607 Training Games - The Best Tool To Educate & Motivate Employees
3:00 PM - 4:00 PM Thursday, October 24
Games and Gamification
St Croix AB
Our mission at The Game Agency is to help companies train their employees better. Investing in human capital is the most important strategy a company can have to ensure its workforce has the knowledge and confidence to be successful. People are so distracted today and traditional training is simply not stimulating enough. Creating a game-based learning strategy can be overwhelming and just getting started can be daunting. Gamified learning is pointless without good data and robust analytics; however understanding all the data and analytics can be challenging.
In this session, we'll demonstrate how games encourage active participation, increase knowledge retention, and drive performance. We'll showcase best practices in using games to enhance eLearning and ILT for onboarding, product training, sales training, and compliance training. We'll provide step-by-step instructions on how to start on the right path to building a training game. We'll explore five performance objectives and align a game mechanic with each learning goal. We'll talk about how to analyze data received from your training, understand ways to detect unique behavioral trends, and when to use this data to adjust your training to reach your performance objectives.
In this session, you will learn:
- How to make a good game that will ensure your content sticks
- How to use data to adjust your training
- How to incentivize your employees to return to your training
- How to detect unique behavioral employee trends
- What is the corrective feedback paradigm and why it's important
Audience:
Designers, developers, managers, trainers, senior leaders (directors, VP, CLO, executive, etc.)
Richard Lowenthal
Managing Partner
The Game Agency
Richard Lowenthal, a managing partner at The Game Agency, heads-up business services. Richard has more than 25 years of game development, publishing, and training experience. He has worked on training games with such companies as Intel, Microsoft, Colgate, Merck, and Pfizer, and educational games with AARP, National Geographic, Sesame Workshop, Disney, and The Learning Company. He’s also negotiated licensing deals for world-class brands including Wheel of Fortune, Jeopardy!, Monopoly, Scrabble, Bicycle Cards, Sesame Street, Crayola, and National Geographic. Richard holds a BS degree in aerospace engineering from the University of Texas at Austin.