization's systems, structures, and people that represents its views and commitments to continuous learning, performance improvement, and growth.
The methods used by executive leaders to align learning to the mission and vision of an organization, and to elevate the role learning plays in business strategy.
Approaches and techniques used by individuals in influencing, motivating, and supporting others and in advancing the role of the learning function within an organization.
Technology platforms that support the creation, hosting, distribution, tracking, and reporting of learning programs and experieinces.
Insights culled from analysis and inquiry that keep learning professionals up-to-date on how people learn, technologies, approaches, and performance improvement practices.
The strategic approaches used to shape the direction of the learning function and to support the design and development of learning solutions.
The knowledge and skills sought by learning professionals to improve their curent practice and support their career development.
The core skills and methodologies used to move an initiative from ideation to completion, overseeing timelines, resources, and budgets efficiently and effectively.
The interactions between people and groups where information, knowledge and insight are shared to collectively improve performance and build contextual understanding.
The emphasis on making organizational learning an integral part of the organization, focusing on impacting key business metrics and how to measure and communicate effectively.
User Interface (UI) addresses the look and feel of an elearning solution. User Experience (UX) focuses on how users interact with and navigate an eLearning solution.
Multimedia uses in the creation of learning solutions including video, audio, graphics, photos, embedded simulations, animations, etc used to be the solution or enhance it.
Synchronous learning enabling learners to interact with geographically remote instructors takes many formats, from webinars and live-streamed classes, to blended solutions.
Solutions that support learners in the flow of their work rather than interrupting work (physically or mentally) to gain the knowledge or skills required to perform a task.