201 Motivation and Behavior Change

10:00 AM - 11:00 AM Tuesday, February 13

We can create the best learning experiences in the world but it won't matter if learners aren't motivated to learn—and to take action on that learning. So how can we influence that motivation in our work in learning and development?

A number of research-based models of human motivation exist. In this session you'll learn which provide the most actionable recommendations to help motivate learners and how to avoid strategies that risk demotivating your audience. We will look at this research in a practical way that can help you determine how to best use models and strategies in the context of your work to solve real-world challenges.

In this session you will learn how to:

  • Translate models (such as self-determination theory) into practical design recommendations
  • Avoid demotivating your learners
  • Evaluate motivation strategies (such as incentives or gamification) to ensure you are using the most effective strategy for your audience
  • Understand the barriers to motivation in your audience

Julie Dirksen

Learning Strategist

Usable Learning

Julie Dirksen, a learning strategist with Usable Learning, is a consultant and instructional designer with more than 15 years' experience creating highly interactive eLearning experiences for clients ranging from Fortune 500 companies to technology startups to grant-funded research initiatives. She's interested in using neuroscience, change management, and persuasive technology to promote sustainable long-term learning and behavior change. Her MS degree in instructional systems technology is from Indiana University, and she's been an adjunct faculty member at the Minneapolis College of Art and Design. She is the author of Design For How People Learn.

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