407 Best Practices for Planning, Developing & Implementing Serious Games
10:45 AM - 11:45 AM Thursday, October 24
Games and Gamification
Andros B
Many people in the eLearning realm are attempting to use gamification and serious games to spark employee engagement and drive learning retention. The biggest setbacks for are little-to-no planning, tough to pinpoint metrics, little-to-no implementation strategy, and insufficient or nonexistent post-deployment support.
In this session we will talk about planning, developing, implementing, and supporting serious games for companies that have never gone down the route of serious games and gamified learning experiences. We will discuss what makes a serious game a success or a failure, and address the proper steps to take throughout each phase of the project to ensure success. You will learn best practices and common pain points.
In this session, you will learn:
- Best practices to ensure a successful serious game implementation
- How to support serious games at your organization
- How to ensure a successful serious game implementation
Audience:
Designers, developers, managers, senior leaders (directors, VP, CLO, executive, etc.)
Technology discussed in this session:
Unity, VIVE, Oculus, mobile apps
Andrew Hughes
President
Designing Digitally, Inc.
Andrew Hughes is the president of Designing Digitally, Inc. and has over a decade in the strategical planning and development of enterprise custom gamified learning solutions for government and Fortune 500 clients. Andrew is also a professor at the University of Cincinnati and prior to this was a contractor for the US Department of Education, Ohio Board of Regents, and General Electric. Andrew oversees a team of 30 employees and is focused on ensuring the clients’ challenges are met with engaging, educational, and entertaining learning experiences.