Technology with the potential to transform learning is here: Virtual realities, augmented realities, and mixed realities are not just bleeding-edge tools anymore. Much of the pioneering work that came from early adopters and the military is now having mainstream impact. When L&D professionals contemplate using these new realities for learning, they often focus on the technical side of how to create these experiences. But what about the psychological considerations you should take into account when designing content for these new mediums?

In this session, you’ll consider the technology, the psychology, and the learner experience as you explore how these new realities are helping people learn better (if, indeed, they are). You’ll examine how these new realities affect the learning experience from the point of psychology and neurology. You’ll then look at the capabilities and use cases of these new technologies and investigate how they align with the psychology of how people learn. Finally, you’ll investigate what you can do to utilize these new realities effectively in your organization, leveraging your understanding of the neurology and hard experience of others.

In this session, you will learn:

  • How new realities affect learning experience
  • About the psychological and neurological aspects of new realities in learning
  • How organizations can utilize new realities for learning
  • How this new technology has the potential to transform learning

Audience:
Novice to advanced designers, developers, managers, directors, and senior leaders (VP, CLO, executive, etc.).

Technology discussed in this session:
Virtual reality, augmented reality, and constructive simulations.

Handouts

Session Video