One of the most popular topics in L&D is the use of games and game mechanics to achieve learning goals. This interest increased considerably with the release and increasing popularity of computer-based games, which gave rise to a giant industry of its own. But in our field there remains a good deal of confusion about the distinction between “games” and “gamification” and the conditions that make their use effective toward learning ends.

In our first-ever video research report, Karl Kapp on Games and Gamification, Karl Kapp explores these differences and provides in-depth research to support how games and gamification are changing the way we experience learning. In addition, Kapp shares suggested readings that cover topics such as gaming simulation, digital educational games, gaming motivations, and more.