Mobile Games Video
Mobile Games Video
Mobile Games Video
Mobile Games Video

IE107 How to Create Use Cases for 360-Degree Interactive Video

4:00 PM - 4:45 PM Tuesday, June 20

Expo Hall: Interactive Experiences Stage

360-degree video is a new and engaging medium. Allowing the user to explore a 360-degree space allows for a deeper immersion and broader sense of involvement. However, it does have inherent differences from traditional video—mainly, the story is no longer in the control of the creator, but of the viewer.

In this session, you will see how adding interactive elements to 360-degree video can help you tell your story. The session will cover everything from guided user journeys to branching, dynamic hotspot placement, and heads-up displays in order to help add to the way you think about 360-degree videos, and how leveraging interactivity can make them the future of your eLearning.

In this session, you will learn:

  • How to help guide storytelling in a 360-degree video
  • About the use cases for, and difference between, in-video and heads-up interactions
  • How 360-degree video is being used in the training and education space
  • How to leverage multiple scenes in 360-degree video

Audience:
Novice to intermediate designers, developers, project managers, and managers.

Technology discussed in this session:
360-degree video, interactive overlays, HTML, CSS, and JS.

Chris Ladouceur

Product Manager

HapYak Interactive Video

Chris Ladouceur is currently a product manager at HapYak Interactive Video. A veteran of startups, Chris accepted the creative director role at HapYak and has been making video work like the rest of the web for the last few years. He works directly with Fortune 1000 companies on interactive experiences ranging from eCommerce and digital marketing to corporate communications, training, and eLearning, helping connect business goals with viewer experience through a combination of creative, and interactive video technology.

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