307 Mechanics and Motivators: A Deliberate Approach to Gamifying Learning
3:00 PM - 4:00 PM Wednesday, October 23
Games and Gamification
Barbados AB
When it comes to creating gamified or game-based learning experiences, most practitioners throw game mechanics at a program without a methodology or rational strategy. They assume that what is fun for them will be fun for their participants. The result is hit-or-miss. When budgets and time are in short supply, organizations cannot afford such an approach.
In this session you will learn a practical approach to determining which game mechanics will motivate a targeted audience. You will learn how an empirically-based taxonomy of core human desires predicts what will be "fun" for specific participants, why some people like competition while others prefer quiet concentration, and still others enjoy letting it all ride on black. Rather than trying to force everyone to play, you create experiences they want engage with.
In this session, you will learn:
- A deliberate approach to apply game mechanics
- How the 16 Core Desires determine "fun"
- Which game mechanics "trigger" the Core Desires
- An overview of the first empirically-based taxonomy of human core desires
- A strategy for creating learner personas
Audience:
Designers, developers
Jonathan Peters
Chief Motivation Officer
Sententia
Jonathan Peters, PhD, studies the science and art of motivation. As a speaker, he has helped audiences from Melbourne, Australia to Augusta, Maine more effectively communicate with their customers and team-members. As the chief motivation officer at Sententia, he applies his knowledge and experience to make learning more enticing, engaging, and encouraging through gamification. Dr. Peters is the co-author of Deliberate Fun: The Purposeful Application of Game Mechanics to Learning Experiences. He is also an adjunct professor at the University of Nevada, Las Vegas, though he calls South Padre, Texas home.