KEYNOTE: Lessons Learned from Government AR, VR, and Simulation Projects
Conference Archive
Realities360 2018 Conference - June 28, 2018

Marcus Anzengruber
CEO
ARVR Ventures

David Kelly
Executive Vice President, Executive Director
The Learning Guild

Jennifer Murphy
Chief Executive Officer
Quantum Improvements Consulting

Hugh Seaton
GM
Adept Reality
The increasing interest in VR, AR, and simulation projects for learning and education is being driven in large part by the new consumer devices that are making these technologies more accessible than ever before. While these new consumer devices are normalizing the use of these technologies in our daily lives, the use of AR, VR, and simulations for training has been in practice for decades within the government.
In this closing session, you will learn from a series of experts who have worked on AR, VR, and simulation government training projects. You’ll explore what they learned during a period of expensive, proprietary technologies, and how that knowledge is helping drive decisions related to the current explosion of consumer technologies. The best way to discover the opportunities present in an emerging technology is to learn from someone who has already walked that path, and this closing panel of experts will share their lessons learned to help guide you as you implement AR, VR, and simulations projects of your own.
Session Video
You do not have access to this video. Please log in or join with a free membership to view this video.

Upcoming Events
Recent Job Postings
- Senior Instructional Designer
Remote/Flexible - Senior Instructional Designer
King of Prussia, PA - eLearning & Instructional Designer/LMS Specialist Wanted
Denver, Colorado, USA - Instructional Designer - Writer
los angeles, ca - Consultant Sales/Learning Development
Indianapolis, IN, USA