Mobile Games Video
Mobile Games Video
Mobile Games Video
Mobile Games Video

FocusOn Learning Sessions

You’ll be able to learn from industry leaders and peers sharing case studies, examples, and best practices that will help you harness the opportunities presented by mobile, game, and video technologies. You’ll find sessions targeting management & strategy, design, and development.

Find sessions on topics like these:

Specialized Focuses

In addition to the great tracks at FocusOn Learning Conference & Expo, there are a number of specialized sessions curated to help you put your skills into practice immediately.

Bring Your Own Laptop® sessions ensure that you receive in-depth, hands-on training and enable you to follow along with the instructor step-by-step.

Advanced sessions take you further into the areas of your interest. Explore a level up and deepen your knowledge in the latest L&D technology and approaches.

Deconstructing Games sessions allow attendees to play or observe a game, then discuss how the mechanics can be applied in a learning context.

If you’re new to using mobile, games, or video for learning, our Foundations programs offer you a set of carefully selected sessions that progress through the key topics you need to understand before launching your own efforts in these areas.

All Games Sessions

7:30 AM Tue, June 20

Focus: Games

Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

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10:45 AM Tue, June 20

Track: Design

Focus: Games

Deconstructing Games is a new series of hands-on sessions where you’ll have the opportunity to play a game and then discuss how the mechanics in play can be applied in your own learning context.

Read More

10:45 AM Tue, June 20

Track: Design

Focus: Games

Smartphones are everywhere, and one of the most common uses for these phones is to play games. Their smaller screens require more skill to create a strong learning experience, game experience, and user experience.

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10:45 AM Tue, June 20

Track: Management and Strategy

Focus: Games

It’s not unusual to find gamification elements in software applications across nearly every industry, but only a fraction of these platforms prove to have significant impact on performance. While individual gamification elements may increase engagement and enhance performance, they often are not designed with the user in mind, and there are not enough analytics integrated into the process to assess effectiveness.

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1:00 PM Tue, June 20

Track: Development

Focus: Games

The use of games in eLearning is growing. However, most eLearning designers struggle to know where to start with games. Building an interactive game can be difficult without skills and practice in coding software.

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1:00 PM Tue, June 20

Track: Management and Strategy

Focus: Games,  Mobile,  Video

Workplace learning is a two-way relationship between a company’s desire to stay competitive and employees’ need for information to engage job functions. With the struggle for competitive advantage expected to only accelerate, it pays dividends to create a flexible and technology-enabled learning ecosystem that can foster the future generations in the workforce.

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1:00 PM Tue, June 20

Track: Management and Strategy

Focus: Games

Games and gamification are new ideas to many organizations. Executives may perceive games for learning as child’s play, or may struggle to understand how they’re different from the scenario-based learning you already have. Furthermore, some see gamification as an artificial reward system that will have no long-term benefits.

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1:00 PM Tue, June 20

Track: Design

Focus: Games

Deconstructing Games is a new series of hands-on sessions where you’ll have the opportunity to play a game and then discuss how the mechanics in play can be applied in your own learning context.

Read More

2:00 PM Tue, June 20

Track: Design

Focus: Games

Eight seconds: the time you have to grab an employee’s attention. Five minutes: the time you can keep it. Both down by 50 percent in 10 years. What’s causing this societal attention problem? Every day, hundreds of emails, chats, texts, notifications, calls, and meetings compete for your employees’ attention and divert their focus. What tool can you use to grab and keep their attention? Training games. Games complement and improve the effectiveness of traditional training. Come learn more, play the Jump Game, and see data in action. High score at the game session wins a $250 gift certificate!

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2:00 PM Tue, June 20

Track: Management and Strategy

Focus: Games,  Mobile

How do you implement virtual reality–based training in an organization without breaking the bank? This session will provide a practical guide to implementing virtual reality, mixed reality, and game-based training solutions, and will bust some common myths about hot new technologies like VR and AR. The session will demonstrate impactful, interactive, gamified learning simulations from around the world and show you how to integrate these tools into your training in a cost-effective, practical, and powerful manner.

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2:30 PM Tue, June 20

Track: Design

Focus: Games

After years of existing mostly in the world of science fiction, virtual reality is finally ready for its close-up. With VR normalizing itself within the consumer culture, the interest in using these technologies for learning and performance is growing. But where can curious learning professionals go to learn more about the power and potential of VR? The answer is simple: gaming.

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4:00 PM Tue, June 20

Track: Development

Focus: Games

You want to make sure your learners are engaged, and you have an idea for a learning game that will help you achieve that goal. You know that it needs to be focused on the content and the learner’s needs and not something you’re going to throw in just for fun. You’re excited to build this, and you think you will be able to repurpose it for other lessons, learners, and content. Suddenly, you hit a wall because you haven’t acquired the higher-order skills in Captivate yet. What, exactly, do you need to know?

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4:00 PM Tue, June 20

Track: Management and Strategy

Focus: Games,  Mobile,  Video

Mobile, games, and video are all meaningful endeavors offering unique value propositions, but how do they fit together? Each can be linked, but has unique properties as well. How do you make sense of the opportunities?

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4:00 PM Tue, June 20

Track: Design

Focus: Games

Gamification is about using game elements to drive motivation and engagement. Although gamification is most effective when used to drive intrinsic motivation, it is frequently abused as an extrinsic reward system, which hinders learning. Studies have shown that learners seek more rewards in demotivating environments and that players lose interest in an activity after receiving extrinsic rewards. How do you combat bad game design and find the right balance to maintain motivation?

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4:00 PM Tue, June 20

Track: Design

Focus: Games,  Mobile,  Video

A government office was going through a major reorganization; there was confusion and concern about the future organization. Each division had been working with minimal contact with other divisions, which resulted in a culture of lack of trust and personal connection with other employees. The problem was intensified because employees worked in various geographic locations and time zones. Learning leaders needed to help the employees understand the new organization and purpose.

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4:00 PM Tue, June 20

Track: Design

Focus: Games

Consultants face challenging career transitions while working in fast-paced environments with high performance standards. Learning that supports such transitions requires simulation of the complex mix of skills and trade-offs that consultants face on the ground, yet traditional digital simulations often fail to incorporate that complexity.

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4:00 PM Tue, June 20

Track: Design

Focus: Games

New for FocusOn this year! This is a popular session being offered twice. It's also available as session 606.

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4:00 PM Tue, June 20

Track: Design

Focus: Games

Deconstructing Games is a new series of hands-on sessions where you’ll have the opportunity to play a game and then discuss how the mechanics in play can be applied in your own learning context.

Read More

7:30 AM Wed, June 21

Focus: Games

Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

7:30 AM Wed, June 21

Focus: Games

Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

10:45 AM Wed, June 21

Track: Design

Focus: Games

Chances are that your favorite characters are your favorites because of what they taught you. How can you ensure that characters in your games are effective in supporting learning?

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10:45 AM Wed, June 21

Track: Design

Focus: Games

Deconstructing Games is a new series of hands-on sessions where you’ll have the opportunity to play a game and then discuss how the mechanics in play can be applied in your own learning context.

Read More

1:00 PM Wed, June 21

Track: Design

Focus: Games

New for FocusOn this year! This is a popular session being offered twice. It's also available as session 409.

Read More

1:00 PM Wed, June 21

Track: Management and Strategy

Focus: Games

You got the message about the value of games in helping people learn—and you buy in! Perhaps you’ve even built some games or selected a gamified learning platform. Having a good game or a well-designed gamified initiative is only half of the equation you need for success. The other half is a comprehensive, well-thought-out implementation strategy. Without it, your likelihood of deriving business value or learning results is low.

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1:00 PM Wed, June 21

Track: Development

Focus: Games

Everyone plays games, so why not use that interest to help them improve their performance? This session will address how instructional designers and learning professionals can develop a gamification culture in their organization. By describing and experiencing the difference between gamification and gaming, you will learn how to incorporate gaming techniques into traditional eLearning designs.

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1:00 PM Wed, June 21

Track: Design

Focus: Games

Deconstructing Games is a new series of hands-on sessions where you’ll have the opportunity to play a game and then discuss how the mechanics in play can be applied in your own learning context.

Read More

2:00 PM Wed, June 21

Track: Design

Focus: Games

By making the transformation from the ordinary world of uninspiring online learning to the special world of deeply immersive and compelling online learning elements, you can create games that learners will engage with willingly, repeatedly, and excitedly. Embrace the call to adventure in this session, and return to your job with elixir!

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2:00 PM Wed, June 21

Track: Design

Focus: Games

Come see, hear, and do as you explore three levels of interactive learning experiences. This session will share three different use cases with increasing levels of interactivity for learners. You’ll hear about an eLearning course designed to improve a highly technical skill in learners; an interactive gaming experience that allows learners to record themselves and get involved; and a virtual reality experience that allows learners to interact with products directly. You will learn about approach, technology, and user experience, and you’ll gain tangible ideas and action items for creating your own interactive experience.

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2:30 PM Wed, June 21

Track: Design

Focus: Games

Deconstructing Games is a new series of hands-on sessions where you’ll have the opportunity to play a game and then discuss how the mechanics in play can be applied in your own learning context.

Read More

2:30 PM Wed, June 21

Track: Development

Focus: Games

In the beginning, gamification was shiny and new and full of promise. But its reputation quickly tarnished when people misused it as a quick fix to create learner engagement. There was too much focus on extrinsic rewards and on elements like points, badges, and leaderboards (PBLs) in ways devoid of meaning to the learner. But gamification is alive and well for those who dug deeper.

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2:30 PM Wed, June 21

Track: Development

Focus: Games

Many training professionals are reluctant to start developing game-based learning. They may mistakenly believe their success depends on being able to code as a programmer, being proficient in developing animations or virtual worlds, being able to illustrate as a state-of-the-art graphic designer, or being an expert videographer. By devaluing the effectiveness of low-cost, low-tech solutions, they lose the opportunity to convince key stakeholders to fund more ambitious projects.

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2:30 PM Wed, June 21

Track: Design

Focus: Games

Feeling like you can’t get past gamification? Tired of matching, memory, or Jeopardy-style games? Everyone hits creative road blocks. Maybe you see a great example of a learning game online, but feel held back creatively by learning objectives. How do you create a serious game while ensuring you meet your learning objectives?

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4:00 PM Wed, June 21

Track: Design

Focus: Games

Many people in the eLearning realm are attempting to use gamification and serious games to spark employee engagement and drive learning retention. And while the intent is to make the best serious games that will enhance the learning objectives and help people retain content, unfortunately, they don’t always go as planned. Common issues with these unsuccessful serious games and gamified learning experiences include little to no planning, tough-to-pinpoint metrics, little to no implementation strategy, and insufficient or nonexistent post-deployment support. So what can you do to ensure your game-based project actually works?

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4:00 PM Wed, June 21

Track: Management and Strategy

Focus: Games

Gamification is not just a trend. It works—when done well. Unfortunately, many organizations get caught up in the “let’s gamify everything” hype and fail to properly align game mechanics to meaningful objectives. L&D professionals continue to face stakeholder and employee objections when attempting to introduce game-based concepts. They also run into conflicting priorities when multiple game ideas are implemented without a holistic vision for employee engagement.

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4:00 PM Wed, June 21

Track: Design

Focus: Games

Deconstructing Games is a new series of hands-on sessions where you’ll have the opportunity to play a game and then discuss how the mechanics in play can be applied in your own learning context.

Read More

4:00 PM Wed, June 21

Track: Management and Strategy

Focus: Games

As technology continues to evolve, it creates new opportunities to let people play, explore, and learn from games that include video, animation, and biometric data, and from one another. How can these new technologies support immersive learning and enable you to re-create “real” experiences in learning games?

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4:00 PM Wed, June 21

Track: Management and Strategy

Focus: Games,  Mobile

Virtual reality has exploded over the last year, extending to conversations in the mobile, gaming, and video landscape. There’s a rapidly rising interest in how to use this new technology for learning and performance. With “VR” now one of the hottest buzzwords, how much is hype and how much is substance?

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7:30 AM Thu, June 22

Focus: Games

Kick-start your day with Morning Buzz, the ever-popular “Early Bird” discussions. This is your chance to grab a cup of coffee and meet other conference attendees in a relaxed, casual environment, so you can share your best practices, insights, and tips while learning from one another’s experiences.

Read More

8:30 AM Thu, June 22

Track: Management and Strategy

Focus: Games,  Mobile

Mobile, video, gamification; these three trending industry technologies can increase learner engagement and drive business results (while hopefully adding some fun to the workday). Despite the sustained attention these technologies have received from learning leaders across organizations, many are still struggling to apply best practices when implementing them, or are finding subpar outcomes. A solution? Embrace outside-the-box thinking!

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8:30 AM Thu, June 22

Track: Design

Focus: Games

Instructional designers and writers are increasingly turning to branching scenarios as a way to embrace experiential learning and move beyond page-turners. But authoring an effective scenario is challenging, as the branches can become overwhelming. Moreover, if you don’t apply good game-design principles, the scenarios can turn out to be as flat, boring, and ineffective as a series of multiple-choice questions.

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8:30 AM Thu, June 22

Track: Design

Focus: Games

When a pet is undergoing anesthesia, the veterinary nurses who monitor that process are put in a high-stakes environment where the patient, not training, needs to be the focus. One organization wanted a way to bridge the gap between what veterinary nurses understood about the theories behind anesthesia monitoring, and effective real-world application of those principles. To solve this dilemma, the team needed to find a scalable solution to provide a lower-stakes environment, allowing nurses to practice the important patient assessment and remediation techniques they needed before they began actual anesthetic monitoring on the job.

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8:30 AM Thu, June 22

Track: Design

Focus: Games

Over the last decade, there has been industrywide emphasis on developing learning objects with embedded gamification elements. However, taking the concept of gamification past the singular learning objects to the more global, overall learner experience is more of a rarity.

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8:30 AM Thu, June 22

Track: Design

Focus: Games

We know that simulations are a fantastic way to allow people to practice skills in a realistic but safe environment that gives them the opportunity to learn from mistakes. However, actually sitting down and creating a simulation that feels real to your audience is definitely harder than it sounds. So learn from the industry that’s been successfully simulating real and imagined situations for years: video games! Video games aren’t just a fun diversion, there’s also a lot in common between how they’re created and the way a strong simulation should be designed.

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8:30 AM Thu, June 22

Track: Design

Focus: Games

Deconstructing Games is a new series of hands-on sessions where you’ll have the opportunity to play a game and then discuss how the mechanics in play can be applied in your own learning context.

Read More

10:00 AM Thu, June 22

Track: Design

Focus: Games

Deconstructing Games is a new series of hands-on sessions where you’ll have the opportunity to play a game and then discuss how the mechanics in play can be applied in your own learning context.

Read More

10:00 AM Thu, June 22

Track: Design

Focus: Games

Deconstructing Games is a new series of hands-on sessions where you’ll have the opportunity to play a game and then discuss how the mechanics in play can be applied in your own learning context.

Read More