213 Applying Game Design to VR Solutions to Produce Real Behavioral Change
1:15 PM - 2:15 PM Wednesday, October 23
AR & VR
Martinique B
Creating an exciting experience in the VR headset is only part of the solution. How do you ensure that it’s instructionally effective? The ability to produce artificial environments that are believable enables us to produce an authentic context well beyond anything we’ve ever achieved in eLearning. We can produce fully immersive experiences that feel like real life, both in the environment the user experiences and the tasks that they must perform. With an effective ID framework, we can elevate human performance to produce true behavioral change. These aspirations are vitally important in subject matter that requires human interaction, empathy, and decision-making–topics such as sexual harassment, customer service, and negotiations, to name a few. These solutions are possible through a balanced application of instructional design and game design.
In this session, you will gain an understanding of the instructional and game design principles that work in a VR environment. The ID framework includes: challenges, activity, reflection, feedback, etc. to ensure the outcomes are achieved. Game design encourages inter-competition, a motivation to do better, the ability to safely fail and repeat, a clear objective, and the ability to succeed. The elements of effective game design—engaging, immersive, motivational, rewarding, and even fun—are the essential elements of VR. New techniques using immersive context, six-degree mobility, branching, time, and even stress can be combined in believable ways. You’ll learn how to create scenarios and activities that leverage the full 3D world within VR. You’ll leave this session with an instructional framework that was specifically crafted to leverage the potential of VR.
In this session, you will learn:
- How to design an instructionally-effective VR experience
- What interactive techniques are effective in VR
- What limitations of VR prevent learning
- How to identify best and worst practices in VR design
- How to produce an instructional model, scripts, and storyboards
- How to mix VR with other instructional modalities for a blended solution
Audience:
Designers, developers, managers
Technology discussed:
VR headsets (Oculus, VIVE, others), VR examples, scripting tools
Bill West
President & Founder
RegattaVR
Bill West is the founder of Regatta VR and vice president of Immersive Learning Solutions at NIIT Limited. His career spans Accenture, EY, GP Strategies, Xerox, LEO, Sea Salt Learning, and eLearning Brothers. He founded one of the world's first elearning companies in 2001 and has led the adoption of new technologies for the last 20 years. His expansive client list includes over 100 global companies and his teams have won more than 50 industry awards. He has presented many times at training industry events, on topics ranging from learning methods and game design to virtual reality and xAPI. He's also written two highly-acclaimed books on successful vendor partnerships. His teams have adapted the strongest ID methods into a cohesive methodology for VR design and development, including VR user experience design and xAPI data management.
Julie Havill
Senior Instructional Designer
RegattaVR
Julie Havill, a senior instructional designer with RegattaVR, focuses on the immersive design of VR learning solutions. She has worked in L&D for over 15 years and holds a master of science degree in adult education. Her work in the field of VR/ID is deeply rooted in supportive research and constructivist methodologies. Her experience spans the spectrum from traditional solutions, to those that are cutting-edge. Her award-winning work has benefited learners across industries and around the globe.