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223 Next Gen VR and Mobile Games/Simulations

1:00 PM - 1:45 PM Tuesday, October 20

How does the largest employer on the planet, Walmart, attract and develop a new generation of managers who have spent more time playing games than they have in the classroom? How do pharmaceutical leaders Pfizer and Novartis quickly train people on best practice procedures where mistakes have life and death consequences? How do you go beyond realistic simulations to learning simulations where people acquire the correct skills? How do you leverage a new generation of immersive virtual reality headsets and phones to boost performance and accelerate the digital transformation of your learning function?

In this session you'll explore some of the leading-edge immersive learning simulators and games used by Fortune 50 companies. You'll also find out how such "first-person thinker" games can provide a risk-free virtual rehearsal space for skill practice and build the cognitive equivalent of muscle memory. You'll see a demo of a multi-player VR sim used by pharma leader Pfizer, where students and instructors can interact with each other. Then you'll check out mobile gaming for learning (and even get to download it to play yourself) with the Walmart Spark City game. In its new Black Friday level, Walmart managers practice getting their store ready for the customer crush straight on their phones and iPads, building skill mastery and retention with a game that's engaging and fun. Leave the glowing desktop screen and classroom behind and step into a new world of immersive learning.

In this session, you will learn:

  • How industry-leading companies are tapping into the exploding popularity of console-quality 3-D games for the mobile handset to reinforce new skills and concepts
  • How the Oculus Quest blew the doors open for mobile VR enterprise learning at scale
  • How hyper-realistic performance environments with positional audio and haptic response can create a digital rehearsal space that allows unlimited do-overs and accelerates skill development
  • How to deploy immersive learning solutions at scale in a large enterprise, safely integrated with legacy LMS and LRS
  • How students and instructors can interact with each other in multi-player VR sims
  • How to develop human-centered learning simulations with tutorials, feedback, guided practice, engagement, and scenario design

Audience:

Designers, developers, managers, senior leaders

Technology discussed:

Oculus Quest, Unity3D, Phones


Anders Gronstedt

President

The Gronstedt Group

Anders Gronstedt, PhD, is president of The Gronstedt Group, which is instrumental in helping global companies like Walmart, Pfizer, Novartis, Bristol Myers Squibb, and Daikin improve performance with their custom-developed multi-player VR simulations and learning games. He is a frequent industry speaker and writer with articles appearing in the Harvard Business Review.

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