P04 BYOL: Designing and Developing Game Apps for Learning
8:30 AM - 4:30 PM Sunday, June 18
Identifying the right opportunity for a game solution is only part of the equation. When it’s the right fit, you then need to be sure it works! Designing, developing, and implementing a game solution can be a daunting task, but it doesn’t have to be overwhelming.
In this workshop, you will gain the foundation you need to get started in designing and developing learning games for mobile and desktop delivery. You’ll look at how games have evolved and what you can learn from different traditional games, as well as how to determine which gaming elements will work best for your learning environment. You will learn how to define a project, use a checklist to determine whether gaming is a fit, and determine what level of gaming to utilize. Finally, you will learn how to prototype your concept and how to iterate to improve your game for your audience.
In this session, you will learn:
- How to plan the game architecture
- How to design the game—tools, tips, and creating the assets
- How to define and apply gaming elements
- How to prototype to test your game
- How to build a prototype with PowerPoint
- How to sketch and test your concept with MarvelApp.com
- How to create a video scenario with gaming mechanics using HTML5
- How to use GameSalad to create a game for delivery to a desktop or mobile environment
- About Unity and several authoring tools and platforms
Project managers, designers, developers, and anyone who wants to learn how to incorporate games for learning.
Participants should bring a laptop or tablet. If participants are unable to bring a device, there will be an opportunity to share and work in teams.
Sealworks Interactive Studios
Nick Floro, a co-founder and learning architect at Sealworks Interactive Studios, has over 25 years of experience developing learning solutions, applications, and web platforms. Nick is passionate about how design and technology can enhance learning and loves to share his knowledge and experience to teach, inspire and motivate. As a learning architect, Nick gets to sketch, imagine, and prototype for each challenge. He has worked with start-ups to Fortune 500 companies to help them understand the technology and develop innovative solutions to support their audiences. Nick has won numerous awards from Apple and organizations for productions and services, and has been able to reach over a million users with his latest project, which helps students in grades 2-12 learn how to think and write an essay critically.