Indusgeeks has announced version 2.0 of its award-winning INIT platform (Interactive, Narrative Immersive Training), with enhanced capabilities for game-based, mixed reality–based, and virtual reality–based training.
Indusgeeks has been a pioneer in designing simulations and game-based training for companies, governments, and universities over the last decade, leading the training industry with technology-driven solutions. The company will showcase its latest upgrades to the award-winning INIT platform at FocusOn Learning 2017 Conference & Expo.
The INIT platform was created to enable corporations to easily transform their legacy content into engaging game-based solutions. Game-based training is fast becoming the norm to engage Millennial learners. With INIT, you can create unique training solutions for a variety of business processes and soft skills in communication, compliance, conflict resolution, and leadership development.
At FocusOn Learning, you will witness the evolution of the INIT platform as it extends to different devices, headsets, and seated VR. Supported across platforms, from high-fidelity PC VR headsets like the HTC Vive and Oculus Rift to more affordable mobile platforms like Google Daydream and Samsung Gear VR, INIT VR affords trainers use of the spectrum of VR technologies. Through INIT Augmented Reality (AR), the company also aims to showcase the training potential of augmented and mixed reality experiences, using devices such as Microsoft’s HoloLens and smartphones and tablets that feature mixed reality technology.
“VR headsets, and mobile VR and AR technologies, are becoming increasingly affordable. At Indusgeeks we want to provide the training industry next-generation media tools at today’s prices—hence, INIT VR,” says Sid Banerjee, founder and CEO of Indusgeeks. “INIT VR helps trainers create learning experiences that compete with today’s entertainment media, making them much more engaging and effective. What’s more, all our solutions are LMS-ready out of the box, and deployable across devices from computers to mobile phones. We believe that without creating compelling training media, the disengagement already witnessed among trainees is going to hit abysmal levels.”
The latest upgrade to the platform creates immersive, emotional, narrative-driven learning experiences, along with deep analytic features to record and assess user data. This is integral to provide insight into the efficacy of the training program and to understand how to fine-tune the curriculum to appropriately prioritize learning objectives.
Banerjee added, “INIT tracks user inputs in real time and provides feedback through our virtual mentor system. This also allows us to create formative assessments, unlike anything possible with standard eLearning courses. Collecting relevant learning data will enable faster improvements in course structure and content than ever seen before.”
If you want to learn more about appropriate implementation of training technologies, attend Banerjee’s FocusOn Learning stage session on Tuesday, June 20 at 2:00 PM. Banerjee will offer a practical guide to using game-based VR and AR training in your organization. He will share how to implement cost-effective, time-sensitive, and job-critical training in the most demanding environments.
Also, don’t forget to immerse yourself in a VR-based training solution and check out how game-based and simulation-based training through INIT can enhance learning at Booth 310 during the FocusOn Learning Expo. Banerjee and Dr. Mak Kishun, VP of learning, will be available at the booth for interviews and questions. To book an appointment, email business@indusgeeks.com. Alternatively, visit Indusgeeks.com to learn more about using the INIT platform to upgrade your training content.