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111 Onboarding: Not Just an Information Dump but a Learning Experience

12:00 PM - 12:45 PM Monday, October 19

Failed onboarding programs can result in frustration, as well as wasted time and money. But what can lead to a failed onboarding program? One that isn't backed by learner needs and science. New employees, for example, don't want to watch hours worth of eLearning modules; they want to get on the floor and get their hands dirty. The 70-20-10 rule suggests that most learning happens via on-the-job training. It also suggests that not all knowledge and skills can be delivered via eLearning. Knowing all that, how can you create a program that engages people and produces results?

In this session you'll learn how Domino's transformed its in-store onboarding program from a slew of eLearning modules and coaching guides to a more dynamic, interactive, and practice-based program. You'll learn about the steps the team took, using learning theory and science, to assess the opportunities in the old program and apply them to the new. You'll find out how this team of four came together and using audience analysis, brainstormed solutions and collaborated to outline the program. You'll also learn how the team worked through the research, design, and development process to create materials aligned with business objectives and audience preferences. And then how the team used a science-backed approach to make the case for change and gain executive buy-in. Finally, you'll gain insights into how the team worked with the LMS team to determine the best way to setup and assign the program to over 300 stores. Through exploring this case study you'll leave this session with a better understanding of how taking a research-based approach when developing your onboarding program can help you feel more confident as you develop and deliver a new training program.

In this session, you will learn:
  • Why it's important to conduct a gap analysis when creating a new training program
  • The power of using evidence-based research to gain organization-wide buy in
  • How the team implemented in 4-D, or an Agile-based instructional design process, as part of this larger, collaborative effort
  • How the team integrated a variety of development tools to form a well-rounded development strategy
  • The process the team went through to determine how best to assign, deliver, and track the program to over 300 stores

Audience:

Designers, managers, senior leaders

Technology discussed:

Articulate Storyline, Adobe Captivate Prime


Kinnari Middlebrook

Manager of Curriculum

DOMINO'S PIZZA

Kinnari Middlebrook, manager of curriculum, manages the instructional design team within the leadership and development function. She, along with her team, manages the design process, development solutions, and learning- based decisions around operations-based initiatives. She started her career with Domino's in 2010 on the operations side of the business but she soon found her passion for learning and development as she helped to build an eLearning strategy for the international side of the business. Her passion has since evolved into working with and educating other departments on the importance of finding not just "any" solution to learning, but the right one.

Erin Higgenbotham

Instructional Designer

Domino’s Pizza

Erin Higgenbotham is an instructional designer at Domino’s Pizza, located in Ann Arbor, Michigan. She aims to create learning experiences that are relevant, applicable, engaging, and effective for learners. Before joining Domino’s she worked as an instructional designer at Honda of America Manufacturing and at Schweitzer Engineering Laboratories. Her educational background includes international experience studying at Waseda University, Tokyo, Japan. She holds an MA in Japanese linguistics with a focus in curriculum development for bilingual learners and a MEd in instructional design and technology.

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