DDX On-Demand sessions are recorded videos you can access starting at this date and time and watch at your own convenience.
Applying game deign to virtual reality seems obvious. VR started with games, but first-person shooter games aren't very useful to professional development (unless you're a law enforcement officer). So how can game design be used to create effective VR experiences for everyone else in a working environment? Game design can elevate the virtual reality experience to be a fully immersive performance environment capable of both skills and behavioral improvement. The elements of effective game design; engaging, immersive, motivational, rewarding, and even fun and social, are also the essential elements of VR.
Regatta and The Game Agency team up for another exiting experience. You will learn how to make sure your investment in VR really pays off by creating learning solutions that your employees "want" to take, while producing measurable results. VR is recently being adopted in the corporate environment as a viable addition to other learning modalities. Unfortunately, many of these VR solutions are passive experience that offer little interactivity. Using game design strategies you can create environments that are inspiring, engaging, that enable active involvement, and produce capabilities improvement and behavior change. You'll leave this session with a broad understanding of how to support a business case, design a solution that aligns with that case, and capture evidence that proves the ROI.
In this session, you will learn:
- What game design is
- How to design effective VR programs
- What elements of gaming work best
- How data can be collected during the VR experience
- How to create ROI models for VR implementation
- Tips and tricks for effective VR design
- How VR technology is changing game design
Technology discussed:
Headsets: Oculus, VIVE, HP, and others, xAPI scripts, VR authoring tools, Unity