Rapid-development tools for eLearning are everywhere. According to the eLearning Guild’s research, almost all eLearning designers are using at least one of these tools. Rapid-development tools are a huge boon to organizations that need to provide and update eLearning quickly and frequently, but what is the tradeoff? Tools that make it quick and easy to deliver eLearning content usually impose their own paradigms on designers, making the results look and feel mass-produced and often very light on interactivity.    

Participants in this session will explore the paradigms of some of the most popular rapid-development tools for eLearning, and see how to use these tools for variety rather than for monotony. You’ll see how and why to divorce your design thinking from your development methods when it serves best, and you’ll leave this session better able to control your design thinking and better able to apply highly interactive principles of game- and scenario-based design to your work with rapid-development tools.    

In this session, you will learn:

  • How rapid-development tools for eLearning can impose their own paradigms on your design — and how that can be a bad thing
  • How to break the cycle of only designing what your tools make quick and easy
  • How to bend some of the most popular rapid-development tools to your will to create highly interactive eLearning
  • How to divorce your design thinking from your development practices — for the better   

Handout(s)

Recording