910 Deconstructing Games: Fluxx
8:30 AM - 9:30 AM Thursday, June 22
Design
Marina 4
Deconstructing Games is a new series of hands-on sessions where you’ll have the opportunity to play a game and then discuss how the mechanics in play can be applied in your own learning context.
Session Description:
It's a typical card game where one deals out cards, then the players draw, play cards, and try to achieve winning state, etc - with a twist. The cards change the rules of play as you play. They can affect how many you draw, put out, can swap hands, and most importantly, change the goals of the game.
This game is used to illustrate the importance of rules and constraints in simulations. It helps illuminate how important models are that capture relationships with importance for learning, and modeling those relationships in designing scenarios and simulations. It also can illustrate pattern matching in cognition and agility in innovation and the impacts of rules on organizational culture as well.
Audience:
Novice and
intermediate designers, project managers, managers, and directors.
Clark Quinn
Chief Learning Strategist
Upside Learning
Clark Quinn, PhD is the executive director of Quinnovation, co-director of the Learning Development Accelerator, and chief learning strategist for Upside Learning. With more than four decades of experience at the cutting edge of learning, Dr. Quinn is an internationally known speaker, consultant, and author of seven books. He combines a deep knowledge of cognitive science and broad experience with technology into strategic design solutions that achieve innovative yet practical outcomes for corporations, higher-education, not-for-profit, and government organizations.