807 Optimizing Teams to Build Immersive Learning Games
10:00 AM - 11:00 AM Friday, October 25
Games and Gamification
Learning games are a fun and interactive way to help enhance knowledge and skills. When learners are immersed in a learning game, there’s a higher likelihood they’ll take away key concepts. However, creating immersive learning games can be time consuming. At DISH we wanted to use games, but there were too many concurrent initiatives that forced our learning professionals to be spread too thin to cover a lot of ground. To focus on building more immersive learning games, the organization needed to adjust its development strategy to leverage their workforce in a smarter and more efficient manner.
In this case study session, you’ll learn how DISH overcame their resource challenges and efficiently built DemoFest's 2018 Best of Show Hopper Escape Room. You’ll get insight into the development strategy DISH's learning team used to go from inception to implementation in less than six months. You’ll also learn best practices you can apply to make your development workflow more efficient and effective. So, whether you’re a one-person shop, small learning team, or large organization, you’ll walk away with tactics you can implement to create the best possible version of your learning game with the resources you have.
In this session, you will learn:
- How to take your learning game design strategy to the next level
- Which tactics can improve efficiency in learning game design
- How to get leadership buy-in and trust so you can dedicate resources to creating your learning games
- What resources you’ll need to create a successful learning game
Designers, developers, managers
Articulate Storyline, Adobe Illustrator, Adobe Premiere
Senior Manager, Learning Experience Design
Armando Mancera is a 16-year veteran in training and development. He has held positions in instructional design, learning content management, facilitation, and leadership. He completed his graduate studies at Arizona State University, earning a master’s of education degree with an emphasis in educational technology. His passion for working in education revolves around using technology to enhance learning strategies, and helping others gain skills and knowledge to achieve their goals. At DISH, Armando leads the teams responsible for designing training to support all of the company's customer acquisition and retention efforts.
Learning Experience Design Manager II
Pace Myrick is an accomplished learning leader in the learning and development field for seven years. He has led instructional designers and trainers to build and deliver award-winning content, as recognized by Training Magazine, Brandon Hall Group, and more. With a bachelor's degree in human resource development and extensive experience in leading people, Pace has held fundamental roles in changing the training landscape at DISH.