SXAPI105 What Makes a (Good) Learning Experience Platform?
2:15 PM - 3:00 PM Wednesday, October 24
Expo Hall: xAPI Central Showcase Stage
LMS, move over. LRS, you are so last year. LXPs, or learning experience platforms, are the new kids on the block. This session will highlight an emerging category of digital learning tools, the learning experience platforms, and help you to draw your own conclusions about what an LXP really is and how it could be useful in your context.
You’ll discover the results of extensive user research around the concept of learning experience platforms, including the role that “personalization” artificial intelligence might play in the user experience. You will explore the role of the instructional designer as the linchpin in a learning experience versus users simply “discovering” new content. You’ll walk away from this session with a clear idea as to whether an LXP could be a useful new tool, or whether it’s just a bunch of old ideas dressed up in new terminology.
In this session, you will learn:
- About the conditions that have made the learning experience platform concept come to life
- What research suggests learners (and their managers) want from an LXP
- About the capabilities that good LXPs seek to deliver
- The likely differences between LXPs and existing categories of software, including the LMS
- The seven habits of highly effective LXPs
Novice to intermediate managers and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Learning experience platforms, xAPI, AI tools, and personalized learning tools.
Chief Product Officer
Ben Betts is chief product officer for Learning Pool, a global leader in learning technology. His role at Learning Pool is to define and develop the next generation of workplace digital learning platforms, with a focus on learning experience platforms and the learning analytics space. Prior to Learning Pool, Ben helped to build HT2 Labs from humble beginnings into a globally recognized innovator in workplace digital learning. Ben's expertise is based in research; he completed his PhD researching the impact of gamification on adult social learning. Ben has authored and contributed chapters for many books, has two peer-reviewed academic papers, and has presented at conferences around the world, including TEDx.