Gamification is the integration of game mechanics, or game dynamics, into a learning experience. Game-based training can be defined as a game designed for the purpose of solving a problem. However, these words are being used in synonymously in the eLearning industry, which can be quite confusing.

In this session, you’ll learn the differences between gamification and game-based training, explore examples of both from around the industry, and discuss the examples in detail to understand each of the learning experiences and explore best practices in their development. You’ll leave this session understanding the differences between serious games, gamification, and gameful design, and with the ability to begin applying the principles of each in your learning programs.

In this session, you will learn:

  • What serious games are and how you can use them for learning
  • What gamification is and how you can use it for learning
  • What gameful design is
  • Best practices for serious-game development
  • Best practices for gamification
  • Best practices for game-based learning

Audience:
Novice and intermediate designers, developers, project managers, and managers.

Handout(s)

Recording