Games & Learning

Games and gamification are powerful ways to enhance engagement, adding elements of story, challenge, motivation, and other gaming principles to improve learning outcomes.





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  • The Gamification of Sales Force Training

    The Gamification of Sales Force Training

    One of the struggles learning and development organizations have is keeping their sales forces up-to-date on new products and new product functionality. However, continually bombarding a sales force with online or stand-up courses can become burdensome. Here’s how Scott Thomas, director of product enablement for ExactTarget, approached this quandary.

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  • eLearning Guild Research: Got Game?

    eLearning Guild Research: Got Game?

    To be successful, eLearning must be interactive and engaging. The future of eLearning must therefore include both games and gamification to ensure that the engagement is built in. The latest research report from The eLearning Guild contains many case studies and plenty of research about games and gamification. Read about it here, and then go and download the report!

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  • Gamification, Games, and Learning: What Managers and Practitioners Need to Know

    Gamification, Games, and Learning: What Managers and Practitioners Need to Know

    In this report, Brenda Enders discusses games and gamification and shows, via numerous examples, how game mechanics and game elements such as stories, points, and challenges can achieve significant learning outcomes.

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  • The Gamification of Retail Safety and Loss Prevention Training

    The Gamification of Retail Safety and Loss Prevention Training

    In spite of a robust store-level safety and loss prevention awareness program, employees were not retaining or operationalizing the learning. With over 19,000 employees undergoing the training, it was becoming important for Pep Boys to find a way to make the learning stick over a longer period. The answer may surprise you: games. Read about how they did it.

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  • Nuts and Bolts: How to Be an Overnight Success

    Nuts and Bolts: How to Be an Overnight Success

    Good practice is made up of work, and thought, and mistakes, and time. Things that look easy in the hands of a skilled professional are often the end result of years of practice and experience. Jane offers some sobering thoughts about what it takes to make things look easy.

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  • Gamification Strategies for Developing Air Force Officers

    Gamification Strategies for Developing Air Force Officers

    Developing a high degree of problem-solving skill is an important part of military training from the recruit level onward. The US Air Force Squadron Officer College engages students in collaborative, context-based problem-solving challenges in a virtual-world environment. This summary will be useful to any organization wishing to improve complex interpersonal skills in its leadership team.

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  • 68 Tips for eLearning Engagement and Interactivity

    68 Tips for eLearning Engagement and Interactivity

    Engagement is a critical element of learning. If we can get people to pay attention to what we’re saying and engage with us, the content, and each other, learning follows. This eBook provides 68 tips for educators who want their learners to be fully engaged.

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  • The Story Arc Model: Combining Simulation and Story to Create Memorable Learning

    The Story Arc Model: Combining Simulation and Story to Create Memorable Learning

    “Simulation” is a technique that is useful across many different instructional situations. By far the most important task in designing effective simulations is creating scenarios that reflect the real world. The story arc model can help you master this challenge.

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  • How Mobile Learning Is Done: Nine Case Studies from Around the World

    How Mobile Learning Is Done: Nine Case Studies from Around the World

    Imogen Casebourne examines nine international case studies to show how mobile learning works, the many forms that it can take, and what to consider, what to avoid, and how to prepare to make the most of your mLearning.

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  • Research for Practitioners: When It’s Not a Knowledge Problem

    Research for Practitioners: When It’s Not a Knowledge Problem

    As an instructional designer, how do you handle situations where there’s not a knowledge problem? Where people know what to do, but just don’t do it? Here’s a review of a recent research study on the influence of visceral experience on behavior. It will suggest a way that you may want to try when dealing with these cases.

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