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701 An Evidence-based Approach to Games and Gamification for Learning
11:30 AM - 12:30 PM Thursday, May 16
Is game-based learning and gamification just another learning myth, as some have postulated? Is it a waste of time? What body of evidence exists to suggest that games and gamification promote learning? How can a learning developer ensure her games meet the needs of the learners?
In this session, we'll address those and other questions related to games and gamification for learning. We will approach the topic from an evidence-based, peer-review perspective, and examine the latest research related to games and gamification. Additionally, we’ll examine several studies discussing the effectiveness of games and gamification, and highlight when games work best for learning and when they do not. Finally we'll review an evidence-based checklist that you can use to effectively implement gamification and game-based learning for successful learner outcomes.
Karl Kapp, Ed.D., is a professor of instructional technology at Bloomsburg University, where he teaches instructional game design, gamification classes, and online learning design. He is the creator of the web video series, "The Unauthorized, Unofficial History of Learning Game." Karl has authored or co-authored eight books including "The Gamification of Learning and Instruction," it's accompanying fieldbook, and the widely popular, "Play to Learn." He is the author of 10 LinkedIn Learning courses. Karl's academic and practitioner work explores the research, theoretical foundations, and practical application of gamification and game-thinking to organizational performance issues.