Games have the potential to be highly effective teaching tools. But games designed for instruction are often ineffective and, according to students, boring. Games are largely an untapped resource for supporting student learning. An effective strategy will provide instructional designers and technologists with one more method for effective instructional delivery.

Participants in this session will explore strategies rooted in constructivist instructional-design models for leveraging games for instruction in an effective, fun way.

In this session, you will learn:

  • How and why games can be an effective instructional tool
  • How to leverage games for instruction, based on sound instructional models and theories

Audience:
Instructional designers and developers. No specific experience required.

Handout(s)

Recording