Theory into Practice for Instructional Game Design

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Online Forums 2012 - January 27, 2012
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Karen Burpee

Senior Instructional Designer, eLearning
Global Knowledge

There is a gap moving from formal education to the professional world. Academic programs on instructional design can be theory-heavy, and don’t always provide much practical application for would-be instructional designers to segue from academia to industry. There needs to be a bridge between the theory and application of instructional-design principles and the use of emerging learning technologies.

Participants in this session will explore an instructional-design strategy for a Master’s level Instructional Game Design course. You’ll examine the considerations for melding instructional objectives with appropriate content — all within the parameters of providing an applied course on how to use games for learning and training from an instructional designer’s (rather than from a game designer’s) point of view.

In this session, you will learn:

  • What instructional games are
  • What to consider when designing a practical-application course
  • What to consider when designing an instructional games course for instructional designers
  • Strategies for matching instructional content with appropriate game genres


Handouts are available for Learning Guild members. Please log in or join to download these files.


This recording is available for Learning Guild members. Please log in or join to download this file.


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