Dive into the world of games and gamification with eight sessions hosted by individuals in the games and gamification field. The program is broken into two days, with sessions exploring topics including the research behind games and game-based learning, game design and development practices, cutting-edge examples of games being used in a learning context, and more.
Games can provide a credible, purposeful, and compelling opportunity for learning. Games provide players with engaging challenges that require skill development in order to achieve the game and learning objective. Learn more.
Many eLearning designers and developers are thinking about using gamification and serious games to spark employee engagement, emphasize the learning objectives, and drive learning retention. But understanding what gamification and serious games are is one thing; using them effectively is something else. Learn more.
When it comes to learning, people naturally come to the table with expectations. For many, learning looks a lot like school, with a teacher sharing information with students. Even independent learning has expectations attached to it, such as the simplicity of reading a book. Learn more.
Gamification is a hot topic, but where is the research to back up the use of gamification? People interested in gamification for learning will be interested in seeing empirical results to be better informed about whether or not gamification is appropriate for their learning environment. Learn more.
Kami Hanson, Sr. Manager Learning Program Office, Sears Holdings Corporation Craig Tanner, Manager of Learning Strategy and Innovation, Sears Holdings Corporation
10:00 AM – 11:00 AM PT
Knowing when and how to apply gamification concepts in an adult learning setting can seem somewhat nebulous. What most learning professionals and organizations need to jump start their gamification efforts is a framework that can support their efforts. Learn more.
Sharon Boller, President and Chief Product Officer, Bottom-Line Performance
11:30 AM – 12:30 PM PT
The interest in learning games has exploded, along with the interest in gamification. Many practitioners want to create digital game play experiences as opposed to “Click NEXT to continue” eLearning. Learn more.
Sharon Boller, President and Chief Product Officer, Bottom-Line Performance Kami Hanson, Sr. Manager, Learning Program Office, Sears Holdings Corporation Karl Kapp, Professor, Bloomsburg University Craig Tanner, Manager of Learning Strategy and Innovation, Sears Holdings Corporation David Kelly, Executive Director, The eLearning Guild (Moderator)
1:00 PM – 2:00 PM PT
Games-based learning and gamification are two of the hottest topics in our field right now. They are also topics that continue to evolve at a rapid pace as designs, techniques, and technologies continue to advance. Learn more.