401 Evidence-Centered Design for Virtual Reality Training

1:00 PM - 2:00 PM Wednesday, April 6

Designing virtual reality (VR) training can be intimidating in many ways. The perception of unlimited possibilities can often pose challenges for learning designers. It may be difficult to know where to begin or how to select the most impactful ideas. What if there were a method of designing VR experiences that ensures you’re fulfilling the intended learning goals and promotes the behavior changes you wish to see?

This session will help you design and measure learning within your VR solutions and help you embed assessments directly within the experience using an Evidence-Centered Design for Assessment (ECD). In the ECD framework, evidence of learning is directly tied to and measured by a learner’s actions within the VR space. You’ll discover how you can leverage the three main models of the ECD framework to ensure that your VR designs are strategic and measurable.

Kristin Torrence

Head of Learning Engineering

Talespin

Kristin Torrence serves as the head of learning engineering at Talespin, where she focuses on applying learning sciences, instructional design, and data science practices to design, instrument, and validate XR learning solutions. Her background is in cognitive science, game-based learning, and instructional design and she is particularly interested in the intersection of learning science, XR, and learning analytics. She co-founded XR in LXD, a meetup, and community of practice for IDs/LXDs interested in designing XR, and she is an active member of the Immersive Learning Research Network (iLRN), XR Women, and the IEEE Industry Consortium on Learning Engineering (ICICLE).

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