501 BYOL: Designing and Prototyping Mobile Experiences
10:45 AM - 11:45 AM Wednesday, June 21
You love the idea of using mobile, but you’re not sure how to get started, how to test a concept, or how to improve the design to be on the same level that mobile users are used to with their latest apps.
In this session, you will learn four primary methods for designing a mobile experience. You’ll also learn how to take a concept, sketch, or prototype and design for an amazing learner experience. You’ll actually walk through using paper, then mobile tools, and finally doing everything from your desktop based on your preference.
In this session, you will learn:
- About four primary delivery methods for designing mobile experiences
- How to sketch and prototype using just your phone or tablet
- How to use a web browser to prototype
- About best practices for sharing and gathering feedback
- About resources and tools to help you get started
- How to create advanced prototypes
Novice to intermediate designers, developers, project managers, and managers.
discussed in this session:
Sketching techniques and mobile and web-based apps for prototyping, such as Marvel, Marvel Pro, and Proto.io.
Android or iOS phone or tablet, and a laptop with a modern web browser (Chrome, Safari, IE11, or Edge).
Sealworks Interactive Studios
Nick Floro, a co-founder and learning architect at Sealworks Interactive Studios, has over 25 years of experience developing learning solutions, applications, and web platforms. Nick is passionate about how design and technology can enhance learning and loves to share his knowledge and experience to teach, inspire, and motivate. As a learning architect, Nick gets to sketch, imagine, and prototype for each challenge. He has worked with start-ups to Fortune 500 companies to help them understand the technology and develop innovative solutions to support their audiences. Nick has won numerous awards from Apple and organizations for productions and services.