607 Maximizing the Value of Games and Gamified Learning Solutions in Your Organization
1:00 PM - 2:00 PM Wednesday, June 21
Management and Strategy
You got the message about the value of games in helping people learn—and you buy in! Perhaps you’ve even built some games or selected a gamified learning platform. Having a good game or a well-designed gamified initiative is only half of the equation you need for success. The other half is a comprehensive, well-thought-out implementation strategy. Without it, your likelihood of deriving business value or learning results is low.
This session will focus on maximizing the value of your game-based or gamified learning initiatives. You’ll explore the factors to consider and the components to include when formulating a strategy. You will explore the common risks in gamification and learning game implementation, and how to minimize and mitigate them.
In this session, you will learn:
- How to identify where you are trying to fit on the gamification continuum, from execution of a single gamified initiative to a gamified learning ecosystem
- How to distinguish between a great game-based learning solution and a great strategy for implementing a game-based or gamified learning solution
- How to recognize common risks of failure in gamification or learning game implementation, and how to minimize risk
- What information you need to gather in order to formulate a strategy and use a template to guide strategy development
Intermediate to advanced designers, developers, project managers, managers, and directors.
President and Chief Product Officer
Sharon Boller is president and chief product officer of Bottom-Line Performance (BLP), a learning-solutions firm she founded in 1995. Sharon has grown BLP from a single-woman sole proprietorship to a $3 million+ company with 30 team members. Under her direction, BLP created the Knowledge Guru learning game platform, a platform that has received numerous industry awards, including the coveted Brandon Hall Gold award for best innovation in gaming and technology (2014). Sharon co-teaches Guild Academy’s Game Design live online course.