312 Leveraging Virtual Reality Simulations for Leadership Development
3:00 PM - 4:00 PM Wednesday, October 24
AR & VR
Antigua A
In the 2017 LinkedIn Learning Workplace Report, employers reported leadership skills were crucial. Yet when it comes to developing skills, many current offerings teach what to do but lack practice in how to do it. Learners may try role-plays or pre-recorded simulations, but are you truly moving the needle on performance? In light of shrinking budgets, limited time, and lack of effectiveness, how can you demonstrate impactful gains at scale?
Virtual reality (VR) simulations solve the three most compelling training problems: cost, consistency, and impact. In this session, you’ll explore how the emerging field of VR is used for leadership development and discover how learning leaders use VR to realize cost savings. You’ll hear about the latest research in VR from a leading researcher and experience an immersive, realistic learning event in 2-D VR without leaving the room. Find out how leading corporations are using VR simulations to provide a safe, consistent place to practice leadership interpersonal skills at an accelerated pace with learners who are distributed across the globe.
In this session, you will learn:
- How learning leaders are leveraging VR for cost savings
- How VR content can be customized to your workplace
- Why VR solves the three most compelling training problems—cost, consistency, and impact
- About the latest research and VR learning models used by industry leaders
Audience:
Designers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
A 2-D virtual reality simulation for leadership skills development.
Carrie Straub
Executive Director of Educational Programs and Research
Mursion
Carrie Straub is the executive director of educational programs and research at Mursion, where she is responsible for leading the design of immersive learning among more than 80 partners. Carrie, a PhD, provides guidance and consultation to researchers and educators about how to best leverage VR simulations to elevate soft skills for high-stakes professions. Previously, she was research director for TeachLivE, the project that originally developed and tested the core technology utilized by Mursion. In that capacity, she planned and directed activities for a national research study to discover whether practice in VR produced measurable changes in performance.