207 Phaser 3: A Free Authoring Tool for Gamified eLearning
1:15 PM - 2:15 PM Wednesday, October 23
Games and Gamification
As eLearning professionals, we know gamification helps make learning fun and engaging. It can be a challenge to find the right authoring tool to maximize gamification, while meeting your institutional needs of flexibility, quality, experience, and price. Look no further—the world of video game development has new authoring tools that eLearning professionals can adopt for amazing gamified learning creation.
In this session you’ll explore how Phaser 3, a free game building engine, can create engaging HTML5-based eLearning games and applications through this newly-improved, open-source framework. Join GameTheory Co. and the International Youth Foundation (IYF) to learn why they turned to this tool when developing an online soft skills training for young people. Learn the benefits Phaser 3 offers eLearning experts and developers as they strive to create better products, expand reach, and push creative boundaries in pursuit of meeting the needs of their users. This session will explore the pros and cons of Phaser 3 and give attendees a crash course in its use and special attributes using IYF's new game-based course, Passport to Success Online, as a case study.
In this session, you will learn:
- About Phaser 3's unique abilities, brought to life by a compelling case study of its usage
- The basics functions of Phaser 3, and how game design toolkits can be used to develop highly interactive, creative, and low bandwidth-friendly courses
- Which insights into the creative opportunities are available to innovative designers and developers through game design authoring tools
- How to integrate this open-source authoring tool into your existing development processes, and hear about its community of practice
Phaser 3, Cornerstone OnDemand
Chief Operating Officer
Shannon Mitchell is the COO of GameTheory, an award-winning game studio where she leads a team of educational developers and experts in Phaser 3. Named by Bustle as a top woman redefining STEM, she's committed to creating a future of increased access, lowered barriers, and open possibilities for positive technology. Her areas of expertise include agile game development, project management, and user testing. She graduated summa cum laude from Champlain College's Game Management program, where she's currently a professor of game design. In her free time, she is an IGDA mentor for rising game developers across the country.
Corporate Programs Manager
International Youth Foundation
Rhonda Greenway is the corporate programs manager for the International Youth Foundation (IYF), where she creates and tests eLearning tools and administers the global LMS. As part of the Asset Strategy Knowledge Unit, she supports IYF's digital strategy and advises on IYF's monitoring, evaluation, and learning platform, a Salesforce-based solution. Rhonda has developed curricula for both the World Food Prize and the Iowa High School Model UN Program, and managed the Iowa International Center's language program. Rhonda is a New Leaders Council fellow, former UNA-USA National Council member, and holds a BA in political communications and global studies from UNI.