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701 An Evidence-based Approach to Games and Gamification for Learning
11:30 AM - 12:30 PM Thursday, May 16
Is game-based learning and gamification just another learning myth, as some have postulated? Is it a waste of time? What body of evidence exists to suggest that games and gamification promote learning? How can a learning developer ensure her games meet the needs of the learners?
In this session, we'll address those and other questions related to games and gamification for learning. We will approach the topic from an evidence-based, peer-review perspective, and examine the latest research related to games and gamification. Additionally, we’ll examine several studies discussing the effectiveness of games and gamification, and highlight when games work best for learning and when they do not. Finally we'll review an evidence-based checklist that you can use to effectively implement gamification and game-based learning for successful learner outcomes.
Professor of Instructional Technology and Director of the Institute for Interactive Technologies
Karl M. Kapp, EdD, is a professor of instructional technology at Bloomsburg University, where he teaches game design and gamification classes. Karl also serves as the director of Bloomsburg’s Institute for Interactive Technologies. He has authored or co-authored eight books, including The Gamification of Learning and Instruction and Play to Learn. Karl is the author of several LinkedIn Learning courses, including the "Gamification of Learning," and is designer of the instructional card game "Zombie Instructional Design Apocalypse." He has received the eLearning Guild's Guild Master award and was named a LinkedIn Top Voice in Education in 2017. Karl speaks and consults internationally, helping organizations with the convergence of games, learning, and technology.