Special thanks to everyone who participated in FocusOn Learning 2017. You helped make this the best year yet!
FocusOn Learning features three keynotes that explore how today’s cutting-edge technologies are transforming the ways we live, work, and learn. Each keynote will examine the overlapping space of mobile, games, and video technologies and how these areas are changing how we approach learning and support. These keynotes will inspire you to harness the potential of these new technologies as you focus on staying ahead of the trends impacting the future of our field.
Stimulating Creativity and Innovation in Your Organization
Cartoonist, The New Yorker
Tuesday, June 20, 8:30a
In a constantly changing environment, how does an individual stay innovative? How do you balance the technical knowledge needed to understand new technologies with the creative energy required to explore what these technologies make possible? In this energetic opening session, you will learn how New Yorker cartoonist Liza Donnelly handles the challenges of maintaining innovation in a state of constant change. Read more →
The Psychology of Online Engagement
Web Psychologist, Author of Webs of Influence: The Psychology of Online Persuasion
Wednesday, June 21, 8:30a
What leads people to engage with content in today’s digital world? In this keynote, web psychologist Nathalie Nahai will explore why and how we use online content. She will cut through the common misconceptions, calling upon research that examines real rather than theoretical information. This keynote will help you discover the scientific rigor that can be applied to your design and decision-making processes to achieve better engagement. Read more →
Cards Against Ineffective eLearning
Robert Gadd, Mark Lassoff, Koreen Pagano, Allison Rossett, Chad Udell, and host David Kelly
Thursday, June 22, 11:15a
Five industry experts will face off in a battle that examines how to apply what we have learned at FocusOn Learning 2017. We will use a fun card game approach to guide a conversation about some of the biggest challenges with using mobile, games, and video. Everyone will learn ways to apply what we’ve discovered—but only one player will win the Cards Against Ineffective eLearning trophy. Read more →