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Gamification by the Numbers
Online Events Archive
Games & Gamification Summit 2016 - May 19, 2016
Gamification is a hot topic, but where is the research to back up the use of gamification? People interested in gamification for learning want to see empirical results to be better informed about whether or not gamification is appropriate for their learning environment.
In this session you will review material prepared for submission to a peer-reviewed journal, highlighting correlation results, retention, and memorization data, as well as usage data related to the gamification platform of Axonify. We will also look at some of the growing body of literature on gamification and persuasive interface design, and determine what works with gamification and what doesn’t work.
Handouts are available for Learning Guild Online subscribers. Please log in or join with an Online Conference subscription to download these files.
This recording is available for Learning Guild Online subscribers. Please log in or join with an Online Conference subscription to download this file.
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