814 What’s Really Happening in Virtual Reality?
4:00 PM - 5:00 PM Wednesday, June 21
Management and Strategy
Nautilus 4
Virtual reality has exploded over the last year, extending to conversations in the mobile, gaming, and video landscape. There’s a rapidly rising interest in how to use this new technology for learning and performance. With “VR” now one of the hottest buzzwords, how much is hype and how much is substance?
In this session, you will explore the current state of virtual reality in 2017. You will see examples of virtual reality in practice in both the consumer and enterprise markets. You will examine what’s working—and what’s not—and how you can apply those lessons to learning and development.
In this session, you will learn:
- About the critical components of a virtual reality experience
- How early adopters are using VR for L&D
- About common mistakes to avoid
- What questions to ask to determine whether VR is right for your organization
- How consumer-led VR is shaping VR’s use in training
Audience:
Novice to advanced designers, developers, managers, and executives.
Technology
discussed in this session:
Articulate 360
David Kelly
Chairman
The Learning Guild
David Kelly is the Chairman of the Learning Guild. David has been a learning and performance consultant and training director for over 20 years. He is a leading voice exploring how technology can be used to enhance training, education, learning, and organizational performance. David is an active member of the learning community, and can frequently be found speaking at industry events. He has previously contributed to organizations including ATD, eLearn Magazine, LINGOs, and more.