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701 Lessons from the Trenches of Digital Game Design
11:30 AM - 12:30 PM Thursday, May 19
Yes, the interest in learning games has exploded, along with the interest in gamification. Many practitioners want to create digital game play experiences as opposed to “Click NEXT to continue” eLearning. But when you get started in games and gamification, how do you do it? How “game-y” does something need to be to produce solid learner engagement while maintaining the integrity of the learning experience? What best practices should you follow, and what pitfalls should you avoid? How is the design process the same? How is it different?
This session outlines the tools and techniques to use when designing learning games, revealing several simple learning games—and mistakes made in creating some of them. You will be able to identify what to do and the common pitfalls to avoid when designing a digital game. You will walk through up to five different learning games, learning the factors that influenced the fun and effectiveness of these games. Finally, you will be provided a learning game design template to use in getting started in digital game design.
NOTE: Due to technical issues, the recording is not in the Adobe Connect format, and therefore lacks some functionality and quality.
During the session, the participants are asked to play a game. The link displayed on the screen is not clickable. The game link is: http://bottomlineperformance.com/eLearningGuild/gameexample/ .You can pause the recording and play the game if you wish, the game play time was edited from the recording.
President and Chief Product Officer
Sharon Boller is president and chief product officer of Bottom-Line Performance (BLP), a learning-solutions firm she founded in 1995. Sharon has grown BLP from a single-woman sole proprietorship to a $3 million+ company with 30 team members. Under her direction, BLP created the Knowledge Guru learning game platform, a platform that has received numerous industry awards, including the coveted Brandon Hall Gold award for best innovation in gaming and technology (2014). Sharon co-teaches Guild Academy’s Game Design live online course.