Mobile Games Video
Mobile Games Video
Mobile Games Video
Mobile Games Video

FocusOn Learning Sessions

You’ll be able to learn from industry leaders and peers sharing case studies, examples, and best practices that will help you harness the opportunities presented by mobile, game, and video technologies. You’ll find sessions targeting management & strategy, design, and development.

Find sessions on topics like these:

Specialized Focuses

In addition to the great tracks at FocusOn Learning Conference & Expo, there are a number of specialized sessions curated to help you put your skills into practice immediately.

Bring Your Own Laptop® sessions ensure that you receive in-depth, hands-on training and enable you to follow along with the instructor step-by-step.

Advanced sessions take you further into the areas of your interest. Explore a level up and deepen your knowledge in the latest L&D technology and approaches.

Deconstructing Games sessions allow attendees to play or observe a game, then discuss how the mechanics can be applied in a learning context.

If you’re new to using mobile, games, or video for learning, our Foundations programs offer you a set of carefully selected sessions that progress through the key topics you need to understand before launching your own efforts in these areas.

Sessions in Block 5

10:45 AM Wed, June 21

Track: Design

Focus: Mobile

You love the idea of using mobile, but you’re not sure how to get started, how to test a concept, or how to improve the design to be on the same level that mobile users are used to with their latest apps.

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10:45 AM Wed, June 21

Track: Design

Focus: Mobile,  Video

Most people interact with social media via their smartphone on a continual basis throughout the day. Smartphones and social media are integrated into daily life. Interactive and social learning can maximize learning opportunities by engaging in actions that people are already accustomed to.

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10:45 AM Wed, June 21

Track: Management and Strategy

Focus: Mobile

The digital world is entering your learners’ world in a big way. Augmented reality is reshaping the way they interact with systems and websites, entertainment, and of course, education, and this change is ultimately coming to your organization!

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10:45 AM Wed, June 21

Track: Development

Focus: Mobile

With the ADL’s release of cmi5 in June 2016 as the xAPI profile for LMS/content communication, a wave of early-adopter authoring tools have embraced the specification. Other authoring tools have been slower to adopt cmi5, opting to rely on xAPI-enabled SCORM modules to extend tracking beyond the limited data points of SCORM.

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10:45 AM Wed, June 21

Track: Management and Strategy

Focus: Mobile

The innovative use of mobile learning products in education has significantly increased in recent years. Mobile applications are meant to be engaging and reach beyond the walls of a classroom. Instructors and educators can use these mobile apps to increase student learning. However, the value of integrating them into the overall training is unclear. Are there added values if the organization invests in mobile apps?

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10:45 AM Wed, June 21

Track: Development

Focus: Video

New for FocusOn this year! This is a popular session being offered twice. It's also available as session 1012.

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10:45 AM Wed, June 21

Track: Development

Focus: Video

According to the Pew Research Center, 92 percent of adults ages 18 – 29 reported watching videos on a video-sharing site. This is becoming a norm for learning and obtaining new knowledge. Live-action videos with SMEs are not always possible because of the costs and time associated with this practice. If you think advanced animation that is engaging, entertaining, and fun seems out of reach for most eLearning professionals, think again!

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10:45 AM Wed, June 21

Track: Development

Focus: Mobile

mLearning developers spend a lot of time developing courses. Often, the programming is needlessly repetitive, which makes the work inefficient and increases costs. In other cases, the programming leads to undesirable trade-offs because engaging interactions can be difficult and time-consuming to develop. An investigation of how to reduce repetitiveness and improve engagement might lead one to think this problem could be easily resolved through tools or templates. However, it’s not that simple.

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10:45 AM Wed, June 21

Track: Design

Focus: Video

The industry is saying that video is the way to go for online learning—great. But before you get started, it is important to think strategically about why and how video will create the most value in your course. This session will explore the best questions to ask before you incorporate (or don’t incorporate) video into your courses.

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10:45 AM Wed, June 21

Track: Design

Focus: Video

Performance support videos are everywhere. From YouTube to the workplace, you can learn pretty much anything by watching a step-by-step video. Some of these videos are good; others, not so much. So how can you be sure that the video you are producing for your client or organization is high-quality—and effective?

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10:45 AM Wed, June 21

Track: Design

Focus: Games

Deconstructing Games is a new series of hands-on sessions where you’ll have the opportunity to play a game and then discuss how the mechanics in play can be applied in your own learning context.

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