Maximize the Learning Experience with Science-Based Approaches

Transform your learning practices by utilizing these eight sessions, each focused on science-based research in the L&D field. You'll hear from a lineup of speakers who use science to achieve effective evidence-based outcomes and walk away with the knowledge you need to do the same in your own work.

DAY 1: April 6

Jane Bozarth

101: Learning Myths and Popular Promises

Jane Bozarth, The Learning Guild

8:15 AM – 9:30 AM PT

Jane Bozarth separates fact from fiction around three popular topics: learning styles, personality types, and “generations”. We’ll take a look at what the research really says and examine ways of applying this information to our practice—even though that may mean making plans for what to do instead. Learn more.

Matt Pierce

201: Make Videos That Work: Best Practice Round-Up

Matt Pierce, TechSmith

10:00 AM – 11:00 AM PT

Google ‘Instructional Video’, and you’ll get over 110,000,000 pages. That’s a lot of information to sort through. During this session we’ll provide best practices about creating instructional videos by pulling strategies from scientific literature about instructional videos, and interviews with learning professionals using video in their learning offerings. Learn more.


301: Spaced Learning: A Design and Technology Primer

Sarah Mercier, Learning Ninjas

11:30 AM – 12:30 PM PT

We will look at spaced learning from two perspectives: How to design for it, and the technology needed to deliver it. You will learn a strategy for spaced learning, including a framework for how to appropriately structure your training content. We will also discuss how to evaluate your current tools for spaced learning. Learn more.


401: Evidence-Centered Design for Virtual Reality Training

Kristin Torrence, Talespin

1:00 PM – 2:00 PM PT

VR is an investment so it’s important for learning designers to be confident that their VR solutions are able to produce the highest ROI. This session will help you design VR learning and embed assessments directly within the experience using an Evidence-Centered Design for Assessment (ECD). Learn more.

DAY 2: April 7

Julie Dirksen

501: Taking a Systems Approach: Designing Comprehensive Solutions

Julie Dirksen, Usable Learning

8:15 AM – 9:30 AM PT

Every L&D person has gotten that request. The one where you immediately want to ask: “Are you sure that’s a training problem?” But you can’t always make that case to stakeholders. In this session you’ll find out how systems theory and systems mapping are additional tools that you can use. Learn more.

Chad Udell and Jennifer Murphy

601: Recapping the Research: What’s Going on with Adaptive Learning in L&D?

Chad Udell, Float and Jennifer Murphy, Quantum Improvements Consulting

10:00 AM – 11:00 AM PT

Adaptive learning is an emerging technology that is gaining traction. The recently released "Adaptive Learning Research Report" from The Learning Guild offers a wealth of information on this topic. Let's take a deep dive into the report and discuss the core benefits that adaptive learning brings to the table. Learn more.

Amy Lou Abernethy

701: Using VR to Create a Psychologically Safe Space for Learning

Amy Lou Abernethy, AMP Creative

11:30 AM – 12:30 PM PT

Learning can come with costly mistakes. How do we create space for learning while still protecting learners and their teams?

In this session, we will examine several case studies that show how VR can enable learners to have tough conversations, tackle risky situations, and enter dangerous landscapes. Learn more.

Tim Kozlowski

801: Cognitive Science in Instructional Design

Tim Kozlowski, TK Learning Strategies

1:00 PM – 2:00 PM PT

When it comes to learning, less can be more. Because of the cognitive load limits of learner's memory, we're only able to focus on and learn a finite number of any given items on a screen, slide, or page. The problem for most instructional designers is finding balance. Learn more.

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