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622 Building Serious Games: Create an Immersive World and Engage your Learner

1:00 PM - 1:45 PM Monday, October 26

In the world of facilitator-led training, review games are the bread and butter of ensuring knowledge retention. Once we transition into the self-paced training realm, review games frequently fall out of focus. There are a number of restrictions that can prevent you from gamifying content reviews. Whether the reason is too much development for a limited amount of use-time or a lack of development time to build an engaging review game, we should overcome the obstacles and build these games! How can you build a review game for your company's needs? Where can you start coming up with ideas for an original story? What do you need to immerse a user in your fictional world? How do you incorporate game elements into your story? So many questions, and just an hour of your time can get you started!

At DISH we recognized the need for an extensive review game in our blended-learning curriculum. We created a game for our participants to take at the end of their six-day new hire training program. The game challenged them on the current and previous days' learning, while progressively advancing in difficulty and subject-matter. In this session you'll go behind the scenes of DISH's Wolf of Wall Street review game and learn how to develop one yourself. From the visuals to the audio, we'll explore how to immerse a player in a story. Next, we'll get into the development details by defining common interactions and how to incorporate them in your own story. By the end of this course, you will walk away with ideas for engaging self-paced review games AND the know-how to build them.

In this session, you will learn:

  • How to create an immersive game 
  • How to outline all creative assets needed to produce a serious game
  • Which Articulate Storyline interactions can be used to create game interactions
  • How to customize Articulate Storyline interactions to fit the game's visual imagery

Technology discussed:

Articulate Storyline, Adobe Photoshop, Adobe Illustrator, Adobe Audition


Pace Myrick

Learning Experience Design Manager II

DISH

Pace Myrick is an accomplished learning leader in the learning and development field for seven years. He has led instructional designers and trainers to build and deliver award-winning content, as recognized by Training Magazine, Brandon Hall Group, and more. With a bachelor's degree in human resource development and extensive experience in leading people, Pace has held fundamental roles in changing the training landscape at DISH.

Marcello Munoz

Learning Experience Designer III

DISH

Marcello Munoz has been working as a professional in the field of instructional design for nine years. He started building eLearning games when Adobe Flash was the dominant program for building online training. With a bachelor's degree in fine art and a certificate in multimedia design, Marcello has extensive knowledge in Articulate Storyline, Adobe Photoshop, Illustrator, Audition, Premier, JavaScript, ActionScript, ReactJS, and HTML. He has been an integral member of corporate teams that have won Brandon Hall Group Excellence in Learning Awards, ATD BEST Awards, and Training Magazine’s Top Training 125 list, two years in a row.

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