Mobile Games Video
Mobile Games Video
Mobile Games Video
Mobile Games Video

114 The Future of Instructional Videos in Digital Learning

10:45 AM - 11:45 AM Tuesday, June 20


Nautilus 2

Technology has made it possible to offer scalable, experiential, and collaborative learning across the globe, while instructional videos can serve as a key delivery mechanism for content from instructor to students. Nevertheless, instructional videos often are too long, too dense, and offer little room for learners to interact with the content.

In this session, you will discover a process for designing and producing instructional videos to achieve learning outcomes. You will examine examples of effective instructional videos in MOOCs, online programs, blended courses, and distance learning sessions. You will also explore the use of 360-degree videos and virtual reality in digital learning. Join in to explore the future of instructional videos for better learning.

In this session, you will learn:

  • About an instructional video design process
  • About best practices for producing instructional videos
  • About the possibilities of 360-degree video for teaching and learning
  • About the possibilities of virtual reality for teaching and learning

Novice to advanced designers, developers, project managers, managers, and directors.

Technology discussed in this session:
Video, 360-degree video, virtual reality.

Jing Yang

Associate Director of Learning Design and Development

Stanford Graduate School of Business

Jing Yang, the associate director of learning design and development at Stanford Graduate School of Business (GSB), has over 10 years of experience in learning design and technology. She holds a master's degree in ed tech and an MBA. At Stanford, Jing leads a team of instructional designers, educational technologists, and learning interactive developers to design and develop innovative learning solutions for graduate-level courses, executive education programs, and global initiatives. Her leadership guides the implementation, scaling, and increased impact of GSB's world-class education.

Jonas Köster

Head of Digital Design


Jonas Köster, head of digital design at Amazon, leads the digital transformation of educational content with a focus on learning experience design and instructional media production. Prior to joining Amazon, Jonas led the design and production of instructional media at Stanford University’s graduate school of business. His PhD thesis focused on the effectiveness of instructional videos, and his upcoming book, Video in the Age of Digital Learning, will be released in late 2017.

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