DevLearn 2019 Sessions
DevLearn 2019 has the largest, most comprehensive, most cutting-edge learning technologies program in the world. The event features over 200 world-class sessions covering key topics that will help you advance your skills and expertise in the management, design, and development of technology-based learning.
Hands-On Learning BYOD Sessions
Hands-On Learning BYOD (Bring Your Own Device) takes learning to the next level. In these sessions you will bring your mobile device or laptop, with the software being discussed installed, and have the unique opportunity to learn hands-on, following along with an instructor step-by-step.
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Sessions in Block 3
Electronic accessibility is increasingly important in digital learning, but it can be challenging to achieve in many eLearning authoring programs. There are myriad rules one must know and follow; different programs have different capabilities, including which browsers, devices, and assistive technologies offer the best and most reliable results; more development time is inevitably required, especially if accessibility is treated as an afterthought and not an integral component; and it's not uncommon to find a disconnect between purported performance and tangible, tested reality. What are development teams to do?
Read More302 Are They Learning? Using xAPI to Correlate Training Performance
Concurrent Session
Good courseware engages the user with multiple elements. From video to audio to the venerable drag-and-drop, you need to make sure your content is doing the job. But is your audience actually learning anything? More importantly, are they learning the lessons you need them to? And if they are, do you have the tools to prove that to your leadership?
Read MoreMost trainers today make video, but many have not had the opportunity to learn key principles for making video engaging because it's usually not taught in train-the-trainer classes or adult learning programs. It's the stuff usually taught at film schools.
Read More304 Crafting Beautiful Blended Learning Solutions Using Campaigns
Concurrent Session
Whether you're a learning professional or a marketer, you're competing for the same thing: attention. Without it, you can't get people to think and act and perform in new ways. There's one big difference, though. Marketers have been much more successful. Savvy marketers understand that tapping into the psychology of emotions sparks engagement in today's hyper-distracted world. That's a mindset learning professionals need now more than ever before.
Read MoreWhether your job title is instructional designer, learning experience designer, or trainer, the career path forward (and upwards) may not always be clear cut. There are often critical moments that can shape one’s career. Understanding how to recognize these moments, and the context of the questions and answers that shape your decisions, can make a huge difference in your career.
Read MoreOnce upon a time, training was measured in seat time and the ISD community saw that this was bad. After great debates and much consternation, seat time was replaced with learning objectives and cognitive task analysis, and the ISD community pronounced that this was good. But is it? The result is that learning programs—in both education and training—are assessed on knowledge to be learned rather than what is needed on the first day on the job. As an example, people learning cybersecurity are tested on their knowledge but not on their ability to innovate and apply the knowledge, or on the "weaponized attitude" that they need to be successful.
Read More307 Mechanics and Motivators: A Deliberate Approach to Gamifying Learning
Concurrent Session
When it comes to creating gamified or game-based learning experiences, most practitioners throw game mechanics at a program without a methodology or rational strategy. They assume that what is fun for them will be fun for their participants. The result is hit-or-miss. When budgets and time are in short supply, organizations cannot afford such an approach.
Read MoreOftentimes we present the learner with content they need to use for a job within the classroom setting. This may work for some, but others may forget what they have learned once they are on the job. Why not access what the learner is seeing in the moment and provide additional context or information that would enable them in the moment? End users may have to wait for a specialized technician, when instead we could use AR tools that could walk users through some initial trouble shooting steps for what they are currently seeing in the moment.
Read More309 Creating Amazing Learning Experiences: Get Inspired!
Concurrent Session
Too often our industry rushes to develop a course, or whatever the default method is within their workflow. We need to break the habit and provide the paths to create better tools and access to learning for audiences.
Read MoreConcurrent Session
3:00 PM Wed, October 23
Track: Management and Strategy
The eLearning Guild’s director of research, Jane Bozarth, along with contributors to recent research, hosts a review of several recent Guild reports. We’ll look at the ever-expanding role of the instructional designer, be joined by Julie Dirksen for an overview of what research says about designing with AR and VR, and then hear from Megan Torrance about the current state of xAPI. The focus of this session is on what is really happening across our industry now, with an emphasis on what works, what factors support our success, what content lends itself best to particular approaches, and what would enhance our own professional development.
Read More311 Learning Buzzword Bingo: Making Sense of the Hype
Concurrent Session
3:00 PM Wed, October 23
Track: Instructional Design
Microlearning. Personalized learning. Learning styles. These are all buzzwords you've heard from vendors, at conferences, and on social media. The pace of technology development and implementation is increasing exponentially, and so is the number of buzzwords. Even if you try to keep abreast of the latest L&D trends, it's impossible to be an expert in everything. How do you know what to try right now, what to keep an eye on for the future, or what's industry hogwash?
Read MoreEssentially, workflow learning is less about content consumption and more about solving problems and creating innovations while in the midst of the workflow. It is less about software and platforms, and more focused on changes in behavior and process of thinking.
Read MoreFrom faxed questionnaires to mailed DVDs, training solutions have evolved over time. How do you work within a limited environment but still innovate? How do you get buy-in from your organization when technology keeps evolving, but you feel like your organization's training is lightyears behind? What's the best way to manage change so the focus stays on the training? And, how do you evolve your learning management system as your learning needs change over time?
Read MoreDelta Air Lines Pilot Learning and Development needed a way to push Captivate beyond its off-the-shelf capabilities to meet the requirements set out by both Delta and the FAA, and to enable us to produce 15-20 lessons every three months. Widgets can be hard to use, even harder to customize, and it is almost impossible to figure out how make one on your own, however we were able to crack the code and develop some widgets that are now an essential part of our training workflow.
Read MoreVoice assistant devices like Alexa and Google Assistant, which are being adopted in homes and the workplace, are a disruptive game-changer in the learning and development space. Learning professionals need to begin considering adoption of this tech and integration into the learning ecosystem. Barriers include fear of the technology, understanding how to even start developing learning content in this new platform, and understanding how to gather valid learning metrics to measure learning impact and solution effectiveness.
Read MoreDo you need a quick, reliable, and cost-effective tool for informational and instructional videos? You have it all with Camtasia. With Camtasia Studio you can record, edit, and publish a short video with branching interactivity.
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