MB01 Orientation and Docent Morning Buzz
7:30 AM - 8:15 AM Wednesday, October 24
Montego A
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Karen Hyder
Online Event Producer and Speaker Coach
Kaleidoscope Training and Consulting
Karen Hyder, online event producer and speaker coach at Kaleidoscope Training and Consulting, has been teaching about technology since 1991, when she delivered instructor-led software courses for Logical Operations. She was promoted to director of trainer development, helping trainers improve skills and earn certifications. In 1999 she created a course for trainers using virtual classrooms, and helped launch The eLearning Guild Online Forums in 2004. She continues to host The Guild’s Best of DemoFest, and was honored with the Guild’s Guild Master Award. Currently, Karen provides coaching and production support for a series of online courses at Hearing First, a not-for-profit that serves audiology professionals earning CEUs.
Tracy Parish
Education Technology Specialist
Parish Creative Solutions
Tracy Parish is an accomplished instructional designer, eLearning developer, and consultant based in the Greater Toronto area. With a unique blend of skills in computer programming, adult education, and eLearning design/development, she has built a successful career in instructional design. With over 18 years of experience in instructional design, development, LMS implementation and administration, Tracy is a respected figure in her field. She is a speaker, active Articulate Community Hero, co-host of the Toronto Storyline User Group and webcast Nerdy Shop Talk, the marketing director for the Canadian eLearning Conference, and moderator of the monthly Twitter event #lrnchat.
Melissa Chambers
Online Instructional Specialist
MSC Consulting
Melissa Chambers is an online instructional specialist at MSC Consulting and a contract speaker coach/host for The Learning Guild's Online Forums and Guild Academy. Melissa has over 20 years' experience in creative media production, project and change management, online instructional design, and eLearning strategy development, and has been designing, producing, and coaching for synchronous online programs since 2002. She holds a master's degree in instructional design for online learning, and has spearheaded award-winning programs in eLearning, process improvement, and strategic development. Melissa has a passion for lifelong learning, technology, cultivating creativity, and having fun while working.
Bianca Woods
Customer Advocacy Manager
Articulate
Bianca Woods is a customer advocacy manager at Articulate. Her past experience includes working on the community and event programming for the Learning Guild, learning and communications roles at BMO Financial Group, and teaching art. Bianca is passionate about how visual design and multimedia can help people learn, loves test-driving new technology, and collects photos of bizarre warning signs.
MB02 Designing a Data Strategy
7:30 AM - 8:15 AM Wednesday, October 24
St. Croix A
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Margaret Roth
Chief Customer Experience Officer
Yet Analytics
Margaret Roth is the chief customer experience officer at Yet Analytics, a Baltimore-based company that provides tools and solutions to improve learning and talent development. Margaret is interested in the development and design of connected learning environments that leverage xAPI and blended learning. Her background is in experiential education, curriculum design, teaching, and team development. She is the VP of community impact for the Junior League of Baltimore, a member of the SXSWedu Advisory Board, and a co-founder of EdTechWomen. Margaret received her BA in English and environmental earth science and her MA in teaching from Johns Hopkins University.
Allie Tscheulin
VP Business Development
Yet Analytics
Allie Tscheulin is the VP of business development at Yet Analytics. She is passionate about demystifying the Experience API (xAPI), the open-source data specification, so professionals and organizations can get the most from their learning initiatives. Allie works with organizations to design, develop, and execute learning and performance analytics to better employees and learners alike.
MB03 Curation in the Workplace
7:30 AM - 8:15 AM Wednesday, October 24
Bermuda AB
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Mike Taylor
Learning Consultant
Mike Taylor
With over two decades of real-life, in-the-trenches experience designing and delivering learning experiences, Mike Taylor understands that effective learning isn't about the latest fad or trendy new tools. Known for his practical, street-savvy style, Mike is a regular and highly-rated speaker at industry events, and consults on learning design and technology at Nationwide in Columbus, Ohio. Mike holds an MBA degree from Ohio University and a master's degree in educational technology from San Diego State University.
MB04 Design Thinking
7:30 AM - 8:15 AM Wednesday, October 24
Montego C
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Kristin Machac
Design Thinking Consultant
Kristin Machac is a Design Thinking consultant She has more than a decade of instructional design experience in corporate and higher education environments. Kristin has led creative thinking and problem-solving workshops, and she has presented regionally and nationally on topics such as solving business problems with design thinking, enhancing online learning with personal interaction, and applying design thinking to course design.
Holly Cline
Department of Design Chair and Professor of Interior Design
Radford University
Holly L. Cline is a department chair for the Department of Design and the online MFA in design thinking at Radford University. She holds a PhD and earned her degrees from Virginia Tech, University of Kentucky, and Centre College. Holly is certified by the National Council for Interior Designers (NCIDQ), is a LEED accredited professional, and has taught for over 21 years. She is passionate about finding innovative solutions and innovation within the parameters of design thinking and socially responsible design. Holly has received numerous professional awards, been a keynote speaker for multiple organizations in Virginia, and presented both nationally and internationally.
MB05 More Effective Virtual Classrooms
7:30 AM - 8:15 AM Wednesday, October 24
Andros AB
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Jennifer Hofmann Dye
Founder and President
InSync Training
Jennifer Hofmann Dye is founder and president of InSync Training. She specializes in the design and delivery of engaging, innovative, and effective modern blended learning. Jennifer has written and contributed to a number of well-received and highly-regarded books including The Synchronous Trainer's Survival Guide: Facilitating Successful Live Online Courses, Meetings, and Events and Live and Online!: Tips, Techniques, and Ready to Use Activities for the Virtual Classroom. Her latest book, Blended Learning (ATD, 2018), introduces a new instructional design model that addresses the needs of the modern workplace and modern learners.
MB06 Video Strategies for Learning
7:30 AM - 8:15 AM Wednesday, October 24
Montego DE
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Josh Cavalier
Founder
JoshCavalier.ai
Josh Cavalier has been creating learning solutions for corporations, government agencies, and secondary education institutions for nearly 30 years. He is an expert in the field of learning & development and has applied his industry experience to the application of ChatGPT and other Generative AI frameworks for business and life skills. Josh is passionate about sharing his knowledge and has a popular YouTube channel that shares tips and tricks on Generative AI. He is a seasoned speaker, presenting at conferences like DevLearn, Learning Solutions, ATD ICE, TechKnowledge, NAB, and Adobe MAX.
MB07 Stretching Your Training Budget with No- or Low-Cost Tools
7:30 AM - 8:15 AM Wednesday, October 24
Jamaica AB
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Carol Munir
Sr. Director
ADP
Carol Munir, senior director of talent and development ops at ADP, is a learning professional and ISD with nearly 20 years’ experience who specializes in deploying innovative, global solutions for talent development. Prior to ADP, Carol was senior manager of US training at QuintilesIMS and manager of global L&D at Starwood Hotels & Resorts. She delivered “Making Virtual Training Engaging” at the 2015 DevLearn conference. Most recently, she facilitated the session “Design on a Dime” at the 2017 Learning DevCamp conference. Her passion is enhancing the learner experience by personalizing content to drive a pull, not push strategy.
MB08 How to Support Social Learning
7:30 AM - 8:15 AM Wednesday, October 24
Antigua A
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Mark Britz
Director of Event Programming
Learning Guild
Mark Britz is the director of event programming at The Learning Guild. Previously he worked for more than 15 years designing and managing learning solutions with organizations such as Smartforce, Pearson Digital Learning, the SUNY Research Foundation, Aspen Dental Management, and Systems Made Simple. Mark is also an organizational social designer, helping businesses achieve the benefits of becoming more connected and collaborative to improve learning and engagement. Mark is the author of Social By Design: How to create and scale a collaborative company, and regularly presents and writes about the use of social media for learning, collaborative networks, and organizational design.
MB09 Building Your eLearning Portfolio
7:30 AM - 8:15 AM Wednesday, October 24
St. Croix B
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Ashley Chiasson
Senior eLearning Developer
Traliant
Ashley Chiasson is an award-winning instructional designer and eLearning developer with over 15 years of experience. She is the senior eLearning developer at Traliant, where she creates high-quality, binge-worthy compliance training. She holds a masters degree in education (post-secondary studies) and a bachelor of arts in linguistics and psychology.
MB10 Emerging Tech: What Excites You?
7:30 AM - 8:15 AM Wednesday, October 24
Antigua B
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Nick Floro
Learning Architect/Imagineer
Sealworks Interactive Studios
Nick Floro, a co-founder and learning architect at Sealworks Interactive Studios, has over 25 years of experience developing learning solutions, applications, and web platforms. Nick is passionate about how design and technology can enhance learning and loves to share his knowledge and experience to teach, inspire, and motivate. As a learning architect, Nick gets to sketch, imagine, and prototype for each challenge. He has worked with start-ups to Fortune 500 companies to help them understand the technology and develop innovative solutions to support their audiences. Nick has won numerous awards from Apple and organizations for productions and services.
MB11 Learning and Performance Ecosystems
7:30 AM - 8:15 AM Wednesday, October 24
Montego B
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Marc Rosenberg
President
Marc Rosenberg and Associates
Dr. Marc Rosenberg is a global expert and speaker in training, organizational learning, eLearning, knowledge management, and performance improvement. He has written two best-selling books, E-Learning, and Beyond E-Learning. His 100 monthly columns, “Marc My Words,” appeared in The eLearning Guild’s Learning Solutions magazine from 2010 through 2018 and are still available online. Marc is past president and honorary life member of the International Society for Performance Improvement, is an eLearning Guild “Guild Master,” has spoken at the White House, debated eLearning’s future at Oxford University, keynoted conferences around the world, authored over 200 columns, articles, white papers, and book chapters, and is frequently quoted in major trade publications. Learn more at www.marcrosenberg.com.
Steve Foreman
President
InfoMedia Designs
Steve Foreman is the author of The LMS Guidebook and president of InfoMedia Designs, a provider of eLearning infrastructure consulting services and technology solutions to large companies, academic institutions, professional associations, government, and military. Steve works with forward-looking organizations to find new and effective ways to apply computer technology to support human performance. His work includes enterprise learning strategy, learning and performance ecosystem solutions, LMS selection and implementation, learning-technology architecture and integration, expert-knowledge harvesting, knowledge management, and innovative performance-centered solutions that blend working and learning.
MB12 Microlearning Approaches
7:30 AM - 8:15 AM Wednesday, October 24
St. Thomas A
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Carla Torgerson
Solution Architect
SweetRush
Carla Torgerson, MEd, MBA has nearly 25 years of experience as an instructional designer and instructional strategist. Always interested in the latest learning trends, she has authored numerous blogs and articles on a variety of topics, including eLearning, mobile learning, and microlearning. She also developed MILE, the MIcroLEarning Design Model© and is the author of The Microlearning Guide to Microlearning and Designing Microlearning (with Sue Iannone). Currently a Solution Architect at SweetRush, Carla helps clients to dream up amazing performance solutions that both consider their learners’ needs and meet business objectives. SweetRush is known for exceptionally creative and effective solutions that combine the best of learning experience design with highly engaging delivery. Connect with Carla on LinkedIn for insights and announcements: https://www.linkedin.com/in/carlatorgerson/
MB13 Unique Places to Find Design Inspiration
7:30 AM - 8:15 AM Wednesday, October 24
Barbados AB
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Kevin Thorn
Director of Development
Artisan E-Learning
Kevin Thorn holds an EdD in instructional design and technologies and is an award-winning eLearning designer and developer. He is the director of development for Artisan E-Learning, and principal owner of NuggetHead Studioz, LLC., a boutique studio specializing in consulting and developing custom learning experiences. Kevin combines his skills in technology, instructional design, eLearning development, illustration, graphic design, animation, video, and educational comics to develop innovative learning solutions. He is a well- known industry speaker and trainer in visual communication, eLearning development, and design workflows and is a certified facilitator in LEGO® Serious Play® methodologies. ?
MB14 Measuring the Effectiveness of Learning Solutions
7:30 AM - 8:15 AM Wednesday, October 24
St. Thomas B
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Janet Laane Effron
Managing Principal
Four Rivers Group
Janet Laane Effron is a data scientist who focuses on the creation of effective learning experiences through iterative processes, data-driven feedback loops, and the application of best practices in instructional design. She has worked on xAPI design projects related to designing for performance outcomes and designing both for and in response to data and analytics. Janet’s areas of interest include text analytics, machine learning, and process improvement. She is also the co-author of Investigating Performance: Design and Outcomes with xAPI.
GS01 KEYNOTE: What Makes a Captivating Story?
8:30 AM - 10:00 AM Wednesday, October 24
Grand Ballroom
Stories have been around as long as humans have walked the earth. We use stories to share, connect, and learn. While the technologies used to share stories have advanced over time, the core elements of good storytelling remain fairly constant. But what is good storytelling? In this keynote, we will learn about storytelling from Julie Snyder, the guiding force behind some of the most engaging, successful audio broadcasts in history. We’ll explore some of the core elements of captivating storytelling through the examples of This American Life, S-Town, and Serial, the most listened-to podcast in the history of the form. You’ll discover some of the secrets that made these podcasts so popular, and how you can incorporate some of their approaches into your own storytelling.
Julie Snyder
Co-Creator and Executive Producer of Serial and S-Town
Julie Snyder has been the guiding force behind two of the most successful ventures in audio broadcasting: she is the co-creator of the podcast Serial, the most listened-to podcast in the history of the form, and was the senior producer of the public radio show This American Life, which is heard by more than four million listeners each week. Ms. Snyder began working at This American Life shortly after its inception and, along with host Ira Glass, set the editorial agenda for the program, winning four Peabody Awards along the way. Among other honors, the influential Serial won the 2014 Peabody Award, the first podcast to be so honored. Ms. Snyder is also the co-creator and executive producer of S-Town, a seven-part nonfiction podcast that was downloaded more than 10 million in the first four days of its release, a record in the podcasting world.
SELR101 Industry Leader Panel: The Future of eLearning Development
10:00 AM - 10:45 AM Wednesday, October 24
Expo Hall: eLearning Rockstars Stage
The eLearning industry is changing quickly, and it can be hard to keep up. Put that on top of ever-evolving tools, mobile vs. desktop development, xAPI integration, and other feature requests, and it’s enough to make you want to throw your computer out the window. But what if you knew what the tool developers had planned for the near future?
For this session, eLearning Brothers asked, “What would happen if we put the industry’s leading tool developers, including Adobe, Trivantis, Claro, and Adapt, on the same stage?” Come to a fantastic panel discussion that explores what’s currently exciting in rapid eLearning development and what’s coming down the pipe. Where would you like to see the technology go? SaaS vs. license purchase? Mobile development on mobile? Come get a peek into what will be in a developer’s toolbox in a few months, years, and beyond.
In this session, you will learn:
- What rapid eLearning authoring tool leaders think about where the industry is
- Where authoring tool leaders would like to see the industry go
- What features authoring tools should have in the future
- About the future of rapid eLearning development
Audience:
Novice to advanced developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Adobe Captivate, Trivantis Lectora, Adapt, Claro, and HTML5.
Andrew Scivally
CEO & Co-founder
ELB Learning
Andrew Scivally is the co-founder and CEO of ELB Learning. He has 20 years of experience in the learning technology space, including all aspects of course design and development, as well as leading learning and development teams for financial institutions such as JPMorganChase and Zions Bank. He holds a master's degree in computer education and cognitive systems. Led by Andrew, ELB Learning has established an industry-leading brand and been featured in the Inc. 5000 for six consecutive years.
SELT101 Case Study: Engaging Students with Branching Scenarios
10:00 AM - 10:45 AM Wednesday, October 24
Expo Hall: eLearning Tools Stage
Is your online training boring? Are you having engagement issues? Are your learners not passing their training? There is a problem these days—learners prefer online training, but budgets are low and training is often dry, making it hard to stay engaged. But even with online training, the learner is often alone, not stimulated by other people around them. Distractions are easy and infinite with social media, smartphones, and the internet at your fingertips.
In this case study, KnowledgeOne and iSpring will guide you through different examples of branching scenarios, as well as different techniques to apply to your online training programs to connect further with your audience. It’s important to engage audiences, but it is not always easy to do, depending on the content of your training. View different examples of how you can apply branching scenarios to your learning, as well as use videos, quizzes, and gamification to further entrance your learners.
In this session, you will learn:
- About best practices for engaging your audiences with eLearning training
- About different types of branching scenarios using iSpring Suite 9
- About analyzing and conceptualizing content for eLearning output
- From examples of real branching scenarios created this year
Audience:
Novice to intermediate designers, content strategists, instructional designers, storyboarders, content creators, integrators, and production.
Technology discussed in this session:
Adobe Photoshop, Adobe Illustrator, Microsoft PowerPoint, iSpring Suite, and Audacity.
Michael Cerantola
Integration Manager
Knowledge One
Michael Cerantola is an integration manager at Knowledge One. He began working in the eLearning world while Flash still reigned supreme. With the gradual demise of Flash over recent years (and its inevitable phase-out), Mike has spent years converting legacy content to display in HTML5 browsers. Working through custom designs, rapid authoring tools, and audio/visual, Mike has faced challenges including browser display inconsistencies and optimization for mobile data plans, all while keeping the source document editable for clients. It became clear to him that PowerPoint plus a rapid authoring tool was the arsenal of choice to keep production costs low while staying profitable.
SEMT101 Trends in Learning Today: Where Should You Focus?
10:00 AM - 10:45 AM Wednesday, October 24
Expo Hall: Emerging Tech Stage
With the constant changing and evolution of technology, you need to know what is possible and how to determine what is a fit for your audience.
Join this in-depth look at the tools, design, and technologies you should focus on in learning today and what’s just around the corner. You’ll explore the technology that will soon be enhancing learning, and find out what you need to get excited about and start planning to integrate into your solutions. What can you learn from the buzz and new tools appearing in the consumer and corporate environments, and how can you take advantage of them to help your users learn? This fun session will give you dozens of ideas and reboot your brain for fresh perspectives on how to enhance your learning today.
In this session, you will learn:
- How to design amazing experiences for your learners
- How personalization of content can improve learning
- When gamification is a fit
- How to move beyond a screen
- How to get started with a personal learning network, and what the benefits are
Audience:
Novice to intermediate designers, developers, managers, and senior leaders (directors, VPs, CLOs, executives, etc.).
Technology discussed in this session:
Open-source frameworks and tools, content organization and tagging, developing for all devices (mobile, tablet, hybrids, and computers), gaming, and personalizing learning.
Nick Floro
Learning Architect/Imagineer
Sealworks Interactive Studios
Nick Floro, a co-founder and learning architect at Sealworks Interactive Studios, has over 25 years of experience developing learning solutions, applications, and web platforms. Nick is passionate about how design and technology can enhance learning and loves to share his knowledge and experience to teach, inspire, and motivate. As a learning architect, Nick gets to sketch, imagine, and prototype for each challenge. He has worked with start-ups to Fortune 500 companies to help them understand the technology and develop innovative solutions to support their audiences. Nick has won numerous awards from Apple and organizations for productions and services.
SMNX101 4 Freedoms for eLearning Success: Vistaprint Case Study
10:00 AM - 10:45 AM Wednesday, October 24
Expo Hall: Management Xchange Stage
It’s a common story: An organization implements a proprietary learning platform that promises to meet the company’s every need. This pairing seems to be a match made in heaven... until it isn’t. Gone are the days of a “one-size-fits-all” solution. In today’s rapidly changing eLearning ecosystem, companies require a flexible solution that can be customized to meet a plethora of needs—from onboarding to PD to eCommerce and more.
Open-source solutions are now the key to a “happy-ever-after” LMS choice. In this session, you will learn how you can utilize the four freedoms that open-source platform Totara Learn provides: the freedom to innovate, save, choose, and learn—to achieve eLearning success. By leveraging an open-source learning platform, organizations are able to adapt their training solutions to meet evolving eLearning needs, allowing them to effectively future-proof their learning system and investment. This session will explore how Vistaprint uses Totara Learn to educate and empower its CARE specialists across the globe to achieve business objectives while enjoying the freedom to learn.
In this session, you will learn:
- How to structure your training programs with longevity in mind (and why the technology your LMS uses matters)
- Why current trends in the corporate eLearning ecosystem encourage the use of a flexible and interoperable learning platform
- How the robust functionality and endless integrations of open-source platforms like Totara Learn provide a scalable, customizable, best-of-breed, and future-proof eLearning solution
- How Vistaprint has encouraged educational and business success by embracing the four freedoms of Totara Learn
Audience:
Novice to intermediate managers, senior leaders (CLO, CIO, executive, etc.), and directors/VPs of IT, distance learning, eLearning, training, etc.
Technology discussed in this session:
Totara Learn (LMS).
Daniel Vecchi
VP of Channel Operations, Americas
Totara Learning
Daniel Vecchi is a vice president of channel operations at Totara Learning, supporting the Totara Partner Network across the Americas. As an established leader in internationalization, Daniel has successfully led teams into new and competitive markets developing complex projects with multiple stakeholders in the private sector, government, and educational institutions. Having spent most of his life and career working in new countries in the Western Hemisphere, Daniel speaks English and Spanish. He holds an MA in international relations and economics from Johns Hopkins School of Advanced International Studies.
Courtney Bentley
Vice President of Services
eThink Education
Courtney Bentley is a vice president of services at eThink Education, which she joined in 2015 with nearly 15 years of IT experience. She works closely with the customer solutions, implementation, and support services teams to oversee the eThink client lifecycle. Courtney has extensive experience developing strategies for technology transitions; organizing successful technology testing; leading technology adoption, educator training, and course planning; and teaching and training with technology. She holds a BA from Louisiana College and an MA from the University of Memphis.
STRS101 Reaching Every Device with Articulate 360
10:00 AM - 10:45 AM Wednesday, October 24
Expo Hall: Strategic Solutions Stage
Learners aren’t just taking courses at their desks anymore. They’re on their phones and tablets looking for quick reference info, performance support content, product guides, and more. And they need your content to look great and work perfectly—because they don’t have time to troubleshoot.
Provide learners with an engaging learning experience on any device—without spending countless hours tweaking content for various screen sizes. With Rise, the responsive course authoring app in Articulate 360, all you need is a web browser to quickly create beautiful courses that are automatically optimized for every device. In this session, you’ll learn how to build beautiful, fully responsive courses in Rise. You’ll find out how to create engaging learner experiences by building custom lessons with modular blocks. You’ll also see how to share your courses with learners.
In this session, you will learn:
- How to create responsive eLearning with Rise, the web-based authoring app in Articulate 360
- How to organize your content with a course outline
- How to use modular blocks to create custom lessons in minutes
- How to share your courses with learners on the web or with your learning management system
Audience:
Novice to advanced designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Articulate 360, Rise.
Trina Rimmer
Director, Community and Customer Engagement
Articulate
As the director of community and customer engagement with Articulate, Trina uses her many years of eLearning design and development expertise to guide the creation of inspiring content for our community of workplace learning professionals, E-Learning Heroes. Before joining Articulate, Trina worked as an instructional designer, eLearning developer, and writer focused on delivering creative, engaging, and effective learning solutions to various companies, from global aid organizations to Fortune 500s.
SXAPI101 The Crawl, Walk, Run Methodology for Adopting Learning Analytics
10:00 AM - 10:45 AM Wednesday, October 24
Expo Hall: xAPI Central Showcase Stage
xAPI, big data, and analytics for learning and development have been revolutionizing the way training professionals build and evaluate their development programs. Implementing learning analytics for the first time can be a big task—especially where there are many business systems from which you need to collect data. Having a clear process to implement can help accelerate the outcome L&D has been waiting for: tying learning activities to quantifiable business outcomes.
Using a crawl, walk, run methodology can be invaluable in implementing learning analytics for your organization and gaining buy-in for this new technology. In this session, you’ll learn the basis of the crawl, walk, run methodology and how to gain quick data-driven wins within your organization. Within each step, you will discover how to easily incorporate Experience API (xAPI) to start getting rich behavioral data on learning activities. Finally, you’ll explore client case studies that parallel each step of the methodology that you can relate to your journey as well.
In this session, you will learn:
- The basis of the crawl, walk, run methodology
- How to implement xAPI easily within each step
- From client case studies that clearly parallel each step of the methodology
Audience:
Novice to advanced managers and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Learning record stores, Experience API (xAPI), and learning analytics.
David Keezel
Market Director
Riptide Software
David Keezel, a market director at Riptide Software, is a 23-year IT professional who spent the first decade of his career designing, building, and deploying technology for a large healthcare system. His last 12 years have been focused on business development, sales, and marketing for software companies that have served healthcare, financial, hospitality, retail, public safety, and government markets. David’s passion is solving real business problems with proven technology, along with leading and mentoring the next generation of workforce professionals.
101 Making Virtual Learning Relevant: Using Scenarios in the Virtual Classroom!
10:45 AM - 11:45 AM Wednesday, October 24
Montego A
Adult learning principles state that adults learn best when content is relevant. So why do most virtual classroom lessons rely on lectures and slides? One of the most effective ways to ensure learning sticks is by getting learners involved, and scenario-based learning design does just that. Join this session to discover ideas for producing appropriate scenarios that resonate with your learners in the virtual classroom.
You only have so much time to dedicate to formal learning, so every moment needs to be impactful and relevant. Unfortunately, virtual classroom sessions tend to focus on getting as much content out there as possible and then leave it up to the learners to figure out how to make it all work. This session will explore how to design three types of scenario-based activities in the virtual classroom: problem-based learning, predictive learning, and play-based learning. You’ll leave with detailed examples of each, and a template to walk you through seven steps for constructing scenarios in your virtual classroom design.
In this session, you will learn:
- The role of scenario-based learning in modern workplace learning
- How scenario-based learning supports adult learning theory
- Techniques for implementing three types of scenario-based learning in the virtual classroom
- Seven steps for constructing scenarios
Audience:
Designers, developers, and managers.
Technology discussed in this session:
Virtual classrooms.
Jennifer Hofmann Dye
Founder and President
InSync Training
Jennifer Hofmann Dye is founder and president of InSync Training. She specializes in the design and delivery of engaging, innovative, and effective modern blended learning. Jennifer has written and contributed to a number of well-received and highly-regarded books including The Synchronous Trainer's Survival Guide: Facilitating Successful Live Online Courses, Meetings, and Events and Live and Online!: Tips, Techniques, and Ready to Use Activities for the Virtual Classroom. Her latest book, Blended Learning (ATD, 2018), introduces a new instructional design model that addresses the needs of the modern workplace and modern learners.
102 LMS, LRS, LXP, and More: Exploring the Learning Platforms Landscape
10:45 AM - 11:45 AM Wednesday, October 24
St. Croix A
For decades, there was only one dominant learning platform that most training departments used: the learning management system (LMS). However, in recent years the learning platforms landscape has expanded. Not only have LMSs evolved over time, but additional platforms—such as LRSs, LXPs, and more—are also growing in functionality and popularity for learning and performance. This makes an organization’s decision on learning platforms much more complex, as it’s no longer a discussion of which platform, but which suite of platforms will meet an organization’s needs.
This session will explore how the growing array of platforms compete, coexist, and work to serve the diverse needs of today’s workforce. We will examine technology-driven performance ecosystems and how workers leverage multiple systems. We will make sense of current systems, explore what’s coming next, and examine how different platforms complement and compete with one another.
In this session, you will learn:
- The differences between the types of learning platforms
- Key questions to ask when seeking a new learning platform
- About the core functionality learning platforms add to an organization
- About the new functionality the learning platforms are introducing to L&D
Audience:
Designers, developers, and managers.
David Kelly
Chairman
The Learning Guild
David Kelly is the Chairman of the Learning Guild. David has been a learning and performance consultant and training director for over 20 years. He is a leading voice exploring how technology can be used to enhance training, education, learning, and organizational performance. David is an active member of the learning community, and can frequently be found speaking at industry events. He has previously contributed to organizations including ATD, eLearn Magazine, LINGOs, and more.
103 Transforming Boring Content into Engaging Microlearning
10:45 AM - 11:45 AM Wednesday, October 24
Bermuda AB
Imagine your worst eLearning nightmare, a dry compliance course. Boring! Is it a talking PowerPoint with a next button and a quiz at the end? Extra boring! Unfortunately, simply chopping a boring course into bite-sized modules doesn’t make it any better. But most struggle to break the cycle because they don’t know how to. How do you make a boring topic fun? Where do you even start?
In this case study session, you will explore how Welk Resorts revolutionized their cybersecurity training into a series of microlearning modules that sparked interest and engagement company-wide. You will discover how the team was able to cut out unnecessary content by adopting outcome-driven design and present information through games, videos, and short interactions to create “purposeful fun.” You will also learn how to think beyond the module and leverage quizzes, surveys, and reflections in your learning strategy. Lastly, you will be able to apply these strategies and transform any boring content into meaningful microlearning that drives excitement, engagement, and retention.
In this session, you will learn:
- What data to gather to drive your microlearning strategy
- How to effectively dissect boring content into meaningful microlearning modules
- How to incorporate games, videos, and interactions to create “purposeful fun”
- How to reinforce post-module learning through quizzes, surveys, and reflections
Audience:
Designers and developers.
Technology discussed in this session:
Articulate Storyline 3, Snagit, learning management systems.
Sharon Lo
Senior Training Manager
Fairfield
Sharon Lo is the senior training manager at Fairfield, where she drives the L&D strategy for Fairfield’s corporate and construction business. With a background in instructional design and learning technology, she started her career as an eLearning specialist and pivoted into L&D management within the hospitality, construction, and real estate industries. Sharon’s passion is to create immersive and scalable learning experiences that impact strategic objectives by integrating instructional design, visual design, UI/UX, and technology. Sharon was selected as a member of the 2021 Thirty Under 30 by The Learning Guild.
104 How to Effectively Write an eLearning RFP
10:45 AM - 11:45 AM Wednesday, October 24
Montego C
Too often when you’re rushed or don’t have time, you may put your next project out to bid without including the critical information to help your outside resources provide an accurate estimate for what is actually needed. This may lead to misunderstandings, changes in scope, and higher costs.
In this session, you will gain a framework and explore what critical information your outside partners need in order to understand and provide accurate estimates. You will learn how to phrase the challenge, what information is needed, and how to use a starter template to ensure a jump-start on your next project.
In this session, you will learn:
- How to identify what is needed
- How to analyze your audience and define the need
- What to ask your audience
- What to ask your stakeholders
- How to format and provide a document to your teams to create accurate estimates
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Nick Floro
Learning Architect/Imagineer
Sealworks Interactive Studios
Nick Floro, a co-founder and learning architect at Sealworks Interactive Studios, has over 25 years of experience developing learning solutions, applications, and web platforms. Nick is passionate about how design and technology can enhance learning and loves to share his knowledge and experience to teach, inspire, and motivate. As a learning architect, Nick gets to sketch, imagine, and prototype for each challenge. He has worked with start-ups to Fortune 500 companies to help them understand the technology and develop innovative solutions to support their audiences. Nick has won numerous awards from Apple and organizations for productions and services.
105 The New Role Your Company Needs: Digital Adoption Manager
10:45 AM - 11:45 AM Wednesday, October 24
Andros AB
Technology is advancing faster than humans can keep pace. Organizations are investing in hundreds of technologies to transform their business, leaving employees overwhelmed and unengaged. Despite heavy investment in training solutions to bridge the gap, the cost to produce these materials is high, speed to market is low, and the impact is suboptimal. Learning practitioners passionate about effective digital adoption can seize this challenge to elevate into a new role.
This session will explore the concept of a new role in the learning practitioner and digital transformation space: the digital adoption manager. You will learn about the importance of supporting this shift through effective change management. You’ll learn how this change takes more than training to support product adoption and generate substantial business outcomes like saved time, reduced costs, and better agility. You’ll learn how individuals who understand the magnitude of digital adoption for the business have an incredible opportunity to move forward as leaders and innovators within their organizations to tackle this challenge.
In this session, you will learn:
- The business implications of digital transformation—from the financial impact to the human impact—and why an effective digital adoption strategy can be the difference between success and failure
- The roles and responsibilities of a digital adoption strategist, what skill sets are needed, and how you can get started today
- How to calculate the ROI of a digital adoption strategy within an organization
- Strategies on how to communicate the need, champion the digital adoption initiative, and secure stakeholders and support within your company
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Brittany Rolfe
VP Customer Engagement
WalkMe
Brittany Rolfe, vice president of customer engagement at WalkMe, is a thought leader in the digital transformation and product adoption space. In her role, she connects with hundreds of executives to understand their digital transformation goals, identify the challenges in achieving them, and the trend towards digital adoption strategy to overcome them. She is actively helping CXOs define the digital adoption strategist role and recruit top talent. Her previous experience working in customer success, as well as enablement and training, gives her perspective on the different strategies for enterprise organizations and their associated benefits and risks.
Patty Viajar
Senior Integrated Experience Designer
Edmentum
Patty Viajar is the senior integrated experience designer at Edmentum. Patty has over 15 years’ experience in the learning and performance field and has led global training and eLearning initiatives. At Edmentum, Patty has fused her passions for learning and technology by implementing an in-product support strategy to enhance Edmentum’s customer experience. Through a partnership with WalkMe, she has woven an instructional design approach into the microlearning resources that aid educators and students in meeting their instructional and learning goals. Patty holds a PhD in education, specializing in training and performance.
106 Investigating Performance: Using Your Data Effectively
10:45 AM - 11:45 AM Wednesday, October 24
Montego DE
Access to learning-related data has grown dramatically over recent years. But just because you have a large volume of data doesn’t mean it necessarily provides value. While tools like xAPI make it increasingly easy to acquire data about learners’ activities, this information provides little benefit if you don’t know how to design to acquire meaningful data, interpret that data, or improve your learning design based on what you’ve discovered.
In this session, you’ll dive deep into how data should shape your learning systems design, including exploring the basic principles of how to use data effectively and how to design to provide meaningful feedback. To do this, you’ll look at outside inspiration from fields that are already doing this well: user experience design (UXD), web analytics, and business intelligence. You’ll also uncover some of the pitfalls of data collection and analysis, discuss using both qualitative and quantitative data, and address the difficulties inherent in finding valid measurements of learning.
In this session, you will learn:
- How to use your data and analytics to improve course design
- How to design to gather meaningful data
- How to define your learning data needs based on business and learning objectives
- Lessons, from fields like business intelligence and web analytics, about how to apply data principles to learning design
- Data analysis lessons from fields including business intelligence and web analytics
Audience:
Designers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Experience API (xAPI).
Sean Putman
Vice President of Learning Development
Altair Engineering
Sean Putman, a partner in Learning Ninjas, has been an instructor, instructional designer, and developer for over 15 years. He has spent his career designing and developing training programs, both instructor-led and online, for many different industries, but he has had a strong focus on creating material for software companies. Sean has spent the last few years focusing on the use and deployment of the Experience API (xAPI) and its effect on learning interventions. He has spoken at industry conferences on the subject and is co-author of Investigating Performance, a book on using the Experience API and analytics to improve performance.
Janet Laane Effron
Managing Principal
Four Rivers Group
Janet Laane Effron is a data scientist who focuses on the creation of effective learning experiences through iterative processes, data-driven feedback loops, and the application of best practices in instructional design. She has worked on xAPI design projects related to designing for performance outcomes and designing both for and in response to data and analytics. Janet’s areas of interest include text analytics, machine learning, and process improvement. She is also the co-author of Investigating Performance: Design and Outcomes with xAPI.
107 Learning Games: Aligning Game Elements and Learning Objectives
10:45 AM - 11:45 AM Wednesday, October 24
Jamaica AB
When designing learning games, there is a tendency to overcomplicate gameplay and overshadow the learning objectives. Designers often focus on complex rules of play, convoluted UX, and using too many game mechanic elements. One L&D team was tasked to create two engaging games for new-hire orientation. Where do they start, what are the learning objectives, and how can game mechanics align with learning objectives?
This session will explore the creative process used in creating two types of gamified activities for a new-hire orientation. It will cover several game mechanic elements, such as points, leaderboards, narratives, discovery, challenge, and progression. Throughout the session, you will learn the process behind identifying the learning objectives and aligning the game mechanics to complement each objective. In the end, you’ll see how all of these elements combine to create a simple, engaging, and functional game used in onboarding sessions. The end product combines both digital and analog game components.
In this session, you will learn:
- Basic game mechanic elements
- About aligning game mechanics to learning objectives
- About resources used to create the final playable product
- About combining AR into analog game play
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
HP Reveal (AR) and 3-D printing.
Keith Sensing
Training Specialist
American Homes 4 Rent
Keith Sensing is a training specialist at American Homes 4 Rent. He has been involved in multimedia design and the education industry for over 20 years. Keith has developed eLearning and multimedia and lectured for organizations including SAE Institute, the International Academy of Film and Television, the Audio Engineering Society, and Learning A-Z.
Reggie Jose
Training Specialist
American Homes 4 Rent
Reggie Jose, a training specialist with American Homes 4 Rent, is an instructional and learning developer with a decade of training experience. He has worked alongside such companies as 5-hour Energy and MGM Resorts and also runs a small 3-D printing company with his wife. Reggie's work has run the gamut from eLearning and curriculum design to video game design and development, from 3-D modeling and printing to playwriting and stage performance. Reggie holds a BS in psychology and theatre from Fairmont State University and a Recording Engineer Certification from Recording Workshop.
108 Learner as Creator: A New Path to ROI
10:45 AM - 11:45 AM Wednesday, October 24
Antigua A
According to Time magazine, leaders at IBM and other large technology firms project that the future of the digital revolution will be about both social networks and knowledge: “The next phase is not about the network alone, but also about knowledge.” If you believe that this projection is accurate, what role will L&D play? Are there approaches or solutions you can use now to support this ongoing transformation?
There is no doubt that intellectual property—internal knowledge—is an asset that has strategic value. This session will explore how enabling the learner to be a creator of and key contributor to training material allows you to first surface and then scale the best of your organization’s insights. In this way, “collective intelligence” becomes tangible and actionable, helping you to make better decisions and operate more effectively. In this way, the connection between L&D and the success of the business is undeniable.
In this session, you will learn:
- How to evaluate the value of user-generated content as learning material
- About the functionality of OOTB solutions that enable learning professionals and front-line team members to collaborate
- About ways that different organizations are incorporating informal learning into their development opportunities
- About opportunities to use existing tool sets and resources to change the nature of your learning material
Audience:
Designers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Microsoft Office 365, Jive, and SmarterPath.
Stan Jeffress
Sr. Learning Consultant
Pokeshot
Stan Jeffress is a senior learning consultant at Pokeshot. With more than 15 years’ experience in the learning and development field, Stan has worked in various roles such as LMS administrator, project manager, consultant, and instructor. He also used this experience to work as a freelancer before joining Pokeshot. Stan’s role includes assisting clients with social learning strategy development, managing SmarterPath integrations, providing sales support, and contributing to product innovation.
109 Leveraging Google and Amazon APIs to Enhance Your eLearning Courses
10:45 AM - 11:45 AM Wednesday, October 24
St. Croix B
There are many new web services available from Google and Amazon: image recognition, text to speech, voice to text, real-time data, and more. These services are inexpensive (some are free) and have the potential to make your course more engaging and effective. But how do you incorporate them into your course?
In this session, you will see and play with examples of courses that use these web services. You will explore the features offered by various services. And then you will investigate the JavaScript code needed to connect your course to these services. Specifically, participants will use Google’s Vision API, Google’s Translate API, Google’s Firebase, and Amazon’s Polly API.
In this session, you will learn:
- Which services are available from Google and Amazon
- How you can leverage these APIs to create better eLearning
- The limits of using these technologies directly in your courses
- Samples of JavaScript code necessary to incorporate these services into your courses
Audience:
Designers, developers, and managers.
Technology discussed in this session:
Google’s Vision API, Google’s Translate API, Google’s Firebase, Amazon’s Polly API, JavaScript, Articulate Storyline 360, and Adobe Captivate 2017.
James Kingsley
Senior Director Product Development
ELB Learning
James Kingsley, with a rich tenure of over 15 years in the eLearning domain, has always had a penchant for morphing tools and applications to achieve beyond their initial capacity. His recent venture, MicroBuilder, is a testament to his innovative prowess. Developed at ELB Learning, MicroBuilder is conceived to equip eLearning developers with a streamlined pathway to craft MicroLearning modules. His expertise stretches across a wide technical spectrum including Node.js, Vue, Mongo, with particular adeptness in integrating APIs, xAPI, SCORM, and extending the capabilities of existing tools. Besides being a seasoned coder, James has an eye for identifying and molding viable eLearning solutions, making significant strides in web, mobile, and desktop-specific realms. His relentless pursuit of refining and evolving eLearning solutions continues to mark a substantial footprint in the industry.
110 Measuring Performance in Immersive Environments
10:45 AM - 11:45 AM Wednesday, October 24
Antigua B
Augmented reality, virtual reality, and similar technologies are useful for teaching complex skills. But how do you know if your users are getting the most out of these experiences? A benefit of these technologies is being able to measure the acquisition of knowledge and skills without needing smile sheets or paper tests. Performance data collected through these technologies can provide a more comprehensive picture of learning outcomes.
In this session, you will learn how to develop an assessment strategy for measuring learning and performance in immersive environments. You will examine the types of skills best suited for training using AR and VR, and how to measure those skills before, during, and after the learning experience. You’ll learn how you can use performance data to predict learner outcomes and evaluate the effectiveness of your training. As an example, you will hear about the speaker learning to play popular VR games in an inflatable dinosaur costume.
In this session, you will learn:
- How to choose between AR and VR platforms based on what you’re trying to teach
- How to design an assessment strategy to capture the learning process
- How to use performance data to evaluate training effectiveness
- How to use performance data to personalize the learning experience
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Augmented reality, virtual reality, and HTC Vive.
Jennifer Solberg
CEO
Quantum Improvements Consulting
Jennifer Solberg, PhD, is the founder and CEO of Quantum Improvements Consulting (QIC), an Orlando-based firm specializing in the application of emerging technology to training for complex skills. A cognitive psychologist by trade, her work focuses on how to design, develop, implement, and evaluate training technology for the Department of Defense and other clients. At QIC, she leads a growing team of learning science professionals. In addition to her many peer-reviewed publications, her work has been featured in The New York Times, the Pentagon Channel, and Signal Magazine.
111 Transforming Employee Orientation to an Onboarding Journey Experience
10:45 AM - 11:45 AM Wednesday, October 24
Montego B
Imagine you’re a new hire. From applying for your job to your first day it feels like you’ve interacted with 100 people. Learning and development is preparing to host an orientation, and so is your new team, both groups delivering different messages and experiences. At Booz Allen, L&D was delivering orientation, not onboarding, and the business was experiencing an unacceptable level of attrition. A new approach was needed.
In this case-study session, you will learn how Booz Allen leadership’s step to reexamine its employee value proposition and give ownership of the firm’s Workday Onboarding process to L&D lead to the change from a weekly orientation to a cohesive year-long onboarding experience beginning at offer letter acceptance. You’ll explore how technology, marketing, and communications strategies can be used to create the right engagement points from offer through the end of first year. You’ll learn how to connect content across a year and deliver consistent messages about the organizations’ employee value proposition.
In this session, you will learn:
- How learning and development can influence other business processes
- How defining a purpose for Workday Onboarding enables a streamlined pre-onboarding experience
- Ways in which applying branding strategies can energize your instructional design
- How virtual reality and videos can be used to engage new hires and tell the organizational story
Audience:
Designers, managers, and senior leaders (directors, VPs, CLOs, executives, etc.).
Technology discussed in this session:
Workday, videos, virtual reality, Degreed.
Alexa Krezel
Program Manager
Fannie Mae
Alexa Krezel is a project management professional focused on guiding teams through digital transformation. She has spent more than 20 years aligned to the learning and development industry, bringing her instructional design and change management skills to further the business. Alexa has a master’s degree in instructional design from the University of Maryland, Baltimore County.
Tina Ayres
Global Onboarding Program Manager and Sr. Learning Strategist
Booz Allen Hamilton
Tina Ayres, the global onboarding program manager and senior learning strategist at Booz Allen Hamilton, leads onboarding for nearly 7,000 new hires annually. She has 14 years of management consulting, talent development, and operations management experience. With a specialization in developing blended learning frameworks, she most recently completely reimagined the Booz Allen new hire learner experience. In her early career at Booz Allen, she served as a sourcing team lead, where she led numerous talent acquisition and development projects in the areas of analytics, consulting, engineering, and science to meet the surging demand for new management consulting capabilities. Tina holds a bachelor of science degree in psychology from James Madison University and a Kirkpatrick Certificate in evaluation methodology.
112 Did You Hear That? No Studio? No Problem!
10:45 AM - 11:45 AM Wednesday, October 24
St. Thomas A
Everyone knows that person who has a heavy footstep, a booming laugh, or talks way too loud, and it always seems to be magnified when recording audio. Often you’re working in less-than-ideal environments, trying to make the best of what you’ve got, and you don’t always have time or tools for editing. When you don’t have a professional studio to record audio, the struggle is very real.
Did you hear that? Didn’t think so. In this session, you will learn techniques to help turn a less-than-ideal recording situation into something more manageable. From setting up equipment to final publishing, a few simple steps can improve audio recording quality. On the other hand, if you are next to a busy road with sirens and horns going off almost hourly, editing is a must. Don’t feel pressured to re-record! With a few clicks, that wailing siren can be quieted or removed altogether—all without a recording studio.
In this session, you will learn:
- How to calibrate a microphone so it only records what you want it to
- How to address some of the most common recording challenges, like the “pop” you get at the “p” and “th” sounds
- Considerations in setting up your recording space
- How to edit audio and remove ambient noise
Audience:
Designers, developers, and managers.
Technology discussed in this session:
Laptops, microphones, Adobe Audition, and Audacity.
Elisabeth Kozee
Instructional Designer
Aflac
Elisabeth Kozee is an instructional designer at Aflac. With over 13 years of instructional design experience, Elisabeth has seen and conquered a lot. She’s fearless when tackling projects that cause others to run for the hills. In Aflac’s national sales training department, she develops learning materials for over 70,000 sales associates. Prior to Aflac, Elisabeth held many roles in the banking/payment industry that gave her a powerful voice among her leaders and peers. Working with some of the top banks in the world, she developed content, facilitated training, and was involved with starting up several new call centers for clients globally.
Jose Parker
Instructional Designer
Aflac
Jose Parker is a bilingual instructional designer in the sales/training development department of Aflac. He is actively involved in the company’s diversity council and other company culture clubs. Jose has a bachelor’s degree in political science with a minor in Spanish. He worked in education and training for the US Army, supporting the SouthCom mission of democratic sustainment in Latin America. At Aflac, prior to the ID position, he held various bilingual internal ops positions. His experience is mostly self-taught and trial-and-error, with an approach of “adapt and overcome” when recording and editing audio in a noisy office environment.
113 A Tool Kit for a Zero-Budget Project
10:45 AM - 11:45 AM Wednesday, October 24
Barbados AB
As a learning professional, your project budgets may be shrinking. You’re being asked to do more with less. Do you ever wish you had a library of free or low-cost tools at your fingertips? Now you can! There are plenty of free or low-cost tools available if you know where to look.
This session will show you how you can “design on a dime” and still deliver high-quality, engaging, and effective blended learning solutions. You will gain a budget toolkit for any situation. This toolkit has been put to the test by designing and implementing a real-life learning solution at as close to zero cost as possible. This zero-budget project will spark practical ideas and provide an amazing toolkit you can apply right away.
In this session, you will learn:
- How to stretch your budget by considering creative uses for free tools
- Which tool to use at each stage of the project (project management, design, development, and delivery)
- How to determine when it’s worth it to purchase the paid version of a tool, and when the free version is all you need
- How to leverage innovative mobile tools to engage your audience
- Clever ways to save on multimedia production (including voice-overs and translations)
- How to access free course content
Audience:
Designers and developers.
Technology discussed in this session:
Prezi, Kahoot, Freedcamp, Hightail, Google Docs, VoiceThread, FreeConferenceCall.com, Pixabay, Creative Commons, DaFont, GoAnimate, FutureLearn, edX, eLearning Brothers, Amazon Polly, Audacity, Rev, Voice123, join.me, Poll Everywhere, QR Code Maker, Bitly, Google Sites, Latitude Learning, and SurveyMonkey.
Carol Munir
Sr. Director
ADP
Carol Munir, senior director of talent and development ops at ADP, is a learning professional and ISD with nearly 20 years’ experience who specializes in deploying innovative, global solutions for talent development. Prior to ADP, Carol was senior manager of US training at QuintilesIMS and manager of global L&D at Starwood Hotels & Resorts. She delivered “Making Virtual Training Engaging” at the 2015 DevLearn conference. Most recently, she facilitated the session “Design on a Dime” at the 2017 Learning DevCamp conference. Her passion is enhancing the learner experience by personalizing content to drive a pull, not push strategy.
Sara Walters
Content Analyst
Infotech
Sara Walters, a content analyst at Infotech, is an instructional designer with 20 years’ experience in the learning and development field. She specializes in creating blended learning solutions, with expertise in self-paced eLearning, live virtual training, performance support components, and instructor-led classroom training. Her passion is designing eLearning and virtual training that engages learners and improves performance. She began her career providing instructor-led classroom training to organizations large and small. Since 2005, she has honed her expertise in delivering engaging virtual training and eLearning development. Most recently, she delivered the session “A Tool Kit for a Zero-Budget Project” at the 2018 DevLearn conference.
114 Blockchain 101: An L&D Introduction to a Mysterious, Disruptive Technology
10:45 AM - 11:45 AM Wednesday, October 24
St. Thomas B
You’ve probably heard of bitcoin and how early adopters suddenly became millionaires by investing in this cryptocurrency. The underlying technology is called the “blockchain,” and this specific technology has the potential to shake up a lot of industries, including L&D and HR. However, for a lot of people, blockchain remains a mystery. What is blockchain? And how could it eventually affect learning and development?
This session will lead you on a journey of discovery, using concrete examples. The possible applications are numerous: recruitment, learning and development, payroll, etc. Blockchain can efficiently be applied to any area where HR and L&D exchange data and where identifiers and transactional processes are required. You’ll take a non-technical deep dive in this session to understand the blockchain lingo, the components, the actors, etc. And you’ll discuss whether, how, and when L&D will be affected by the blockchain. Prepare for the future!
In this session, you will learn:
- How the blockchain works
- The blockchain lingo
- Current blockchain use cases
- Future blockchain use cases
Audience:
Developers and managers.
Technology discussed in this session:
Blockchain, Ethereum, and Hyperledger.
Mathias Vermeulen
Founder
Winston Wolfe
Mathias Vermeulen, the owner of Winston Wolfe Innovative HR Solutions, has an eight-year track record in L&D and HR management. He received Belgian Learning & Development Awards in 2010 & 2011 and a nomination for 2013. Topics for the 2011 & 2013 awards were in the game-based learning and gamification domain.
115 BYOD: Exploring Accessibility Options in Captivate 2018
10:45 AM - 11:45 AM Wednesday, October 24
Trinidad AB
Adobe Captivate 2017 provides eLearning content creators many interactive tools, but accessibility often takes a back seat to interactivity. In December 2017, a development team was tasked with making a series of interactive presentations accessible to screen readers when they were informed a student with blindness had been enrolled for the upcoming term.
This session will explore how Adobe Captivate interacts with screen readers and how it can provide accessible interactions for students with disabilities. You’ll explore closed captioning, adding accessibility text, and creating a variety of accessible interactions; and you’ll learn about some of the challenges the team faced in converting existing content. You’ll explore the results of those challenges in a screen reader and find out how, with accessibility, you can help equip all learners with an engaging learning experience.
In this session, you will learn:
- Several tips for making your content accessible to learners with vision and hearing impairment
- How to use JAWS and NVDA screen readers to test your content in Adobe Captivate
- About some of the challenges of making Captivate interactions accessible
- About some free tools for testing the accessibility of Captivate files
Audience:
Designers and developers.
Technology discussed in this session:
Adobe Captivate 2017, JAWS screen reader for Windows, and NVDA screen reader for Windows.
Technology required:
PC laptop (or Mac laptop with an installed Windows partition); Adobe Captivate 2018; JAWS screen reader for Windows (offers a free 40-minute-per-session trial); and NVDA screen reader for Windows (free).
Michael Wilday
Manager of Learning Technology Solutions
Los Angeles Pacific University
Mike Wilday, manager of learning technology solutions at Los Angeles Pacific University, has been an innovator and a web and graphic designer for over 20 years. Since 2011, Mike has been working in higher education, applying his love for technology and innovation to the field of eLearning and the development of instructional media at Los Angeles Pacific University. Since 2011, Mike has been the manager of learning technology solutions working to implement innovative and advanced solutions into the learning management system while meeting the needs of learners on their higher education journey.
116 BYOD: Tips and Tricks for Testing Your Responsive eLearning Content
10:45 AM - 11:45 AM Wednesday, October 24
Martinique AB
A growing number of learners use mobile devices to take their eLearning courses. While modern authoring tools make creating responsive content easier than ever, testing it is cumbersome at best. You must take into account a growing number of screen sizes and form factors, test how your interactions translate to a touch screen, account for limited bandwidth, etc., while having access to a limited number of testing devices.
In this hands-on session, you will discover a handful of free and easy-to-use solutions to transform your workstation into a powerful testing environment. You will leverage the developer tools of your web browser to effectively emulate the mobile situation. You will learn how to configure any device and how to simulate limited bandwidth, using tools built into your web browser. You will also learn how you can use Browsersync, an open-source testing tool, to host your eLearning content so you can test it using your own mobile device without configuring a complicated IT infrastructure.
In this session, you will learn:
- That the mobile experience is not limited to smaller screen sizes and layout adaptations
- How to access and use the developer tools of your web browser to emulate any mobile device
- How to install and use Browsersync
- How to test your eLearning content on your actual mobile device using your Wi-Fi network
Audience:
Designers and developers.
Technology discussed in this session:
Adobe Captivate, Chrome developer tools, and Browsersync (a Node.js module).
Technology required:
The latest version of Adobe Captivate, Node.js, Browsersync (an installation guide for Mac and Windows will be provided), and the latest version of the Chrome web browser.
Damien Bruyndonckx
COO & Pedagogical Director
DiDaXo
Damien Bruyndonckx, a co-founder and pedagogical director of DiDaXo, is a longtime Adobe certified instructor on Dreamweaver, ColdFusion, Acrobat, and Captivate. Damien has worked for various Adobe-authorized training centers in Europe and has contributed to many web- and eLearning-related projects for countless customers. In 2015, Damien co-founded DiDaXo. The Belgium-based company specializes in eLearning authoring with Adobe Captivate and in Captivate training all around the world. Damien is the author of four Captivate books, including Mastering Adobe Captivate 8, published in 2015 by Packt Publishing.
SELR102 Creating a Learning Strategy for Maximum Impact
11:00 AM - 11:45 AM Wednesday, October 24
Expo Hall: eLearning Rockstars Stage
You’re charged with a high-stakes, high-visibility learning challenge. Perhaps you need to prepare an entire hospital staff to work effectively on day one of a move to a new hospital building, or you need to get a salesforce ready to sell a new product line. How do you do it? There’s no quick fix, no single method that will get full impact. You need to create an integrated learning strategy.
In this session, you’ll get a framework for creating an integrated, multifaceted learning strategy. You’ll see how to design and build a systematic set of learning experiences using technology appropriately, guided by sound learning science principles. You’ll see examples of role-based learning paths that employ eLearning, microlearning, on-the-job learning, coaching, video, workshops, simulations, performance support, and fun reinforcement activities. You’ll learn how to apply learning experience design principles including design thinking, active learning, spaced practice, scenarios, and on-demand content. Finally, you’ll see how to implement an iterative, collaborative design and development process that involves all stakeholders to achieve maximum impact.
In this session, you will learn:
- How to apply learning science–based design strategies for learning multiple complex skills
- How to build integrated learning paths
- How to adapt your organization’s learning ecosystem to support complex learning
- How to apply learning experience design principles and processes to create effective and engaging learning
Audience:
Intermediate to advanced designers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
LMS, xAPI, content management system, learning experience manager.
Marty Rosenheck
Chief Learning Strategist
Cognitive Advisors
Marty Rosenheck, PhD, CEO and chief learning strategist at Cognitive Advisors, provides talent development, learning experience design, and learning technology ecosystem consulting. He is a thought leader and sought-after consultant, speaker, and writer on the application of cognitive science research to learning and performance. Marty has over 30 years of experience. He has created award-winning learning experiences, designed learning ecosystems, developed cognitive apprenticeship programs, built performance support systems, conducted needs assessments, specified learning paths, constructed virtual learning environments, and developed formal, informal, and social learning strategies for dozens of nonprofit and for-profit organizations.
SELT102 Quit Clowning Around: The Content Matters
11:00 AM - 11:45 AM Wednesday, October 24
Expo Hall: eLearning Tools Stage
Yesterday’s employees view development and training as an isolated activity outside their daily routine, but today’s employees are pushing organizations into uncharted territory where informal, engaging, interactive eLearning must be incorporated into their lives when and where they need it. Most employees don’t have the time to click through slides or courses that are not engaging or interactive, but how do you take your legacy content and reimagine it quickly?
In this session, you’ll learn the four basic instructional design theories of sound digital content development. You’ll explore how to apply each theory to engaging interactive material using a humorous real-world case study. You’ll leave this session with a renewed focus on how to take your legacy content and turn it into an engaging digital training program that not only engages the learner but produces successful outcomes for your organization.
In this session, you will learn:
- How to both meet employees’ needs and keep your organization relevant and successful by employing a new set of instructional design tools and learning methodologies
- Proven techniques for taking your 20th-century content into the 21st century
- How to curate new content and tap into the informal learning space
- How to harness new and existing tools to deliver a continuous, personalized learning experience that is relevant and provided at the point of need
Audience:
Novice to advanced designers, managers, and senior leaders (directors, VP, CLO, executive, etc.).Shawn Burson
Manager, Instructional Design
knowbly
Shawn Burson is a manager of instructional design at knowbly. He has over 15 years of experience planning and building interactive learning content and interactive templates. After almost a decade of managing a global team of instructional designers in a university setting, he came to the knowbly team in 2013 to lead the transformation of learning material to digital for clients such as Microsoft, National Geographic Learning, Arvato, and Pearson Nursing and Workforce Readiness.
SEMT102 Solving the Sales Training Puzzle with Modern Learning
11:00 AM - 11:45 AM Wednesday, October 24
Expo Hall: Emerging Tech Stage
Salespeople are learning organizations’ problem children: often remote and on the go, “too busy” for training, and quick to dismiss anything that doesn’t immediately help them. Yet constant product and sales tool releases, nonstop market evolution, and rapid competitive moves mean sales teams stand to benefit from effective learning more than any other function! And moving the needle on sales effectiveness yields enormous ROI.
In this hands-on session, you will see and experience how modern learning techniques enable trainers to engage sales teams and boost their effectiveness. Learn how the five principles of modern learning—including bite-sized content, learning reinforcement, support for informal learning, and more—successfully meet the needs of the challenging sales training environment. If you download the Allego app, you can try several examples yourself to gain deeper understanding.
In this session, you will learn:
- How bite-sized content works in the sales domain
- Why sales teams love reinforcement learning
- How to enable informal learning among sales teams
- When personalized learning does and doesn’t apply to sales training
- Why ease of content creation, not just content access, is the key to engaging sales teams
Audience:
Novice to advanced managers and senior leaders (directors, VPs, CLOs, executives, etc.).
Technology discussed in this session:
The Allego platform.
Jake Miller
Product Marketing Manager
Allego
Jake Miller, a product marketing manager at Allego, is responsible for shaping the story of Allego customers and products, which has helped secure Allego’s spot as America’s fifth fastest-growing software company on the Inc. 500. Jake is passionate about sales performance and incorporates his experience as a top producer in the high-ticket retail space into his approach for running the product marketing function at Allego. Jake received his MBA from Babson College. Prior to entering the business world, he was a professional jazz drummer and received a bachelor’s degree in drum set performance from Berklee College of Music.
SMNX102 Supercharge Your Training Environment
11:00 AM - 11:45 AM Wednesday, October 24
Expo Hall: Management Xchange Stage
Learners are only as good as the environments they operate within. Their access to learning, the level of support from managers and executives, and the quality of the training they receive all impact performance and results.
If you want to supercharge learner performance, you need to move beyond the traditional “did they do it or not” mindset and consider all the conditions that impact results. Do employees have time to sharpen their saws? Culturally, is training seen as a part of the business? Is content easy to access? Is the content any good? What works best to engage learners? In this workshop, you’ll explore all of the above and gain a list of best practices you can use immediately to assess the state of your learning environment.
In this session, you will learn:
- Best practices for assessing the state of your learning environment
- How to get your learners engaged and excited
- Strategies for developing content based on the ways people learn
Audience:
Novice to advanced designers, developers, managers, and senior leaders (directors, VPs, CLOs, executives, etc.).
Mike Martin
Head of Customer Onboarding and Enablement
SAP Litmos
With over 25 years in human performance and learning, leadership, and customer experience, Mike Martin has made it his mission to help employees, companies, and customers be better and accomplish more than they ever thought possible. From facilitating team-building programs to looking after thousands of SAP Litmos customers through onboarding to renewal and beyond, Mike has worn many hats in this space. Mike is an accomplished speaker, facilitator, and leader with a master's degree in instructional design and technology. He heads the customer experience and learning team at Litmos covering onboarding, customer enablement, customer success, sales help desk, and account managers.
STRS102 5 Activities that Maximize Impact for Instructor-Led Training
11:00 AM - 11:45 AM Wednesday, October 24
Expo Hall: Strategic Solutions Stage
Instructor-led training is where over 50 percent of employee development happens. But it’s difficult to achieve employees’ buy-in if their direct managers aren’t sold on its importance. It can also be hard to capture and measure employee engagement in the session—especially when there are hundreds of instructors running sessions. It’s even more difficult to ensure behavioral changes stick long after the session ends. This session will introduce five practical tactics you can incorporate today—fast activities that increase manager buy-in before training, maximize engagement and learning during training, and magically transform into employee-created job aids after training.
In this session, you’ll be speed-walked through five tried-and-true activities any CLO, instructor, or instructional designer can deploy to an entire team of instructors. You’ll learn exactly how to incorporate them before, during, and after instructor-led training. Specifically, you will learn how to create and deploy a strategic survey that increases manager buy-in before training; a strategic survey that sets employee expectations before training; a “silent discussion” or Q&A technique to use during training; an advice wall employees create during training; and a way to instantly transform training activities into employee-created job aids. You will walk through the why and how of each training activity, so that at the end of the session, you can immediately add them to your toolbox.
In this session, you will learn:
- Practical ways to gauge manager expectations for ILT and increase manager buy-in
- How to create anticipation in employees, to make ILT feel like a privileged event
- How to increase participation and honest feedback during ILT
- How to foster camaraderie and knowledge-sharing in ILT
- How to extend the positive impact of ILT beyond the session
Audience:
Novice to advanced designers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Microsoft PowerPoint and Poll Everywhere.
Matthew Du Pont
Enterprise Account Executive
Poll Everywhere
Matthew Du Pont, an enterprise account executive at Poll Everywhere, cares about helping presenters keep everyone’s attention. He has led many trainings and webinars for three main audiences: learning and development teams, while working at Poll Everywhere; job seekers, while coaching executives on career searches; and high school girls, as a Girls Who Code instructor. Matt is an experienced and entertaining speaker. He won Yale’s Henry James TenEyck award for public speaking, as well as BAHfest West, a competition to defend incorrect, funny scientific theories.
SXAPI102 Identifying Competency Gaps with xAPI Analytics and Dashboards
11:00 AM - 11:45 AM Wednesday, October 24
Expo Hall: xAPI Central Showcase Stage
A high-consequence pipeline operator in the US delivers a large number of safety and operations–focused training using test scores to document compliance and understanding. With pure SCORM content, their insight into the performance of users at an objective level was limited. Even though students passed the test on a topic, some objectives were failed regularly, identifying issues in content, test design, and training processes.
In this session you’ll learn how, after enabling content and tests with xAPI, the group was able to identify competency gaps and export xAPI data into Microsoft’s Power BI software, allowing them to create analytic dashboards to track which objectives were and were not mastered. Finally, you’ll learn how they overhauled the safety training program to minimize the importance of overall test scores and require learners to master each identified objective. Failure to master an objective results in a review of the content until the learner satisfies all objectives. With this additional insight, senior leadership stated, “The ability to see these analytics puts L&D in a whole new light.”
In this session, you will learn:
- How the group used xAPI to track student interactions and assessments at an objective level
- How they created a series of visualizations and leadership dashboards to identify which students mastered or failed different objectives
- How they tracked SCORM CMI interactions using a SCORM-xAPI wrapper
- How LRS data, along with student demographic data from the LMS, was automatically ported to Power BI using Microsoft Flow
Audience:
Advanced designers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Microsoft’s Power BI will be discussed as one of many valuable business intelligence tools for analyzing xAPI data. Business intelligence tools can also be used to combine and compare xAPI data with other data sources for robust visualizations.
Art Werkenthin
President
RISC
Art Werkenthin, president of RISC, built his first learning management system (LMS) in 1988 and now has over 25 years' experience working with LMS in the oil and gas, retail, finance, and other industries. Art is keenly interested in the xAPI specification, and RISC was an early adopter of this technology. Interested in expanding the xAPI to the LMS, Art has served for the past three years on the ADL cmi5 committee. In 2015, RISC demonstrated the first implementation of a cmi5 runtime engine embedded in its LMS. Art has presented on cmi5 at several conferences, including mLearnCon, DevLearn, and xAPI Camp.
SELR103 What Can You Build Today in VR?
12:15 PM - 1:00 PM Wednesday, October 24
Expo Hall: eLearning Rockstars Stage
You’ve heard that VR training experiences have a proven higher retention rate, with retention gains reaching 75 percent in comparison to standard video, eLearning, or textbook training. What you need to know is how to create and deploy VR training quickly and cost-effectively with the systems you have today.
In this session, you will learn the differences between VR, AR, and MR, and how you can apply each of them in the training that you are creating today. You will learn about a new tool, CenarioVR, that allows you to rapidly create VR training by linking together multiple 360-degree images and videos to create an immersive story. This session will also cover the creation, editing, publishing, and tracking of VR training. It will highlight the potential learning applications for using VR, and how you can integrate it into your current learning environment.
In this session, you will learn:
- How to design, author, and deliver your own VR content
- Best practices in instructional design unique to VR environments and VR space as a creation medium
- How to use xAPI data visualizations to analyze the effectiveness and measure the impact of VR content
- How to link multiple 360 videos together and add interaction and instruction to your VR content to create a story
Audience:
Novice to advanced designers, developers, and managers.
Technology discussed in this session:
Virtual reality, 360-degree video images and software, VR hardware, CenarioVR, xAPI, and learning record stores.
John Blackmon
CTO and Chief Artificial Intelligence Officer
ELB Learning
As CTO/Chief AI Officer for ELB Learning, John Blackmon is responsible for the development and strategy of company products. Prior to ELB Learning, John was co-founder/CEO of Trivantis, where he created the flagship products, Lectora and CenarioVR. John was also co-founder/lead engineer at BocaSoft, which created various software utilities for the OS/2 operating system. His career started at Electronic Data Systems where he designed automatic identification systems for applications at General Motors, followed by time at IBM where he was awarded a patent for seamlessly running Windows applications under OS/2. He also has a patent pending for Responsive Course Design work.
SELT103 6 Ways Every Learning Leader Should Be Using Video
12:15 PM - 1:00 PM Wednesday, October 24
Expo Hall: eLearning Tools Stage
Melissa is a rising star at your company. She’s been promoted five times in as many years, and is on track to join your leadership bench program. Unfortunately, she just gave her two weeks’ notice. Capturing the knowledge of exiting employees is just one of the ways you could be using video but probably aren’t. Join this session to explore six real examples of how companies are improving their learning strategies with video. You’ll also explore trends driving the use of video, and how you can tap them within your business.
This session will identify six novel and uncommon ways L&D teams can use video for employee training and communications, based on real examples from companies like Qualcomm, Siemens, Tableau Software, Perkins Coie, and more. You’ll also hear about five technology and social trends that are making video more available and expected among your employees, no matter how much (or how little) you’ve been using video to date.
In this session, you will learn:
- New ways to use video to create and curate formal learning opportunities
- New ways to implement video to support and scale informal learning initiatives at all levels of the organization
- About technology shifts that are making video more accessible to all employees
- How Millennials’ learning experiences in college will accelerate the use of video in business
Audience:
Novice to advanced designers, developers, managers, senior leaders (VP, CLO, executive, etc.), and anyone convinced they could be getting more value out of video.
Technology discussed in this session:
Video storage and streaming, video content search, and video recording.
Steve Rozillis
Head of Customer Evangelism
Panopto
Steve Rozillis is part of the team at Panopto, helping L&D professionals to convert general interest in video into concrete, practical applications for video-enabled training, communications, social learning, and knowledge management programs. He is a graduate of the University of Michigan and Duquesne University. A father of two children under 8, his hobbies today include a surprising number of arts and crafts projects.
SEMT103 Why Your Organization Needs Virtual Reality Training Today
12:15 PM - 1:00 PM Wednesday, October 24
Expo Hall: Emerging Tech Stage
Millennials and Gen Z are entering the workforce at an accelerating rate. These incoming generations’ expectations from their training media are very different from those of previous generations. Virtual reality training offers a potent tool to address the media and learning needs of these younger generations. However, since VR is still an emerging technology, there is a lack of data and case studies and many misconceptions surrounding cost and best operating practices.
In this session, you will explore the global disruption VR is causing as a medium for training and professional development. You’ll deconstruct the myths surrounding virtual reality through an exploration of case studies and the latest data available. This session will provide you with an overview of the startup cost and the best operating practices to allow you to evaluate the ROI of virtual, computer, and mobile-based simulations.
In this session, you will learn:
- About game-based training
- About virtual reality training
- About computer- and mobile-based simulations
- About gamification
Audience:
Novice to advanced designers, managers, senior leaders, and others.
Technology discussed in this session:
Virtual reality, computer, and mobile simulations.
Sid Banerjee
CEO
Indusgeeks
Siddharth Banerjee, the CEO of Indusgeeks, is an entrepreneur and thought leader in the field of applied gaming and virtual reality. Sid’s pioneering work has positioned Indusgeeks among the world leaders in game-based and virtual reality training. The company has received multiple awards and was most recently honored with a Brandon Hall Gold Award for best use of games and simulations for learning. Sid is a founding board member of NASSCOM’s Applied Gaming Special Interest Group (SIG), working with governments and the gaming industry worldwide to formulate key policies transforming the applied gaming ecosystem.
SMNX103 Implementing Digital Learning at Dell Technology
12:15 PM - 1:00 PM Wednesday, October 24
Expo Hall: Management Xchange Stage
Learn how large enterprises have successfully implemented digital learning and measured results. Find out how Dell Technologies addressed its digital transformation and upskilling needs with EdCast’s learning experience platform (LXP). The presentation will also highlight how EdCast’s AI and machine learning solutions increase learning relevance and overall engagement at Dell.
With over 150,000 employees, Dell is a leader in the technology space. The skills and capabilities span technical, sales, HR, and professional portfolios. Learn how the company is implementing a digital solution that integrates formal and informal learning with internal and external resources to grow engagement.
In this session, you will learn:
- The best approaches to implementing enterprise-wide digital learning
- How AI and machine learning solutions increase learning relevance and engagement
- The benefits of digital transformation for the enterprise
- Why focusing on upskilling needs is relevant for the future of your organization
- How a digital learning solution can integrate formal and informal learning
Audience:
Novice to advanced designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Dell’s customized PC and mobile instances of EdCast’s learning experience platform (LXP).
Becky Willis
Learning Strategist
WillLearn
Becky Willis brings a mix of learning and business leadership to learning strategy. As one of the founders and CLO of Tractus Learning, she helps customers to select and implement successful digital learning and ecosystems. Additionally, Becky founded WillLearn Consulting. At EdCast, she was the VP of engagement and led learning innovation at Hewlett Packard Enterprise and Hewlett Packard, as well as other leadership positions in HR, sales, and marketing. Clients include GE, Lam Research, Harvard Business Publishing, NovoEd, and more.
Edward Bell
Director, Digital Learning Technology
Dell EMC
Ed is the Director of Digital Learning Technology at Dell. He is an education professional focused on digital learning and development technology necessary to keep pace with continuing advancements in development and delivery of training for employees, customers, and partners. With the changing attitude from instructor led learning to digital and virtual learning, Ed is focused on using technology as a key role in helping education groups keep pace with these changes and helping organizations expand and adjust to these changes.
STRS103 Learning Ecosystem Success: 5 Plain and Simple Smart Hacks
12:15 PM - 1:00 PM Wednesday, October 24
Expo Hall: Strategic Solutions Stage
Learning is an intrinsically human activity that happens in many places and in many ways. It doesn’t matter how great or feature-rich any one learning system is; learning will never happen in just one place. The modern learning ecosystem not only recognizes this reality but embraces it to support the learner wherever and however he or she learns best.
Getting started on the journey to a learning ecosystem can seem daunting. So technical, so expensive, so involved and exhausting! But it doesn’t have to be. In fact, you’ll learn five smart hacks for making your journey towards a more mature learning ecosystem easier. These are simple, do-able hacks. You’ll start with a definition of a learning ecosystem—both for beginners and advanced audiences—and get into real, simple, tactical activities you can consider now.
In this session, you will learn:
- A functional definition of what a learning ecosystem is and the reasons companies are implementing them.
- To choose interoperable tools to begin with. Even if you’re not jumping into an ecosystem yet, put interoperability on your requirements checklist for any systems you pick up. You’ll be so happy later down the line.
- To set up a learning record store (LRS). An LRS sets you up to future-proof and standardize your data.
- To make measurement part of your world. The old carpenter’s adage says, “Measure twice, cut once.”
- To have single sign on (SSO) in place. It gives your learners a seamless experience and standardizes reporting.
- To have a “launch-support-improve” campaign. It’s more than adoption at this point, it’s about using the learning ecosystem for one of its key advantages—setting you up for continuous improvement.
Audience:
Designers, developers, managers, and senior leaders (directors, VPs, CLOs, executives, etc.).
Technology discussed in this session:
N/A
Rose Benedicks
CEO
Dashe & Thomson
Rose Benedicks is a renowned learning design expert and CEO of Dashe & Thomson. She has won awards for her learning experiences and is recognized for her approach to workplace challenges. She excels in aligning learning with business needs and proving the ROI of well-designed learning experiences. She holds a masters in instructional systems technology from Indiana University, is a leading presenter in the industry, and teaches instructional technology at the University of Tennessee, Knoxville.
SXAPI103 A Deep Dive on Implementing xAPI in Learning Games
12:15 PM - 1:00 PM Wednesday, October 24
Expo Hall: xAPI Central Showcase Stage
Dig-It! Games had a maintenance headache with a dated Cold Fusion data collection system and some data reporting into various applications in the cloud. The data was siloed and lacked any form of normalization to make it interoperable for aggregation and analysis. It was time to change old practices for new, and after a requirements gathering exercise, the team decided to prototype with xAPI. Existing xAPI profiles provided a solid baseline of verbs and activity types, etc., but xAPI contextual data lacked any form of structure. Most industries have a common vocabulary and standards, but xAPI profiles do not address context.
In this session you will learn how, with support from the National Science Foundation, Dig-It! embarked on a research project to create a methodology, tools, and vocabulary for using xAPI in learning games in one industry (K-12) that could be replicated in other industries. Find out how they created a framework for the xAPI specification that combined with existing profiles and libraries for a great launch point to address the problem. You will learn how the framework solved the silos and proprietary nature of learning data from games, and how within 30 days they had a pilot reporting learning data from a JavaScript game to a learning record store. Ultimately, it solved the main problem of creating a solution for collecting data, was basic, and created other challenges.
In this session, you will learn:
- How the team planned and developed the GBLxAPI.org open-source project
- How they developed a global vocabulary catalog with over 450 permanent URIs for use with the extensions and over 2,000 additional URIs for US-only standards
- About their API for Unity to simplify xAPI use in games and simulations
- How their data is now visualized in a third-party BI tool with widgets, dashboards, and export options
- How it’s now easier to share meaningful data with researchers, which ultimately could increase the use of learning games in industries
Audience:
Advanced designers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Free Unity API for integrating xAPI into learning games and simulations developed using the Unity 3D game engine. Free Excel sheet for organizing and planning learning outcomes in learning games. Tools for reporting xAPI data, including use of AI bots.
Stuart Claggett
COO/CTO
Dig-iT! Games
Stuart Claggett is the COO/CTO at Dig-iT! Games, a mission-based game developer and publisher with a goal of having a positive impact on education by harnessing the power of game-based learning. Stuart leads the open-source xAPI initiative GBLxAPI.org, which aims to simplify and standardize how educational games collect meaningful data for developers, educators, and researchers. He is also the co-researcher for developing the supporting context library catalog as a model for improving interoperability of data using xAPI. Stuart received the Hammer Award from the White House Office of the Vice President (VP Gore) for technology innovation.
201 Creating an Instructionally Sound Microlearning Experience
1:15 PM - 2:15 PM Wednesday, October 24
Montego DE
Microlearning is really hot right now. You may be getting pressure to “go micro” on your projects. Or maybe you are already using microlearning but question whether it’s really instructionally sound. To resolve these issues, you need to have a clear understanding of microlearning use cases, and how to use microlearning to bring the greatest value to your learning programs.
This session will start with a discussion about what microlearning is (and is not). Then you will identify a training program you are working on and use an assessment to identify what parts of that content are a good fit for microlearning. Next, you will explore recommendations for designing effective microlearning resources, and you will create an outline for a piece of microlearning that will address the learning needs of your specific project. You will leave this session knowing how your content fits a microlearning approach, and with a design for a microlearning resource that is instructionally sound.
In this session, you will learn:
- How to define microlearning for your team or organization
- How to identify whether microlearning can make an impact in one of your training programs
- How to create effective microlearning resources
- How to create an outline for a piece of microlearning (text, infographic, interactive eLearning, or video) that will address the learning needs of your specific project
Audience:
Designers and developers.
Technology discussed in this session:
Microlearning.
Carla Torgerson
Solution Architect
SweetRush
Carla Torgerson, MEd, MBA has nearly 25 years of experience as an instructional designer and instructional strategist. Always interested in the latest learning trends, she has authored numerous blogs and articles on a variety of topics, including eLearning, mobile learning, and microlearning. She also developed MILE, the MIcroLEarning Design Model© and is the author of The Microlearning Guide to Microlearning and Designing Microlearning (with Sue Iannone). Currently a Solution Architect at SweetRush, Carla helps clients to dream up amazing performance solutions that both consider their learners’ needs and meet business objectives. SweetRush is known for exceptionally creative and effective solutions that combine the best of learning experience design with highly engaging delivery. Connect with Carla on LinkedIn for insights and announcements: https://www.linkedin.com/in/carlatorgerson/
202 Using Brain Science to Increase Learning Retention and ROI
1:15 PM - 2:15 PM Wednesday, October 24
Bermuda AB
The two goals of any training program are to teach employees new information and then to enable them to transfer their new knowledge into their workplace. But learning transfer is a complex process, and most trainers do not understand the simple steps that they can take to ensure that knowledge transfers from the computer where it is learned to the workplace where it is needed.
To improve retention and transfer, you need to systematically reinforce training. In this session, you’ll learn of four brain-based techniques that Google is using to overcome the forgetting curve and create sustainable behavior change. These techniques include booster quizzing, social elaboration, strategic coaching, and depth of processing. You’ll see how you can easily incorporate these techniques into training programs and dramatically improve learning and retention.
In this session, you will learn:
- How to deploy a systematic program after training that dramatically increases retention and transfer
- How eLearning training can be customized to increase learning transfer
- How pre-tests, such as measuring an employee’s “readiness for change,” can lead to a much higher rate of learning transfer
- About three myths that interfere with successful transfer of learning
- Strategies to encourage executive buy-in on programs that promote learning transfer
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Post-training reinforcement and social media.
Art Kohn
Professor
ASPIRE Consulting Group
Dr. Art Kohn earned his PhD in cognitive science at Duke University and is a consultant with Google, helping the organization develop new programs which train more than 1.2 billion people. Dr. Kohn's professional research explores how to present information in order to maximize learning and memory. He was awarded the National Professor of the Year award from the American Psychological Association and he won a Fulbright Fellowship in cognitive psychology and a second Fulbright Fellowship in distance education. He consults with organizations around the world, helping them modernize and optimize their training programs.
203 Using an Instructional Design Approach to Transform Canned Content
1:15 PM - 2:15 PM Wednesday, October 24
Montego B
Every training department has to begin somewhere. Canned content can save time and money while providing a ready supply of material, especially for a newly developed program. At CTG, pre-purchased content built the base of a program but left a gap between the company’s needs and what was readily available. They needed to leverage that library of content against the principles and practices of instructional design to create engaging training.
In this case study session, you will learn how CTG’s learning and engagement department added customized pieces to pre-purchased content, creating a more tailored and applicable learning experience. You’ll explore how to layer personalized materials with pre-purchased pieces, creating engaging and relevant content to take your company’s training to the next level. You will distinguish between opportunities to transform canned materials by adding to them and when to build your own from scratch. By the time you leave this session, you will have a new approach to content development that will make building your company’s library quick and painless.
In this session, you will learn:
- How pre-purchased content can be leveraged to build a content library
- How to add customization to pre-purchased/created content to provide a unique experience
- Why the instructional design process is still necessary when not building content from scratch
- How to identify opportunities to add to pre-purchased content, and when not to
Audience:
Designers.
Technology discussed in this session:
Articulate Storyline, Adobe Captivate, Microsoft Word, PowerPoint, and Litmos.
Cole Tinney
Senior Instructional Designer
Covenant Transport
Cole Tinney is a senior instructional designer with Covenant Transport. She has spent her life focused on her passion: education. She first worked as a teacher before becoming director of education for a physician’s office and then finally joining Covenant Transport. With a proven record in instructional design, Cole has mastered creating workshops, presentations, and curricula that are truly engaging and focused on the learner’s experience. Cole’s energy and passion for learning are evident in her work and allow her to not just capture the goals and needs of her employers but turn them into visions for others to see and experience.
204 Strategies for Improving LMS Adoption
1:15 PM - 2:15 PM Wednesday, October 24
Antigua B
Many organizations struggle through the LMS RFP process, suffer low user adoption rates, and are at a loss for how to correct the situation or how to have prevented it. What if there was a way to simplify the RFP and demo process and increase user adoption? To align your LMS with your organization’s culture and learning environment, and to ultimately learn to love and understand your LMS?
In this session, you will learn how to overcome two significant flaws in the LMS world that are actively working against successful implementation and user adoption. The first flaw addressed: LMS setup and maintenance is simple. Find out how to recruit a learning technology analyst to keep your LMS on track. The second flaw addressed: Build it, and they will come. An LMS needs to be aligned with your organization’s culture and learning environment. You will learn how to build and use user personas and use cases to quickly and correctly create a features checklist and solicit focused product demos.
In this session, you will learn:
- How to build user personas based on employee demographics and training data
- How to build LMS use cases for the user personas
- How to use the user personas and use cases to identify LMS needs, facilitate effective demos, and aid change management processes
- How to identify what you need in a learning tech team member and then develop or recruit them
Audience:
Managers and learning systems practitioners.
Technology discussed in this session:
Learning management systems.
Tracie Cantu
Chief Learning Consultant
Your CLO
Tracie Cantu is founder and chief learning consultant at Your CLO, a dedicated consulting firm that delivers targeted solutions across three areas: learning organization design, learning technology, and learning operations. Tracie has spent the majority of her career at the intersection of employee performance, business operations, and technology, where she has served as a trusted advisor and peer to business leaders, directly contributing to the achievement of business outcomes. She has 20 years experience in talent development and human resources across a variety of industries, including aviation, government, retail, finance, start-ups, and big tech.
205 The Rush to eLearning: How Not to Screw it Up
1:15 PM - 2:15 PM Wednesday, October 24
Antigua A
First it was a curiosity. The curiosity grew into a fad, and then into a genuine trend. Now it’s a necessity. eLearning long ago left the experimental or pilot stage and is now a mainstream method of training and education. Everyone is doing it. But are they doing it well?
In this session, you will explore the pitfalls and key indicators of success or failure that will help you think differently about how your organization approaches eLearning. The rush to eLearning is littered with the bones of mistakes and judgment errors, and of eLearning projects built on high hopes but not much else. Combine this with a field that is rapidly changing, and it’s clear that getting it all right can be very challenging. Join this session and learn what to do (and what not to do) when you’re getting started—and, perhaps more importantly, how not to screw it all up after you and your organization get going.
In this session, you will learn:
- The most common mistakes organizations make with eLearning
- How to avoid the pitfalls that befell many others
- Specific tips that will help get your eLearning projects off on the right foot
- How to adapt your approach to an ever-changing field
Audience:
Designers, developers, and managers.
Marc Rosenberg
President
Marc Rosenberg and Associates
Dr. Marc Rosenberg is a global expert and speaker in training, organizational learning, eLearning, knowledge management, and performance improvement. He has written two best-selling books, E-Learning, and Beyond E-Learning. His 100 monthly columns, “Marc My Words,” appeared in The eLearning Guild’s Learning Solutions magazine from 2010 through 2018 and are still available online. Marc is past president and honorary life member of the International Society for Performance Improvement, is an eLearning Guild “Guild Master,” has spoken at the White House, debated eLearning’s future at Oxford University, keynoted conferences around the world, authored over 200 columns, articles, white papers, and book chapters, and is frequently quoted in major trade publications. Learn more at www.marcrosenberg.com.
206 xAPI: An Introduction for Instructional Designers
1:15 PM - 2:15 PM Wednesday, October 24
St. Croix A
As adoption of xAPI begins to take hold, it allows for more robust and interesting tracking of the learning process. As actual performance and results data are integrated with learning metrics, designers will have the necessary data to tailor the learning process to individual needs at the same time that they can draw more useful conclusions about learning as a whole across a wider population.
After a brief introduction to xAPI and what’s new about it from the instructional design side, this session will cover three key areas that impact instructional design: (1) identifying learning data needs, data sources, and meaningful visualizations that answer organizational and L&D questions; (2) making choices about infrastructure—how and when to work with your LMS, your LRS, or both; and (3) models for taking advantage of xAPI across a variety of learning vectors: formal and informal, social and private, formative and summative, predictable and variable.
In this session, you will learn:
- To identify new challenges in your work as an instructional designer
- To describe the impact that xAPI can have on your organization’s learning and performance strategies
- To identify data needs and likely sources within the organization to meet
- To choose one or more first projects that leverage xAPI’s capabilities beyond what’s available in SCORM today
Audience:
Designers, developers, and managers.
Technology discussed in this session:
Experience API (xAPI).
Megan Torrance
CEO
TorranceLearning
Megan Torrance is CEO and founder of TorranceLearning, which helps organizations connect learning strategy to design, development, data, and ultimately performance. She has more than 25 years of experience in learning design, deployment, and consulting . Megan and the TorranceLearning team are passionate about sharing what works in learning, so they devote considerable time to teaching and sharing about Agile project management for learning experience design and the xAPI. She is the author of Agile for Instructional Designers, The Quick Guide to LLAMA, and Making Sense of xAPI. Megan is also an eCornell Facilitator in the Women's Executive Leadership curriculum.
207 DevLearn Hyperdrive Showcase
1:15 PM - 2:15 PM Wednesday, October 24
Barbados AB
Back by popular demand, Hyperdrive returns to DevLearn this fall. This year’s Hyperdrive competition focuses on innovation, showcasing projects that are using technology and solutions to create new and exciting opportunities for learning and performance support.
In this session, you will learn from the three winning entries in DevLearn Hyperdrive, the competition that took place before DevLearn began. You will learn from individuals and organizations that are pushing the boundaries of what learning and performance support looks like, and you’ll explore examples of technology being harnessed in ways that most others have yet to consider.
In this session, you will learn:
- From cutting-edge examples of innovative learning
- How the projects provide business value
- Why a design decision was made
- About the technologies used in innovative projects
Audience:
Novice to advanced designers, developers, project managers, and managers.
Technology discussed in this session:
Various.
Mark Britz
Director of Event Programming
Learning Guild
Mark Britz is the director of event programming at The Learning Guild. Previously he worked for more than 15 years designing and managing learning solutions with organizations such as Smartforce, Pearson Digital Learning, the SUNY Research Foundation, Aspen Dental Management, and Systems Made Simple. Mark is also an organizational social designer, helping businesses achieve the benefits of becoming more connected and collaborative to improve learning and engagement. Mark is the author of Social By Design: How to create and scale a collaborative company, and regularly presents and writes about the use of social media for learning, collaborative networks, and organizational design.
208 The Modern L&D Toolkit: Where Does Gamification Fit In?
1:15 PM - 2:15 PM Wednesday, October 24
St. Croix B
If you’ve ever wondered why video games skyrocket in adoption, it’s because they’re created with a complex behavioral science foundation and psychology behind the scenes. For L&D professionals, these same principles can become practice through gamification, allowing you to take your initiatives to the next level. But before blindly jumping on the new, shiny-toy bandwagon, it’s important to understand what a successful gamification strategy entails and how to ultimately drive behavior change.
Before getting carried away with the gamification hype, it’s crucial for L&D professionals to understand that there’s more to it than just badges and leaderboards. This session will dive into the innovative ways businesses are using game-based mechanics, aesthetics, and game thinking to impact employees from day one: onboarding. You’ll explore the steps you can take to incorporate gamification into onboarding to create engaged and motivated employees, leading to increased productivity and retention.
In this session, you will learn:
- What the core drivers of motivation are, and how they relate to gamification
- How to thoughtfully implement gamification into onboarding and L&D programs
- What to avoid when implementing gamification strategies
- How gamification can increase engagement and impact productivity
Audience:
Designers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Shelley Osborne
Head of Learning Experience
Modal
Shelley Osborne is passionate about creating corporate learning cultures that enable continuous skills development and nurture a growth mindset to drive employee engagement and company performance. She has over 15 years of experience across the education, consulting, and corporate sectors. Shelley is currently the head of learning experience at Modal. Recently, Shelley was the vice president of learning at Udemy, where she led the company's learning strategy and continuous upskilling of employees globally. In her work, she often leverages innovative technologies and fresh approaches like virtual reality and gamification to drive lasting engagement.
209 Responsive eLearning Design and How to Truly Achieve it
1:15 PM - 2:15 PM Wednesday, October 24
St. Thomas A
There’s a common myth that responsive design means shrinking to fit. It doesn’t! And that’s only the start of the misconceptions then applied to eLearning. The truth is, many designers have several courses that aren’t responsive or are merely paying lip service to being so. You need to start converting them now, otherwise you’re frustrating a huge group of your learners. But where do you start?
In this session, you’ll learn what responsive eLearning is, what it looks and feels like, and how to truly achieve it. You’ll walk through a complete step-by-step guide of: things you need to consider; what you need to prepare; best practice media creation; authoring tools you could use; and how you should test your courses. You’ll explore the differences between creating courses from scratch versus converting existing courses, but you’ll leave with a checklist that can be applied to both instances.
In this session, you will learn:
- What responsive eLearning is, and why it’s essential to accommodate it
- What the key points are for creating a responsive eLearning course
- How to prepare media so that it’s best fit for a responsive course
- What the main considerations are when converting existing eLearning content to a responsive platform
- Which common responsive design mistakes you should avoid
- What you need to evaluate when choosing a responsive authoring tool
Audience:
Designers, developers, and managers.
Technology discussed in this session:
Evolve will be demonstrated, and other HTML5 responsive authoring tools will be discussed.
James McLuckie
Chief Learning Officer
Flow Hospitality
James McLuckie, chief learning officer at Flow Hospitality, is a digital learning specialist who has delivered projects for clients such as Google, Heineken, Estee Lauder, the Virgin group, and the International Baccalaureate. Formerly a board member of eLearning Network, James is a fellow of both the Learning and Performance Institute and the Institute of Learning and Occupational Learning. He also lays claim to be the tallest man in L&D.
210 Enhancing Learning Activities Using NFC Technology
1:15 PM - 2:15 PM Wednesday, October 24
Montego C
Thanks to learning technology like Articulate Storyline, you are now able to simulate activities normally performed in person, such as role-playing scenarios for learners. But at what cost? What is lost from the learning experience when learners don’t interact with one another in person? What if, instead of “replacing” these in-person activities using technology, you instead “enhanced” them using technology? Using near-field communication technology, now you can.
In this session, you will learn how NFC technology works; how Expedia used it to create a digital card activity to enhance role-playing customer scenarios, and its business impact; and how you can use NFC technology to create learning activities of your own.
In this session, you will learn:
- How NFC technology works
- How it was used at Expedia to create a digital card activity
- What the business impact of that digital card activity was
- How you can use NFC technology for learning activities
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Near-field communication (NFC).
Jonathan Meisburg
Senior Instructional Designer
Expedia
Jonathan Meisburg is a senior instructional designer at Expedia who specializes in gamification and making learning not only effective, but also fun. He has worked with technology companies such as Expedia, Valve, and Microsoft. Jonathan is passionate about what he does because he gets to combine his passion for education and creativity to create magical educational experiences that positively transform lives.
Kim Burgdorf
Director, Global Learning & Quality
Expedia Group
Kim Burgdorf, the director of global learning and quality for Expedia Group, is an award-winning leader and learning expert with over 25 years’ experience in organizational effectiveness and business operations. She sharpened her skills at American Express, holding several senior-level positions. During her tenure there, Kim was responsible for developing and executing business and learning strategies for the premium luxury travel organization servicing platinum and Centurion Card members. At Expedia Group, Kim is responsible for strategic performance development for front-line agents and leaders in contact centers worldwide supporting Expedia.com, Hotels.com, and the Expedia Affiliate Network brands across the globe.
211 Creating Effective Leadership Development Programs and Measuring Impact
1:15 PM - 2:15 PM Wednesday, October 24
Andros AB
Development programs are often measured though goals and end-of-year reviews, leaving little or no opportunity for coaching or on-the-job training to develop leadership competencies. Opportunities exist to coach and develop leadership competencies daily, but the gap is unidentifiable without any assessment or observation.
In this session, you will learn to use surveys and interviews to find direct linkage from leadership competencies to on-the-job tasks and actions as a means for creating precise learning objectives to develop in-role and pre-role leadership. These objectives are then used to create an observation app for mobile devices and a quick reference on-the-job training tool to provide development plans and tracking of progress. The tracking app links back to a larger program level evaluation to show the impact of the entire program.
In this session, you will learn:
- How to structure a complete 360 formative evaluation
- The technique of creating direct measurable linkage from development to competencies
- How to partner with team members to assess and evaluate impact and effectiveness
- How to utilize a mobile app using SharePoint and PowerApps for observations
- How to devise a method for on-the-job opportunities linked to leadership competencies
- How to evaluate individual performers and developmental programs simultaneously through a single analytic device
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Microsoft SharePoint, PowerApps, Power BI, and the iPhone.
James Rossillo
Senior Instructional Designer
Southern California Edison
James Rossillo is a senior instructional designer with Southern California Edison. He has been creating multimedia content for over 20 years and has over 15 years of experience with instructional design. Previously, James has worked with Homeland Security and the Department of Defense as a contractor.
212 Design Models for Interactive Video in a Learning Context
1:15 PM - 2:15 PM Wednesday, October 24
Jamaica AB
Interactive video often has a wow factor that’s hard to deny. What’s critical for L&D, though, is thinking beyond the wow factor to ensure interactive video truly supports learning and performance improvement. Interactive video offers a range of design models, each with different strengths. Understanding how to align those strengths to different learning needs simplifies your design process, reduces development costs, and produces the best results for your organization.
This session will explore the range of interactive video options commonly seen and used, in order to build a reference framework. You’ll discover how these models can then be applied to different types of learning needs, contexts, and situations to take advantage of each model’s strengths. You’ll also work through instructional design strategies for each model to help you begin your planning and design work. And you’ll gain a range of practical tips to help you make your designs come to life with the best possible results for your organization.
In this session, you will learn:
- About the design models commonly used for interactive video
- How these models can support different learning needs and contexts
- Instructional design and planning strategies for each design model
- Practical design and creation tips that help speed up the creation process and improve the end-result learning experience
Audience:
Designers and developers.
Technology discussed in this session:
Interactive video examples, as well as some related authoring and delivery tools.
Paul Schneider
SVP Business Development
dominKnow
Paul Schneider, the senior vice president of business development for dominKnow, has worked in distance communication technologies in academia and corporate for over 18 years, primarily focusing on distance learning. Paul has provided services in most areas of learning, including instructional design, distance education, mobile training, and performance support. He currently oversees operations and business development at dominKnow Learning Systems and has presented at many professional conferences over the past 25+ years. Paul holds a PhD in counseling psychology from the University of Illinois, Urbana-Champaign.
213 2018 Trends: What the Research Says About Learning Styles, Learning Platforms, and Blended Learning
1:15 PM - 2:15 PM Wednesday, October 24
Montego A
In this session, The eLearning Guild’s director of research, Jane Bozarth, along with writers of recent research, reviews the Guild’s most recent reports on learning styles, learning platforms, and blended learning. We’ll look at what’s happening—or not happening—industry-wide, with an emphasis on what works, such as what factors support success and what content lends itself best to particular approaches.
This review of research is designed to familiarize you with what’s happening in the field and to help you find ways to be successful with approaches you’re considering, or that you’re already using and would like to enhance. You’ll leave with practical, evidence-based advice to help you engage in conversations and apply new ideas back at work.
In this session, you will learn:
- What practical insights you can gain from current research into learning styles, learning platforms, and blended learning
- State-of-the-industry practices in these areas
- Benefits and barriers facing practitioners
- Solutions to common challenges
Audience:
Designers, developers, and managers.
Jennifer Hofmann Dye
Founder and President
InSync Training
Jennifer Hofmann Dye is founder and president of InSync Training. She specializes in the design and delivery of engaging, innovative, and effective modern blended learning. Jennifer has written and contributed to a number of well-received and highly-regarded books including The Synchronous Trainer's Survival Guide: Facilitating Successful Live Online Courses, Meetings, and Events and Live and Online!: Tips, Techniques, and Ready to Use Activities for the Virtual Classroom. Her latest book, Blended Learning (ATD, 2018), introduces a new instructional design model that addresses the needs of the modern workplace and modern learners.
Steve Foreman
President
InfoMedia Designs
Steve Foreman is the author of The LMS Guidebook and president of InfoMedia Designs, a provider of eLearning infrastructure consulting services and technology solutions to large companies, academic institutions, professional associations, government, and military. Steve works with forward-looking organizations to find new and effective ways to apply computer technology to support human performance. His work includes enterprise learning strategy, learning and performance ecosystem solutions, LMS selection and implementation, learning-technology architecture and integration, expert-knowledge harvesting, knowledge management, and innovative performance-centered solutions that blend working and learning.
Jane Bozarth
Director of Research
The Learning Guild
Jane Bozarth, the director of research for the Learning Guild, is a veteran classroom trainer who transitioned to eLearning in the late 1990s and has never looked back. In her previous job as leader of the State of North Carolina's award-winning eLearning program, Jane specialized in finding low-cost ways of providing online training solutions. She is the author of several books, including eLearning Solutions on a Shoestring, Social Media for Trainers, and Show Your Work: The Payoffs and How-To's of Working Out Loud. Jane holds a doctorate in training and development and was awarded the Guild Master Award in 2013 for her accomplishments and contributions to the eLearning community.
214 Making Friends with Illustrator and Photoshop: Tips for eLearning Designers
1:15 PM - 2:15 PM Wednesday, October 24
St. Thomas B
How often do you source a near-perfect image that you want to manipulate to meet your needs, but don’t know how? Adobe Illustrator and Photoshop are powerful tools for manipulating and creating images and design assets, yet many eLearning designers find them intimidating to approach. Rather than a shotgun approach to learning how to use the software, eLearning designers need to target the tricks that best work for them!
In this session, you will learn how to overcome your fear of Adobe Illustrator and Photoshop to become a visual design asset guru. Using these top tips, you will be able to curate ideal stock illustrations, photographs, and EPS and PSD files to modify in order to create your own design assets. You’ll be guided through the process of finding images suitable for editing, and you’ll learn how to import, crop, add, erase, merge, flatten, and export your way to a visual design masterpiece!
In this session, you will learn:
- How to recognize image file formats and understand their implications
- How to remove backgrounds
- How to crop out unwanted elements while maintaining the integrity of the overall image
- How to combine more than one image
- How to color-correct
- How to add simple effects
- How to import and export images
Audience:
Designers and developers.
Technology discussed in this session:
Adobe Illustrator, Adobe Photoshop, and image stock sites (e.g., Dreamstime and Freepik).
Kataryna Nemethy
eLearning Developer/Instructional Designer
Baycrest Health Sciences
Kataryna Nemethy is an eLearning developer and instructional designer at Baycrest Health Sciences with years of experience in eLearning, instructional design, and educational technologies. As a formally trained biomedical illustrator and animator, she is passionate about the interface between education, technology, and design—particularly when they come together to produce a simple, effective, and good-looking product.
215 BYOD: Mind-Blowing PowerPoint. No, Really!
1:15 PM - 2:15 PM Wednesday, October 24
Trinidad AB
Why are most presentations so bad? Truly terrible? They’re too wordy, text-based, and generally dull. They don’t tell stories that engage, excite, or inspire. And they generally do little to actually help people learn. They are linear and non-responsive, with no interaction—pretty much everything you know doesn’t work to convey information effectively. Few people enjoy creating, delivering, or watching PowerPoint presentations, but that can change.
This is a highly practical session where participants will work together on creating half a dozen amazing slides that work effectively, and where you’ll look at how to use those skills in developing your own presentations. And, because it’s all live, you can see just how quick it is to create compelling visual presentation content, so there’s no excuse for bullet-point slides! Don your thinking caps, and get ready to critique some dreadful “before” slides and take part in transforming them into truly mind-blowing presentations that will energize your audience and make your next training course the best ever.
In this session, you will learn:
- How to create visual slides using the full range of PowerPoint’s tools to generate your own graphics
- Ways to use custom highlighting to focus attention and make your point clearly
- Techniques to tell compelling stories using animations, from simple to sophisticated
- Tricks on creating interactive visual content to engage your audience, whether in person or online
- How to develop navigable presentations so that you can respond to your audience
Audience:
Designers, developers, and managers.
Technology discussed in this session:
Microsoft PowerPoint.
Technology required:
Computer running PowerPoint—ideally PowerPoint 2010 or later on Windows PC, or PowerPoint 2016 on Mac. Earlier versions will have some limited functionality.
Richard Goring
Director
BrightCarbon
Richard Goring is a director at BrightCarbon, a presentation and eLearning agency. He enjoys helping people create engaging content and communicate effectively using visuals, diagrams, and animated sequences that explain and reinforce the key points.
216 BYOD: Engaging Tech: Getting Started with Augmented Reality
1:15 PM - 2:15 PM Wednesday, October 24
Martinique AB
Augmented reality (AR) is a widely used technology in games, marketing, and everyday apps, but what about learning and development? Where do you get started? Where do you use it? How should you use it? Finding answers to these questions can cause developers to overlook the potential this technology holds and just how easy, effective, and affordable it can be to get started.
This session will demonstrate how easy it is to get started using AR in development. You will be introduced to free and low-cost tools and resources that will make developing an AR project simple, effective, and engaging. During this session you’ll be hands-on creating an AR experience and have the opportunity to live test some existing AR projects. You will leave this session with the working knowledge of how to plan, build, and share an AR project with the world.
In this session, you will learn:
- The differences between augmented, mixed, and virtual reality
- About free and low-cost tools that are available to create an AR project
- What elements make a successful AR project
- How to incorporate AR into your design workflow
- About AR project ideas that can be implemented into your organization
- How to build an interactive AR project you can showcase after the conference
Audience:
Designers, developers, and managers.
Technology discussed in this session:
Google ARCore, Unity development tool, Zappar Designer, Zappar mobile app, and Zapworks Studio.
Technology required:
Laptop and mobile device.
Destery Hildenbrand
XR Solution Architect
Intellezy
Destery Hildenbrand is an XR solution architect with Intellezy. Destery has over 17 years of experience in training and development and seven years focusing on immersive technologies. Destery has spent time in corporate environments and higher education. Destery's primary focus is helping organizations plan, design, and develop engaging learning experiences through Immersive technology.
SELR104 Training That’s “Lit”: Engaging with Generation Z Learners
1:15 PM - 2:00 PM Wednesday, October 24
Expo Hall: eLearning Rockstars Stage
Sigma Chi Fraternity’s existing, traditional learning methods for incoming pledges weren’t received as well as hoped. Young learners reported the training was too long, too “boring” and not “lit.” What changes could Sigma Chi make that would truly connect with Gen Z pledges while still effectively preparing them for their membership in the fraternity?
In this session, you will see examples of how traditional training methods (eLearning, classroom, video, etc.) were redesigned to be shorter, more engaging, and more effective while appealing directly to Generation Z through the use of things like graphic novels, social media–themed interactions (Facebook, Instagram, Twitter, Tinder), digital magazines, gamified interactions, and more. You’ll also hear about the reaction new pledges are having to this redesigned material and the difference it’s making for Sigma Chi Fraternity.
In this session, you will learn:
- How to think about design in a way that may be more appealing to the incoming generation of learners
- How to upgrade courses in simple ways with unique media treatments or interactions to help them feel more modern and fresh
- How trimming content down to what’s most meaningful can create a more impactful experience
- How to use storytelling to give life to what may otherwise be dry content
Audience:
Novice to advanced designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Unity, Articulate Storyline 360, Google Apps Script, and ClickSend.
Misty Harding
Program & Instructional Design Manager
eLearning Brothers
Misty Harding, a program and instructional design manager for eLearning Brothers, has been a workplace learning and performance professional for nearly 20 years, specializing in instructional design, eLearning, facilitation, and training management. She has built and led instructional design, eLearning, and corporate training teams for companies like eBay and Qualfon and has designed award-winning products and managed learning product relationships for many Fortune 500 companies.
Jim Cogdal
Senior Director of Membership Development
Sigma Chi Fraternity
Jim Cogdal is a senior director of membership development at Sigma Chi Fraternity. Jim serves as the lead staff support for the Education and Leadership Board and the Jordan Initiative Committee, which works with both the Preparation for Brotherhood and Ritual for Life programs. He attended Bradley University in Peoria, Illinois, where he became a member of Sigma Chi. Jim oversees the fraternity’s educational programs and alumni services departments. He also serves as the project lead for the fraternity’s Education and Leadership Board, as well as support staff for Sigma Chi’s leadership programs and alumni engagement.
SELT104 Creating Motion Graphic Videos in Articulate Storyline
1:15 PM - 2:00 PM Wednesday, October 24
Expo Hall: eLearning Tools Stage
The idea of creating motion graphics in programs such as Adobe After Effects can be daunting, time consuming, and expensive—but it doesn’t have to be! If you have Articulate Storyline, you have the power to create memorable motion graphic videos that are quick and inexpensive to produce.
In this session, you’ll learn how to plan, organize, design, and quickly develop a motion graphic video utilizing Articulate Storyline and a free audio editing program called Audacity. These simple yet compelling videos are a wonderful way to tell stories and appeal to both visual and auditory learners. Get tips and guidance on how to get started making your own motion graphic videos today! Topics discussed will include script writing and storyboard planning, audio editing tools, animation and motion features in Storyline, how to structure your Storyline layers and timelines, and publishing your video.
In this session, you will learn:
- How to plan a script/storyboard for a motion graphic video
- Tips on organizing content within Storyline to make for quicker and easier editing and animating
- How to utilize Audacity (freeware audio editing) when building motion graphic videos
- How to use motion paths and animation effects in Storyline to bring your story to life
Audience:
Designers and developers.
Technology discussed in this session:
Articulate Storyline2/360, Audacity, Adobe Premiere, screen capture software, Vimeo/Youtube.
Jackie Morrow
Sr. Change & Training Specialist
REI
Jackie Morrow is a senior change and training specialist for REI. Prior to that she spent six years as an eLearning and media specialist for Nordstrom HQ in Seattle. She has more than 15 years of experience with graphic design, animation, eLearning, video production, gamification, and UX design. Jackie’s passion is making complex concepts digestible for users by utilizing storytelling, visual design and multimedia. She holds a master’s degree in the communication of digital media from the University of Washington and has a bachelor’s degree in visual communication.
SEMT104 CANCELLED: What Is It, and Why Should I Care? A Deep Dive on Emerging Tech in L & D
1:15 PM - 2:00 PM Wednesday, October 24
Expo Hall: Emerging Tech Stage
With the technology landscape changing rapidly, questions are posed to L&D to answer how emerging technologies could be leveraged to improve learning and development across organizations. You may be an emerging technology guru and able to answer these questions easily, or you may be like many of us and struggle to find the time to do your research on every emerging tech trend in L&D.
In this session, you’d learn the information you need to speak with authority on current emerging technologies, their relevance to L&D, their potential impact, and how to get started in exploring their use. Topics will include blockchain, artificial intelligence (AI), chatbots, AR, VR, biometrics, machine learning, adaptive learning, and more. You’ll leave this session armed with the data you need to determine which emerging technologies are most relevant for your organization, which ones may be interesting to explore in the future, and how your organization can be ready for the next wave of emerging technologies to expand your L&D portfolio.
In this session, you will learn:
- What emerging technologies are on the radar for L&D
- How each emerging technology is relevant to L&D
- What companies have been early adopters/explorers in each emerging technology
- Who the major vendors are for each emerging technology (where relevant)
- How to get started in researching or piloting each emerging technology
Audience:
Designers, developers, managers, and senior leaders (directors, VPs, CLOs, executives, etc.).
Technology discussed in this session:
Blockchain, AI, chatbots, AR, VR, biometrics, machine learning, adaptive learning, predictive analytics for learning.
Koreen Pagano
Founder & CEO
Isanno, Inc.
Koreen Pagano, founder and CEO of Isanno, Inc., is a globally recognized product leader with deep expertise in learning technologies, skills strategy, AI, analytics, and immersive technologies. Koreen has held product leadership roles building go-to-market strategies and technology and content products for learning, skills, and talent markets at Lynda.com, LinkedIn, D2L, Degreed, and Wiley. Koreen previously founded Tandem Learning in 2008, where she pioneered immersive learning through virtual worlds, games, and simulations. She has taught graduate courses at Harrisburg University and provided advisory and consulting services to emerging tech companies in the VR and education markets. Koreen is a seasoned international speaker and author of the book Immersive Learning.
SMNX104 Get Organized and Prosper: Project Planning for the Instructional Designer
1:15 PM - 2:00 PM Wednesday, October 24
Expo Hall: Management Xchange Stage
It’s the job within the job—in addition to designing and developing amazing training solutions, instructional designers often must also plan, organize, and manage their projects. This can be a daunting task, as projects have many components and moving pieces to stay on top of in addition to the actual design and development work.
In this session, you will learn how to create a project plan that will grow and flex to your project needs using something you probably already have access to—Microsoft Excel. You’ll explore a project plan that was used for a large-scale project in order to see practical real-world examples. In addition, you will also learn how to track and organize project information such as budget, communications, stakeholders, and more. You’ll leave this session with a clear understanding of how to develop and maintain a project plan, and with practical tips you can immediately apply back on the job.
In this session, you will learn:
- Why it’s worth taking the time to develop and maintain a project plan
- How to set up a project plan using Excel in a way that allows you to easily view a high-level and detailed status
- How to stay on top of the waterfall of information associated with a project
- Best practices for maintaining a project plan
Audience:
Designers, developers, and managers.
Technology discussed in this session:
Microsoft Excel.
Molli Dohogne
Sr. Manager, eLearning and Tech
Sodexo
Molli Dohogne, a senior manager of eLearning and tech at Sodexo, is a certified PMP with over 16 years of experience in developing eLearning solutions. At Sodexo, Molli focuses on finding innovative solutions that will enhance learning. Molli is passionate about making process improvements that allow teams to streamline and work more effectively. Her pragmatic approach to challenges results in solutions that can also be sustained and maintained. Molli led the design team that won the Brandon Hall 2010 Excellence in Technology Bronze Medal: Best Use of Blended Learning and the ATD 2011 Excellence in Practice Award.
STRS104 Frictionless Learning Ecosystems: What Are They, and How Do You Create One?
1:15 PM - 2:00 PM Wednesday, October 24
Expo Hall: Strategic Solutions Stage
Companies spend billions of dollars trying to understand consumer behavior, but the L&D groups in these same organizations may not be leveraging those insights and strategies to reach their learners. If you look at your learning solutions as a product that you want your learners to consume, where are you creating friction that discourages those learning consumers? And what can you do about it?
In this session, you’ll examine the Fogg Behavior Model and the ideas around “frictionless commerce,” and apply them to your learning organization. You’ll leave this session with a friction assessment of your learning ecosystem, along with a toolkit of strategies you can explore to eliminate that friction in your organization. Moreover, you’ll leave with a new perspective on your learners and their motivations, and how you can best reach them.
In this session, you will learn:
- How to use the Fogg Behavior Model to identify points of friction in your learning ecosystem
- How to translate the five pain points of frictionless commerce to your learning ecosystem
- Opportunities for improvement in your learning ecosystem
- How to identify potential solutions to the friction in your learning ecosystem
Audience:
Designers, developers, managers, and senior leaders (directors, VPs, CLOs, executives, etc.).
Technology discussed in this session:
xAPI, Netflix.
Jeremy Roberts
Chief Learning Officer
Infinitude Creative Group
Jeremy is a seasoned professional with 25+ years of experience in learning strategy and design, change management, and communication. While recently focusing on customized learning solutions, he began his career crafting change management and communication strategies for large projects. This foundation informs his approach to learning program development. As the founder of JRo Learning, he draws from his extensive experience as both a client and consultant. Jeremy is particularly interested in the neuroscience of learning, and how innovation outside of the world of L&D can be introduced into our learning ecosystems.
SXAPI104 Beyond the LMS: Using xAPI to Measure Help Platform Usage
1:15 PM - 2:00 PM Wednesday, October 24
Expo Hall: xAPI Central Showcase Stage
The learning experience (LX) team at LLamasoft meets the learning needs of customers as they use the company’s software to solve problems. Prior to this project, they had limited insight into how internal and external users navigated the help system, and they were unable to analyze whether, and when, users watched the videos the team produced. Without this information, they could not measure the utilization and reach of their tutorials. They wanted to know whether this was a worthwhile investment of time, and whether users found the videos useful. Upon further evaluating the help platform, they realized that this lack of visibility extended to search terms and page views.
In this session, you will learn how the team mapped out key touch points within the help system from which to collect data and the code to generate xAPI statements. You’ll learn how they made a prototype where they added packaged scripts into the help system that sent xAPI statements from the HTML-based help content. Using xAPI, they could now see the search terms used, which helps them understand what topics users are really looking for. Insight into users’ video viewing behavior can help to show whether users are finding the videos to be useful, and what the reach of each video is. Finally, it allows for page view data about a user’s session, which provides insight into how they navigate through the system and helps the LLamasoft team accurately shape future developments and deployments of their software to customers.
In this session, you will learn:
- How the team mapped key touch points to create a strategy and collect data
- About their prototype for sending xAPI statements from help content
- How the data they collected allows them to conceptualize at a deeper level about the importance of looking at learning experiences
- About the impact of collaborative teams that provided a path to understand how learning materials affect the actual use of the software
Audience:
Advanced designers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
xAPI.
Andrew McGuire
Learning Experience Designer
dRofus
Andrew McGuire is a learning experience designer at dRofus, where he specializes in developing engaging content and tracking learner experiences. He has been working in eLearning development for the past five years. Before joining the world of eLearning, Andrew taught English at the college level for seven years. He has an MA in English composition from Northeastern Illinois University.
Ryan Hicks
Director, Learning Design and Education Services
Workforce Software
Ryan Hicks’ unconventional path to becoming a learning professional includes years as a musician and band manager, a BS in industrial engineering, and a decade in supply chain design. His balanced approach of optimism and skepticism has led to the development of multiple learning & development organizations and professional credentials. As a lifelong student, he embraces the adage that “change is the only constant.”
SELR105 Using Games to Make Your Training More Effective
2:15 PM - 3:00 PM Wednesday, October 24
Expo Hall: eLearning Rockstars Stage
Employee training expenses in North America exceed $70 billion each year. Unfortunately, much of that learning is passive, dull, and uninteresting—in other words, not effective. An alternative to this type of training is to provide active, interesting, and engaging instruction—in other words, effective instruction. This session will showcase how game-based training motivates learners, improves retention, and drives better business results.
This session will explore six performance objectives and align a unique game mechanic with each one. You will create and play a meaningful, motivational, and memorable game and compete for real-world prizes. This session will provide you with a new toolkit for game-based training and some exercises that you can bring back to your corporate classroom.
In this session, you will learn:
- How to identify the right game mechanic for your training objectives
- How to build fun and effective custom training games in minutes
- How to analyze detailed data analytics to assess learning gaps and behaviors
- How different game types and mechanics can help increase knowledge retention
Audience:
Novice to advanced designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
This session will leverage The Training Arcade to create a game on a PC, and any attendee will be able to play the game on their phone, tablet, or PC with WiFi.
Karl Kapp
Professor
Commonwealth University
Karl Kapp, EdD, is a professor of instructional technology at Commonwealth University in Bloomsburg, Pennsylvania who teaches instructional game design, gamification, and online learning design. He keeps busy internationally consulting, training, coaching, and counseling established companies, academic institutions, and startups. He co-founded L&D Mentoring Academy, which helps midcareer learning professionals move to the next level. Karl has authored many books and created several LinkedIn Learning courses. In 2019, he received the ATD Distinguished Contribution to Talent Development Award. His YouTube series, "The Unauthorized, Unofficial History of Learning Game," is his current passion project.
Stephen Baer
Chief Solutions Officer
ELB Learning
Stephen Baer is Chief Solutions Officer of ELB Learning, Forbes.com thought leader, and EdTech speaker with over 20 years of experience creating immersive training solutions. He focuses on leveraging eLearning, game-based learning, interactive video, and virtual reality to re-skill learners, change behaviors, and foster continuous learning. Previously, Stephen was Co-Founder of The Game Agency and Director of Marketing at Atari Inc. He holds a B.A. from Oberlin College and an M.B.A. from Columbia University and serves on the Board of Advisors for the Life Sciences Trainers & Educators Network.
SELT105 Deliver High-Impact Training with Video
2:15 PM - 3:00 PM Wednesday, October 24
Expo Hall: eLearning Tools Stage
Technology is driving every aspect of business, and learning is no exception. Driven by an always-on, mobile culture, learners today have an “instant gratification” mindset and are easily distracted by email pings, text message buzzes, and fitness tracker updates. For instructional designers and other eLearning pros, this means every second counts when fighting for attention, focus, and retention. How do you arrest attention away from everyday distractions and deliver engaging content?
Video is a catalyst for engagement. Studies show that adding video to your content improves the ability to remember concepts and details with effects that increase over time. Plus, your audience prefers video over static content like slide decks—it’s simply more interesting. In this session, you’ll learn how to move from static presentations to video. You’ll find out how to boil your subject matter down to its key components, approach story and dialogue writing, and reimagine your content as video. Learn to use the power of dynamic visual elements, sound effects, and music to captivate your audience and drive your message home.
In this session, you will learn:
- How to develop compelling stories and scenarios that hold learners’ attention
- How to write realistic-sounding dialogue that supports your learning objectives
- How to visualize your ideas in a storyboard
- How to build a complete animated video from start to finish
Audience:
Novice to intermediate designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Vyond Studio.
Chetan Parmar
Customer Success Specialist Lead
Vyond
Chetan Parmar is a customer support specialist lead at Vyond. He assists customers using the Vyond Studio platform by responding to inquiries via email, Live Chat, and phone calls. He has led initiatives and created new processes to help enhance how the customer support team interacts with customers. He also assists the sales team in providing demos of the platform to prospective users. He and his team set up Vyond’s customers to experience success when using the product.
SEMT105 The Future of Software Learning: Virtual Training Labs
2:15 PM - 3:00 PM Wednesday, October 24
Expo Hall: Emerging Tech Stage
When it comes to developer training and software training, many of today’s most common training methods—self-paced, instructor-led, and more—have not kept pace with the needs of the modern learner. In a world of shrinking attention spans, how do you deliver software learning that ultimately keeps your learners focused and engaged?
In this session, you will learn about the power of learning by doing and how it takes shape in the form of virtual training lab environments for software training and developer training. Find out why some of the world’s most innovative organizations are doubling down on virtual labs so their learners can learn and build new software. You will also discover use cases relevant to your software learning needs, such as product training for employees, customer and partner enablement, product demos, lead generation, and more.
In this session, you will learn:
- About virtual software training labs, and why they are a fast-emerging technology
- The advantages of virtual labs over simulations, VMs, and other methods for software learning
- How virtual lab environments are being applied for customer training, partner training, employee training, product sales demos, and more
- How to use virtual labs to lower the friction for getting started with your software or dev toolkit
- How to increase developer mindshare for your product or SDK
Audience:
Novice to intermediate developers, managers, and senior leaders (VP, CLO, executive, etc.).
Technology discussed in this session:
Virtual training labs, online learning platforms, and personal learning environments.
Nate Aune
CEO & Founder
Appsembler
Nate Aune is the CEO and founder of Appsembler, the leading training platform for experiential learning, and an entrepreneur and developer at heart. With over 20 team members globally distributed, Appsembler’s mission is to empower trainers and educators to deliver engaging, hands-on learning experiences so they can focus on what truly matters: their learners. Nate is recognized broadly for his leadership and community role in the development of open-source software. He has served on the Plone Foundation board for three consecutive terms and is active in the Plone, Django, and Open edX communities.
SMNX105 Improve Your Videos with a Simplified Review Process
2:15 PM - 3:00 PM Wednesday, October 24
Expo Hall: Management Xchange Stage
One of the keys to making effective training videos is to gather feedback from stakeholders and colleagues along the way. However, the headaches associated with this process can frustrate and deter even the best content developers. The process can take longer than desired, feedback can be provided on the wrong areas, and often feedback comes at the last minute, causing a major rework way too late.
In this session, you will learn the main themes discovered in interviews with over 100 chief learning officers and instructional designers addressing feedback cycles for video content. Attendees will be provided a series of best practices that can help reduce the frustration involved with this process. Additionally, attendees will see a live demo of TechSmith Video Review, a new tool designed specifically for designers and developers creating videos. With this tool, reviewers can leave time-anchored comments and mark up the video using drawing tools as they watch. Making it simpler for reviewers leads to faster turnaround times and quick project completions.
In this session, you will learn:
- The importance of proper feedback loops in the video development process
- How to get feedback on video content being developed that is actionable and useful
- The insights shared by numerous training executives and practitioners related to reviewing video content
- How to utilize new tools to simplify and streamline feedback loops during video creation
- How to consolidate and manage feedback on videos in a single secure location
Audience:
Novice to advanced designers, developers, and managers.
Technology discussed in this session:
Videos, mobile, TechSmith Camtasia, TechSmith Snagit, and TechSmith Video Review.
Daniel Wittenborn
Product Strategy Manager
TechSmith
Daniel Wittenborn is a senior product strategy manager with TechSmith. In this role, he is responsible for understanding how videos and images can best be used to educate and inform learners. Prior to joining TechSmith, Daniel spent eight years at The Boeing Company, most recently as a senior strategic business partner in the Learning, Training and Development organization. Daniel holds a PhD in technology with a specialization in education, as well as an MS in computer graphics technology, both from Purdue University. He also holds a BS in industrial technology from Southeast Missouri State University.
STRS105 Is a Learning Content Management System Right for You?
2:15 PM - 3:00 PM Wednesday, October 24
Expo Hall: Strategic Solutions Stage
Modern learning and development (L&D) organizations make it a priority to improve employees’ skills and enhance knowledge—not yearly or monthly, but continuously. These successful organizations have moved away from disconnected, rigid courses and instead enabled flexible, multipurpose, agile learning content. By ensuring their learning content is rich, dynamic, and personalized, they provide their teams with the tools to drive their own learning. As a result, the value of every content asset is maximized and production is streamlined. But many organizations have struggled for years to find a way to enable this dynamic learning. Often, learning content is stored in silos, making it difficult to find and reuse. Reviewing and updating courses is time-consuming, creating derivative courses is problematic, and version control is a nightmare. Distributing learning content in multiple formats (SCORM, PDF, EPUB, HTML, XML, etc.) requires painstaking rework. Sound familiar?
Adopting a learning content management system (LCMS) can help you resolve these challenges by removing content silos; enriching your content assets to make them more discoverable and reusable; streamlining the course development, editing, and review processes; ensuring courses meet quality standards; and enabling team members to easily publish learning content across multiple channels. Join this session to learn how the right LCMS can benefit your organization—and your employees.
In this session, you will learn:
- What a learning content management system (LCMS) is
- The difference between an LMS and an LCMS
- How an LCMS can help you to better store, enrich, discover, assemble, reuse, analyze, and disseminate your learning content
- What an LCMS does and how it works
- Whether an LCMS is right for your organization
Audience:
Novice to advanced designers, developers, managers, and senior leaders (directors, VPs, CLOs, executives, etc.).
Technology discussed in this session:
Ixxus Learning Content Management System (LCMS).
Tim Bowen
Sr. Director, Information & Content Services
Ixxus
Tim Bowen is a senior director of information and content services at Ixxus, responsible for the development, management, and marketing of Ixxus’ licensing and content services for the K-12, higher ed, and corporate learning markets. Tim has over 20 years of product management, product marketing, and channels marketing experience. Previously, he worked at Genuity, Cabletron Systems, Digital Equipment Corporation, and Nashua Corporation. He holds a BS in business administration from Plymouth State University and an MBA from Southern New Hampshire University.
Stephen Casbeer
Principal Consultant
Ixxus
Stephen Casbeer, a principal consultant at Ixxus, is a senior technology and business transformation specialist who has extensive experience with content operations, content management and delivery systems, and a wide range of editorial and production technologies. He has led global organizations and advised executives on adapting to and benefiting from rapid change in the information industry, encompassing issues of business and technology strategy, process re-engineering, and organizational design.
SXAPI105 What Makes a (Good) Learning Experience Platform?
2:15 PM - 3:00 PM Wednesday, October 24
Expo Hall: xAPI Central Showcase Stage
LMS, move over. LRS, you are so last year. LXPs, or learning experience platforms, are the new kids on the block. This session will highlight an emerging category of digital learning tools, the learning experience platforms, and help you to draw your own conclusions about what an LXP really is and how it could be useful in your context.
You’ll discover the results of extensive user research around the concept of learning experience platforms, including the role that “personalization” artificial intelligence might play in the user experience. You will explore the role of the instructional designer as the linchpin in a learning experience versus users simply “discovering” new content. You’ll walk away from this session with a clear idea as to whether an LXP could be a useful new tool, or whether it’s just a bunch of old ideas dressed up in new terminology.
In this session, you will learn:
- About the conditions that have made the learning experience platform concept come to life
- What research suggests learners (and their managers) want from an LXP
- About the capabilities that good LXPs seek to deliver
- The likely differences between LXPs and existing categories of software, including the LMS
- The seven habits of highly effective LXPs
Audience:
Novice to intermediate managers and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Learning experience platforms, xAPI, AI tools, and personalized learning tools.
Ben Betts
Chief Executive Officer
Learning Pool
Ben Betts serves as CEO for Learning Pool. Previously, Ben served as chief product officer, where he worked to help define and develop Learning Pool's next generation of workplace digital learning platforms, with a focus on learning experience platforms and the learning analytics space. Ben's expertise is based in research, having completed his PhD researching the impact of gamification on adult social learning, Ben has authored and contributed chapters for many books, has two peer-reviewed academic papers, and has presented at conferences around the world, including TEDx.
301 Business Simulations for Learning: Strategy, Design, and Serious Play!
3:00 PM - 4:00 PM Wednesday, October 24
Jamaica AB
Today’s networked businesses must contend with unprecedented levels of complexity and variety. Business simulations provide active, dynamic learning solutions where learners can replicate realistic business environments as safe-to-fail spaces, so learners can authentically model complex, long-term challenges and improve their performance without any real risk. Managing the conceptual and technical load of creating gamified simulations can be its own challenge—but this session will show you how it’s done.
In this case study session, find out how Diageo used a data-driven bar simulation to redefine best practice and make their highly complex net revenue management content easy to understand and enjoyable to learn. You’ll discover how digital simulations derived from real business data close the organizational feedback loop and drive positive behavior change to make a real difference to bottom-line priorities. Explore the theory and practice of how immersive, credible learning experiences provided by this gamified simulation improved decision-making and strategy execution across all levels of a leading global organization—and how it can work for you.
In this session, you will learn:
- The difference between data-driven and scenario-driven simulations
- All about examples of learning simulations making a real impact on business revenue and outcomes
- The nuts and bolts of designing and planning a business simulation—and how to make the lessons stick
- The key takeaways from the development and rollout of complex simulation projects
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Diageo NRM—a gamified bar simulation solution displayed via PC.
Colin Welch
Director of Product Development
Brightwave Group
Colin Welch is a director of product development at Brightwave. Colin has over 15 years’ experience managing the design and development of bespoke training solutions that have a measurable impact on key business objectives. He has been responsible for managing both classroom-based training and eLearning projects and has a track record of delivering projects that meet learners’ needs with a high level of customer satisfaction.
Temitope Ibiyemi
Global Learning Specialist
Diageo
Temitope Ibiyemi, the global learning specialist at Diageo, has over nine years of experience in the delivery of profitable business growth through the creation and execution of sales and customer marketing strategies across diverse markets. She’s currently responsible for managing the development of global learning solutions targeted at customer marketing teams across Diageo to drive a step-change in business performance.
302 Build, Measure, Learn: Lean UX for Instructional Design
3:00 PM - 4:00 PM Wednesday, October 24
Montego A
As expectations rise for the impact you create, but the timeline for creating impact becomes shorter, it can feel like you’re scrambling to find newer and better approaches to design. From waterfall to agile to design thinking, there’s no shortage of methodologies to choose from, but how do you know which is right? Is waterfall bad? Does agile equate to speed and design thinking to engagement? Does it matter?
In this session, you’ll learn a simple framework for selecting the best approach for the problem you want to solve, and you’ll practice applying it to a scenario. Walk away with a set of user experience design tools that help you identify and prioritize assumptions, conduct user-centric research, set goals that hold your team accountable, and engage stakeholders in generating ideas.
In this session, you will learn:
- A simple framework for selecting the right design methodology for the problem you want to solve
- How to use proto-personas to synthesize user research and articulate learner needs and goals
- How to write hypothesis statements that define and measure the outcomes your learning initiatives should achieve
- A collaborative design method that engages your stakeholders to create the best possible solution for meeting the outcomes you’ve defined
Audience:
Designers, developers, and managers.
Technology discussed in this session:
POP app and Google Slides.
Becca Wilson
Senior Product Manager, Training & Certification
Amazon Web Services (AWS)
Becca Wilson is a New York City-based product manager, designer, and facilitator with experience creating innovative and engaging education products for companies and individuals. She has more than 10 years of experience in instructional design, training delivery, and developing blended learning strategies for Fortune 500 organizations. Becca currently works at Amazon Web Services (AWS) on initiatives designed to close the global cloud skills gap at scale. Previously, she worked at IBM where she focused on addressing the scarcity of artificial intelligence skills in the marketplace. Becca was also an education product manager and learning experience architect at General Assembly, supporting the ongoing discovery and development of scalable learning products in UX and product management.
303 Microlearning, Workplace Performance, and Compliance: Having It All
3:00 PM - 4:00 PM Wednesday, October 24
St. Croix B
In order to meet compliance training requirements, many organizations subject their workforce to isolated training events. Organizations choose this approach based on regulations that mandate training in specific topics, but this does not translate into the workforce understanding the mandated behavior associated with these topics. This approach persists because training engagements are easy to track and serve as evidence for compliance even though they are not viewed as particularly effective.
In this session, you will learn how setting the vision for a different organizational compliance training program can ensure you get the buy-in you need from your many stakeholders. You will learn how to translate learning objectives within your dreaded “nexter” courses into effective animated videos. You’ll see how a simple Storyline asset can become a performance-based assessment to provide customized learning. Finally, you will be given suggestions for strategic communications planning that can prevent your program from stalling out of the gate. Results of a recent enterprise-wide implementation, which substantially reduced overhead training costs, will also be presented.
In this session, you will learn:
- Where and when to incorporate microlearning videos to address compliance training (and where to NOT use them)
- How to integrate a performance-based assessment and microlearning videos into your agency learning management system (LMS)
- About the role strategic communication plays in the success of your microlearning program
- How to design a series of microlearning engagements to address a particular content theme
- How to engage with key stakeholders to make them program champions
- How to measure the program’s return on investment
Audience:
Designers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
GoAnimate and Articulate Storyline.
Anne Little
Sr. Solutions Architect
SAIC
Anne Little is SAIC’s Integrated Training Edge (SITE) product manager at SAIC. She has more than 20 years of training development and delivery experience, and her research interests include motivational strategies within online learning environments. Anne has designed training programs for numerous federal clients, including the Defense Acquisition University, Department of Homeland Security, Department of Energy, and the Federal Aviation Administration. Most recently, her research and development portfolio has focused on re-engineering compliance training programs. She holds a PhD in instructional technology from George Mason University.
304 Designing Actionable Learning for Leadership Development
3:00 PM - 4:00 PM Wednesday, October 24
St. Croix A
In 2017, 73 percent of L&D respondents to a client survey cited “application to real work” as an important characteristic of leadership development programs, particularly as related to mid-level management. And yet many L&D practitioners do not have a clear path to providing ways for their learners to apply their new knowledge and skills on the job. This session will share best practices for integrating learning with real work.
Today’s busy managers have little patience for learning something they might use “someday.” Learners want actionable solutions to their day-to-day challenges. But what about building capabilities that require leaders to go deeper to learn new concepts? This session will unpack the design challenge of addressing both conceptual and actionable learning. You’ll get access to models for integrating learning with real work, brought to life with real examples. You’ll leave wanting to create a library of actionable projects that you can offer to your learners. And you’ll have a framework to integrate this approach into your measurement strategy.
In this session, you will learn:
- How to design actionable models and assignments that integrate learning with work
- What learning experiences provide immediate value to managers
- How to leverage learning design to measure meaningful business impact
- How to help learners bridge the gap between knowing and doing
Audience:
Designers.
Technology discussed in this session:
Brightspace Core, and Webex and other webinar platforms.
Louise Axon
Director, Content Strategy and Development
Harvard Business Publishing
Louise Axon is a director of content strategy and development at Harvard Business Publishing, where she leads the design, development, and curation of HBP’s leadership solutions. Louise has 25 years of experience in executing strategic change and delivering business results through learning, with particular expertise in developing leaders at all levels. Prior to joining Harvard Business Publishing, Louise worked at the Forum Corporation, where she led development of the leadership portfolio and consulted on complex leadership solutions for clients.
Jennifer Long
Director, Learning Experience Design
Harvard Business Publishing
Jennifer Long is the director of learning experience design at Harvard Business Publishing. In her role, she is responsible for innovative and effective learning design of new cross-enterprise learning products. Her most recent project is HBP's first consumer-facing leadership development program, HBP LeaderLab, which is currently in the beta-test phase. Jen has been with HBP for eight years. Prior to that, she worked in client-facing and consulting roles for Accenture, AchieveGlobal, and Impact Performance Group. She has her BA in music/arts administration at Rice University, and her MA in adult development/holistic coaching from Lesley University.
305 Point-of-Work = New Ground Zero for Learning
3:00 PM - 4:00 PM Wednesday, October 24
Montego B
Training alone does not drive performance—it contributes only to potential. Performance does not manifest until learners become performers at their point-of-work (PoW). This means that learning needs to converge with work, and doing this effectively requires holistic learning and performance assessments at the PoW. These evolved discovery methods then require enhanced performance consulting skills and tactics to enable L&D solutions that are agile and responsive.
If the rules of engagement have changed, so must L&D tactics and solutions to best serve learners and performers. In this session, you’ll learn how to address both using a learning performance continuum spanning from point-of-entry (PoE) to PoW. You’ll learn evolved performance consulting discovery tactics used in a holistic, repeatable learning performance assessment methodology. You’ll also learn how intentional design blends formal learning and performance support assets that thread learning continuity from PoE to PoW. If we desire agility in our workforce, L&D needs to be at least as agile and responsive to their demands from learning to work.
In this session, you will learn:
- How to evolve your discovery tactics to adopt a learning performance assessment methodology
- How to address a learning continuum through adopting intentional design
- How to identify where embedded performance support fits on the continuum
- What to consider in the event performance support technology is a good fit
Audience:
Designers, managers, and senior leaders (directors, VPs, CLOs, executives, etc.).
Technology discussed in this session:
LMS/LES, portals, DPS, cloud-based digital performance support
Gary Wise
Founder/Principal Strategist
Human Performance Outfitters
Gary Wise, the founder and principal strategist at Human Performance Outfitters, is a workforce performance strategist and coach with performance consulting fueling his foundational discipline and perspectives. He is a 30- plus-year veteran of corporate L&D gigs and is now a Point-of-Work consultant and coach. Gary’s experience includes several performance support system integrations. He speaks at many local and national events, is a longtime blogger, and advocates for changing things mired in outdated paradigms. He recommends disruptive solutions that normally accompany shifting paradigms.
306 How Are We Measuring Learning?
3:00 PM - 4:00 PM Wednesday, October 24
Bermuda AB
Often, when companies are faced with an issue or problem, the solution they lean toward is training. With training being a billion-dollar industry, companies invest large amounts of capital in the development of their employees. One aspect that is often neglected, however, is measuring the impact of the training on the employees and the company.
In this session, you will learn more about how JetBlue University uses industry best practices to measure the effectiveness of their training, and how the company works closely with their design and development team to improve training programs for crew members.
In this session, you will learn:
- How JetBlue University uses survey data collection to obtain feedback from crew members about training
- How JetBlue University develops and measures crew member learning through knowledge-based assessments
- How JetBlue University develops and measures crew member learning through skill-based assessments
- How JetBlue University incorporates operational data to measure training impact in the operation
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Curran Merrigan
Senior Analyst, Assessment and Evaluation
JetBlue
Curran Merrigan is a senior analyst at JetBlue. He attended graduate school at the University of Central Florida and graduated with a master of science in industrial/organizational psychology. Curran began his career with JetBlue as an analyst on the assessment, measurement, and evaluation team. He was later promoted to a senior analyst position on the same team, overseeing more of the strategic assessment of JetBlue.
307 Increasing Sales Through eLearning Simulations, Card Games, and Board Games
3:00 PM - 4:00 PM Wednesday, October 24
St. Thomas A
You are struggling to find ways to increase sales within your organization through learning design. Every minute a salesperson is away from selling costs the company money. You need fast, effective, and impactful models of how to develop sales training that works.
In this session, you will learn about three methods to create effective sales training and positive selling outcomes. One is the example of converting a live classroom role-play into an online simulation, which increased sales by 12 percent at a medical device company. Second is an example of how a customized card game helped sales representatives embrace role-plays and discover how to apply the company sales model to realistic situations. Third, you will learn how a board game helped pharmaceutical sales representatives learn how to conduct a “whole office call” using consultative selling techniques.
In this session, you will learn:
- The steps needed to convert a live, in-person role-play to an online simulation
- How you can use board games to teach complex systems
- About the positive impact that sales simulations and games can have on a sales force
- Design principles that make sales-based learning interventions effective
Audience:
Designers and senior leaders (directors, VP, CLO, executive, etc.).
Karl Kapp
Professor
Commonwealth University
Karl Kapp, EdD, is a professor of instructional technology at Commonwealth University in Bloomsburg, Pennsylvania who teaches instructional game design, gamification, and online learning design. He keeps busy internationally consulting, training, coaching, and counseling established companies, academic institutions, and startups. He co-founded L&D Mentoring Academy, which helps midcareer learning professionals move to the next level. Karl has authored many books and created several LinkedIn Learning courses. In 2019, he received the ATD Distinguished Contribution to Talent Development Award. His YouTube series, "The Unauthorized, Unofficial History of Learning Game," is his current passion project.
308 Sound and Motion: Film School Techniques for Live-Action Video Learning
3:00 PM - 4:00 PM Wednesday, October 24
Montego DE
You’ve started using live-action video at work. Perhaps you’ve used it in the past but weren’t happy with the results. If this is you, you’ll agree that using live action to tell a story with the goal of educating the viewer is challenging. A video can just as easily distract or confuse as it can inspire and educate. And it can be expensive to get it wrong!
In this session, you will explore how the five fundamental dimensions of filmmaking taught at film school can be applied to creating live-action videos for learning. You will learn how to combine your knowledge of learning principles with some of the first principles of the film industry, and how to bake this into your scripts to maximize the efficiency and effectiveness of how you bring your concepts to life. Ultimately, you will learn to create more compelling live-action learning videos.
In this session, you will learn:
- How you can use light and color to convey warm vs. cold feelings, saving you valuable storytelling time
- How to use the 2-D space of a screen to focus attention by placing the most important information on the right
- How depth and volume allow you to manipulate point of view and angles to convey new information about characters
- How to neatly control subjective time and use slow vs. accelerated motion to create momentum
- How sounds can convey time, mood, perspective, location, and environment, among many other pieces of information, in your videos
Audience:
Designers, developers, and managers.
Technology discussed in this session:
Video-based learning.
Andrew Barry
CEO
Curious Lion
Andrew Barry is the CEO of Curious Lion. He is a qualified CPA and previously worked at KPMG for 12 years. During that time, he rolled out national training for over 4,000 audit professionals a year and served as a technical advisor on the International Accounting Education Standards Board. He pivoted to video-based learning when he joined Lobster Ink, a leading learning platform in the hospitality industry. There he led the development of their learning methodology, combining the best of adult learning and filmmaking. Andrew founded Curious Lion, where he and his team now create custom video-based learning solutions for clients across industries.
Jessica Eule
Technical Education Program Manager
1010data
Jessica Eule is the technical education program manager with 1010data, where she oversees the technical education team and has the mission of turning traditional instructor-led learning into self-service, scalable training at professional production levels. As a certified project manager, she leads a team of full-time instructional designers and producers and also oversees all externally led training development. Prior to 1010data, Jessica was the head of learning and development at IAB (Interactive Advertising Bureau) and Mediabistro, overseeing both companies’ efforts to transition from ILT to online self-service training. She began her career in journalism, working at Conde Nast for Vogue and Gourmet magazines.
309 10 Principles for an Effective Org Social Learning Strategy
3:00 PM - 4:00 PM Wednesday, October 24
Antigua B
A recent survey by Donald H. Taylor, chairman of the Learning and Performance Institute, revealed that enterprise collaboration is falling out of favor with L&D. Forrester Research has shown that roughly 80 percent of enterprise social platform implementations fail. In recent years, social technology has fractured into social intranets, enterprise social networks, and chat platforms. What are we to make of this? Has social lost its way? Have expectations been overinflated? Should L&D let go … or do more?
In this session, you’ll examine the real value that social technology can bring to an organization through the examination of 10 principles you can leverage to guide your own efforts. You will learn strategies to set the stage for success and how to present data to paint an accurate picture of incremental workforce transformation. Finally, you’ll explore the methods you can take to grow greater partnerships with employees, management, and executives to grow work networks and increase the engagement, innovation, and agility your organization demands.
In this session, you will learn:
- How to cut through the bells and whistles and get back to the foundation of social
- How to use your L&D skills to support workflow learning
- Examples of approaches used to move individuals and groups forward
- Tips on how to identify, capture, and promote the right data to drive decisions
- Why ROI and ROE have no value and are merely vanity metrics
Audience:
Managers, directors, and senior leaders.
Technology discussed in this session:
Enterprise social technology including, but not limited to, Yammer, Jive, WorkPlace, and Slack.
Mark Britz
Director of Event Programming
Learning Guild
Mark Britz is the director of event programming at The Learning Guild. Previously he worked for more than 15 years designing and managing learning solutions with organizations such as Smartforce, Pearson Digital Learning, the SUNY Research Foundation, Aspen Dental Management, and Systems Made Simple. Mark is also an organizational social designer, helping businesses achieve the benefits of becoming more connected and collaborative to improve learning and engagement. Mark is the author of Social By Design: How to create and scale a collaborative company, and regularly presents and writes about the use of social media for learning, collaborative networks, and organizational design.
310 Layering Captivate Advanced Actions and States
3:00 PM - 4:00 PM Wednesday, October 24
Barbados AB
Getting bored with standard Adobe Captivate advanced actions and states? Dive deep into a case study of layered advanced actions and states in a real-world Captivate project. The project has overlay navigation screens, branching sections, and multi-screen knowledge checks. You will learn the benefits and challenges of each part, as well as how they might work in your projects.
In this case study session, find out how the project included several modules with the overlay navigation template. You’ll explore how the layered sections added to the sophisticated presentation of the content, and the issues that arose while developing the modules. You’ll learn how the actions and states allow users independence in exploring the interactive elements. You’ll see how the project connected multiple Captivate files, XML elements, and PDFs to provide resources for the users.
In this session, you will learn:
- How advanced actions and states were used in an “explore the terms” interaction
- How the main Captivate file connected to a secondary support file for resources
- How external resources were added to the project and made available on-demand for the users
- Benefits and warnings for designers and developers in reproducing specific interactive content
- Best practices for naming elements in a multi-module interactivity
Audience:
Designers and developers.
Technology discussed in this session:
Adobe Captivate.
Kirsten Rourke
Founder and CEO
Rourke Training
Kirsten Rourke is the founder and CEO of Rourke Training. She is on a mission to create engaging communication in the online presentation and speaking space. She works with business leaders to transform their voice, body language, and content into memorable virtual presentations. She runs a podcast and community, Ongoing Mastery: Presenting and Speaking, to support development and improvement in creating successful, targeted results in pitches, sales presentations, training, and high-stake events. Kirsten speaks on online presenting, creating adaptable teams, public speaking, and productivity at seminars and events across the country.
311 We’re Going Mobile! (OK, But How?)
3:00 PM - 4:00 PM Wednesday, October 24
St. Thomas B
When you move toward designing and delivering mobile learning experiences, many common questions come up. How do you shrink a complex, computer-based, live learning experience down to mobile size for learners on the go? How can you teach nuanced, sophisticated soft skills to a senior-level audience using a mobile platform? What’s different and challenging about designing mobile courseware?
Designing effective and engaging courses for mobile delivery presents a new set of challenges. In this session, you’ll walk through a process for mobile instructional design that addresses practical solutions to constraints such as small screen size, limited typing, and short learning windows. You’ll also take a closer look at a case study to learn about a design and prototyping process that resulted in a mobile learning solution praised by senior-level practitioners for its ease of use and depth of content.
In this session, you will learn:
- About challenges encountered in mobile course design
- Creative solutions to optimize learning and engagement without sacrificing usability in mobile delivery
- Strategies, techniques, and tips to deliver soft-skills training in a mobile format
- A successful design and prototyping approach to mobile course development
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Course design and delivery for iPhone users.
Tammy Berman
Senior Vice President of Design
Socratic Arts
Tammy Berman, PhD, is the senior vice president of design at Socratic Arts, where she oversees and leads projects related to performance improvement for corporations, government, and nonprofit organizations, including learning needs analyses, learning program design, and creating solutions that enable practitioners to get the help they need when they need it most. She has special expertise in the design of learning-by-doing and story-centered learning programs for a range of delivery modalities. Ms. Berman is co-author of several articles and book chapters on designing learning-by-doing educational programs. She holds a PhD in learning sciences from Northwestern University.
Holly Christensen
Chief Operating Officer and Senior Designer
Socratic Arts
Holly Christensen is the chief operating officer and a senior designer at Socratic Arts. She has worked with large global companies, premier consulting firms, the International Organization for Standardization, universities, and other organizations and schools to design and implement story-centered curricula and learn-by-doing programs. Holly has an MBA and over 15 years' experience in the field of education. Prior to joining Socratic Arts, she held several leadership positions with Apollo Group.
312 Leveraging Virtual Reality Simulations for Leadership Development
3:00 PM - 4:00 PM Wednesday, October 24
Antigua A
In the 2017 LinkedIn Learning Workplace Report, employers reported leadership skills were crucial. Yet when it comes to developing skills, many current offerings teach what to do but lack practice in how to do it. Learners may try role-plays or pre-recorded simulations, but are you truly moving the needle on performance? In light of shrinking budgets, limited time, and lack of effectiveness, how can you demonstrate impactful gains at scale?
Virtual reality (VR) simulations solve the three most compelling training problems: cost, consistency, and impact. In this session, you’ll explore how the emerging field of VR is used for leadership development and discover how learning leaders use VR to realize cost savings. You’ll hear about the latest research in VR from a leading researcher and experience an immersive, realistic learning event in 2-D VR without leaving the room. Find out how leading corporations are using VR simulations to provide a safe, consistent place to practice leadership interpersonal skills at an accelerated pace with learners who are distributed across the globe.
In this session, you will learn:
- How learning leaders are leveraging VR for cost savings
- How VR content can be customized to your workplace
- Why VR solves the three most compelling training problems—cost, consistency, and impact
- About the latest research and VR learning models used by industry leaders
Audience:
Designers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
A 2-D virtual reality simulation for leadership skills development.
Carrie Straub
Executive Director of Educational Programs and Research
Mursion
Carrie Straub is the executive director of educational programs and research at Mursion, where she is responsible for leading the design of immersive learning among more than 80 partners. Carrie, a PhD, provides guidance and consultation to researchers and educators about how to best leverage VR simulations to elevate soft skills for high-stakes professions. Previously, she was research director for TeachLivE, the project that originally developed and tested the core technology utilized by Mursion. In that capacity, she planned and directed activities for a national research study to discover whether practice in VR produced measurable changes in performance.
313 Doing More with Simple Learning Platforms
3:00 PM - 4:00 PM Wednesday, October 24
Montego C
Learning happens all around us and in all different forms. You want to reach your target audience in as many ways and as simply as possible. You also face budget limitations, internal IT roadblocks, and enterprises architecture or purchasing challenges.
In this session, you’ll explore real-world scenarios in which organizations solved problems by using one or more non-traditional platforms for delivering accessible learning experiences. You’ll learn the simple ways existing platforms can be used to help people learn and engage, and opportunities to measure effectiveness in these platforms.
- Simple technologies to deliver content
- Ways to combine platforms for effective learning experiences
- Methods for rapid prototyping and testing of these platforms
- Techniques for capturing data from these platforms
Audience:
Intermediate to advanced designers, developers, managers, directors, and senior leaders (VP, CLO, executive, etc.).
Technology discussed in this session:
Mailchimp, SendGrid, Thinkific, WordPress, learning record stores, Google Analytics, xAPI, Help Desk, Knowledge Base.
Brian Dusablon
Founder
Learning Ninjas
Brian Dusablon, the founder of Learning Ninjas, is an entrepreneur, coach, and generalist who has worked in the eLearning industry for over 20 years as a trainer, developer, instructional designer, LMS administrator, project manager, and consultant. At Learning Ninjas, Brian leads a collaborative consultancy focused on creating and teaching about accessible and effective learning solutions and technologies. Working with organizations and individuals, he applies existing and emerging technologies to simplify processes, improve performance, and measure outcomes. Brian frequently speaks on a range of topics, including accessibility, user experience, innovative technologies, and entrepreneurship.
314 Scaling Personalized Learning for 1 Million Users
3:00 PM - 4:00 PM Wednesday, October 24
Andros AB
It is no secret that personalized content is more relevant and engaging. Engaging a network of different people in a world saturated with content requires organizations to deliver relevant and personalized information at the right time, in the right place. Travel technology behemoth Amadeus needed to engage and connect a network of 1 million people. The team needed to renew their learning and development strategy and get everyone onboard.
In this case study session, find out how Amadeus scaled personalized learning, engaged users, and synchronized their global operations. You’ll explore how the team developed and scaled their L&D strategy with a learning experience platform, and how to overcome geographic barriers to curate personalized learning content for an expansive global network.
In this session, you will learn:
- How to develop an L&D strategy to scale to a million people
- How to choose the right learning platform for your specific organizational challenges
- How to deliver a new learning solution and get everyone on board
- How to build an agile learning solution so it changes as technology evolves
Audience:
Managers and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Amadeus IT and Travel Technology, and Valamis Learning Experience Platform.Rebecca Gonzalez
Head of Americas Learning Services
Amadeus North America
Rebecca Gonzalez is head of Americas Learning Services at Amadeus. Of her 25 years at Amadeus, 24 have been in Learning Services, and the last 16 in a leadership role. Rebecca was part of the team that launched the first corporate online university at Amadeus in 1999, and winner of a Best in Class CUBIC award in 2006. As leaders in online learning, Amadeus North America Learning Services is driving the vision of a new, next-generation learning platform to be used by Amadeus globally.
Mary Brosch
Manager, Online Learning Systems
Amadeus North America
Mary Brosch is a manager of online learning systems at Amadeus North America. She is the regional product owner for the Global Learning Platform, implemented with Valamis Learning Experience Platform and Liferay. She communicates with all stakeholders and is a bridge between the technical development teams and the business users, playing a key role in influencing the evolution of the learning system to provide business value. She has worked for Amadeus for over 20 years, mostly in the Learning Services department in a variety of roles from technical developer and instructional technology specialist to manager, leading the implementation of the online university.
315 BYOD: Creating Engaging AR Learning Experiences on a Low Budget
3:00 PM - 4:00 PM Wednesday, October 24
Trinidad AB
Face-to-face learning events (meetings, onboarding, team-building, ILT courses, etc.) are often confined to a closed space like a training room. What if you could go beyond the room without leaving the physical space? What if you wanted the org chart, or the company history on the wall, to come alive? What if you could augment reality with meaningful clues to collect in order to solve a puzzle? With low budget?
Bring your Apple or Android device! First, you will experience a simple augmented scavenger hunt using your phone or tablet. Ordinary pictures will come alive. In the second part of the session, you will go behind the scenes. You will explore three applications that work together to create engaging augmented reality learning experiences on a relatively low budget: the ClueKeeper scavenger hunt app, the Zappar augmented reality app, and one more. At the end of the session, the group will brainstorm some practical ideas for you to take home.
In this session, you will learn:
- How to design an augmented reality scavenger hunt
- How to engage users to explore new products, intranet, or applications in your organization
- How to create an illusion of static pictures coming alive
- How to use physical cards that turn into how-to videos in your hand
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Augmented reality (through the integration of ClueKeeper and Zappar apps), and photo manipulation into GIFs or videos.
Technology required:
ClueKeeper app on Apple or Android devices.
Zsolt Olah
Sr. Learning Technologist
Amazon
Zsolt Olah is a sr. learning technologist at Amazon with 20 years of corporate learning and development experience in the intersection of technology, digital learning, and data. In this role, Zsolt is responsible for the full life-cycle of learning data projects from the strategy document to data storytelling. His motto: "Less Content, More Impact." He’s a frequent speaker at national (DevLearn, ATD International Conference & Expo, TechKnowledge) and international learning conferences; blogger at elearningindustry.com. Zsolt is an advisory board member on the Workforce Development Edtech Board along with a group of chief learning officers, practitioners, and academics looking at where L&D is heading in the future. Previously, he worked as a digital learning & experience manager at Amazon Web Services (AWS). In his free time, Zsolt has also published a book, written two screenplays, completed the HarvardX Data Science certification, and played mostly mediocre soccer.
316 BYOD: Beginner’s Guide to Designing a Voice UI Learning Experience
3:00 PM - 4:00 PM Wednesday, October 24
Martinique AB
In the past few years, voice user experiences—like Alexa, Google, Cortana, and Siri—are becoming as prolific as laptops, smartphones, and tablets. Learning professionals need to start exploring ways to effectively incorporate voice technology into the learning ecosystem. Designing for voice interaction can be intimidating because the tech is so new. How do you translate your existing skills in order to create engaging voice learner experiences?
In this session, you’ll learn how to translate your existing skills to design for a voice user interface (VUI). You will explore the basics of VUI design, including sample dialogs, flow diagrams, prompt lists, and mocks. Then you will apply these concepts using free tools to develop and test a VUI learning experience that you can then use to program an interaction for a voice AI like Alexa or Google Home. You will leave this session armed with tools that you can take back and use immediately to prototype and demo.
In this session, you will learn:
- How smart devices like Alexa and Google Home work at a high level
- Key voice design elements and their role in the process
- How to design a voice user interface learning experience
- Core principles and best practices of VUI design
Audience:
Designers, developers, and managers.
Technology discussed in this session:
SaySpring, Echosim, Alexa SDK, and Google Voice API.
Technology required:
Laptop or iPad.
Myra Roldan
Program Manager, Technical Curriculum
Amazon Web Services
Myra is an L&D thought leader who brings a unique mix of technical, business, and adult education expertise to the game. She is a TEDx speaker, author, and technical designer who has won awards for her learning designs. Her superpower is her natural ability to make complex technical subjects easy to understand by breaking them down in a way that makes it easy to consume and move forward with action. She strives to evoke transformation by doing her part to decolonize technology. Myra works at Amazon and she has earned a Bachelor of Computer Science, MSEd, and an MBA.
SELR106 Making 508 Accessible to Developers
3:15 PM - 4:00 PM Wednesday, October 24
Expo Hall: eLearning Rockstars Stage
Being 508-compliant is meant to make your courses more accessible, but creating 508-compliant courses can be very difficult. Different requirements, changing definitions, and clarifying expectations will add hours to any project.
When it comes to tools for helping developers create 508-compliant courses, the industry has come a long way. This session explores some of these tools and shows how 508 compliance can be much more accessible for everyone.
In this session, you will learn:
- About 508 compliance tests
- About 508-compliant authoring
- How to define your level of 508 compliance
- How to reduce development time of 508-compliant courses
Audience:
Novice to advanced developers.
Daryl Fleary
VP Business Solutions
Trivantis
Daryl Fleary is a vice president of business solutions at Trivantis. He has over 20 years’ experience as a unit and project manager, senior instructional designer/consultant, eLearning designer, and business developer/relationship manager specializing in instruction and performance support solutions. Daryl’s experience includes developing instructor-led courses, web-based training programs, knowledge portals, electronic performance support/help systems, self-study guides, and other learning materials. As an FTE or consultant he has worked with a number of industries, including financial services, telecommunications, healthcare, utilities, and federal and state governments. Daryl has been a frequent presenter in online webinars and at learning conferences, including Learning Solutions, DevLearn, and TechKnowledge.
SELT106 Simplifying the Creation and Delivery of eLearning
3:15 PM - 4:00 PM Wednesday, October 24
Expo Hall: eLearning Tools Stage
eLearning has traditionally been overly complex. Learning management systems are clunky and hard to use. eLearning content must be created by experts, meaning that the turnaround time for creating content is extensive, with trainers unable to edit and update content with ease. As a result, trainers often resort to “boring” training resources, such as PDFs, Word docs, and videos. The result is a repetitive learning experience and a disengaged learner.
This session will explain the process behind building a tool that anybody can use to create and deliver engaging online training. It will break down eLearning creation and delivery into its fundamental parts, identifying the pain points of traditional eLearning and pinpointing the key areas of need for the eLearning space. You’ll then examine how to rebuild an eLearning platform in its simplest form, stripping away unnecessary complexity and creating a tool that’s accessible at any skill level. You’ll explore the step-by-step process of creating an intuitive UX and UI experience based on the psychological principles of learning, for both the trainer and trainee.
In this session, you will learn:
- How reducing the complexity of eLearning tools can lead to an enhanced learning experience, better training outcomes, and ROI
- Why simplifying the trainer experience can directly impact learner outcomes
- The pedagogical theory that informs tool design and product management
- The step-by-step process behind refactoring the UX design of a tool
Audience:
Novice to intermediate designers, developers, managers, and senior leaders (VP, CLO, executive, etc.).
Technology discussed in this session:
eCoach.
Jude Novak
Founder, CPO
eCoach
Jude Novak is the founder and CPO of eCoach. Jude graduated from the University of Newcastle, Australia, with a bachelor’s in communication. After founding a web design agency and working closely with Sydney’s top advertising agencies, Jude began developing interactive resources in the nascent online education sector, co-founding INKids Education to build applications for school children. Jude went on to work with Samsung and Apple to create educational apps, designing and building applications that were downloaded millions of times globally. With 15 years’ experience in eLearning, Jude founded eCoach, an online training platform that allows anyone to easily create and deliver training online.
SEMT106 Innovation in Learning: Reimagining the Future of Learning
3:15 PM - 4:00 PM Wednesday, October 24
Expo Hall: Emerging Tech Stage
Curious about how to keep up with constantly changing technology? Wondering how to shift your learning programs to be more relevant and useful for today’s learning? Not sure how to plan for the future workforce? This session explores the evolution and new frontiers of learning technology—innovations that are making learning more immersive, contextual, and relevant for learners both today and in the future.
This session will help you gain a deeper understanding of how technology is evolving to shape learning programs. You’ll explore how to embrace new technology and design and make them an integral part of the learning narrative. See how technologies such as mixed reality, artificial intelligence, and 3-D animation are revolutionizing training. You’ll gain insights into the challenges of learning today, and how innovative learning design and technology can truly bridge the gap.
In this session, you will learn:
- How the technology boom of the past decade impacts learning
- About the latest technological innovations that are revolutionizing learning
- How emerging technologies and thoughtful learning design can transform learning programs
- How to better apply new technologies to meet learning needs
Audience:
Intermediate to advanced designers, developers, managers, and senior leaders (directors, VPs, CLOs, executives, etc.).
Technology discussed in this session:
Mixed reality, AR, and VR; artificial intelligence; 3-D and animation; gaming and simulation; and evolving instructional design.
Anna Kuehl
Senior Vice President Customer Solutions
MPS Interactive Systems
Anna Kuehl is a senior vice president of customer solutions for MPS Interactive Systems, a global leader in learning solutions. She leads customer engagement and success, with a focus on delivering excellence in high-impact, complex, and innovative human performance and development programs. Anna has nearly 20 years of cross-industry consulting experience in learning, having worked as a managing consultant for EDS and as an SBU manager L&D for ACS before joining TIS in 2007.
SMNX106 Driving Innovation in Your Training and Development Program
3:15 PM - 4:00 PM Wednesday, October 24
Expo Hall: Management Xchange Stage
What is innovation? How do you recognize it? Most importantly, how do you continuously innovate in your training design and pedagogy? Come find answers to these questions and more, and walk away with new ideas that will help you drive innovation in your training and development programs.
This session will help you see the difference between “what works” and “innovation” and understand how to move toward innovation. The evidence tells you what works—your creativity tells you what might work, but innovation creates the evidence of what actually does work.
In this session, you will learn:
- How to apply IDEAS pedagogy
- How to use thinking and creative tools
- How to include reflection in training and reward discovery
- How to use teams and project-based learning to foster innovation
Audience:
Intermediate to advanced designers, managers, trainers, and others in L&D, HR, and staff development.
Technology discussed in this session:
Blackboard solutions.
Darcy Hardy
Associate Vice President
Blackboard
Darcy W. Hardy is an associate vice president for enterprise consulting at Blackboard. With over 25 years of experience in higher education distance and online learning, she leads a team of nationally recognized experts in eLearning and distance education. She holds a PhD. Previously, Darcy was assistant vice provost for technology education initiatives at the University of Texas at San Antonio, assistant vice chancellor for academic affairs at the University of Texas System, and executive director of the UT TeleCampus. She also served as an Intergovernmental Personnel Act (IPA) appointment at the US Department of Labor and Department of Education in Washington, DC.
STRS106 Insights from the Front Lines
3:15 PM - 4:00 PM Wednesday, October 24
Expo Hall: Strategic Solutions Stage
For an enormous number of organizations, training requirements are still driven by urgency, the need for rapid development and deployment, and the need to meet regulatory and management compliance requirements. Many organizations are still in transition from face-to-face training and manual tracking systems. This session will describe the simple procedures and best practices you can enact that will work with any training platform while reducing your risk of failure.
This session will illustrate simple techniques for the rapid development and deployment of online training resources and activities using anecdotes and statistical evidence drawn from a user base of 88,000 member organizations and 166,000 courses. The session is reflective of the user base and demographics of the organizations that have used Udutu, and may not represent all situations, but will be of interest to anyone curious about what goes on in other training organizations around the world and how they deal with challenges. The session will provide an easy-to-follow framework for agile course development, and tips on how to leverage subject matter expertise and non-professionals to develop engaging and interactive training resources.
In this session, you will learn:
- A simple rapid development and deployment methodology
- Why compliance training still drives budgets and frustrations
- About training people external to your organization
- How to take the risk out of transitioning from F2F or a legacy learning system
- About trends observed in 88,000 training organizations around the world
- How to use Windows Kiosk mode for offline learning that must integrate with an online LMS
Audience:
Intermediate to advanced developers, managers, and senior leaders (directors, VPs, CLOs, executives, etc.).
Technology discussed in this session:
Browser-based learning activities on any device that supports a browser. The session will also illustrate how an offline training program can be integrated where bandwidth or connectivity issues are a problem. Most examples of online course development will utilize the free Udutu authoring tool.
Roger Mundell
Founder
Udutu
Roger Mundell, the founder of Udutu, was an early pioneer in the online learning space. As the director of research and innovation at Royal Roads University from 1996 to 2005, he led research and demonstrated concepts such as reusable learning objects, adaptive learning, and gamification (as in decision-led branching, not Skinnerian rewards), and received numerous awards for learning innovation from around the world. Roger was a frequent speaker on the conference circuit until 2006, when he left the university to create Udutu with an unusual business model—to democratize online learning and enable the thousands of organizations that were cautious about online learning.
SXAPI106 Closing the Loop: When Learning Experience Meets Work Experience
3:15 PM - 4:00 PM Wednesday, October 24
Expo Hall: xAPI Central Showcase Stage
Halliburton is one of the leading global oil and gas services companies. It has more than 50,000 employees and 14 product service lines, which means any improvement in efficiency is a major win. Its oil and gas exploration clients and internal Halliburton employees use Landmark software to identify drilling locations and make technical decisions on how to drill, an activity that can take up to 40 percent of their work time. That’s why it’s so important to help these users learn how to best use this software: so they can not only find the best locations for drilling and make the best technical decisions, but also identify them more quickly by leveraging everything the software has to offer. In order to develop resources to help these users, it’s important to be connected to the field and to understand how people are working and learning. The better you understand the process as applied in reality, the better you can evaluate the data and see if you are missing anything.
In this session, you will learn how a Halliburton team approached the exploration of new, innovative learning strategies by first using an online survey tool with embedded video content from their Kaltura video platform and added questions to assess learning. You’ll then see how they combined the experiences from their Halliburton software, Kaltura video platform, and online learning activities into one dashboard using xAPI and the Watershed learning analytics platform. In addition to understanding how people are using the software, they can identify who isn’t and why. Through Kaltura and Watershed, they have a 360-degree view of what’s going on and how training has a real-world impact on users’ behavior.
In this session, you will learn:
- About Halliburton’s dashboard using xAPI and the Watershed learning analytics platform
- How Kaltura and Watershed provided a 360-degree view of how training has a real-world impact on users
- How they improved the way users interact with the software through training, as well as measured the training’s effectiveness
Audience:
Advanced designers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Kaltura, Watershed LRS, and xAPI.
Amir Bar
Global Advisor
Halliburton
Amir Bar is a global advisor for Halliburton focusing on knowledge and processes analytics. His experience includes building online learning environments and merging them with operational data. Outside of the oil and gas industry, Amir serves as a board member of the Houston Branch of the International Dyslexia Association (HBIDA) and an adjunct lecturer in the graduate school of technology and education at the Kibbutzim College. He holds an undergraduate degree in psychology with focus on industrial organization psychology and a master’s degree in human resource development (HRD).
Yair Leshem
Sr. Director of Product and Business Development
Kaltura
Yair Leshem, the senior director of product and business development at Kaltura, has over 15 years of product management and business development leadership in global markets, various industries and a range of technologies—online video, SaaS, enterprise and higher education, cyber, mobile, and consumer electronics. Yair defines himself as a dreamer with a practical attitude and a realistic approach, focused on creating value, generating revenue, accelerating growth and delivering results. At Kaltura, Yair helps companies and education institutions increase productivity and bring more value to their users via various video products and workflows.
GS02 KEYNOTE: Robotics, AI, and the Future of Learning and Work
4:15 PM - 5:15 PM Wednesday, October 24
Grand Ballroom
The robot revolution is upon us, and it will transform our lives, businesses, and jobs for the better. At a time when technologists are digging ever deeper into the blossoming territory of robotics and artificial intelligence, tech specialist Ayanna Howard insists that with the right programming, robots and humanity can work together productively. In this fascinating keynote, Dr. Howard will share examples of how robots and artificial intelligence are being used today and how they are transforming what our lives will look like in the future. Join us to discover the opportunities and challenges of robotics and AI in the future of work, and what this all means for the future of training, education, and learning.
Ayanna Howard
Educator, Researcher, and Innovator in the Fields of Robotics and Artificial Intelligence
Ayanna Howard—an engineer by training, and chair of the School of Interactive Computing at Georgia Institute of Technology—began developing robots while working at NASA’s Jet Propulsion Laboratory. Dr. Howard, who founded the EdTech company Zyrobotics, specializes in specific applications of the technology, including use in pediatric and general healthcare, and education; as robots become more commonplace in daily life, the answer to the question of how we control them will be to make them more human, more like us. She is also an expert on how human biases, including racial and gender discrimination, can be unwittingly programmed into robots and AI. Dr. Howard offers crucial insight to business leaders seeking novel growth strategies through robotics and AI, as well as those who finance the most cutting-edge technological breakthroughs of the 21st century.
SMNX107 Yukon Scavenger Hunt
5:30 PM - 6:15 PM Wednesday, October 24
Expo Hall: Management Xchange Stage
Get moving and mingling with Yukon Learning, host of the DevLearn 2018 Expo Reception! You’ll have a great time navigating the Expo Hall in this fun-filled Yukon Scavenger Hunt. Discover various clues, all building up to a secret and the grand finale for a chance to walk away with the grand prize: a sleek new iPad loaded with some awesome freebies.
Ron Price
Chief Learning Officer
Yukon Learning
Ron Price has over 35 years of experience in organizational effectiveness, leadership coaching, instructional design, spiritual development, and experiential learning. His unique background has allowed him to support a wide range of customers, from schools like Duke University and Harvard Business School to multinational corporations like Sanofi, Amazon, BP, and Pepsico. In 2002, Ron founded a consulting firm and challenge course devoted to increasing organizational performance while developing authenticity and integrity. After joining Yukon, Ron worked closely with the Articulate team to design the certified training programs for the Articulate tools. He is a Guild Master.
MB15 Docent Morning Buzz 2: Reflection & Projection
7:30 AM - 8:15 AM Thursday, October 25
Montego A
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Karen Hyder
Online Event Producer and Speaker Coach
Kaleidoscope Training and Consulting
Karen Hyder, online event producer and speaker coach at Kaleidoscope Training and Consulting, has been teaching about technology since 1991, when she delivered instructor-led software courses for Logical Operations. She was promoted to director of trainer development, helping trainers improve skills and earn certifications. In 1999 she created a course for trainers using virtual classrooms, and helped launch The eLearning Guild Online Forums in 2004. She continues to host The Guild’s Best of DemoFest, and was honored with the Guild’s Guild Master Award. Currently, Karen provides coaching and production support for a series of online courses at Hearing First, a not-for-profit that serves audiology professionals earning CEUs.
Tracy Parish
Education Technology Specialist
Parish Creative Solutions
Tracy Parish is an accomplished instructional designer, eLearning developer, and consultant based in the Greater Toronto area. With a unique blend of skills in computer programming, adult education, and eLearning design/development, she has built a successful career in instructional design. With over 18 years of experience in instructional design, development, LMS implementation and administration, Tracy is a respected figure in her field. She is a speaker, active Articulate Community Hero, co-host of the Toronto Storyline User Group and webcast Nerdy Shop Talk, the marketing director for the Canadian eLearning Conference, and moderator of the monthly Twitter event #lrnchat.
Melissa Chambers
Online Instructional Specialist
MSC Consulting
Melissa Chambers is an online instructional specialist at MSC Consulting and a contract speaker coach/host for The Learning Guild's Online Forums and Guild Academy. Melissa has over 20 years' experience in creative media production, project and change management, online instructional design, and eLearning strategy development, and has been designing, producing, and coaching for synchronous online programs since 2002. She holds a master's degree in instructional design for online learning, and has spearheaded award-winning programs in eLearning, process improvement, and strategic development. Melissa has a passion for lifelong learning, technology, cultivating creativity, and having fun while working.
MB16 Scaling VR in Training
7:30 AM - 8:15 AM Thursday, October 25
Andros AB
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Hugh Seaton
GM
Adept Reality
Hugh Seaton is GM of Adept Reality, a software company focused on using VR/AR in adult learning. Prior to Adept, Hugh founded AquinasVR, a VR/AR software company which he sold to the Glimpse Group, parent of Adept. Hugh’s focus, whether in immersive technologies, IoT or artificial intelligence, is on the intersection of learning science, creativity, and the cutting edge technologies that can bring learning to new levels of effectiveness.
MB17 Trends That Are Shaping L&D
7:30 AM - 8:15 AM Thursday, October 25
Antigua A
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Myra Roldan
Program Manager, Technical Curriculum
Amazon Web Services
Myra is an L&D thought leader who brings a unique mix of technical, business, and adult education expertise to the game. She is a TEDx speaker, author, and technical designer who has won awards for her learning designs. Her superpower is her natural ability to make complex technical subjects easy to understand by breaking them down in a way that makes it easy to consume and move forward with action. She strives to evoke transformation by doing her part to decolonize technology. Myra works at Amazon and she has earned a Bachelor of Computer Science, MSEd, and an MBA.
MB18 Boosting Visual Design Skills
7:30 AM - 8:15 AM Thursday, October 25
Montego DE
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Bianca Woods
Customer Advocacy Manager
Articulate
Bianca Woods is a customer advocacy manager at Articulate. Her past experience includes working on the community and event programming for the Learning Guild, learning and communications roles at BMO Financial Group, and teaching art. Bianca is passionate about how visual design and multimedia can help people learn, loves test-driving new technology, and collects photos of bizarre warning signs.
MB19 Strategies for Keeping Training Content Up-to-Date and Relevant
7:30 AM - 8:15 AM Thursday, October 25
Montego C
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Sam Rogers
President
Snap Synapse
Sam Rogers, the president of Snap Synapse, creates more effective, efficient, and engaging ways to deliver learning for clients including Google, Capital One, Deloitte, and AAA. He produced YouTube’s first online certification training, and he is a writer, director, producer, composer, and performer for stage and screen. Sam also writes and speaks frequently at conferences, sharing his passion for solving the problems that matter and inspiring learners to action.
MB20 Doing More with Less—Innovating on a Tight Budget
7:30 AM - 8:15 AM Thursday, October 25
St. Croix A
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Shawn Rosler
Senior Instructional Designer
Office Practicum
Shawn Rosler has been an instructional designer, project manager, and developer of dynamic, interactive, and highly efficient eLearning and other instruction for over 20 years. He's a frequent contributor to industry-based publications, and he has presented to academic, medical, and corporate audiences on an expansive array of topics. From the basics of adult learning theory to the real-world application of converting instructor-led training to a computer or web base, he is an evangelist for trimming down processes while keeping them effective.
MB21 xAPI Basics—Getting Started
7:30 AM - 8:15 AM Thursday, October 25
St. Thomas A
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Sean Putman
Vice President of Learning Development
Altair Engineering
Sean Putman, a partner in Learning Ninjas, has been an instructor, instructional designer, and developer for over 15 years. He has spent his career designing and developing training programs, both instructor-led and online, for many different industries, but he has had a strong focus on creating material for software companies. Sean has spent the last few years focusing on the use and deployment of the Experience API (xAPI) and its effect on learning interventions. He has spoken at industry conferences on the subject and is co-author of Investigating Performance, a book on using the Experience API and analytics to improve performance.
Sarah Mercier
CEO & Strategic Consultant
Build Capable
Sarah Mercier, CEO and strategic consultant at Build Capable, specializes in instructional strategy and learning technology. Sarah is known for translating highly technical concepts and research to real-world practice. She is an international facilitator for the Association for Talent Development and Greater Atlanta ATD Past President. Her innovative learning solutions have been recognized by winning industry awards, such as Best of Show at FocusOn Learning DemoFest for xAPI for Interactive eBooks, and Best Performance Support Solution at DevLearn DemoFest for Critical Success Factors training and assessment tool. Sarah is a frequent speaker at industry conferences and business events on topics such as instructional design and development, accessibility, data strategy, and learning ecosystems. Her work has been published in ATD’s 2020 Trends in Learning Technology, The Book of Road-Tested Activities, TD Magazine, Learning Solutions Magazine, CLO Magazine, and a variety of other training and workforce publications.
MB22 Changing Mindsets About Learning and Development
7:30 AM - 8:15 AM Thursday, October 25
Jamaica AB
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Kasper Spiro
CEO
Easygenerator
Kasper Spiro is the CEO of Easygenerator. He has over 30 years of experience in the field of learning: teaching, authoring textbooks, designing and creating eLearning, and developing knowledge management systems, user performance support systems, and eLearning systems. Kasper’s experience as a manager also includes being CEO of an early internet startup in the 1990s. At Easygenerator, the goal is to facilitate non-learning professionals in sharing knowledge and creating effective eLearning through Easygenerator’s cloud- based eLearning service.
MB23 Building Your Skills for a Rapidly Changing L&D Industry
7:30 AM - 8:15 AM Thursday, October 25
St. Thomas B
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Ann Rollins
VP, Custom Solutions and Chief Solutions Architect
The Ken Blanchard Companies
Ann Rollins is a modern learning champion with nearly 30 years of industry experience helping form and execute learning and leadership development strategy for Fortune and Global 500 companies. Unintimidated by global scale, she always has her eyes on the technology horizon and helps clients consider how the technology in our hands outside of work today may have a place inside the learning ecosystem tomorrow. She takes a practical, design thinking approach to support clients as they transform what leadership development (and learning in general) happens in their organizations, and help drive plans to innovate to prepare for what's next.
MB24 Getting Started as a Freelance Learning Designer
7:30 AM - 8:15 AM Thursday, October 25
Bermuda AB
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Cath Ellis
Learning Experience Designer
Cath Ellis Learning Design
Cath Ellis is a freelance learning experience designer at Cath Ellis Learning Design, a boutique eLearning company in Victoria, Australia. She has more than two decades of experience creating award-winning learning experiences for clients across the globe. She has a bachelor of adult learning and development and a master of digital technology in education from the University of Melbourne.
MB25 Using AR in Performance Support
7:30 AM - 8:15 AM Thursday, October 25
Montego B
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Jeff Batt
Founder
Learning Dojo
Jeff Batt has 15+ years of experience in the digital learning and media industry. Currently, Jeff Batt is a Learning Experience Designer for Amazon. He is the founder and trainer at Learning Dojo, a company dedicated to training you to become a software ninja in various eLearning, web, and mobile-related software applications. He was also the program manager of DevLearn for The Learning Guild. Jeff often speaks on developmental technologies such as xAPI, HTML5, augmented reality, mobile development, eLearning development tools, and more.
MB26 Using Data to Personalize the Learning Experience
7:30 AM - 8:15 AM Thursday, October 25
Antigua B
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
JD Dillon
Chief Learning Architect
Axonify
JD Dillon became a learning and enablement expert over two decades working in operations and talent development with dynamic organizations including Disney, Kaplan, and AMC. A respected author and speaker in the workplace learning community, JD continues to apply his passion for helping people around the world do their best work every day in his role as Axonify's chief learning architect. JD is also the founder of LearnGeek, a workplace learning insights and advisory group.
MB27 Writing for Effective eLearning
7:30 AM - 8:15 AM Thursday, October 25
Barbados AB
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Marie DesJardin
Senior Application Learning Consultant
Verint Systems
Marie DesJardin is a senior application learning consultant at Verint Systems. She brings more than 20 years of technical communications expertise to the art of designing and producing interactive, multimedia online courses and microlearning training videos for desktop and mobile delivery. Her overhaul of her company’s eLearning program boosted revenues, reduced customer support costs, and earned her a Circle of Excellence and a Mission-Critical Delivery award. Marie is an active speaker and participant in the Denver eLearning community, as well as a professional fiction and screenplay author.
MB28 How to Write for Learning Solutions
7:30 AM - 8:15 AM Thursday, October 25
St. Croix B
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
The Learning Guild
The Learning Guild is the oldest and most trusted source of information, networking, and community for eLearning Professionals. As a member- driven organization, the Guild produces conferences, online events, eBooks, research reports, and Learning Solutions Magazine—all devoted to the idea that the people who know the most about making eLearning successful are the people who produce eLearning every day in corporate, government, and academic settings. Our goal is to create a place where eLearning professionals can share their knowledge, expertise, and ideas to build a better industry—and better learning experiences—for everyone.
GS03 Creativity: What “It” Is
8:30 AM - 10:00 AM Thursday, October 25
Grand Ballroom
Does creative activity have a biological function? There is something common to everything we call the arts. What is it? This “it” is something Lynda Barry calls “an image”; something that feels alive and is contained and transported by something that is not alive. It could be a book, or a song, or a painting … anything we consider an art form. This definition of “it” can be extended to works outside of traditional definitions of art and into other forms of content, including learning content. In this keynote, we will explore this ancient “it” that has been around at least as long as we have had hands, and the state of mind it brings about that goes well beyond traditional ways of thinking. In this energetic kickoff to DevLearn, we will examine our innate creative ability, our need to work with images, the role our hands play in thinking, and more. You will discover what the biological function of this thing we call “the arts” may be, and how it can transform the work you do.
Lynda Barry
Award-Winning Author, Artist, and Educator
Lynda Barry has been described by the New York Times as “among this country’s greatest conjoiners of words and images, known for plumbing all kinds of touchy subjects in cartoons, comic strips and novels, both graphic and illustrated.” Her seminal comic strip, Ernie Pook’s Comeek, ran in alternative newspapers across North America for 30 years and is widely credited with expanding the literary, thematic, and emotional range of American comics. Ms. Barry has authored 21 books, worked as a commentator for NPR, and had a regular monthly feature in Esquire, Mother Jones, Mademoiselle, and Salon. She has received numerous awards and honors for her work, among them two William Eisner awards, the American Library Association’s Alex Award, and the 2017 Milton Caniff Lifetime Achievement Award from the National Cartoonists Society.
SELR201 On the eLearning Horizon and Beyond
10:00 AM - 10:45 AM Thursday, October 25
Expo Hall: eLearning Rockstars Stage
The eLearning industry is constantly changing. It can be difficult to keep an eye on what advancements are coming while also trying to manage current budgets and technology restraints.
Gain in-depth understanding on how the eLearning landscape is shifting and evolving, as well as how to make the most of emerging trends including social, microlearning, gamification, and mobile trends you need to know before 2019.
In this session, you will learn:
- What general trends are being seen in the industry
- Mobile trends you need to know
- Trends for Generation Z
- How to prepare for Generation Z
- How to maximize the business impact of learning
Audience:
Intermediate to advanced designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Alessio Artuffo
President & COO
Docebo
Alessio Artuffo has served as the chief revenue officer at Docebo since 2012 and has several years of experience in the eLearning and knowledge management industry. Prior to this role, he was Docebo's director, international business operations from 2012 to 2013 and later, the company's chief operating officer in North America. Beginning in 2013, Alessio played an integral role in establishing the operations of Docebo in North America and has led Docebo's sales and revenue efforts to date. From 2009 to 2012, Mr. Artuffo was country manager for North America at eXact Learning Solutions S.r.l., ("eXact").
Curtis J. Morley
President and Chief Growth Officer
eLearning Brothers
Curtis J. Morley is the president and chief growth officer of eLearning Brothers. Curtis founded several successful multimillion-dollar companies, which include the world’s first interactive digital sheet music company and an executive coaching company.
SELT201 Effective Microlearning in Record Time with PowerPoint and iSpring
10:00 AM - 10:45 AM Thursday, October 25
Expo Hall: eLearning Tools Stage
Learners don’t always want to sit through a formal training course, and they often simply don’t have the time. Microlearning is a great way to deliver just what people need, when they need it, to maximize effectiveness. But, as a learning professional, how do you create it?
This session looks at the principles supporting microlearning best practices, taking into account the wide range of devices that people use to access microlearning, including traditional laptops and mobile devices. You’ll explore practical techniques to create microlearning content quickly and easily using PowerPoint and iSpring. You’ll be amazed at the way you can use these industry-standard tools to deliver visual content with animations and rich media—and export it to video or HTML5 for easy distribution, in isolation or through your LMS. Learn how to make your microlearning an effective tool that your learners will be delighted with.
In this session, you will learn:
- How to capture your audience’s attention and maximize their retention of information in a tiny amount of time
- How to create effective microlearning incorporating compelling visuals, engaging animation, and impactful multimedia
- How to use PowerPoint to create your dynamic, visual microlearning quickly and easily
- How to output to video or HTML5 for easy distribution
Audience:
Novice to intermediate designers, developers, and anyone who uses PowerPoint and wants to unveil its power.
Technology discussed in this session:
Microsoft PowerPoint, iSpring Converter, and iSpring Suite.
Richard Goring
Director
BrightCarbon
Richard Goring is a director at BrightCarbon, a presentation and eLearning agency. He enjoys helping people create engaging content and communicate effectively using visuals, diagrams, and animated sequences that explain and reinforce the key points.
SEMT201 Using Your Mobile Device to Create Amazing Content
10:00 AM - 10:45 AM Thursday, October 25
Expo Hall: Emerging Tech Stage
Are you looking for amazing ways to use your mobile device to create content? Learn how to use your device outside of your typical apps and email to discover new ways to create, brainstorm, and improve your learning development workflow.
In this session, you will learn how to use your phone or tablet to brainstorm, sketch, take notes, collaborate, create audio- and video-based media, and animate using several mind-blowing apps. You’ll leave the session feeling inspired, and you’ll have the practical information to apply one or more apps on your own. Get your notebook and camera ready to capture these great tools.
In this session, you will learn:
- About several programs to help you get creative
- About several free and inexpensive tools to help with brainstorming, being more productive, and creating content, all from your mobile device
- How to start using these tools today
Audience:
Novice to intermediate designers, developers, managers, and senior leaders (directors, VPs, CLOs, executives, etc.).
Technology discussed in this session:
Content creation apps including Explain Everything, Microsoft Office Lens, and AI-based tools; brainstorming and note-taking apps including OneNote, Notes, and Wink; and apps for mirroring to your laptop or monitor for presentations and demonstrations.
Nick Floro
Learning Architect/Imagineer
Sealworks Interactive Studios
Nick Floro, a co-founder and learning architect at Sealworks Interactive Studios, has over 25 years of experience developing learning solutions, applications, and web platforms. Nick is passionate about how design and technology can enhance learning and loves to share his knowledge and experience to teach, inspire, and motivate. As a learning architect, Nick gets to sketch, imagine, and prototype for each challenge. He has worked with start-ups to Fortune 500 companies to help them understand the technology and develop innovative solutions to support their audiences. Nick has won numerous awards from Apple and organizations for productions and services.
SMNX201 Give Your Organization the Freedom to Innovate
10:00 AM - 10:45 AM Thursday, October 25
Expo Hall: Management Xchange Stage
Highly customized learning platforms may sound like an inherently good thing. But what if those customizations are patching holes rather than tailoring the performance of your learning solution to your organization’s needs? These kinds of patches and workarounds can hinder a learning professional’s ability to innovate. In the rapidly evolving world of digital learning, the freedom to innovate is essential for a sustainable, scalable, and efficient learning program.
By leveraging open-source solutions, organizations can adapt a completely supported system to their evolving business needs. In this session, Totara partner Remote-Learner will detail how they helped the Pennsylvania Coalition Against Domestic Violence to reimagine what their nationally renowned training could be. Along the way, attendees will learn how to increase the likelihood of success, how to minimize the likelihood of confusion, how to organize the segmentation of learner audiences, and how to improve the efficiency of learning administration.
In this session, you will learn:
- How to increase the likelihood of success through strong project scoping
- How to minimize the likelihood of organizational turmoil through strong implementation practices
- How to organize the segmentation of learner audiences for efficient content delivery
- How to improve the efficiency of learning administration through sound system design
Audience:
Intermediate to advanced designers, managers, and senior leaders (VP, CLO, executive, etc.).
Technology discussed in this session:
Totara Learn (desktop view).
Daniel Vecchi
VP of Channel Operations, Americas
Totara Learning
Daniel Vecchi is a vice president of channel operations at Totara Learning, supporting the Totara Partner Network across the Americas. As an established leader in internationalization, Daniel has successfully led teams into new and competitive markets developing complex projects with multiple stakeholders in the private sector, government, and educational institutions. Having spent most of his life and career working in new countries in the Western Hemisphere, Daniel speaks English and Spanish. He holds an MA in international relations and economics from Johns Hopkins School of Advanced International Studies.
Charles Ackerman
Manager, Managed Solutions
Remote-Learner
Charles Ackerman is a manager of managed solutions at Remote-Learner. He leads the solutions architects team responsible for the design and implementation of tailored, fully integrated digital learning environments consistent with the goals and business rules of Remote-Learner clients. Charles has a master of science degree in human resource development and has been designing learning solutions for Remote-Learner clients since 2011. Prior to joining Remote-Learner, he spent seven years as a classroom teacher.
STRS201 Speeding Up Your Workflow with Articulate 360
10:00 AM - 10:45 AM Thursday, October 25
Expo Hall: Strategic Solutions Stage
Articulate knows that eLearning developers face big challenges. You’re asked to create engaging courses for any device, develop gorgeous eLearning on a budget, and get projects approved on a tight schedule. And you may not have access to the budget, resources, and support you need to do your best work.
Articulate 360 is a simple subscription that includes everything you need for course development. In this session, you’ll learn how to speed up your workflow with the award-winning authoring apps in Articulate 360, Storyline 360 and Rise. You’ll see how you can develop engaging courses that work on every device—without any manual tweaking. You’ll learn how to save time by sourcing assets from Content Library, a library of over three million photos, templates, characters, videos, and more. Then you’ll see how you can simplify project reviews with Articulate Review, a web app where stakeholders can provide consolidated feedback.
In this session, you will learn:
- How to quickly and easily create custom, interactive eLearning with Storyline 360
- How easy it is to create polished, responsive eLearning with Rise, the web-based authoring app in Articulate 360
- How to easily find the assets you need for your projects in Content Library
- How to streamline project reviews with Articulate Review
Audience:
Novice to advanced designers, developers, managers, and senior leaders (VP, CLO, executive, etc.).
Technology discussed in this session:
Articulate 360 apps, including Storyline 360, Rise, Content Library, and Articulate Review.
Trina Rimmer
Director, Community and Customer Engagement
Articulate
As the director of community and customer engagement with Articulate, Trina uses her many years of eLearning design and development expertise to guide the creation of inspiring content for our community of workplace learning professionals, E-Learning Heroes. Before joining Articulate, Trina worked as an instructional designer, eLearning developer, and writer focused on delivering creative, engaging, and effective learning solutions to various companies, from global aid organizations to Fortune 500s.
SXAPI201 Creating a Data-Driven L&D Team—an xAPI Case Study
10:00 AM - 10:45 AM Thursday, October 25
Expo Hall: xAPI Central Showcase Stage
From an organization-wide executive directive to become more data-driven, a retail corporate L&D team took an internal look at their own data practices. Realizing that they had an overwhelming lack of transparency into their learning initiatives and a great amount of data that had gone unused, the team developed a transformation vision to create a single system of record for learning to enable observability, granularity, and accountability for all team members. The team was committed to the vision of xAPI; however, the data and information they needed in order to make actionable change for their learners was locked away in non-interoperable formats, and they recognized the need to develop a data strategy and implementation plan.
In this case study session, you will see how the organization’s L&D team created an xAPI data roadmap to not only achieve early wins when it came to the executive business objectives, but also begin work on a scalable plan to build out a modern, flexible ecosystem that has the needs of learners at its center.
In this session, you will learn:
- About the data strategy development process
- How to connect an organizational goal to a department-level strategy
- What an xAPI implementation looks like from a planning and timeline perspective
- How data sources, integrations, and learning record stores work together
- What the results of a unified xAPI learning ecosystem can look like
- Best practices, look-fors, and gotchas in the xAPI implementation process
Audience:
Designers, managers, and senior leaders (directors, VPs, CLOs, executives, etc.).
Technology discussed in this session:
xAPI, learning analytics, data dashboards, learning record stores, LMSs, data integrations, HRISs, learning tools, and data sources.
Margaret Roth
Chief Customer Experience Officer
Yet Analytics
Margaret Roth is the chief customer experience officer at Yet Analytics, a Baltimore-based company that provides tools and solutions to improve learning and talent development. Margaret is interested in the development and design of connected learning environments that leverage xAPI and blended learning. Her background is in experiential education, curriculum design, teaching, and team development. She is the VP of community impact for the Junior League of Baltimore, a member of the SXSWedu Advisory Board, and a co-founder of EdTechWomen. Margaret received her BA in English and environmental earth science and her MA in teaching from Johns Hopkins University.
Allie Tscheulin
VP Business Development
Yet Analytics
Allie Tscheulin is the VP of business development at Yet Analytics. She is passionate about demystifying the Experience API (xAPI), the open-source data specification, so professionals and organizations can get the most from their learning initiatives. Allie works with organizations to design, develop, and execute learning and performance analytics to better employees and learners alike.
401 Change Is a Journey Through Conflict: Be the Hero’s Guide
10:45 AM - 11:45 AM Thursday, October 25
St. Thomas A
Have you ever been offered unsolicited advice? If so, you know that advice received before you’re ready falls on deaf ears. The same thing happens at work when training is offered before the need is clear. The need for change is like a journey that your reluctant heroes face. Knowing the phases of this journey helps you plan for guidance at the right time. Everyone knows that the Hero’s Journey is a tool for writing good fiction stories, but what if it could be modified to accommodate common models of conflict resolution?
In this session, you’ll design a model for helping people navigate the difficult path of changing behavior. Heroes need a guide, but not until they’re ready. They need time to process a call to performance. Then they’ll need to know what they have to do and which tools will help them achieve that goal. This session offers you the (literal) map for the journey of conflict.
In this session, you will learn:
- A model for helping people adopt new behaviors
- How timing different phases of your project plays an important role in achieving your objectives
- How to balance two important factors in behavior modification: driving forces and restraining forces
- How to identify the best tools for achieving success, some of which are neither a tangible object nor a digital solution
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Katie Stroud
Master Story Crafter
Incremental Success
Katie Stroud is a master story crafter at Incremental Success. Her roles in instructional design, technical writing, and consulting led her to develop a story-based approach to address the unspoken culture that lingers in every corporate initiative. The process is based on scientific studies that explain why people do what they do. It helps to find what inspires them to change behaviors in support of corporate goals.
402 Wonder Woman, Wakanda, and Work: Make Your eLearning Representative
10:45 AM - 11:45 AM Thursday, October 25
Andros AB
You know that most media—including eLearning—is failing at representation. You see it every day. And not only is it leaving people out of the picture, it’s less effective as a result. Maybe you’ve tried to make your work more inclusive but haven’t been able to find great media, haven’t been able to convince your stakeholders, or simply aren’t confident in navigating how to respectfully represent different genders, ethnicities, orientations, and abilities.
In this session, you’ll explore how to make authentic representation happen in your work and in your organization for more inclusive and effective learning solutions. You’ll find out about methods for crafting authentic representation in your projects and discover sources for media that can enhance that representation even further. You’ll also discuss strategies for getting your team, partners, and/or clients on board with how making authentic representation a priority helps both your audience and the organization as a whole.
In this session, you will learn:
- Simple methods to incorporate better representation in your learning solutions
- Sources for media that reflect your focus on authentic, diverse, and dignified representation
- How to increase your own confidence and proficiency in respectfully presenting characters that speak to all learners
- How to promote the value of authentic representation in your organization
Audience:
Designers, developers, and managers.
Tricia Ransom
Senior Learning Experience Consultant
TaskUs
Tricia Ransom is a senior learning experience consultant at TaskUs. In the past, she worked as an instructional designer at Uber and as a senior learning specialist at Guardian Analytics, where she designed, developed, and delivered customer training. With over 25 years of experience as an L&D consultant, eLearning developer, instructional designer, and facilitator, Tricia focuses on creating short, relevant, and social learning solutions. She holds a master's degree in training and development from Roosevelt University, Chicago.
Judy Katz
Project Manager
PeBL Pro by Eduworks
Judy Katz makes stuff that helps people learn. Since 1997, she's worked in education and training strategy, design, development, and delivery. She's thrilled to be on the Eduworks team as an instructional designer and product manager for PeBL Pro. Judy has a passion for great design and technology, usability, and social justice. She has a BA in English, an MBA, and an MEd in instructional design for workplace learning.
403 Wired, Not Tired: Is Curation the Cure for What Ails L&D?
10:45 AM - 11:45 AM Thursday, October 25
Antigua A
Content curation is rapidly becoming an essential skill for learning professionals, but many have yet to take the step of putting it into practice. This session will arm you with an understanding of how curation helps both you and your organization, along with the tools and techniques you’ll need to craft your own personalized curation system. It’s time to make curation a central part of your digital learning toolkit.
In this session, you will learn how using curation helps you move beyond the traditional packaging and delivery of content to provide better, more effective and more efficient solutions for learners and stakeholders. You’ll also find out how to create a solid content curation strategy, and explore tools and techniques you can use to build a powerful, efficient curation workflow that is customized to your needs and preferences.
In this session, you will learn:
- How and where to discover the most valuable content efficiently
- About crafting a content strategy plan to guide your curation efforts
- Tools and techniques for building your own personalized content curation system
- Strategies for becoming a trusted guide in your organization and beyond
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Content curation tools—Twitter, Degreed, Refind, Nuzzle, Feedly, Buffer, Pocket, Diigo, Zeef, etc.
Mike Taylor
Learning Consultant
Mike Taylor
With over two decades of real-life, in-the-trenches experience designing and delivering learning experiences, Mike Taylor understands that effective learning isn't about the latest fad or trendy new tools. Known for his practical, street-savvy style, Mike is a regular and highly-rated speaker at industry events, and consults on learning design and technology at Nationwide in Columbus, Ohio. Mike holds an MBA degree from Ohio University and a master's degree in educational technology from San Diego State University.
Bianca Baumann
VP, Learning Solutions & Innovation
Ardent Learning
Bianca Baumann is VP, learning solutions & innovation at Ardent Learning. Over time, she has developed processes and methodologies to help organizations meet their growth targets with the help of innovative L&D approaches including digital transformations, onboarding, and reskilling programs. She has spearheaded multiple projects in the marketing, automotive, financial, and events industries, creating award-winning programs along the way. She shares her expertise in her blog and at global conferences. She teaches learning experience design at OISE and published the eBook, The Little Black Book of Marketing and L&D, a practical guide that helps integrate proven marketing techniques into L&D.
404 Emerging Skills for L&D to Enable the Future of Work
10:45 AM - 11:45 AM Thursday, October 25
Montego DE
The world is gripped by accelerated change, and the need to learn and adapt is taking center stage; yet ironically, L&D professionals continue to struggle for relevance and impact. Instead of being sought-after business partners, practitioners are often marginalized as order-takers for narrow training solutions. The challenge is one of urgent relevance as L&D must quickly learn and adapt to better enable the future of work.
This session first identifies key trends in the future of work that will impact you and your organization. Next, it outlines strategies that you can prioritize to enable people amid those trends. Finally, it highlights emerging skill clusters that you and your team require to address these challenges and stay relevant. A must for L&D professionals wanting to boost their value by adopting emerging, in-demand skills, the session will highlight practical strategies to upskill and experiment in these domains. Topics include approaches to effectively contextualize, combine, and develop capability in design thinking, data literacy, marketing, systems design, and performance consulting.
In this session, you will learn:
- About four key trends influencing the future of work
- Priority L&D strategies to enable people in that future
- About the centrality of experience design, continuous learning, and data moving forward
- About priority skill clusters to develop in yourself and your team
- About the particular competitive edge of combining design thinking and data analytical mindsets
- Simple next steps to begin upskilling yourself and your team in various skill clusters
Audience:
Designers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Blended learning, performance ecosystems, data, and xAPI.
Arun Pradhan
Learning, Performance & Innovation Strategist
ArunPradhan.com
Arun Pradhan is a curious geek obsessed with helping people and organizations learn, perform, and innovate. He has taken the lead creative role in delivering learning campaigns and performance ecosystems to Australia's largest banks, telcos, and retailers. Arun was awarded Australia's Learning Professional of the Year Award in 2017 and the Australian eLearning Award for Individual Excellence in 2015. He is the founder of Learn2LearnApp.com, an enterprise solution to enable a learning agility, and is launching his next start-up soon. Arun's areas of specialization include using design thinking for performance solutions and enabling learning agility in organizations and people.
405 An Inbound Approach to Your LMS Launch
10:45 AM - 11:45 AM Thursday, October 25
Montego C
You’ve signed the contract for your new LMS, but the hard work is only beginning. It’s time to think like a marketer. How can you get everyone at your company to adopt this new software? How can you help employees to think of learning as happening outside of the classroom?
In this session, you'll learn how to use an inbound mindset to drive adoption and engagement of your LMS. You’ll discover how to create a learner persona and get ideas for creating a multi-channel marketing campaign that meets your learners where they are. You’ll be inspired to create an exciting event out of your launch date and be ready to support and engage learners from that first moment they log in.
In this session, you will learn:
- How to research and create a learner persona for your LMS
- How to create the feeling of an event and get people excited on launch day
- How to develop a communication strategy around your LMS launch
- How you can prepare to support your learners on the launch date so they can focus on diving into the platform
Audience:
Designers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Docebo LMS, Slack, Canva, Atlassian Confluence, and Microsoft PowerPoint.
Emily Ricco
Sr Manager of Learning Design
Salesforce
Emily Ricco is currently senior manager of learning design at Salesforce. She formerly managed the L&D team at HubSpot. Emily was a member of the Learning Thirty Under 30 cohort in 2018 and has spoken at DevLearn.
406 Using xAPI to Personalize and Adapt Learning Content to the Learner
10:45 AM - 11:45 AM Thursday, October 25
St. Croix A
For so long, learning has been one-sided. Everyone gets the same course and same content, no matter what they have already learned or experienced. xAPI gives you greater details and insights into what the learner does, but where do you go from there? How do you adjust and change content based on learners’ xAPI history?
This session will not only cover how you can use xAPI data to track learning activities, but also how you can pull that data into your course to create a personalized and adaptable course that changes to fit each learner’s needs. It gives the right content to the right person based on what you already know about the learner.
In this session, you will learn:
- xAPI basic structure
- How to send xAPI statements
- How to get data back from the LRS
- What you can do with that data
Audience:
Designers, developers, and managers.
Technology discussed in this session:
xAPI and JavaScript.
Jeff Batt
Founder
Learning Dojo
Jeff Batt has 15+ years of experience in the digital learning and media industry. Currently, Jeff Batt is a Learning Experience Designer for Amazon. He is the founder and trainer at Learning Dojo, a company dedicated to training you to become a software ninja in various eLearning, web, and mobile-related software applications. He was also the program manager of DevLearn for The Learning Guild. Jeff often speaks on developmental technologies such as xAPI, HTML5, augmented reality, mobile development, eLearning development tools, and more.
407 Gamification vs. Game-Based Learning
10:45 AM - 11:45 AM Thursday, October 25
Montego A
Gamification is the integration of game mechanics, or game dynamics, into a learning experience, while game-based training can be defined as a game designed for the purpose of solving a problem. However, these words are being used in parallel by the industry, and it can be quite confusing. This session will explain the key differences and definitions that can assist practitioners in ensuring they use the wording appropriately.
This session will focus on the clarification of gamification and game-based training. Using examples from the industry, this session will help to explain each of the learning experiences and discuss the best practices in their development. This will also include a breakdown of how to implement either of these aspects into your learning experiences.
In this session, you will learn:
- The differences between gamification and game-based learning
- How to determine if someone is learning from games
- When games are appropriate to use
- Why games are the future of learning
- Key aspects of gamification
- What makes up serious games
- How to implement gamification and serious games in the workplace
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Unity, VR, AR, and badging and rewards systems.
Andrew Hughes
President
Designing Digitally, Inc.
Andrew Hughes is the president of Designing Digitally, Inc. and has over a decade in the strategical planning and development of enterprise custom gamified learning solutions for government and Fortune 500 clients. Andrew is also a professor at the University of Cincinnati and prior to this was a contractor for the US Department of Education, Ohio Board of Regents, and General Electric. Andrew oversees a team of 30 employees and is focused on ensuring the clients’ challenges are met with engaging, educational, and entertaining learning experiences.
408 Getting Started with Stop-Motion Animation for eLearning
10:45 AM - 11:45 AM Thursday, October 25
Jamaica AB
Searching for new ways to present content in eLearning is an ongoing challenge for most designers. Animation effects beyond the typical require deeper thought in design, and often involve additional storyboarding. Barriers to learning new animation software result in some designers not pursuing a more engaging approach than typical animation effects. With new smartphone cameras, available apps, and software, you can dramatically reduce those barriers to get started with stop-motion animation.
In this session, participants will create a stop-motion animation to demonstrate a simple approach and explore available tools and other techniques to get you started. You’ll find that this technique is easy to implement in eLearning and a great way to animate objects, such as rotating a product in 360 degrees; display the assembly of a process without human intervention; and many other creative applications.
In this session, you will learn:
- A basic understanding of stop-motion animation techniques
- Various approaches and styles of stop-motion animation for eLearning
- About multiple tools and software applications for creating stop-motion animation
- Best practices for designing stop-motion animation and when to use
Audience:
Designers and developers.
Technology discussed in this session:
A smartphone and iPad will be used to demonstrate simple techniques in creating a stop-motion animation.
Kevin Thorn
Director of Development
Artisan E-Learning
Kevin Thorn holds an EdD in instructional design and technologies and is an award-winning eLearning designer and developer. He is the director of development for Artisan E-Learning, and principal owner of NuggetHead Studioz, LLC., a boutique studio specializing in consulting and developing custom learning experiences. Kevin combines his skills in technology, instructional design, eLearning development, illustration, graphic design, animation, video, and educational comics to develop innovative learning solutions. He is a well- known industry speaker and trainer in visual communication, eLearning development, and design workflows and is a certified facilitator in LEGO® Serious Play® methodologies. ?
409 Using Design Systems for Scalable, Accessible, Cohesive eLearning Experiences
10:45 AM - 11:45 AM Thursday, October 25
St. Thomas B
Can you count how many times eLearning developers on your team have re-created the same button? That time really adds up. You want to create high-quality custom solutions, but they tend to take up lots of time. You’ve adopted templates, but they just don’t cut it for all of your users’ needs. What if you could create custom, cohesive, accessible, and high-quality learning experiences in half the time?
In this session, you’ll learn how design systems will help your team build faster custom solutions and still maintain high-quality work. You’ll get to see examples of design systems, and discuss what to add into your design system and what to leave out. Next you’ll discover how to build and maintain your team’s design system. Finally, you’ll learn how to ensure your design system’s components are accessible for all of your learning projects.
In this session, you will learn:
- What a design system is, with examples, and how you can apply one on your team
- How design systems help you create scalable, accessible, cohesive learning experiences
- What to include and not include in your design system
- How to build and manage your own design system
- How to test your design system components for accessibility
Audience:
Designers, developers, and managers.
Technology discussed in this session:
HTML frameworks (Jekyll, Hugo, Bootstrap) and Adobe Muse.
Melissa Milloway
Sr. Learning Experience Designer
Amazon
Melissa Milloway is a senior instructional designer at Amazon, where she specializes in designing and developing digital learning experiences. She was selected as a “30 Under 30” learning leader for Elliott Masie’s Learning 2014 conference and is an avid blogger in the industry.
410 Learning Technology’s Past, Present, and Future: A Guild Master Panel
10:45 AM - 11:45 AM Thursday, October 25
Bermuda AB
Technology has shaped much of the world of education and training for decades. Understanding the role technology plays in our work is critical as technology continues to advance and become even more embedded into our work. Being prepared for this emerging world won’t be easy and will require an understanding of where we’ve been, where we are, and where we are headed.
In this session, you will join in a discussion with many of those recognized as Guild Masters exploring the role technology plays in our work. You will discuss the various technologies that have shifted the landscape of organizational learning, and the common characteristics of emerging technologies that have the potential to disrupt organizational learning. We’ve invited all our Guild Masters to this discussion, making this super-sized panel a conversation you won’t want to miss.
In this session, you will learn:
- How technology can disrupt organizational learning
- Lessons from the past that inform how we approach the future
- The common characteristics shared by disruptive technologies
- Tips for staying ahead of changes in the learning technology landscape
Audience:
Designers, developers, and managers.
Joe Ganci
President
eLearning Joe
Joe Ganci is the owner and president of eLearning Joe, a custom learning company. Since 1983, he has been involved in every aspect of multimedia and learning development. Joe holds a computer science degree, writes books and articles about eLearning, and is widely considered an eLearning development guru. He consults worldwide and also teaches at conferences and client sites. Joe writes tool reviews and has received several awards for his work in eLearning, including a Lifetime Achievement Award in 1999 and an eLearning Guild Master Award in 2013. His mission is to improve the quality of eLearning with practical approaches that work.
Marc Rosenberg
President
Marc Rosenberg and Associates
Dr. Marc Rosenberg is a global expert and speaker in training, organizational learning, eLearning, knowledge management, and performance improvement. He has written two best-selling books, E-Learning, and Beyond E-Learning. His 100 monthly columns, “Marc My Words,” appeared in The eLearning Guild’s Learning Solutions magazine from 2010 through 2018 and are still available online. Marc is past president and honorary life member of the International Society for Performance Improvement, is an eLearning Guild “Guild Master,” has spoken at the White House, debated eLearning’s future at Oxford University, keynoted conferences around the world, authored over 200 columns, articles, white papers, and book chapters, and is frequently quoted in major trade publications. Learn more at www.marcrosenberg.com.
Michael Allen
Founder and CEO
Allen Interactions
Dr. Michael Allen, founder and CEO of Allen Interactions, has been a pioneer in the eLearning industry since 1975. Dr. Allen has more than 50 years of professional, academic, and corporate experience in teaching, developing, and marketing interactive learning and performance support systems. Dr. Allen has led teams of doctorate-level specialists in learning research, instructional design, computer-assisted learning, and human engineering. He defined unique principles and methods, Successive Approximation process or SAM, and the CCAF design model for designing and developing high impact interactive eLearning experiences that invoke critical cognitive activity and practice.
Julie Dirksen
Learning Strategist
Usable Learning
Julie Dirksen, a learning strategist with Usable Learning, is a consultant and instructional designer with more than 15 years' experience creating highly interactive eLearning experiences for clients ranging from Fortune 500 companies to technology startups to grant-funded research initiatives. She's interested in using neuroscience, change management, and persuasive technology to promote sustainable long-term learning and behavior change. Her MS degree in instructional systems technology is from Indiana University, and she's been an adjunct faculty member at the Minneapolis College of Art and Design. She is the author of Design For How People Learn.
Jane Bozarth
Director of Research
The Learning Guild
Jane Bozarth, the director of research for the Learning Guild, is a veteran classroom trainer who transitioned to eLearning in the late 1990s and has never looked back. In her previous job as leader of the State of North Carolina's award-winning eLearning program, Jane specialized in finding low-cost ways of providing online training solutions. She is the author of several books, including eLearning Solutions on a Shoestring, Social Media for Trainers, and Show Your Work: The Payoffs and How-To's of Working Out Loud. Jane holds a doctorate in training and development and was awarded the Guild Master Award in 2013 for her accomplishments and contributions to the eLearning community.
Nick Floro
Learning Architect/Imagineer
Sealworks Interactive Studios
Nick Floro, a co-founder and learning architect at Sealworks Interactive Studios, has over 25 years of experience developing learning solutions, applications, and web platforms. Nick is passionate about how design and technology can enhance learning and loves to share his knowledge and experience to teach, inspire, and motivate. As a learning architect, Nick gets to sketch, imagine, and prototype for each challenge. He has worked with start-ups to Fortune 500 companies to help them understand the technology and develop innovative solutions to support their audiences. Nick has won numerous awards from Apple and organizations for productions and services.
Robert Gadd
President
OnPoint Digital
Robert Gadd is president of OnPoint Digital and responsible for the company’s vision and strategy. OnPoint’s online and mobile-enabled offerings support more than one million workers and include innovative methods for content authoring, conversion, and delivery extended with social interactions, gamification, and enterprise-grade security for workers on their device or platform of choice. Prior to OnPoint, Robert spent 10 years as CTO of Datatec Systems and president/CTO of spin-off eDeploy.com. He is a frequent speaker on learning solutions—including mobile, informal learning, xAPI, and gamification—at national and international T&D conferences.
David Kelly
Chairman
The Learning Guild
David Kelly is the Chairman of the Learning Guild. David has been a learning and performance consultant and training director for over 20 years. He is a leading voice exploring how technology can be used to enhance training, education, learning, and organizational performance. David is an active member of the learning community, and can frequently be found speaking at industry events. He has previously contributed to organizations including ATD, eLearn Magazine, LINGOs, and more.
411 Demystifying the LMS Selection Process
10:45 AM - 11:45 AM Thursday, October 25
Montego B
Choosing the right learning technology is a daunting task. A bad decision could cost an organization immeasurable time and money, not to mention the negative impact on talent development. Research shows that nearly half of organizations are looking to choose another technology provider. Whether the system is lacking features, is hard to use, or simply appears outdated, companies want a change.
Organizations are looking for modern, flexible systems that can adapt to the evolving needs of the business and its learners. Join this discussion exploring the evolving learning landscape and what it takes to select and implement a new platform that can deliver this environment.
In this session, you will learn:
- How to identify the right requirements for choosing a technology
- The steps to building impactful use cases
- Why you need to create an RFI
- A technology migration framework
- Practical steps to help you make a successful transition
Audience:
Intermediate to advanced managers, project managers, directors, and executives.
Technology discussed in this session:
Learning management systems.
David Wentworth
VP, Learning & Talent Development Platform Evangelist
Schoox
In his role, David Wentworth is part of the company’s Go-to-Market team, developing and implementing a strategy that communicates Schoox’s value proposition at scale. David has over a decade of knowledge of the HCM market, including a deep understanding of the workplace technology industry, emphasizing learning and development. David is a regular speaker at talent management and HR industry events and has authored numerous articles in learning publications.
412 Shed Unwanted Megabytes: Tips and Tools for Reducing Media File Size
10:45 AM - 11:45 AM Thursday, October 25
Antigua B
Are your files weighing you down? Do your courses no longer fit on your mobile device? Are you embarrassed by unsightly buffering? It’s time to put your files on a diet, following tried-and-true best practices. In less time than a juice cleanse, you can have the course of your dreams.
As more and more courses are accessed remotely and via mobile devices, it is important that your files are designed with overall size in mind. Imagine being able to deliver robust, interactive training without sacrificing audio or video. In this session, you’ll discover programs such as Pavtube and PicShrink, and learn “weight-loss” secrets within familiar programs like Adobe Photoshop and Audition. You’ll also explore the best publishing options for a fulfilling eLearning program. Lose the megabytes, not the experience.
In this session, you will learn:
- Common compression practices for reducing overall file size
- Proper sizing of image, audio, and video files
- About free and premium compression programs for all file types
- The best publish settings for major authoring tools
Audience:
Designers and developers.
Technology discussed in this session:
Pavtube, PicShrink, Articulate Storyline, and Adobe Photoshop, Illustrator, After Effects, Audition, and Captivate.
Patrick Gurczynski
Digital Learning Developer
ResMed
Patrick Gurczynski is a digital learning developer at ResMed. After 10 years as a sports journalist, he transitioned into eLearning in 2013.
413 What L&D Can Learn from Marketing’s Use of AI, AR, and Machine Learning
10:45 AM - 11:45 AM Thursday, October 25
Barbados AB
It’s no secret the marketing industry is investing millions on emerging technology to change people’s behavior. What can L&D learn from their endeavors? How can you capitalize on their success and failures to design learning solutions that incorporate their best practices and are truly effective?
In this game-based session, you’ll explore the leading practices the world’s top marketers are using in artificial intelligence, chatbots, augmented reality, machine learning, and personalized learning. These practices are changing behavior, and you’ll examine how you can apply them in a learning program. You’ll see the success and mistakes that marketers have made, and you’ll apply best practices to create effective training solutions.
In this session, you will learn:
- How to apply effective marketing best practices in artificial intelligence and machine learning to a training program
- The successful augmented reality techniques that marketers have used to change behavior
- The best practices that marketers have refined to effectively use chatbots
- How to integrate proven marketing techniques into microlearning
Audience:
Designers and managers.
Danielle Wallace
Chief Learning Strategist
Beyond the Sky
Danielle Wallace is the chief learning strategist at Beyond the Sky: Custom Learning. Previously, as a marketing leader with Procter & Gamble and PepsiCo, she learned strategic marketing principles which she now applies to learning and development to create compelling breakthrough solutions. Danielle is a sought after speaker at global conferences and her thought leadership is found in numerous industry magazines and publications.
414 Using Articulate Rise to Build a Responsive Microlearning Curriculum
10:45 AM - 11:45 AM Thursday, October 25
St. Croix B
For years, eLearning tools have been based on a PowerPoint-slide paradigm. However, to be truly device independent, courses need to be responsive and use a webpage style. Articulate Rise provides an easy-to-implement solution that encourages microlearning. This session will discuss using Rise to implement a full, 35-module curriculum that is both responsive and delivered in microlearning-sized chunks. Challenges and solutions will be highlighted.
After completing this session, you will know the key advantages of using Rise for responsive, device-independent projects. You will know the power of using a webpage interface compared to a slide-based tool. You will explore the interactivity types used by Rise and how to complete a quiz that can be run through your LMS or LRS. You will be able to apply the key design considerations for microlearning with Rise. You will be able to transition seamlessly back and forth between Rise and the other tools used by your organization.
In this session, you will learn:
- The basics of Articulate Rise
- How to apply interactions in Rise
- How to customize a Rise template
- How to implement microlearning for online learning
- How to transition to a cloud-based eLearning development tool
- How to transition seamlessly back and forth between Rise and other tools
Audience:
Designers, developers, and managers.
Technology discussed in this session:
Articulate Rise.Jim Hicks
President
colinRiley
Jim Hicks, President at colinRiley, has over 25 years of experience designing and programming learning delivered via computer-based means. From delivering his first course via DEC VAX minicomputers to the latest cloud-based initiatives and mobile delivery, Jim has experienced the good, the bad, and the ugly parts of eLearning. He would have it no other way. Jim’s projects always begin with a solid foundation of instructional design. He holds a master’s degree in instructional systems technology from Indiana University. He has presented to a wide array of forums in the learning industry, and consults with multinational companies and professional associations; helping them plan, design, develop, and evaluate solutions for human performance problems and employee training.
415 BYOD: Articulate Storyline 360: Let’s Get Variable!
10:45 AM - 11:45 AM Thursday, October 25
Trinidad AB
To some, variables may be an unknown function in Articulate Storyline. Many haven’t had the opportunity to use variables, or have been confused by variables and what they are capable of adding to the learning experience. Whatever the reason for pleading ignorance, this session has it covered!
In this session, you’ll learn the basics of using variables in Articulate Storyline and take your variable use to the next level by exploring how to create some powerful interactions. By the end of this session, you’ll be using variables as if you’d been using them your entire life. While this session focuses on Articulate Storyline 3 and 360, most elements discussed are also present in Storyline 2.
In this session, you will learn:
- About the variables available in Articulate Storyline
- About options available to you when using variables
- How to use variables to control navigation
- How to use variables to create a progress meter
Audience:
Designers, developers, and novice to intermediate Storyline users.
Technology discussed in this session:
Articulate Storyline 360 (but Storyline 3 and 2 are still relevant).
Technology required:
Laptop with Articulate Storyline 360, 3, or 2 installed (trial versions OK).
Ashley Chiasson
Senior eLearning Developer
Traliant
Ashley Chiasson is an award-winning instructional designer and eLearning developer with over 15 years of experience. She is the senior eLearning developer at Traliant, where she creates high-quality, binge-worthy compliance training. She holds a masters degree in education (post-secondary studies) and a bachelor of arts in linguistics and psychology.
416 BYOD: Introducing WebXR—a Lightweight Way for Developers to Create VR
10:45 AM - 11:45 AM Thursday, October 25
Martinique AB
Unity and Unreal Engine create high-quality VR experiences, while AR learning usually requires building an app. A lightweight way to create VR and AR experiences is needed for quicker turnarounds and lower costs.
WebVR, and now WebXR, are HTML/JavaScript-based standards that allow surprisingly simple creation of high-quality VR/AR experiences that can be distributed via a URL. This session will introduce WebXR and walk through a simple project with follow-up resources.
In this session, you will learn:
- About the benefits of WebXR
- A workflow for how to create a WebXR project
- About integration of web-based VR into mobile and other systems
- How WebXR can help make VR projects part of a “normal” L&D workflow
Audience:
Designers and developers.
Technology discussed in this session:
WebXR, WebVR, HTML, mobile VR, and Samsung Odyssey (Windows Mixed Reality).
Technology required:
Laptop, smartphone, and Google Cardboard.
Hugh Seaton
GM
Adept Reality
Hugh Seaton is GM of Adept Reality, a software company focused on using VR/AR in adult learning. Prior to Adept, Hugh founded AquinasVR, a VR/AR software company which he sold to the Glimpse Group, parent of Adept. Hugh’s focus, whether in immersive technologies, IoT or artificial intelligence, is on the intersection of learning science, creativity, and the cutting edge technologies that can bring learning to new levels of effectiveness.
SELR202 Flip Learning Like a Rockstar!
11:00 AM - 11:45 AM Thursday, October 25
Expo Hall: eLearning Rockstars Stage
eLearning and instructor-led classroom training both have inherent strengths and weaknesses. Why not take advantage of the best of both worlds?
Join this session to explore a creative and flexible flipped classroom approach you can bring back to your organization. Explore ways to add interactivity and engagement to your learning using low-cost enhancements to your existing courses. See how blending in eLearning Brothers Customizable Courseware titles can help you build on the training you already have to create a rockstar learning curriculum.
In this session, you will learn:
- The flipped classroom methodology
- Instructional design strategies for a flipped classroom
- Easy, low-cost tips to increase engagement and impact
- How you can use Customizable Courseware in a flipped classroom approach
Audience:
Novice to advanced designers, developers, managers, and senior leaders (VP, CLO, executive, etc.).
Technology discussed in this session:
eLearning Brothers Customizable Courseware, Adobe Captivate, Lectora Publisher, and Articulate Storyline.
Chris Willis
Director, Product Content
eLearning Brothers
As a creative instructional designer and business consultant, Chris Willis boasts more than 20 years of experience working remotely, leading geographically diverse teams to solve a wide range of business challenges for large enterprise clients. Chris is currently the director of product content for eLearning Brothers, a global leader in corporate learning technology and custom training development solutions. She holds a BS in arts & media from Grand Valley State University.
SELT202 Did They Learn It? Do They Know It? Can They Do It?
11:00 AM - 11:45 AM Thursday, October 25
Expo Hall: eLearning Tools Stage
Did they learn it? Do they know it? Can they do it? Most organizations use assessments as part of talent development initiatives, promotions, compliance, onboarding, or recruitment. The stakes are substantial: Decisions made based on the results can impact both the reputation and financial well-being of the organization, as well as the lives of its employees.
Well-crafted assessments (tests, quizzes, and exams) provide valuable data for evaluating and documenting the impact of your learning programs. Assessment results you can trust enable you to make powerful, informed, defensible business decisions. Join this session for a deep dive into all things assessment to ensure your programs are having the most impact. You will learn strategies for developing assessments that are both valid (they measure the right knowledge, skills, or competencies) and reliable (they are consistent in the measurement) to provide stakeholders with actionable, defensible results for informed decision-making.
In this session, you will learn:
- How to distinguish between different types and uses of assessments
- About reliability and validity
- How to analyze and interpret results
- How to improve the effectiveness of questions and assessments
- How to use assessments for improved learning outcomes
Audience:
Novice to advanced managers and senior leaders (VP, CLO, executive, etc.).
Technology discussed in this session:
Questionmark OnDemand.
Julie Sherman
Business Development Director
Questionmark
Julie Sherman is a business development director at Questionmark and works with Questionmark’s global corporate clients to support their unique assessment initiatives, helping them to implement reliable and trustworthy assessments that result in breakthrough learning and the support of their overall business objectives. Julie has over 10 years of experience in the eLearning space and knows that the cornerstone of successful learning and performance is the effective use of assessments. Julie takes great pride in helping organizations prove the success of their training programs through assessment management.
SEMT202 Out of the Back Room: McDonald’s Digital Learning Transformation
11:00 AM - 11:45 AM Thursday, October 25
Expo Hall: Emerging Tech Stage
With more than one million new crew members hired every year in the US alone, it is imperative for McDonald’s to onboard new hires efficiently and effectively. However, new hires were spending more than twelve hours studying processes and procedures in back rooms with printed binders that could double as doorstops before learning in the restaurant with peers and managers. McDonald’s recognized the need for a new approach to their training program.
In this session, you will learn how McDonald’s modernized their global onboarding and operations by adopting a smart content system. You’ll hear how moving onboarding out of back rooms and into kitchens with shoulder-to-shoulder training on mobile devices took McDonald’s crew member training to the next level. You’ll find out how these interactive, searchable reference guides help deliver a consistent customer experience worldwide while saving time and increasing productivity. You’ll discover how McDonald’s saves $30 million in labor costs annually by shaving off three hours of crew member training time.
In this session, you will learn:
- How providing digital training materials on mobile devices decreases onboarding time and increases training effectiveness by enabling shoulder-to-shoulder training
- How smart content systems drive super field execution through consistent access to a single version of accurate content with real-time updates
- Why transitioning to digital operational content empowers managers and employees with easy search and discovery of information, which increases employee engagement and job satisfaction
- How significant time savings, cost reductions, and quality of service improvements can be achieved by going digital and ditching the printing and shipping of onboarding and training materials
Audience:
Novice to advanced designers, developers, managers, and senior leaders (directors, VPs, CLOs, executives, etc.).
Technology discussed in this session:
Inkling.
Alex Martell
Senior Solution Consultant
Inkling
Alex Martell, a senior learning consultant with Inkling, is responsible for helping customers plan and build for implementations of the Inkling platform. Alex started his technology career 17 years ago on a help desk and has since transitioned through project management and finally into solution engineering. For the past nine years, he has focused on enabling large organizations to empower their field teams and improve their customer experience through technology. Alex helps Inkling’s customers to see value in providing a better experience for the deskless workforce and has helped companies find value in a better user experience, including Kohl’s, Liberty Mutual, and Bristol-Myers Squibb.
SMNX202 Perception to Reality: Proving Your Training’s Value
11:00 AM - 11:45 AM Thursday, October 25
Expo Hall: Management Xchange Stage
In a world of perpetually shifting priorities and uncertain outlooks, it’s important to prove the value of your work to your clients and stakeholders. We rarely have the resources we need to do effective analysis before and after training, which leads many in management to view training as just an expendable expense rather than an investment. How can we, as learning professionals, change that reality?
In this session, you will learn how you can address this issue by using expectations and practical, on-the-spot analytics to change perceptions about training. Your clients, stakeholders, and learners may forget what you said, but they will never forget how you made them feel. Show them the value that you, your team, and your training bring to the table by giving them what they need to believe.
In this session, you will learn:
- The importance of perceived value
- Multiple practical methods to quantify the value of your training, including satisfaction, impact, and more
- How to use return on expectations (ROE) in place of and alongside return on investment (ROI)
- Strategies for communicating with clients and stakeholders on the value and effectiveness of your training programs
Audience:
Novice to advanced designers, developers, managers, and senior leaders (directors, VPs, CLOs, executives, etc.).
Technology discussed in this session:
Articulate Storyline, Adobe Creative Cloud, TechSmith Camtasia, Salesforce, G Suite, Google Analytics, Microsoft Office Suite.
John Wurch
President and CEO
JPW Consulting
John Wurch is the president and CEO of JPW Consulting, which he founded in 1998 to provide premium training and high-quality courseware to corporate clients. John’s role includes viewing the horizon of learning best practices and taking the best practices and incorporating them into specific and actionable training programs. He frequently speaks at Salesforce.com events, as well as PMI chapter events around adoption best practices utilizing JPW’s adoption playbook. In addition, John frequently engages directly with clients to ensure project success is met. John holds an MBA, as well as PMP certification.
Shawn Zuratovic
Senior Learning Consultant
JPW Consulting
Shawn Zuratovic is a senior learning consultant with over 10 years of experience in designing, developing, and delivering innovative learning solutions utilizing the latest and greatest eLearning and analytics technology. He helps organizations of all industries, sizes, and locations, from small local startups to global giants, make the digital transformation in training.
STRS202 Successfully Implementing an LCMS: eXact and Merck Case Study
11:00 AM - 11:45 AM Thursday, October 25
Expo Hall: Strategic Solutions Stage
One of the most challenging issues for organizations is how to undertake digital transformation successfully. Adopting new technology to address content and learning challenges can be high on internal agendas, and therefore it is imperative that the enabling technology is able to deliver successful outcomes to an organization. It is essential to anticipate the challenges that might lie ahead, in order to optimize potential efficiencies and measurable benefits. This session will provide a guide for those who might consider embarking on such an internal transformation—and you will be given the background on how Merck progressed on its innovation journey.
In this session, introduced by eXact learning solutions, you will discover the considerations and challenges the Merck team was trying to address at the outset. While understanding their goals, you will be provided with some useful dos and don’ts from a Fortune 50 company having undertaken the initiative. Find out how Merck enhanced its ability to tailor its content to the needs of its audience and efficiently delivered engaging information successfully. The session will discuss some of the challenges around delivering content “chunks,” and how Merck and eXact worked together to meet the needs of the Merck internal audience. Discover how eXact’s consulting process really focused on understanding internal needs. The session will aim to provide practical solutions that will be applicable to other organizational learning scenarios.
In this session, you will learn:
- About some of the complexities of implementing a new system internally
- Dos and don’ts, and pitfalls for other practitioners to anticipate
- How Merck overcame the challenges of implementing a personalized experience for all internal users
- Some of the key takeaways for Merck’s innovative learning team from delivering a successful internal program
Audience:
Novice to advanced designers, developers, managers, and senior leaders (VP, CLO, executive, etc.).
Technology discussed in this session:
The eXact learning solutions digital transformation solution (or LCMS).
Robert DeMaria
Business Development Sr. Solutions Architect
eXact learning solutions
Robert DeMaria is a business development senior solutions architect at eXact learning solutions. Through his consultative approach, his nearly 20 years’ experience in technology, and his unique ability to infuse business needs with cutting-edge strategies, Robert provides organizations with the concepts and solutions they need to reach greater heights. His foundation in learning management, portals, content management, authoring tools, and strategic implementations is just the beginning. Robert’s advanced experience in 3-D virtual worlds for learning, informal learning strategies, and the emerging use of artificial intelligence makes him a pioneer of the future.
SXAPI202 Don’t Just Repave SCORM Cow Paths with xAPI—Demand More
11:00 AM - 11:45 AM Thursday, October 25
Expo Hall: xAPI Central Showcase Stage
A hospital system had an instructor-led course that they needed to move online, but wanted to keep aspects of the learner-to-learner communication that was possible in the instructor-led course. The organization asked the SmartBuilder team to replicate this functionality in an online course by allowing learners to see live statistics showing how other learners answered the same questions. xAPI allowed the team to provide an innovative solution to this challenge.
In this session, you’ll learn how you can use xAPI to go beyond typical data tracking (e.g., score, completion, pass-fail) to report and analyze custom data. You’ll also find out how the less frequently used Activity Profile API can be used for learner-to-learner collaboration, and how the State API can be used for two-way communication with an LRS. This session will share some examples of both APIs in action and talk at a high level about how the content was developed, without using scripting.
In this session, you will learn:
- How you can send a variety of custom xAPI data to an LRS for analysis and reporting, without needing to use JavaScript
- How xAPI’s State API and Activity Profile API allow you to retrieve data from an LRS and share data across learners for polling, leaderboards and other collaborations
- How to use cross-domain communication between a local LMS and a remote LRS, so you can launch your content from your LMS while taking advantage of new xAPI capabilities
Audience:
Designers, developers, and managers.
Technology discussed in this session:
xAPI, SmartBuilder, and learning record stores.
Robert Penn
President
SmartBuilder
Robert is the president of SmartBuilder, a provider of award-winning eLearning authoring software and services. Robert has over 15 years of industry experience creating eLearning solutions and applications. Prior to SmartBuilder, Robert led project teams at Gemini Consulting, helping to design and implement structural change programs for global clients. Robert also has hands-on experience in training and professional education through his work at Accenture, where he developed and conducted training programs throughout Europe and Asia on emerging technologies.
SELR203 The Hero’s Journey: Exploring Elements in Learning Games
12:15 PM - 1:00 PM Thursday, October 25
Expo Hall: eLearning Rockstars Stage
This session will explore often-overlooked game elements that focus on the story—the narrative—which can take surprisingly little time to craft, but can make all the difference. You’ll explore a proven model with examples that demonstrate these elements in detail. Core concepts from the hero’s journey apply to all incredible stories—from Rocky Balboa to Indiana Jones, these elements are the reason people care to dedicate their attention.
This session defines key elements of effective storytelling popularized by Joseph Campbell in his 1949 work “The Hero with a Thousand Faces.” Campbell was influenced by Carl Jung’s view of myth and the compelling nature of stories that draw people into alternate realities where they ultimately learn about themselves through protagonists and antagonists. Attendees will be encouraged to “up their game” when it comes to learning games. Take the narrative deeper, and leave behind uninspiring games that so often dominate the landscape of learning. With just a bit more thought and creativity, online learning games can become so much more.
In this session, you will learn:
- How to apply a proven model for effective game elements that follows best practices for storytelling and narrative
- How to challenge conventional thinking about what makes a great game
- How to design basic elements in your games to elevate the immersion and engagement factors
- How to evaluate game elements within the context of the Hero’s Journey model
Audience:
Novice to advanced designers and developers.
Technology discussed in this session:
Storyboarding, scripting, and eLearning authoring tools: Articulate Storyline and Unity.
Richard Vass
VP Customer Success
eLearning Brothers
Richard Vass is a dynamic, experienced consultant and professional facilitator with over 25 years in the field of human performance and development. As co-founder and director of customer experience at eLearning Brothers Custom, Richard has forged a number of deep relationships with leaders in the field of professional learning services and has provided significant contributions to an impressive list of clients. Prior to eLearning Brothers, Richard co-founded impact Solutions, a professional learning services company service focusing on comprehensive learning solutions for domestic and international clients with a focus on the MENA region. Â
SELT203 How Organizations Create and Deliver eLearning at Scale
12:15 PM - 1:00 PM Thursday, October 25
Expo Hall: eLearning Tools Stage
This session will look at the eight big challenges that gomo’s global customers have highlighted when developing and delivering eLearning at scale.
These challenges include effective teamwork, design consistency, rolling out global branding and design changes, ease of use for subject matter experts, getting courses quickly and easily into an LMS, updating content when it’s live in an LMS, reaching learners via non-LMS routes, and reaching learners on any device.
In this session, you will learn:
- How global teams can work together effectively
- How to ensure design consistency
- How to roll out global branding and design updates in seconds
- How ease of use allows subject matter experts to use an authoring tool
- How to get courses quickly and easily into an LMS
- How to instantly update content when it’s live in an LMS
- How to reach learners via non-LMS routes
- How to reach learners on any device with the rise of smartphones and BYOD policies
Audience:
Novice to advanced designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
The gomo learning suite.
Mike Alcock
Global Sales Director
Instilled
Michael Alcock, global sales director for Instilled and Gomo, is responsible for the company's strategy for UK and worldwide sales, product development, and global marketing. Prior to Gomo, Mike founded Atlantic Link Limited, where he invented the world's first cloud-based authoring tool.
SEMT203 Video Bookmarkers—Here Comes Disruption
12:15 PM - 1:00 PM Thursday, October 25
Expo Hall: Emerging Tech Stage
Short videos—less than two minutes in length—or long videos chunked up into short, digestible bits are retained longer and are more frequently shared and consumed. Creating, managing, and updating short, digestible content has become a challenge in most organizations. The desire is to be able to create content by anyone, anytime, and deliver it in an exciting and digestible way.
This session will demonstrate many ways to easily create digestible content to deliver and track within an LMS. You will learn how to create quick videos with a single message and chunk up your long videos using chaptering technology. Key to the session will be exploration in administrator, SME, and user-generated content. Video learning can create digestible content to maximize the impact of your learning. Engage users with SCORM tracking, bookmarking, PowerPoint association, chapter highlights, and microlearning.
In this session, you will learn:
- How to create short, digestible content
- How to direct users to a specific area of a video for emphasis
- How to take your PowerPoint and create an engaging experience for the learners
- How to take a video and create SCORM object for tracking details
- How to create user-generated content
- About closed captioning in video
- About on-demand video with social discussion forums
Audience:
Novice to intermediate designers, managers, senior leaders (directors, VP, CLO, executive, etc.), and creative LMS administrators.
Technology discussed in this session:
KZO Innovations’ enterprise-wide video and NetDimensions’ enterprise learning management system.
Ali Zaheer
Sr. Solutions Consultant
NetDimensions | KZO Innovations
Ali Zaheer, a senior global solutions consultant at NetDimensions/KZO Innovations, has been in the L&D industry for over 16 years. His experience includes learning system administration, exam systems, and content development. Ali specializes in creative learning presentations with engaging learner experiences. His passion is experimenting with new technologies that increase learner adoption.
SMNX203 Learning Like Tribes: A Knowledge Expansion Model
12:15 PM - 1:00 PM Thursday, October 25
Expo Hall: Management Xchange Stage
For thousands of years, knowledge has been the catalyst for growth, providing organized groups of individuals a competitive advantage. Awareness, insight, and discernment became essential for groups to progress and lead, and that same principle shapes today’s successful organizations. One of the main challenges that organizations face is aligning business objectives with employees’ ambitions. Clustering individuals and calling them a group doesn’t necessarily guarantee they’ll meet learning goals or the company’s expectations. The assimilation of knowledge depends on many factors, and even when you can granularly customize training, you still need to make it applicable to the collective goal.
In this session, you’ll take a deep dive into the fundamentals of tribal learning and how this can help you build stronger and focused groups: a solid model that works today for the most successful organizations. When taking a tribal approach to learning, you are compelled to direct your efforts toward the common goal. Learning from the way tribes learn promotes creative thinking and fosters authentic collaboration, strengthening collective learning without undermining individual accomplishments. Storytelling is still considered one of the most effective knowledge delivery mechanisms; stories not only teach but bolster human connection and build up culture and values. You will also learn how games were utilized, the effects of recognition, and how you can implement these tactics as members of the modern tribe. The main takeaway will be a practical assessment model that will allow you to identify learning opportunities and appraise the current state of your “tribe.”
In this session, you will learn:
- How to identify your learning tribes
- The basic principles of tribal learning
- About the balance between formal and informal learning
- About innovative storytelling techniques
- Social sharing methods for corporate training
Audience:
Novice to advanced designers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Some examples of modern-day storytelling, interactive video, and Klaxoon.
Dan Gizzi
VP of Business Development
Learning Tribes
Dan Gizzi is the VP of business Development for Learning Tribes. Dan has worked at the forefront of technology and education for more than a decade. He moved from sales representative to become director of retention solutions at Pearsons, where he partnered with private sector institutions to redesign their offerings for students who weren’t ready to begin college-level courses. In his position with Learning Tribes, Dan continues his path of empowering professionals to reach their maximum potential as they work towards their company’s goals.
STRS203 Voice and Visual Performance Technologies in the Workflow
12:15 PM - 1:00 PM Thursday, October 25
Expo Hall: Strategic Solutions Stage
Often, employees have no simple way to find relevant information in the flow of their work. Printed or digital information can be difficult to find and search through, all while seconds and minutes are ticking away with an unresolved problem or need—resulting in a missed opportunity with a customer, a failed process that slows down a team’s productivity, or a larger issue that requires more resources to solve later.
In this session, you will learn how emerging technologies can improve overall employee performance, address an issue before it becomes a problem, call up product information quickly, use geo capabilities to find location-relevant information, and scan an object to find the supporting assets and training, all within seconds, by giving workers the ability to access information when and where they need it. You’ll leave the session with a vision of how you can leverage innovative technologies to improve processes, increase competence, instill confidence, and give all stakeholders a higher level of trust.
In this session, you will learn:
- What technologies are the best fit for various environments
- How you can implement emerging performance support technologies across multiple industries
- How you can combine technologies like 3-D, voice search, and visual scanning to enhance support assets
- Strategies for organizing performance support content
Audience:
Novice to intermediate designers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Siteline (an AllenComm performance support tool), voice search, 3-D, AR/VR, scanning, and mobile devices/on-demand learning.
Todd Miller
Vice President of Technical Services
AllenComm
Todd Miller is a vice president of technical services at AllenComm, where he leads delivery of the latest learning technologies to clients. After 27 years with AllenComm, Todd has extensive experience in successfully implementing innovative learning technologies into world-class and award-winning solutions, and a keen interest in applying new technologies in the realm of workplace enablement.
SXAPI203 Outside the LMS: Four Creative Ways to Send Data
12:15 PM - 1:00 PM Thursday, October 25
Expo Hall: xAPI Central Showcase Stage
Sometimes you have to get creative to gather the data you need for your digital learning project. xAPI opens up the ability to track all sorts of activity that happens outside the LMS, but sometimes the “how” of getting that data calls for a bit of creativity.
In this session, you’ll look at how to capture data about classroom sessions, simple sensors, images and paper worksheets, and surveys. You can use this data to provide a complete picture of activity on a learning transcript, in learning analytics, in personalizing learning experiences, and triggering other actions or assignments. Four simple xAPI-based solutions will be shared in this fast-paced session: a simple classroom session roster that sends an xAPI completion statement to an LRS; a SurveyGizmo approach that captures weekly progress updates and can match that data up with Slack activity data to get insights about team productivity; a mashup of RocketBook and xAPI that can record flip charts and workshop activities as xAPI statements; and a simple conference door sensor that lets people know when the room is in use and sends an xAPI statement to an LRS.
In this session, you will learn:
- About options for capturing data outside of an LMS using xAPI
- About real examples of using xAPI to track data in a wide variety of situations
- What xAPI statements were used to create these examples
- How to rethink what actions you can capture, both digitally and in the real world, with xAPI
Audience:
Designers and developers.
Technology discussed in this session:
xAPI, SurveyGizmo, LRS, LMS, and RocketBook.
Megan Torrance
CEO
TorranceLearning
Megan Torrance is CEO and founder of TorranceLearning, which helps organizations connect learning strategy to design, development, data, and ultimately performance. She has more than 25 years of experience in learning design, deployment, and consulting . Megan and the TorranceLearning team are passionate about sharing what works in learning, so they devote considerable time to teaching and sharing about Agile project management for learning experience design and the xAPI. She is the author of Agile for Instructional Designers, The Quick Guide to LLAMA, and Making Sense of xAPI. Megan is also an eCornell Facilitator in the Women's Executive Leadership curriculum.
501 Micro vs. Macro: Which Learning Experience Works Best?
1:15 PM - 2:15 PM Thursday, October 25
St. Croix B
Most L&D teams are keenly interested in exploring ways to combine their macrolearning needs—traditional ILT classes and VILT sessions, tracked online learning, and structured compliance programs—with microlearning initiatives leveraging mobile, game mechanics, and social interactions. While most legacy LMS platforms have yet to include compelling microlearning features, there are ways to design and integrate legacy macrolearning platforms with modern microlearning solutions to achieve tech-enhanced learning success.
It is easy to fall in love with “shiny object” solutions that promote an “out with the old, in with the new” strategy to fix your legacy programs. Are these new solutions really replacements for the stable, workhorse systems you rely on to organize and track performance? In this session, you’ll discuss how striking a balance between old and new likely represents the best approach for many companies seeking to modernize key training programs and metrics. You’ll explore just how legacy platforms can meld with specialized technology sets to craft purpose-built solutions to support your current and future learning needs.
In this session, you will learn:
- How to combine your macrolearning needs with your microlearning desires
- Why the rumor of the LMS’s death (or imminent demise) is false
- About successful case studies where teams extended the old with the new to address changing requirements and heightened use expectations
- About a mixture of commercial solutions and open-source utilities that can help you assemble your own modern learning experience platform solution
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Mobile apps, social interactions, game-enabled themes, and extensible APIs, including commercial solutions as well as open-source tools that can enhance and extend legacy learning platforms.
Robert Gadd
President
OnPoint Digital
Robert Gadd is president of OnPoint Digital and responsible for the company’s vision and strategy. OnPoint’s online and mobile-enabled offerings support more than one million workers and include innovative methods for content authoring, conversion, and delivery extended with social interactions, gamification, and enterprise-grade security for workers on their device or platform of choice. Prior to OnPoint, Robert spent 10 years as CTO of Datatec Systems and president/CTO of spin-off eDeploy.com. He is a frequent speaker on learning solutions—including mobile, informal learning, xAPI, and gamification—at national and international T&D conferences.
502 Ukulele Learning: Exploring the Relationships Between Music and Learning
1:15 PM - 2:15 PM Thursday, October 25
Antigua A
A large amount of research in recent years has explored the value that music has for the brain and learning. Everyone has experienced it in some way, be it from listening to music while studying, learning something from a catchy song, or learning to play an instrument.
In this session, you will explore the many relationships between music and learning. You will examine and discuss how people learn to play an instrument—there will even be ukuleles available for some to participate hands-on—and what this might mean for learning in general. Using the introductory ukulele lesson as a framework, this fun session will help you explore the many ways that music impacts and enhances learning.
In this session, you will learn:
- How music enhances learning
- How people learn to play an instrument, and what that means for learning
- How music might enhance your practices
- How to play a ukulele!
Audience:
Novice to advanced designers, developers, project managers, and managers.
Jane Bozarth
Director of Research
The Learning Guild
Jane Bozarth, the director of research for the Learning Guild, is a veteran classroom trainer who transitioned to eLearning in the late 1990s and has never looked back. In her previous job as leader of the State of North Carolina's award-winning eLearning program, Jane specialized in finding low-cost ways of providing online training solutions. She is the author of several books, including eLearning Solutions on a Shoestring, Social Media for Trainers, and Show Your Work: The Payoffs and How-To's of Working Out Loud. Jane holds a doctorate in training and development and was awarded the Guild Master Award in 2013 for her accomplishments and contributions to the eLearning community.
Shawn Rosler
Senior Instructional Designer
Office Practicum
Shawn Rosler has been an instructional designer, project manager, and developer of dynamic, interactive, and highly efficient eLearning and other instruction for over 20 years. He's a frequent contributor to industry-based publications, and he has presented to academic, medical, and corporate audiences on an expansive array of topics. From the basics of adult learning theory to the real-world application of converting instructor-led training to a computer or web base, he is an evangelist for trimming down processes while keeping them effective.
503 Top Design Trends Influencing eLearning
1:15 PM - 2:15 PM Thursday, October 25
Bermuda AB
Each day, you are exposed to various forms of media, marketing, and design all geared to grab your attention. Specific techniques are used in almost everything you interact with to draw you to the next item, scroll down, click here or there, and to make that purchase, watch that video, look at that picture. Adopting these techniques and implementing them into your eLearning designs can have a similar engaging impact on learners.
This session will interest anyone who is designing and developing instructional materials. It will help you understand the current trends in mainstream media and how you can utilize this appeal to improve your own design processes. Together, participants will explore and see how these design elements can and have been used in eLearning development.
In this session, you will learn:
- About top design elements that are trending through web, marketing, and graphic design media
- Why these elements are important to users and designers
- How you can incorporate these design trends into your own projects
- Where to find examples, inspiration, and resources to incorporate into your own designs
Audience:
Designers, developers, and senior leaders (directors, VP, CLO, executive, etc.).
Tracy Parish
Education Technology Specialist
Parish Creative Solutions
Tracy Parish is an accomplished instructional designer, eLearning developer, and consultant based in the Greater Toronto area. With a unique blend of skills in computer programming, adult education, and eLearning design/development, she has built a successful career in instructional design. With over 18 years of experience in instructional design, development, LMS implementation and administration, Tracy is a respected figure in her field. She is a speaker, active Articulate Community Hero, co-host of the Toronto Storyline User Group and webcast Nerdy Shop Talk, the marketing director for the Canadian eLearning Conference, and moderator of the monthly Twitter event #lrnchat.
504 Working Digitally: Strategies for Moving L&D Forward
1:15 PM - 2:15 PM Thursday, October 25
Andros AB
Digital transformation is the push for most L&D organizations. But what does it really mean? Just because you are leveraging digital technology to develop learning assets doesn’t necessarily mean you are working in a digital way. In many ways, today’s L&D is still “analog,” leveraging the latest technology but traditional methodologies and working culture. You may need to not only transform your tool set, but also your mindset and how you work.
In this session, you’ll learn the difference between “doing digital” and “working digitally.” Everyone leverages modern digital learning technology to design, develop, and deploy assets, but how are you collaborating? How transparent and open is your process? Find out how to use digital toolkits empowering you to work differently. You’ll learn strategies to identify systems that empower digital ways of working. Culture is different in every organization, so you’ll also learn how to either embrace or push your current culture through operation and organization. Ultimately, you’ll discover the right way to move L&D incrementally toward a digitally mature future.
In this session, you will learn:
- How doing digital and working digitally are different
- Why working digitally is the future of L&D
- How to identify the right digital strategy for your culture
- What’s next to move your organization in the right direction
Audience:
Managers and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Various systems and technologies used in design, development, and collaboration with work, including management of these.
Sean Bengry
Director, Digital Learning Studio
PwC
Sean Bengry is a director in PwC’s Digital Learning Studio. He keeps apprised of L&D trends and focuses PwC on its role in the ever-shifting state of learning culture and the intersection of technology. Sean is passionate about leveraging technology to help people find the right information they need to do their job successfully. As an active speaker and leader, his work has taken him all over the world as he continues to assist others in developing corporate learning strategy, but more importantly, changing the overall culture of learning within companies.
505 Project Management Tips for Learning Professionals
1:15 PM - 2:15 PM Thursday, October 25
Montego A
Managing learning projects, even small ones, can be a complex endeavor for learning professionals attempting to bring their courses to life. By incorporating appropriate project management principles, instructional designers can create a smooth process for all stakeholders involved in designing and developing learning products to submit project deliverables on time.
Keeping track of the deliverables for a project can be cumbersome and hectic if you do not have a process in place to manage it. In this session, you will learn some tips for putting project management principles and processes to work for you: to streamline the design and development of your courses, and to keep stakeholders and subject matter experts informed and on track. You will take a closer look at the questions you need to ask before creating a course development timeline, and at examples of challenges that might affect production schedules or delivery dates.
In this session, you will learn:
- Project management principles and processes to guide your course production
- Questions to consider while creating your development timeline
- From examples of challenges that affect your timeline and what course of action to take
- About simple project management platforms to use
- About project documents to keep stakeholder and subject matter experts informed and on track
Audience:
Designers, developers, and managers.
Technology discussed in this session:
Project management platforms such as Smartsheet, Wrike, Microsoft Office 365 Planner, and Asana.
Rachel Moss Ellsworth
Sr. Learning and Development Specialist
Daymon Interactions
Rachel Moss Ellsworth is a senior learning and development specialist at Daymon Interactions, a global leader in building successful brands and delivering high-impact experiential consumer marketing and in-store services. Rachel earned her bachelor’s degree in English from the University of California–Santa Barbara and her master’s degree in educational technology from San Diego State University. She is currently completing her dissertation in the educational technology doctoral program through the University of Florida.
Monica Dragonheart
Learning and Development Specialist
Daymon Interactions
Monica Dragonheart is a learning and development specialist at Daymon Interactions, a global leader in building successful brands and delivering high-impact experiential consumer marketing and in-store services.
506 My xAPI Year: An Implementation Story
1:15 PM - 2:15 PM Thursday, October 25
Barbados AB
xAPI holds enormous promise for bringing data-driven decision-making to the practitioner’s level—if you can make it happen in your organization. Countless sessions attempt to address how xAPI data can assist with ROI, but few outline an actual implementation of xAPI from the ground up. So what does a real xAPI implementation story look like, and what lessons can you learn from it to inform your own use of xAPI?
In this session, you’ll hear the story of how xAPI was implemented in a highly conservative, risk-averse industry in one year. You’ll find out how Travelers training teams partnered to get buy-in from stakeholders, implement projects that proved xAPI’s potential, develop apps that lowered the barrier to entry for non-technical developers, and establish best practices for data capture. This is a story that people looking at xAPI should hear. Learn from these successes, avoid these mistakes, hear that it can be done, and learn how.
In this session, you will learn:
- About xAPI’s barriers to entry for non-technical training professionals
- Ways of making it easier to “do xAPI” without a lot of technical training
- About activity ID and data formulas that facilitate reporting, reduce risk of data overlap, and align strategy at an enterprise level
- About the different kinds of ROI that can be achieved with xAPI data
Audience:
Developers, managers, senior leaders (directors, VP, CLO, executive, etc.), and application developers.
Technology discussed in this session:
xAPI, JavaScript, and learning record stores (LRSs).
Becky Goldberg
Learning Analyst
Travelers Insurance
Rebecca Goldberg has been involved in internal training at Travelers Insurance for more than a decade. She’s worked on all levels of training planning, design, development, and delivery, presenting a wide range of topics (from application training to soft-skill development) to diverse audiences (entry-level to executive). She strives to deliver training products that motivate learners to seek out educational experiences, and which use technology as a tool for increasing knowledge transfer and retention.
Marc Casavant
Learning Solutions Developer
Travelers
Marc Casavant is a learning solutions developer at Travelers. He is a dynamic web designer-developer and graphic artist with comprehensive experience building and maintaining engaging websites and web applications. Marc is experienced in hiring, directing, and mentoring junior designers and technicians, and his extensive volunteerism has led to a passion for helping others. Responsible for creating learning solutions for the Travelers Business Insurance talent development and learning team, Marc specializes in working across multiple disciplines to craft user-centered applications.
507 Developer Secrets: Avoiding Common Mistakes in Creating Serious Games
1:15 PM - 2:15 PM Thursday, October 25
Antigua B
Organizations are increasingly using serious games in their learning, development, and assessment activities. But designing and developing custom serious games requires a different set of skills than traditional eLearning creation. What skills do you and your team need to create successful serious games, and what people will you need to partner with in order to have a smooth development process?
Drawing upon experience making serious games for learning, development, and assessment, this session will cover common mistakes organizations have made (or allowed their developers to make) in the procurement, design, development, and employment of serious games. You’ll then discuss the strategies for overcoming these issues so you can lead successful serious game initiatives.
In this session, you will learn:
- Effective strategies for selecting a serious game design and development partner
- About mistakes commonly made by organizations in scoping their serious game efforts
- About the typical cycle of iteration of a serious game design
- About the stakeholders within and external to the organization that should be consulted in a serious game employment plan
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Diverse examples of serious game design.
Jennifer McNamara
VP Serious Games
BreakAway Games
Jennifer McNamara is a vice president of serious games at BreakAway Games. She has spoken at Serious Play; the Annual Conference of the Society for Industrial and Organizational Psychology; the Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC); Game Developers’ Conference; Games for Change Festival; ATD TechKnowledge; and ATP Innovations in Testing. Jenn directs the nonprofit Serious Games Showcase and Challenge. She received the Audience Choice and Game Changer awards in the Association of Test Publishers’ Innovation Lab (2017) and awards for the most innovative new product demonstrations (2016 and 2017). Jenn holds an MEd from Penn State and a BS from Drexel.
508 Making the Leap from 9 – 5 to Freelance
1:15 PM - 2:15 PM Thursday, October 25
St. Thomas A
As an instructional designer or developer, do you have skills that you don’t use in your nine-to-five job? Do you want to try something new, but feel stuck in the day-to-day grind? You want to be your own boss, choose your own projects, set your own hours, and remove the daily commute, but you’re not sure how to make the leap, or you worry about how you’ll make ends meet. Sound like you?
In this session, you will hear the story of a successful jump from a secure and stable government role with a three-hour daily commute to the world of freelancing and self-employment. You’ll be introduced to the decision-making and planning process that helped this developer make the leap to freelance. You’ll explore some pre-exit best practices, and dive into some of the pitfalls of freelancing and how you can plan for success. You will also discuss some of the lessons learned when making the shift and explore how you can get started freelancing today.
In this session, you will learn:
- How to critically evaluate whether freelancing is right for you
- How to plan an exit strategy
- About some of the pitfalls of freelancing, and how you can avoid them
- Five ways to get started freelancing
- Key lessons from one developer’s leap to freelancing
Audience:
Designers and developers.
Jacqueline Hutchinson
Learning Solution Designer
e-Learning Pros Instructional Design
Jacqueline Hutchinson is a learning solution designer at e-Learning Pros Instructional Design. Jacqueline has been involved in L&D for more than 25 years; she began as a software trainer, taught at a college, and in the 1990s found her passion for online learning. In 2000, she discovered eLearning and LMS implementations. She spent six years as the LMS lead for the city of Toronto, where she implemented and supported an enterprise LMS for 44 business units and more than 38,000 municipal staff. Jacqueline holds a BEd (AE) from Brock University. She’s also a Lectora-certified Advanced Author and instructor.
509 The 7 Deadly Sins of Video Production
1:15 PM - 2:15 PM Thursday, October 25
St. Thomas B
In a landscape of increasing video creation, many learning professionals are approaching video without formal training. This is an amazing opportunity and challenge that brings with it the need to understand what can make videos not work. And while video has gotten easier to create, it’s just as easy (if not easier) to make a bad video. This session will look at seven “gotchas” that video creators should know about.
To build your video creation skills, you need to know more than just how your equipment works and what makes a good instructional video—you’ll also want to uncover what problems and issues commonly arise in video production and what you can do about them. In this session, you’ll explore seven “deadly sins” of video creation. While they won’t kill you, they can make your production more frustrating and your final video less effective. You’ll take a closer look at these common video creation mistakes and find out what you can do to avoid or overcome them.
In this session, you will learn:
- The dangers of not getting to know what your equipment can do
- Why you should avoid thinking you’ll “fix it in post”
- How not to fail at framing your video
- How to ensure your lighting is at its best
- Why you can’t ignore your audio
- Tips for keeping your video moving
- How to edit with the end destination in mind
Audience:
Designers and developers.
Technology discussed in this session:
Video creation.
Matthew Pierce
Learning & Video Ambassador
TechSmith
Matthew Pierce, learning & video ambassador from TechSmith, has created videos for learning and marketing for over a decade. He is the lead behind TechSmith Academy, a free platform teaching video and image creation for business, which has been used by tens of thousands of users. He is host of The Visual Lounge Podcast from TechSmith, which streams live on Youtube and LinkedIn weekly. Matthew is a regular speaker at multiple learning and development-focused conferences and is a regular contributor to various training publications.
510 VR and AR for Behavior Change
1:15 PM - 2:15 PM Thursday, October 25
St. Croix A
If you got the chance to walk around experiencing the world as a retired person, would that change your financial planning in the present? If you got to have firsthand experience of being a patient, could that change how you treat patients? If you were able to experience the results of a major safety catastrophe, would that make you safer in your daily work life?
In this session, you’ll look at different examples from ongoing research into how to use immersive learning environments to address difficult behavior change problems. Several intriguing studies seem to suggest that having a visceral experience may be a powerful tool for behavior change.
In this session, you will learn:
- About research efforts to use VR and AR for behavior change
- About the limitations of these efforts, and what to be cautious of
- About examples of ways to use VR for behavior change
- About models for behavior change that apply to visceral experience
Audience:
Designers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Virtual and augmented reality.
Julie Dirksen
Learning Strategist
Usable Learning
Julie Dirksen, a learning strategist with Usable Learning, is a consultant and instructional designer with more than 15 years' experience creating highly interactive eLearning experiences for clients ranging from Fortune 500 companies to technology startups to grant-funded research initiatives. She's interested in using neuroscience, change management, and persuasive technology to promote sustainable long-term learning and behavior change. Her MS degree in instructional systems technology is from Indiana University, and she's been an adjunct faculty member at the Minneapolis College of Art and Design. She is the author of Design For How People Learn.
511 What Is Learning Engineering?
1:15 PM - 2:15 PM Thursday, October 25
Montego C
Education, training, and even learning itself is changing. As technology advances, the shift towards learning and development initiatives that require engineering support is growing at an ever-increasing speed. The increased need for engineering skills within learning and development will be a major disruption in the near future, one filled with both challenges and opportunities.
In this session, you will discover the growing world of learning engineering, learning from leaders of the IEEE IC Industry Consortium on Learning Engineering (ICICLE). While the need for technical competence for create, design, produce, and manage education and training programs has existed for decades, this session will explain how and why engineering problem-solving methodologies are becoming more central to learning and development endeavors. Join us and learn more about this exciting new professional growth opportunity for eLearning professionals.
In this session, you will learn:
- What learning engineering is
- What forces are driving the need for learning engineering
- The opportunities learning engineering presents to our industry
- The challenges learning engineering presents to individuals, organizations, and our industry
Audience:
Designers, developers, and managers.
Technology discussed in this session:
N/A.
Robby Robson
President
Eduworks
Robby Robson, the president of Eduworks, is an internationally recognized innovator in online learning. He began developing web-based learning content and learning management systems in 1995, chaired the IEEE Learning Technology Standards Committee from 2000 – 2008, and has helped dozens of organizations develop eLearning technology strategies. He has served as principle investigator and lead scientist on multiple federally funded projects that explored new technologies for learning, education, and training. Robby co-founded Eduworks in 2001, where he has guided research, services, and product development.
Avron Barr
Chair
IEEE Learning Technology Standards Committee
Avron Barr started his career as a programmer at Stanford University; editor of the seminal Handbook of Artificial Intelligence; and founder of Teknowledge, an early AI startup in Silicon Valley. Since Teknowledge was sold in 1986, he has been an independent consultant, helping people understand, explain, and market cutting-edge software. He consults for the Institute for Defense Analyses and is involved in the US Advanced Distributed Learning Initiative’s Total Learning Architecture project. He volunteers as chair of the IEEE Learning Technology Standards Committee and spends his free time hiking in the redwood forests around Santa Cruz, California.
512 Case Study: Workflow Learning at Sunrun
1:15 PM - 2:15 PM Thursday, October 25
Montego B
It’s a request you may have received from company leaders: “Create training that doesn’t take employees away from the work they are paid to do.” At first, this might seem as if the eLearning and instructor-led classes you’ve developed aren’t valued. But wait. You know that many valuable learning experiences are rooted in performing actual tasks. Could it be that this request is actually steering you toward better solutions?
In this session, you will learn how operations training at Sunrun is transitioning from offering solely traditional learning solutions—ILT, webinars, and eLearning—to offering solutions that fit within an employee’s day-to-day work. It’s a transition made possible by technology. As such, you’ll see how Sunrun has replaced lengthy instructor-led classes with a combination of eLearning and structured job shadows tracked by mobile applications. You’ll explore the electronic performance support resources now available to Sunrun field personnel, as well as how eLearning and microlearning video fill the gaps to keep employees where they learn best—in the flow of work.
In this session, you will learn:
- How the largest residential solar company in the US has replaced traditional ILT with eLearning and more meaningful structured job shadows tracked by mobile applications
- How Sunrun converted traditional eLearning content into electronic performance support resources accessible from the field
- How eLearning and microlearning video can fill performance gaps and allow field-based employees to learn on the job
- About the “workflow learning” approach Sunrun instructional designers take when conducting a needs analysis
- About the significant challenges Sunrun has faced as it shifts from traditional learning solutions to workflow learning
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.)
Technology discussed in this session:
Mobile applications linked to the LMS that track a person’s performance in a job shadow, electronic performance support, and eLearning microlearning video.
Daniel Brigham
Senior Instructional Designer
Sunrun
Daniel Brigham is a senior instructional designer at Sunrun, the largest US residential solar provider. At Sunrun, he designs and develops large-scale learning solutions for the operations group. He has a deep interest in providing workers with high-quality, scalable training, an interest that suits his skills in videography and workflow learning. An eLearning veteran with 15 years’ experience, Daniel is a Kirkpatrick-certified learning professional, as well as an Articulate Super Hero.
Travis Merrifield
Senior Instructional Designer
Sunrun
Travis Merrifield is a senior instructional designer with Sunrun, the largest residential rooftop solar company in the US. With over 13 years of curriculum development experience, Travis has worked in a variety of industries including insurance, education, banking, and construction to create online learning, instructor-led training, and performance support tools. Currently, his focus is on designing solar installation training and new product support for field install crews at Sunrun.
513 Five Components for Measuring the Impact of Learning
1:15 PM - 2:15 PM Thursday, October 25
Montego DE
The many ways to measure the business impact of learning are becoming increasingly sophisticated, yet many L&D professionals are struggling to even get started. Marketing departments are increasingly adept at measuring their contribution to financial performance, but why are we so much slower at proving our worth?L&D increasingly has to justify its existence, so how do we rise to the challenge?
In this session, you will learn how to use a five-step model for measuring the impact of learning. You’ll start by investigating ways to gather your data and discover that you can get started more easily than you may have expected. You’ll then explore strategies for getting to know your data and make sense of it. Next, you’ll find out how to operationalize your data in ways that are efficient and will save you from spreadsheet doom. You’ll follow that by looking at the options you have for exploring your data—how to look at it holistically, ask questions, and investigate surprises. Finally, you’ll discuss approaches for experimenting with your data and building on what you’ve learned.
In this session, you will learn:
- Current trends in learning impact measurement
- The role of data analytics in L&D
- The difference between traditional measurement approaches and big data
- How to build a great business case for future L&D investment in measurement
- Practical tips for getting results from your measurement and data analytics projects
Audience:
Designers, managers, and senior leaders (directors, VPs, CLOs, executives, etc.).
Rose Benedicks
CEO
Dashe & Thomson
Rose Benedicks is a renowned learning design expert and CEO of Dashe & Thomson. She has won awards for her learning experiences and is recognized for her approach to workplace challenges. She excels in aligning learning with business needs and proving the ROI of well-designed learning experiences. She holds a masters in instructional systems technology from Indiana University, is a leading presenter in the industry, and teaches instructional technology at the University of Tennessee, Knoxville.
514 Dreaming of Electric Sheep: The Future of Learning
1:15 PM - 2:15 PM Thursday, October 25
Jamaica AB
In 2016, the first iteration of this session explored seven aspects of emergent and innovative technology. This rolling session will be an update on that—seeing what has emerged, what has strengthened, and what has fallen by the wayside. Participants will look to the future: What will impact organizational learning in a three- to five-year time frame? What should be on your agenda right now?
This session will explore the future of learning. A grand aspiration? Yes—this is a future-facing session for people who want to look not just at what is on their doorstep, but at the things they need to put in place to shape tomorrow. This year, the topics are: (1) wearables updated: beyond Glass, (2) trusted technologies: into blockchain, (3) beyond LMS: distributed systems, and (4) connecting expertise: expert currency systems. This session is intended as a glimpse into the future; it will also be participative, as no one has all the answers.
In this session, you will learn:
- Not to consider specific technologies, but rather categories of technology and the ways they’ll transform learning
- About the impact of wearables on performance
- About AI and its impact on knowledge
- About the impact of collaborative platforms upon knowledge itself
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Wearables: Glass to Oculus, watches to phones. AI platforms, specifically a research project out of SRI, as well as some of the bots focused on storytelling/captioning activities (photo analysis, etc.).
Julian Stodd
Author and Founder
Sea Salt Learning
Julian Stodd is an author and founder of Sea Salt Learning, a global learning consultancy helping organizations adapt and thrive in the social age. Much of his consultancy work is around the need for social leadership, the design of scaffolded social learning, planning for organizational change, and the impacts of social collaborative technology. Julian comes from an academic background in communication theory, psychology and neurophysiology, learning design, educational psychology, museum education, and philosophy. He is a proud global mentor with the Cherie Blair Foundation for Women, and a Trustee of Drake Music, a charity that works to break down disabling barriers to music through education and research. He was awarded the Learning Performance Institute’s Colin Corder Award for Services to Learning in 2016. He has written 10 books, including The Social Leadership Handbook, Exploring the World of Social Learning, and A Mindset for Mobile Learning.
515 BYOD: Using Animation and Motion in Storyline
1:15 PM - 2:15 PM Thursday, October 25
Trinidad AB
Using animation and motion in a Storyline course, when done well, can be a tremendous asset to the visual voice of your course. When not done well, however, it can be quite the distraction. So how can you know what animations and motions will work well in different situations and how to develop them in Storyline?
In this session, you will practice building a variety of animations and motion elements that will enhance the look and feel of a module. You will also find out how to use some of the lesser-known features and settings to create animations that are not readily available in Storyline. You’ll leave knowing a wide range of animation and motion techniques that can avoid distraction and actually enhance your work.
In this session, you will learn:
- How to create an auto scrolling panel
- How to combine multiple animations for some cool effects
- How to use the new motion path features: orientation and intersection
- How the timeline can impact an animation
- How to use group objects for some unique animations
- How to add animation to a state
Audience:
Designers and developers.
Technology discussed in this session:
Articulate Storyline.
Technology required:
PC or Mac running Windows and Articulate Storyline.
Ron Price
Chief Learning Officer
Yukon Learning
Ron Price has over 35 years of experience in organizational effectiveness, leadership coaching, instructional design, spiritual development, and experiential learning. His unique background has allowed him to support a wide range of customers, from schools like Duke University and Harvard Business School to multinational corporations like Sanofi, Amazon, BP, and Pepsico. In 2002, Ron founded a consulting firm and challenge course devoted to increasing organizational performance while developing authenticity and integrity. After joining Yukon, Ron worked closely with the Articulate team to design the certified training programs for the Articulate tools. He is a Guild Master.
516 BYOD: Collaborative Design Through Sketching and Prototyping
1:15 PM - 2:15 PM Thursday, October 25
Martinique AB
When you’re getting started designing an eLearning experience, it’s easy to get stalled at this stage by the sheer volume of possibilities for what you can create, especially if you don’t feel visual design is a strength. But a humble sketch on a whiteboard with a red marker can still become a brilliant eLearning interaction. At its heart, eLearning is a visual medium, so starting with drawing will result in an entirely different outcome.
In this session, you’ll discover the power of starting small and iterating to achieve powerful eLearning experiences while saving time and money. Iterating through the design process is powerful because it gives you early work products to show others to get their approval and buy-in, all with barely a dent in your budget and timeline. You will learn about new ways to come up with interactions that your stakeholders will approve of and that learners will enjoy as they learn how to implement new behaviors.
In this session, you will learn:
- How to unleash nonverbal creative talents
- How to find new ways to teach to target behaviors and performance outcomes
- How to collaborate more effectively with stakeholders and SMEs
- How to iterate design starting from the concept
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Michael Allen
Founder and CEO
Allen Interactions
Dr. Michael Allen, founder and CEO of Allen Interactions, has been a pioneer in the eLearning industry since 1975. Dr. Allen has more than 50 years of professional, academic, and corporate experience in teaching, developing, and marketing interactive learning and performance support systems. Dr. Allen has led teams of doctorate-level specialists in learning research, instructional design, computer-assisted learning, and human engineering. He defined unique principles and methods, Successive Approximation process or SAM, and the CCAF design model for designing and developing high impact interactive eLearning experiences that invoke critical cognitive activity and practice.
SELR204 Getting Started with xAPI in Rapid Authoring Tools
1:15 PM - 2:00 PM Thursday, October 25
Expo Hall: eLearning Rockstars Stage
The whole industry seems excited about xAPI. It’s a spectacular option for gaining deep insights into learner actions—or opening up the learning environment entirely. Exciting stuff indeed. Getting excited is easy; getting started is another story. How do you get started with xAPI? How can you use the rapid authoring tools you’re already familiar with to tap into the reporting potential of xAPI?
This session will look at how the big three rapid authoring tools handle xAPI. It will start with a very brief xAPI introduction. Then, you’ll take a deep dive into each tool: how Storyline, Captivate, and Lectora work with out-of-the-box statements; how to send custom statements with each tool; and constructing a launch path and testing xAPI statements.
In this session, you will learn:
- How Storyline, Captivate, and Lectora handle out-of-the-box xAPI statements
- How Storyline, Captivate, and Lectora handle custom xAPI statements
- How to construct an xAPI launch path
- How to get and use a better-than-free LRS for xAPI testing
Audience:
Novice to intermediate designers and developers.
Technology discussed in this session:
xAPI, Articulate Storyline 3 and 360, Adobe Captivate 2017, Lectora Inspire 17, and LRS/ScormCloud.
Bill Milstid
Sr. Designer/Developer
eLearning Brothers
Bill Milstid, a senior designer/developer at eLearning Brothers, has worked in the eLearning industry for roughly a decade in various roles on both the instructional design and development side. He is part of eLearning Brothers’ template division, where he spends most of his days troubleshooting new and exciting ways to help awesome folks build awesome things.
SELT204 Creating Simulated Animation in Adobe Presenter
1:15 PM - 2:00 PM Thursday, October 25
Expo Hall: eLearning Tools Stage
Software and system simulations created in tools such as Captivate are a great way to engage learners and provide visual demonstrations. But when developer access to live systems is limited or system updates are frequent, creating and maintaining such simulations can be time-consuming and difficult. But what if there was a way to simulate simulation?
Creating the illusion of a simulation using PowerPoint and the Adobe Presenter plug-in is not only a viable solution, but in many cases may be a better solution in terms of both creation and maintenance. In this session, you will explore how to build a simulation using screenshots, PowerPoint animation, and the Adobe Presenter plug-in. Narrating and publishing Presenter files will also be demonstrated.
In this session, you will learn:
- How to create the illusion of a simulation video
- Tips for creating realistic demos
- How to sync audio and animation
- Publishing settings and how to use them
Audience:
Designers and developers.
Technology discussed in this session:
PowerPoint, Adobe Presenter.
Dona Parker
Instructional Designer
Ally
SEMT204 How Virtual Reality Is Changing Learning and Training
1:15 PM - 2:00 PM Thursday, October 25
Expo Hall: Emerging Tech Stage
Virtual reality technologies are finding new ways to enhance our ability to perceive the world that surrounds us. With the focus being on the learner experience, VR offers opportunities to organizations that implement VR into their training toolkit. This session explains how to create an effective VR learning game from an organization that has built from them from the ground up using the VIVE and the Rift.
In this session, you will learn what it takes to make an effective VR learning game or simulation from the start to finish and explore the processes taken to develop VR games with HTC VIVE and Oculus Rift. You will examine the effort it took to develop a project from start to finish for multiple case studies and experiences and gain an understanding of the current state of the industry, including how long until VR is fully adapted by the L&D industry.
In this session, you will learn:
- The difference between spatial 3-D VR and 360 video VR
- How to produce a VR project
- What it takes to create a VR project
- Why VR is going to continue to be dominate
- What it takes to implement VR into your organization
- What it costs to do VR
- What tools to use for VR
- When not to us VR for training
Audience:
Designers, developers, managers, and senior leaders (directors, VPs, CLOs, executive, etc.).
Technology discussed in this session:
Oculus Rift, HTC Vive, VR games, VR simulations.
Andrew Hughes
President
Designing Digitally, Inc.
Andrew Hughes is the president of Designing Digitally, Inc. and has over a decade in the strategical planning and development of enterprise custom gamified learning solutions for government and Fortune 500 clients. Andrew is also a professor at the University of Cincinnati and prior to this was a contractor for the US Department of Education, Ohio Board of Regents, and General Electric. Andrew oversees a team of 30 employees and is focused on ensuring the clients’ challenges are met with engaging, educational, and entertaining learning experiences.
SMNX204 Working with SMEs: Hard-Knock Lessons Learned
1:15 PM - 2:00 PM Thursday, October 25
Expo Hall: Management Xchange Stage
Subject matter experts (SMEs) are the keepers of knowledge and know-how, but working with them can be a challenging experience. How do you get the SME to share their knowledge and know-how with you? What should you do if the SME provides too much information—or not enough?
In this session, you will explore real-life scenarios to learn how to interact with SMEs to obtain content, and come away with a game plan on how to approach your next project. To accomplish this, you will explore tips on how to build relationships with the SME, identify various approaches to obtain content, and formulate a plan to recognize what worked or did not work with a particular SME to make future adjustments.
In this session, you will learn:
- To utilize a three-step approach to working with SMEs
- Ways to build a relationship with SMEs
- Various approaches to obtain content from SMEs
- To recognize what worked or did not work with a particular SME to make future adjustments
Audience:
Novice and intermediate designers.
Marlena Sanchez
Instructional Developer
Curbell Plastics
Marlena Sanchez is an instructional developer for Curbell Plastics. She works with subject matter experts to create and transition instructor- led training (ILT) into online learning, infuses ILT with technology, and authors content to meet learning and performance needs. She has created courses for digitallearn.org, been published in Learning Solutions, and was awarded Best of Show Non-Vendor at The eLearning Guild’s FocusOn Learning DemoFest in 2016. Marlena holds an undergraduate degree is in history from Cleveland State University and a Master’s degree in learning design and technology from Purdue.
STRS204 Developing a Learning Technology Strategy: Where to Start
1:15 PM - 2:00 PM Thursday, October 25
Expo Hall: Strategic Solutions Stage
Do you find that the pressures of rapidly changing technology and the need to support a nontraditional, remote workforce require rethinking how work is done in your organization? Is it challenging for your organization to keep up with the needs of your audience due to restrictive, outdated procedures, tools, and skill sets? For the talent development function, emerging workforce needs raise important questions when it comes to strategic planning.
During this session, you will learn a practical, four-step approach to developing a learning technology strategy for your organization. You will also explore about common pitfalls to avoid. You will receive access to worksheets that may be used back on the job during specific stages of the strategic planning process.
In this session, you will learn:
- How to identify drivers for learning technology in your organization
- How to define the goals of your learning technology strategy
- How to analyze your current state
- How to develop an action plan
- How to ensure that you execute on your learning technology strategy effectively
Audience:
Managers and senior leaders (directors, VPs, CLOs, executive, etc.).
Sarah Mercier
CEO & Strategic Consultant
Build Capable
Sarah Mercier, CEO and strategic consultant at Build Capable, specializes in instructional strategy and learning technology. Sarah is known for translating highly technical concepts and research to real-world practice. She is an international facilitator for the Association for Talent Development and Greater Atlanta ATD Past President. Her innovative learning solutions have been recognized by winning industry awards, such as Best of Show at FocusOn Learning DemoFest for xAPI for Interactive eBooks, and Best Performance Support Solution at DevLearn DemoFest for Critical Success Factors training and assessment tool. Sarah is a frequent speaker at industry conferences and business events on topics such as instructional design and development, accessibility, data strategy, and learning ecosystems. Her work has been published in ATD’s 2020 Trends in Learning Technology, The Book of Road-Tested Activities, TD Magazine, Learning Solutions Magazine, CLO Magazine, and a variety of other training and workforce publications.
SXAPI204 Case Study: Tracking and Analyzing US Army Training with xAPI
1:15 PM - 2:00 PM Thursday, October 25
Expo Hall: xAPI Central Showcase Stage
This US Army Basic Rifle Marksmanship case study began in 2013 with a white paper discussing training challenges. There was no uniform mechanism for collecting the available data from the various proprietary live ranges, and data was often abstracted to the unit level. They wanted to find better ways to provide meaningful feedback and training at the individual level and have the ability to securely aggregate data sets for analysis. If data from live fire exercises could be captured, correlated at the individual level, and made easily available for data mining, then the US Army could benefit from a wide array of analysis focused on live fire training. In addition, trainees could receive relevant and timely feedback: not only detailed training records, but also automated feedback or remediation based on their results delivered on-demand.
In this case study session, you’ll explore how xAPI connectors were created to parse the proprietary training data into xAPI and begin to enable the data collection and analysis the US Army required. You’ll discover that these connectors are not difficult or complex, and they prove the ability to take training performance data from multiple systems using xAPI and an LRS. This program allows for a standard practice of capturing xAPI data from live marksmanship systems, but you’ll also see how this approach can be used in other business training situations. This case study is an effort of the Army Research Lab (ARL) with senior research scientist Greg Goodwin.
In this session, you will learn:
- How xAPI connectors can parse proprietary training data into xAPI
- How this system analyzes the data stream for performance patterns and provides feedback to the trainee
- How this approach shows the ability to provide automated tutoring
- About the parallels that can be made for any business training case
Audience:
Developers, managers, senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
xAPI and open-source big data tools (Elastic Stack/Kibana).
Nick Washburn
Chief Product Officer
5th Logic
Nick Washburn, Chief Product Officer at 5th Logic, has over 15 years of experience working with high-tech entrepreneurs, in distance learning, and for some of the world’s top brands. Nick is a member of the workgroup that created the Experience API (xAPI), and he continues to work in and be involved in research and development for xAPI/LRS strategies for today’s learning enterprise. Since 2005, Nick has led the development of award- winning distance learning solutions used by the Fortune 50/500 and US Department of Defense.
SELR205 Half the Work for Twice the Results
2:15 PM - 3:00 PM Thursday, October 25
Expo Hall: eLearning Rockstars Stage
With so many options at your fingertips, it’s easy to spend hours and hours wading through countless images, backgrounds, interactions, and templates. It can seem overwhelming and bottomless. If you aren’t careful, you can get distracted and lose focus.
eLearning Brothers has completely revamped its search features, template designs, display layouts, Customizable Courseware offering, and everything else. Creating rockstar content is even easier than before! Come hear about the exciting changes eLearning Brothers has rolled out.
In this session, you will learn:
- What eLearning Brothers has been working on for the past year
- How eLearning Brothers has improved user experience
- Where eLearning Brothers is headed in the future
- How you can build better courses with half the work
Audience:
Novice to advanced designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
eLearning Brothers Library.
Andrew Scivally
CEO & Co-founder
ELB Learning
Andrew Scivally is the co-founder and CEO of ELB Learning. He has 20 years of experience in the learning technology space, including all aspects of course design and development, as well as leading learning and development teams for financial institutions such as JPMorganChase and Zions Bank. He holds a master's degree in computer education and cognitive systems. Led by Andrew, ELB Learning has established an industry-leading brand and been featured in the Inc. 5000 for six consecutive years.
SELT205 Beyond Buzzwords: Boosting Performance Using Microlearning and Gamification
2:15 PM - 3:00 PM Thursday, October 25
Expo Hall: eLearning Tools Stage
Traditional eLearning receives very little employee attention. In fact, extremely low (2 – 20 percent) completion rates for ongoing training are common in the industry. Learners often dislike eLearning and avoid it as much as they can. It is clear that a fundamental shift in eLearning is needed to increase employee engagement, enhance learning, and improve performance.
In this session, you will experience two of the fastest-growing trends increasing the effectiveness of eLearning: microlearning and gamification. Both concepts are often misused and do not produce the desired outcomes. However, you will learn a six-factor model of eLearning engagement and how to implement it in your organization to produce real performance improvement. You will see the results that other companies have achieved using this approach.
In this session, you will learn:
- What microlearning and gamification really are (hint: probably not what you think)
- What makes the difference between “cute” and “effective” when it comes to eLearning
- How to link learning and performance in a way that produces measurable business results
- Six specific steps you can take in your organization right now to start implementing microlearning and gamification
Audience:
Novice to advanced designers, developers, managers, and senior leaders (VP, CLO, executive, etc.).
Technology discussed in this session:
Gameffective screenshots will be shared to demonstrate the concepts presented.
Eyal Ronen
Chief Learning Evangelist
Gameffective
Eyal Ronen is the chief learning evangelist at Gameffective. With a PhD in industrial and organizational psychology, Eyal has been focusing on the training and development world for more than two decades. In recent years, he has taken a path that investigates and reinforces the human-machine interface to ensure superior eLearning efficacy. An award-winning professor, international speaker, and true learning evangelist, Eyal brings a practical approach even to the most academic topics.
SEMT205 Creating Amazing Learning Experiences: Let’s Get Inspired!
2:15 PM - 3:00 PM Thursday, October 25
Expo Hall: Emerging Tech Stage
Do you find yourself getting stuck using the same patterns of delivery without thinking about whether it is helping your audience or whether it’s the best fit for a challenge?
Designing great user experiences for your learners is critical to the success of how they engage; how they utilize content, tools, and apps; and how they focus on the task at hand. This session will break down what’s essential in designing great experiences, and provide resources to get you started and inspired from mobile to desktop and beyond. You’ll examine design strategies, what works and what doesn’t, and how to plan and prototype, with several examples for inspiration. You’ll get 10-plus resources for taking you, your organization, and your experiences to the next level.
In this session, you will learn:
- How to evaluate what you see, hear, and feel, and how to apply what resonates with your audience
- How to conduct interviews and create feedback loops to improve your concepts
- About resources and tools to implement on your next project
- How to share, get inspired, and motivate your organization to grow
Audience:
Novice to intermediate designers, developers, managers, and senior leaders (directors, VPs, CLOs, executives, etc.).
Technology discussed in this session:
Apps and tools including Paper, PowerPoint, PDF, Marvel App, and DropBox Paper.
Nick Floro
Learning Architect/Imagineer
Sealworks Interactive Studios
Nick Floro, a co-founder and learning architect at Sealworks Interactive Studios, has over 25 years of experience developing learning solutions, applications, and web platforms. Nick is passionate about how design and technology can enhance learning and loves to share his knowledge and experience to teach, inspire, and motivate. As a learning architect, Nick gets to sketch, imagine, and prototype for each challenge. He has worked with start-ups to Fortune 500 companies to help them understand the technology and develop innovative solutions to support their audiences. Nick has won numerous awards from Apple and organizations for productions and services.
SMNX205 Keeping an Agile Workforce in the Digital Age
2:15 PM - 3:00 PM Thursday, October 25
Expo Hall: Management Xchange Stage
Digital transformation is accelerating at an exponential pace. While it disrupts old ways of doing things, it also opens up new avenues of innovation, efficiency, and connectivity. As complexity increases, you have the opportunity to use tech to support your performance, to learn, share ideas, and innovate. This requires thinking differently about how you digitally design your learning and interactions. Agility depends on it.
In this session, you will explore ways you can use digital learning design to make learning the way you work, to unleash the collective intelligence in your organizational community, and to build powerful learning organizations—essential for agility in the digital age. You will examine recent, tangible examples from Mars, Inc. and how it successfully designed digital learning enterprise-wide.
In this session, you will learn:
- About the role that talent leaders must play as architects of agility in the digital age
- How digital learning is essential to support performance and catalyze a culture of curiosity
- About the building blocks of digital learning through key use cases at Mars
- A road map for building digital capability in your organization
Audience:
Novice to advanced designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
EdCast, an organizational “knowledge cloud.”
Mimi Williams
lobal Curriculum Design Director
Mars, Inc.
Mimi Williams is the Global Curriculum Design Director at Mars, Inc. She is an expert at building and customizing measurement strategies and has over seven years’ experience in curriculum development.
Patricia Robertson
Chief Knowledge Officer
EdCast
Patricia Robertson is the chief knowledge officer at EdCast. She is experienced in strategic planning, innovation, organizational development, and learning, working with Fortune 100s, private enterprises, and nonprofits across sectors including healthcare, energy, technology, and higher education. Patty implemented EdCast while head of professional and leadership development and enterprise digital learning innovation at Shire and serving on EdX’s advisory board. She led MIT’s two largest custom executive education programs—the BP Operations Academy and Accenture’s Technology Academy—delivering blended, distance learning programs globally, and she led two startups: an alternative medicine network, Wellspace, and an MIT Media Lab digital identity company, Presto.
STRS205 Practical Microlearning: Continuous Compliance Training
2:15 PM - 3:00 PM Thursday, October 25
Expo Hall: Strategic Solutions Stage
Everyone’s talking about microlearning, but what does it really mean to your organization? Is microlearning destined to simply mean sub-10-minute videos, or is there more to it?
This session will demonstrate exactly how one organization left annual compliance training and adopted continuous compliance training with three minutes of personalized learning every day. You will get a peek behind the curtain at learner analytics and engagement statistics, and you’ll be guided through a sample content conversion. This will be a fast-paced session focused on the real impact and results from moving to continuous compliance training. Attendees will receive a free account on the OttoLearn platform so you can try out what you’ve learned in this session.
In this session, you will learn:
- The difference between microlearning and adaptive microlearning
- How to structure content for adaptive microlearning delivery
- How an organization moved away from annual compliance training to continuous compliance
- About the surprising impact on employees
Audience:
Novice to advanced designers, developers, managers, and senior leaders (VP, CLO, executive, etc.).
Technology discussed in this session:
Learner analytics and engagement statistics; two adaptive microlearning platforms.
Dan Belhassen
President/Founder
Neovation Learning Solutions
Dan Belhassen is the president and founder of Neovation Learning Solutions. A 20+ year tech entrepreneur, Dan Belhassen is passionate about how integrating relevant technology improves KPIs and drives opportunities, with a laser-focus on how best to measure the impact of online training to close skill and knowledge gaps. His speaking style is best described as "demystifying all things internet, making technology understandable/adoptable even by the least tech-savvy person in the audience” while engaging and even challenging the technical professionals in the room.
SXAPI205 Using xAPI to Track Learning Across Systems
2:15 PM - 3:00 PM Thursday, October 25
Expo Hall: xAPI Central Showcase Stage
Kraft Heinz is the world’s fifth-largest food and beverage company, with over 200 brands in nearly 200 countries. The company needed a way to effectively disseminate information and train its workforce regarding its products, while also ensuring that the solution could dynamically change due to the short shelf life of the content.
In this case study session, you’ll see how Origin Learning was able to solve this challenge with a combination of two tools and xAPI. You’ll examine the team’s development process, how having a defined xAPI strategy allowed them to meet Kraft Heinz’s training and reporting needs, and key insights that you can bring to your own work.
In this session, you will learn:
- How to leverage the strengths of an enterprise CMS and LMS using xAPI
- How to track learner progress outside a pre-defined learning path
- About the future of eLearning, with a focus on xAPI
Audience:
Developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
xAPI, Microsoft SharePoint Online, and Cornerstone OnDemand.
Shanmugam Karuppusamy
Senior Director—Technology
Origin Learning
Shanmugam Karuppusamy, the senior director of technology for Origin Learning, is a seasoned learning technology professional with over 20 years of experience in roles in IT education, programming, and technology consulting. As a technology leader, Shan has handled large teams working on a variety of learning technology projects for Fortune 50 clients catering to industries including banking, healthcare, and manufacturing. He played a key role in teams that won Brandon Hall Awards for developing powerful mobile learning apps. Shan’s been associated with Origin for the past nine years and has spearheaded many interesting projects.
601 Copyright? Relax! Devour Free and Creative Commons Media
3:00 PM - 4:00 PM Thursday, October 25
Andros AB
The cost of copyright confusion can affect every stage of the development and delivery process. Copyright law can be intimidating, even though its intent is to encourage creativity. Break down the walls that prevent you or your organization from using fabulous free resources because you aren’t sure whether your use will infringe someone else’s rights. Make fair use your friend. Access thousands of free photos, videos, music, and motion graphics.
In this session, you’ll learn about copyright essentials through an entertaining and easy-to-understand snapshot of the law. You’ll discover how to find and use free media properly; how to protect your own work; and how to apply best practices in fair use. You’ll also learn more about where to find free multimedia you can safely use in your projects thanks to public domain, Creative Commons, and open access–licensed works.
In this session, you will learn:
- About copyright law and fair-use basics
- How to find and use free online media
- About Creative Commons licenses and which are most accommodating
- How to protect your work and avoid being sued
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
API for Creative Commons licenses and plugins for proper attribution of work.
Barbara Waxer
Copyright & Media Educator
Seattle Film Institute
Barbara Waxer is a copyright and media educator, author, and trainer who teaches at the Seattle Film Institute and Santa Fe Community College. She has authored over two dozen textbooks and online products on copyright, finding and using media, writing for the web, and Adobe and Microsoft software. Her book, Internet Surf and Turf Revealed: The Essential Guide to Copyright, Fair Use, and Finding Media, won the TEXTY Textbook Excellence Award and the New England Book Show Award. Barbara thrives when developing best practices for users and creators of digital content.
602 Practical Guidelines from Cognitive Science for Creating Awesome Learning
3:00 PM - 4:00 PM Thursday, October 25
Bermuda AB
A lot is known about how people learn and develop skills. Cognitive science research on learning, behavior change, and development of expertise has provided a wealth of information. Unfortunately, much of that wisdom is locked in journal articles and dense books, so designers of learning experiences often rely on traditional methods that may or may not be supported by science.
This session will provide you with seven practical guidelines that have been distilled from the research for designing excellent learning experiences. For each guideline, you will find out how it was derived from the research and theory, see examples of how it has been implemented in the workplace, and discuss how it can be applied to improve your own designs. You’ll leave with solid takeaways that you can use to create truly awesome learning experiences that really get results.
In this session, you will learn:
- Seven research-based guidelines for learning experience design
- How these guidelines can be used to create learning activities that get results
- How these guidelines apply to formal, on-the-job, and social learning experiences
- Things to stop doing because they are NOT supported by the research
Audience:
Designers, developers, and managers.
Technology discussed in this session:
eLearning, mobile, simulations, and performance support systems.
Marty Rosenheck
Chief Learning Strategist
Cognitive Advisors
Marty Rosenheck, PhD, CEO and chief learning strategist at Cognitive Advisors, provides talent development, learning experience design, and learning technology ecosystem consulting. He is a thought leader and sought-after consultant, speaker, and writer on the application of cognitive science research to learning and performance. Marty has over 30 years of experience. He has created award-winning learning experiences, designed learning ecosystems, developed cognitive apprenticeship programs, built performance support systems, conducted needs assessments, specified learning paths, constructed virtual learning environments, and developed formal, informal, and social learning strategies for dozens of nonprofit and for-profit organizations.
603 Email Course Design: Using Digital Marketing as a Learning Strategy
3:00 PM - 4:00 PM Thursday, October 25
St. Croix B
Throughout the history of training, learning something new has often been treated as an event rather than a process. However, practitioners now know that eLearning, videos, and instructor-led training are only the beginning. To be effective, you need ways to support your workforce over time, building their competence through multiple approaches.
In this session, you’ll discover a trend that has been effectively used in the marketing space and that you can easily apply to workplace learning: the email course. You’ll look at excellent examples of effective email courses, discussing pro tips for designing in this format and what to absolutely avoid. You’ll also preview real examples of email courses done well in a variety of industries, from life-hacking to supporting nonprofit workforce development. As you explore the possibilities of email courses, you will gain practical steps to implement this approach in your own organization.
In this session, you will learn:
- About the practical application of email courses in workplace learning
- What examples of effective email courses look like
- How to apply best practices in designing email courses
- Tips for avoiding common pitfalls when designing an email course for your organization
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Sarah Mercier
CEO & Strategic Consultant
Build Capable
Sarah Mercier, CEO and strategic consultant at Build Capable, specializes in instructional strategy and learning technology. Sarah is known for translating highly technical concepts and research to real-world practice. She is an international facilitator for the Association for Talent Development and Greater Atlanta ATD Past President. Her innovative learning solutions have been recognized by winning industry awards, such as Best of Show at FocusOn Learning DemoFest for xAPI for Interactive eBooks, and Best Performance Support Solution at DevLearn DemoFest for Critical Success Factors training and assessment tool. Sarah is a frequent speaker at industry conferences and business events on topics such as instructional design and development, accessibility, data strategy, and learning ecosystems. Her work has been published in ATD’s 2020 Trends in Learning Technology, The Book of Road-Tested Activities, TD Magazine, Learning Solutions Magazine, CLO Magazine, and a variety of other training and workforce publications.
604 Case Study: Starting an Online Community—from Ideation to Launch
3:00 PM - 4:00 PM Thursday, October 25
Barbados AB
Morningstar is built around serving individuals—both by helping them reach great financial outcomes and by providing outstanding customer service. Morningstar partnered with an online community platform to modernize the support experience, provide greater transparency around product development, and enable its customers to connect with each other. This session shares that journey with you, so you can know what’s ahead if you choose this option for surfacing and supplementing more traditional eLearning.
In this case study session, learn how Morningstar revolutionized their customer experience by building a brand-new community where their users can interact and receive the help they need. You’ll hear how a cross-functional team at Morningstar collaborated to define the problems they wanted to solve and the types of user experiences they wanted to foster. You’ll learn how customer communities are much more than just chatrooms, allowing companies to serve up help content, walk users through guided learning experiences, and even gather feedback and product ideas.
In this session, you will learn:
- Why a leader in the financial technology space made a significant investment in community
- What questions a company should ask itself when designing a customer community
- How communities play a major role in improving customer experience
- How eLearning can be integrated into a customer community
Audience:
Designers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Morningstar Community site.
Ryan McClelland
Customer Engagement Manager
Morningstar
Ryan McClelland is a customer engagement manager at Morningstar. He began his career at Morningstar in 2007 as a technical writer, and he went from writing online help content to teaching users how to use Morningstar software via webinars and live workshops. Ryan went on to lead internal training for Morningstar employees. He has most recently taken on the role of community manager for Morningstar’s customer community.
Brian O’Neill
Director of Customer Engagement
Morningstar
Brian O’Neill is a director of customer engagement at Morningstar. He joined Morningstar as a training manager in 2007 and spent time in the sales organization before directing the client solutions consulting team, which works directly with Morningstar clients to get them up to speed on the software. Brian has spearheaded the launch of the Morningstar Community.
605 CANCELLED: Building a Culture of Feedback with Your Digital Learning Strategy
3:00 PM - 4:00 PM Thursday, October 25
Antigua A
While organizations have started to recognize the importance of including practice in their learning programs, one of the most critical aspects of practice—feedback—has been an overlooked aspect of performance improvement. Feedback is challenging, as most feedback depends on critique, and an organization’s culture can impact how comfortable employees are in providing and receiving feedback.
Join this session to learn how to introduce feedback into your digital learning strategy while developing a culture of feedback. Providing opportunities to give and receive critique as part of your digital learning strategy can be a powerful tool to ensure that L&D programs have measurable impact on performance, while developing the critical skills of providing and incorporating feedback to see continuous employee performance improvement across your organization. You’ll explore how coaching, mentoring, and social assessment can be delivered as part of your digital learning strategy, and you’ll leave with tangible ways to improve feedback in your organization.
In this session, you will learn:
- How feedback is a critical component of a digital learning strategy
- About the challenges in providing feedback and critique
- Strategies for building skills in providing meaningful feedback
- Proven approaches for incorporating coaching and mentoring in your digital learning strategy
- About the impact social assessment can have on performance improvement and building a culture of feedback
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
YouSeeU, CritiqueIt Practice, and potentially other practice/feedback platforms.
Koreen Pagano
Founder & CEO
Isanno, Inc.
Koreen Pagano, founder and CEO of Isanno, Inc., is a globally recognized product leader with deep expertise in learning technologies, skills strategy, AI, analytics, and immersive technologies. Koreen has held product leadership roles building go-to-market strategies and technology and content products for learning, skills, and talent markets at Lynda.com, LinkedIn, D2L, Degreed, and Wiley. Koreen previously founded Tandem Learning in 2008, where she pioneered immersive learning through virtual worlds, games, and simulations. She has taught graduate courses at Harrisburg University and provided advisory and consulting services to emerging tech companies in the VR and education markets. Koreen is a seasoned international speaker and author of the book Immersive Learning.
606 Evidence of Impact: How Metrics Drive a Learning and Performance Ecosystem
3:00 PM - 4:00 PM Thursday, October 25
Jamaica AB
Do the executives who fund learning and development care how many courses you have? Or how many students? Or the number of class hours you’ve delivered? Actually, they may react negatively to those numbers. Most of the time, when people are in training their productivity is zero. The key question is how to get to Level 4 and measure actual impact.
Learning and performance ecosystem solutions tend to be more direct, effective, and instantly available, especially when they include components built into the workflow. These solutions are capable of generating a good deal of data. The trick is to identify what data is most useful in building a chain of evidence that explains the solution’s impact on business productivity. This session will introduce a framework for identifying the right business metrics and targets, deciding what learning and performance solution data to track, and developing evidence of the solution’s impact.
In this session, you will learn:
- How to describe a learning and performance ecosystem
- How to work with a customer or sponsor to articulate a human performance problem
- How to discover the business metrics negatively impacted by the problem
- How to identify solution data that could provide evidence of positive impact
- How to use analytics to monitor the solution’s impact over time
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Learning management, talent management, performance support, knowledge management, expertise location and management, social networking and collaboration.
Steve Foreman
President
InfoMedia Designs
Steve Foreman is the author of The LMS Guidebook and president of InfoMedia Designs, a provider of eLearning infrastructure consulting services and technology solutions to large companies, academic institutions, professional associations, government, and military. Steve works with forward-looking organizations to find new and effective ways to apply computer technology to support human performance. His work includes enterprise learning strategy, learning and performance ecosystem solutions, LMS selection and implementation, learning-technology architecture and integration, expert-knowledge harvesting, knowledge management, and innovative performance-centered solutions that blend working and learning.
607 Preparing Your L&D Team to Run Gamification Programs
3:00 PM - 4:00 PM Thursday, October 25
Antigua B
There’s a lot of buzz around gamification, and plenty of confusion about what it really means to gamify a corporate training or eLearning program. One thing is clear: It’s much more than just adding badges to your training. It’s about finding the right motivators for your audience and promoting the desired actions or skill sets without getting bogged down in meaningless measurements and mechanics.
Use gamification mechanics and motivators to generate needed change and enable your organization to meet your business objectives. Through hands-on application combined with anecdotal and empirical data, you will experience the good, the bad, and the ugly of gamification strategy design so that you can prepare your L&D team to run their own gamification programs.
In this session, you will learn:
- How to turn dull and dry content into an engaging course
- How to design with progressive levels of motivational elements
- How to deliver any type of content in a way that learners will easily and readily accept
- Four techniques to add gamification to your training programs immediately
Audience:
Designers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Monica Cornetti
President
Sententia
Unlike other gamification practitioners, speakers, and consultants, Monica Cornetti has focused intensively on the latest immersive engagement techniques and the latest research in the adult education, corporate training, and talent development fields. A gamification speaker and designer, Monica was recognized as #1 in the Most Influential Women in Gamification who have created a legitimate impact in the gamification industry. At the intersection of learning and play, she is leading a team of trusted, cutting-edge curriculum designers and developers to improve the performance of individuals and organizations across the globe.
608 Putting Visuals to Work for Your eLearning Story
3:00 PM - 4:00 PM Thursday, October 25
Montego A
You’ve been handed the same old content, and the thought of creating the same old learning experience makes you sad. Worry not! You can transform that tired content into an engaging eLearning experience by applying powerful storytelling and graphic design techniques. You will leave your learners wondering where that new course came from. When they ask, just tell them you put your visuals to work.
In this session, you will learn key storytelling and graphic design techniques and how to use them in effective ways to transform stale content into an engaging eLearning experience. Moreover, these techniques will be immediately transferable to your own work. You’ll leave this session knowing important foundational graphic design principles, as well as how to use them alongside storytelling approaches to craft visual scenes and bring your content to life.
In this session, you will learn:
- Key foundational graphic design principles, and how to implement them effectively
- A simple method of creating stories for your learning project that is engaging and cohesive
- How to craft visual scenes based on your story, utilizing the graphic principles demonstrated
- eLearning authoring tool tips for bringing your story to life within the context of a typical learning project
Audience:
Designers and developers.
Technology discussed in this session:
eLearning authoring tool (Articulate Storyline 3), image editors (Adobe Photoshop, TechSmith Snagit, Microsoft PowerPoint), mind mapping (SmartDraw), and wireframing/prototyping (Adobe XD).
Jason Kramer
Senior eLearning Designer
Illumina Interactive
Jason Kramer is a senior eLearning designer with Illumina Interactive. He gained critical experience in the corporate training world as a senior instructional designer with Citizens Bank, and was part of the award-winning instructional design team at NECB led by Jean Marrapodi. Jason executed the online build-out of the undergraduate philosophy curriculum at the University of Memphis, where he also served as an adjunct faculty member. Jason holds an MA in philosophy.
609 Game Jams for eLearning: Collaboration to Creation in 72 Hours
3:00 PM - 4:00 PM Thursday, October 25
Montego B
As gamified learning transforms the L&D field in positive ways, it also brings along the challenges of game development: design problems, feature creep, troublesome timeline estimation, and project crunch. Game developers often say, “Making games is hard.” This is an understatement. What if there were a fun way to learn how to manage these pitfalls by investing as little as a few days, prototyping innovative eLearning along the way?
During this session, you’ll learn how you can use the game jam approach to create eLearning. You’ll look at the experiences of participants in 2018’s Global Game Jam, the exciting games they created, and how they designed them. You’ll also explore what can be expected from this experimental, creative, and community-building process. At the end of this session, you’ll leave with a clear idea of how game jams work and how you can apply this style of development to creating engaging eLearning.
In this session, you will learn:
- Why game jams are a unique model for collaboration that can be used to generate ideas and solve design problems in L&D as well
- How you can implement this effective and fun strategy yourself
- How game jams foster new ways of rapidly prototyping designs that can lead to better learning experiences
- About development pitfalls to avoid that can lead teams astray from amazing products
Audience:
Designers, developers, and managers.
Technology discussed in this session:
Game examples from Global Game Jam 2018; general tools of game and eLearning development.
Ross Kerr
Instructional Designer
National Alliance on Mental Illness
Ross Kerr is an instructional designer for the National Alliance on Mental Illness, where he has rolled out online and blended learning experiences to support NAMI’s national grassroots community. Previously, he spent a decade working as a special educator and award-winning trainer in nonprofits.
610 Designing AR Experiences for Performance Support
3:00 PM - 4:00 PM Thursday, October 25
Montego C
While many companies are experimenting with AR in the L&D space, there are a number of businesses harnessing the power of AR for enhancing operational performance outside of the training department. How do these experiences differ, and how can you renew your department’s focus on performance by taking on more advanced AR solutions in your efforts?
In this session, you will learn practical approaches for designing effective AR experiences. You’ll discover an approach to strategic implementation of AR by forming a partnership with functional business units. You’ll also explore the difference between simple marker-based AR solutions and more advanced computer vision and machine learning–backed AR. You’ll then look at how you can integrate AR systems with operational business systems in order to maximize return on investment and realize the opportunity that AR-enabled workers represent. Finally, you’ll look at aligning measurement of business task success and AR experience usage in order to align learning and production.
In this session, you will learn:
- Advanced AR strategy
- What markerless AR is, and why it matters
- How to approach measuring AR performance support
- How businesses are solving big problems with AR solutions
Audience:
Managers and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Augmented reality, ARKit, ARCore, machine learning, text and object detection and recognition, and xAPI.
Chad Udell
Chief Strategy Officer
Float and SparkLearn
Chad Udell is the award-winning managing partner, strategy and new product development, at Float and SparkLearn. He has worked with Fortune 500 companies and government agencies to create experiences for 20 years. Chad is an expert in mobile design and development, and speaks at events on related topics. He is author of Learning Everywhere: How Mobile Content Strategies Are Transforming Training and co-editor/author, with Gary Woodill, of Mastering Mobile Learning: Tips and Techniques for Success and Shock of the New.
611 MacGyver Storyline with APIs
3:00 PM - 4:00 PM Thursday, October 25
St. Croix A
Articulate Storyline can be used to create simple and functional interfaces and user applications when you mix in the power of APIs. You can use this tool in unexpected ways to create solutions most wouldn’t expect you could make with a rapid eLearning development tool. It’s easier than you might imagine to learn how Storyline can talk to API-enabled systems.
In this session you will learn what APIs are, and how the Postman application can be used to connect to an API and provide the necessary JavaScript you’ll use in Storyline, allowing you to use this tool in creative new ways. You’ll take a closer look at an example of this—a telephone call recording application and opt out of text message application—and then you’ll learn the basics yourself by looking at the process for creating a Storyline course that can pull in content from an external source.
In this session, you will learn:
- How Articulate Storyline can talk with other systems through the power of APIs
- How to use Postman to interact with APIs and create the JavaScript you’ll need for Storyline
- How to catch data from an external system, load it to a variable, and display it in your course
- About the basic schema of JSON and how to parse it
- Why Storyline can’t be put in a box
- Why APIs are really powerful tools
- About the utility of global variables
Audience:
Designers and developers.
Technology discussed in this session:
Articulate Storyline, Postman, JavaScript, and JSON.
Benjamin Duffy
Director, Learning & Performance Development
Unum
Benjamin Duffy is a director of learning and performance development at Unum. With more than 25 years of experience in creating digital learning experiences and reference opportunities that span the use of floppy disk to virtual reality, Ben has led training initiatives and teams that supported Unum, Fairchild Semiconductor, the Joint Chiefs of Staff of the US Department of Defense, MCI WorldCom, and FutureHealth. Ben led the Maine ATD eLearning Playgroup from 2007 to 2010, and he has previously presented for The eLearning Guild and at KMWorld.
612 Precision Video Editing Using Camtasia Studio
3:00 PM - 4:00 PM Thursday, October 25
St. Thomas B
You’ve captured a video yourself or been given one to publish, but it isn’t perfect. There might be artifacts in the video that you want to hide, or you may want to showcase a feature that the video skipped. The action on the screen might not sync with the audio, or the audio itself might be bad. You could re-record the entire video—or you could fix it using some handy editing tricks.
In this session, you’ll be introduced to a host of advanced video editing features available in TechSmith Camtasia Studio. Learn how to splice, speed, or extend recorded video to show the features the viewer needs to see, perfectly synced with the audio. Drop in images, annotations, or supplementary video to enhance the original presentation, and employ techniques such as transitions and animations to focus viewer attention. You’ll also get tips for optimizing and editing your video’s audio.
In this session, you will learn:
- How to use Extend Frame and Clip Speed to synchronize the video with the audio
- How to drop in images to mask video problems or show missing features
- How to make effective use of annotations and Zoom-n-Pan to focus viewer attention
- How to integrate audio and video elements to make an engaging presentation
Audience:
Designers and developers.
Technology discussed in this session:
TechSmith Camtasia Studio, all supported platforms.
Marie DesJardin
Senior Application Learning Consultant
Verint Systems
Marie DesJardin is a senior application learning consultant at Verint Systems. She brings more than 20 years of technical communications expertise to the art of designing and producing interactive, multimedia online courses and microlearning training videos for desktop and mobile delivery. Her overhaul of her company’s eLearning program boosted revenues, reduced customer support costs, and earned her a Circle of Excellence and a Mission-Critical Delivery award. Marie is an active speaker and participant in the Denver eLearning community, as well as a professional fiction and screenplay author.
613 The Technologies Enabling New Approaches to Learning
3:00 PM - 4:00 PM Thursday, October 25
Montego DE
Learning is a vital part of individual and organizational success, but traditional methods of instruction are falling flat. Today’s learners not only want, but expect, consumer-grade learning experiences—not only regarding content, but accessibility of information and sophistication of learning interfaces. Now, L&D professionals are being tasked with creating learning and training ecosystems that provide information at the point of need and meet the on-demand workflow of today’s professionals.
The world of L&D is entering the next frontier of learning, and in this session, you will explore how organizations can leverage emerging technologies to enable and encourage more relevant learning methods that meet the needs of “anytime-anywhere” learners. You will learn why performance-adjacent tools—accessible with minimal friction, allowing quick support to solve a problem and return to a workflow—are critical for today’s learners; and about the technologies that make this method of learning possible in modern eLearning environments, such as artificial intelligence (AI), augmented reality (AR), and natural language processing (NLP), among others.
In this session, you will learn:
- About the impacts that technologies like VI, AI, AR, Jupyter Notebook, and NLP are having on learning interfaces
- The importance of performance-adjacent learning and high-scale/high-interaction learning in the modern learning portfolio
- How to incorporate these learning strategies in your organization to enable continuous, frictionless learning
- About the data that supports the demand for these new forms of learning, and how they’re already being implemented
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
eLearning tools, voice interfaces, artificial intelligence, augmented reality, natural language processing, Jupyter Notebook, and mobile devices.
Karen Hebert-Maccaro
Chief Learning Experience Officer
O’Reilly
Karen Hebert-Maccaro is the chief content officer at O’Reilly, responsible for leading the organization’s content and learning strategy. She oversees the development programs for O’Reilly’s learning and training platform, manages both creation and curation of available content, and directs the internal editorial teams in acquisition, development, and delivery of content for learning, training, and events. Prior to O’Reilly, Karen served in various talent management roles including vice president of people development and chief learning officer for companies in biotechnology and healthcare. She holds a PhD from Boston College, an EdM from Boston University, and a BA from the University of Massachusetts.
614 Using Chatbots to Scale Training Resources
3:00 PM - 4:00 PM Thursday, October 25
St. Thomas A
Training teams are too commonly asked to do more than their resources allow. Training executives are left scrambling to tackle the challenge of servicing a complex organization with learners spanning different geographies, job functions, and development needs. While the recent investment boom in learning technologies has started to scale capacity, it still can feel like it’s not enough, leaving training executives searching for better solutions.
In this session, you’ll learn how chatbots can be an effective platform to scale training resources. Chatbots can be both a cost-effective and robust solution to engage learners in any country and language, and can support all levels of employees and leaders. You’ll learn how you can design a chatbot to be both a performance support tool (providing on-demand job aids) as well as a virtual facilitator and coach (ensuring knowledge transference and learning accountability).
In this session, you will learn:
- What a chatbot is
- About common uses for chatbots in training
- From case study data showing engagement rates among different learner groups
- About different chatbot authoring and design options in the market
- When to choose a chatbot versus a mobile app
- How a chatbot can deep link into existing learning resources
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Facebook Messenger, Telegram, LINE, WeChat, and SMS.
Vince Han
CEO
Mobile Coach
Vince Han is the founder and CEO of Mobile Coach and a frequent speaker at conferences such as Training Conference, DevLearn, Learning Solutions, the Learning Conference, ATD ICE, ATD Techknowledge and others. He holds an MBA from the MIT Sloan School of Management. Vince is an industry thought- leader for learning and learning technology with an emphasis on artificial intelligence and chatbot technology. Vince has founded several successful technology companies and resides in Utah.
615 BYOD: Getting Started on Adding JavaScript to Captivate
3:00 PM - 4:00 PM Thursday, October 25
Trinidad AB
Adobe Captivate is a great tool for developing eLearning courses. However, many seasoned developers have hit walls as they want more functionality than what’s available. Adding JavaScript will open many more doors, but it can be a daunting task. Coding can be overwhelming and difficult to grasp. Even if you have an understanding in JavaScript, knowing where to place the code in Captivate can be a challenge.
This hands-on session will help guide you in learning the basics of JavaScript. You will then look at incorporating the code into Captivate in the appropriate locations. You’ll see how JavaScript can add functionality and save time in the development of your courses. This session is geared for those who are new to JavaScript.
In this session, you will learn:
- How to create simple JavaScript within a webpage
- How to create a randomize function
- Approaches for inserting JavaScript into the frame of a Captivate file
- How to create random feedback using arrays
- Ways to change a multi-state object based on values in JavaScript
Audience:
Designers and developers.
Technology discussed in this session:
Adobe Captivate (2017) and text editors (Brackets, Adobe Dreamweaver).
Technology required:
Laptop running Captivate (2017) and a text editor (Brackets, Dreamweaver).
Phil Cowcill
Senior eLearning Specialist
PJ Rules
Phil Cowcill is senior eLearning specialist at PJ Rules. He started his career in 1983 when he was hired as a technologist at a local college. In 1985 he joined a team to develop Canada's first Interactive Videodisc. He started teaching part-time in 1989, moving to full-time in 1995. He led his class to build one of the first news websites that streamed video in 1996. In 2011 he launched the very first dedicated mobile application development program. Phil retired from full-time teaching in 2015 and moved to working as a contractor with the Department of National Defence as a senior eLearning specialist.
616 BYOD: Set Up Your Storyline Development for Speed
3:00 PM - 4:00 PM Thursday, October 25
Martinique AB
Stakeholders typically want their courses fast, cheap, and good. And if you jump too quickly into developing slides, it can cost you extra time down the road—especially when they come back with change requests.
Fortunately, there are simple things you can do at the very beginning of a new Storyline project that can make the development go much faster. In this hands-on session, you’ll learn how to use color themes, master slides, feedback masters, and default shapes, along with other tips and shortcuts. When you set up your course with speed in mind, not only will you be able to develop slides more quickly, but you’ll also create a Storyline course that’s more consistent-looking, and you’ll make it easier for other people to jump in and help without “messing up” your design.
In this session, you will learn:
- How to use color and font themes to be more consistent and respond more quickly to changes
- How to use slide masters and feedback masters to help you create slides and interactions more quickly
- How to identify your most commonly used design elements and make them easier to access
- How to customize Storyline for more efficient development
Audience:
Designers and developers.
Technology discussed in this session:
Articulate Storyline.
Technology required:
Laptop with Articulate Storyline (trial version OK).
Diane Elkins
Owner/Founder
E-Learning Uncovered
Diane Elkins is owner of Artisan E-Learning, a custom eLearning development company, and E-Learning Uncovered, where she helps people build courses they're proud of. She has built a reputation as a national eLearning expert by being a frequent speaker at major industry events for ATD, The Learning Guild, and Training Magazine. Her favorite topics include accessibility, instructional design, and Articulate Storyline. She is co-author of the popular E-Learning Uncovered book series, as well as E-Learning Fundamentals: A Practical Guide, from ATD Press. She is a past board member of the Northeast Florida and Metro DC chapters of ATD.
MB29 Docent Morning Buzz 3: Taking it Home
7:30 AM - 8:15 AM Friday, October 26
Montego A
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Karen Hyder
Online Event Producer and Speaker Coach
Kaleidoscope Training and Consulting
Karen Hyder, online event producer and speaker coach at Kaleidoscope Training and Consulting, has been teaching about technology since 1991, when she delivered instructor-led software courses for Logical Operations. She was promoted to director of trainer development, helping trainers improve skills and earn certifications. In 1999 she created a course for trainers using virtual classrooms, and helped launch The eLearning Guild Online Forums in 2004. She continues to host The Guild’s Best of DemoFest, and was honored with the Guild’s Guild Master Award. Currently, Karen provides coaching and production support for a series of online courses at Hearing First, a not-for-profit that serves audiology professionals earning CEUs.
Tracy Parish
Education Technology Specialist
Parish Creative Solutions
Tracy Parish is an accomplished instructional designer, eLearning developer, and consultant based in the Greater Toronto area. With a unique blend of skills in computer programming, adult education, and eLearning design/development, she has built a successful career in instructional design. With over 18 years of experience in instructional design, development, LMS implementation and administration, Tracy is a respected figure in her field. She is a speaker, active Articulate Community Hero, co-host of the Toronto Storyline User Group and webcast Nerdy Shop Talk, the marketing director for the Canadian eLearning Conference, and moderator of the monthly Twitter event #lrnchat.
Melissa Chambers
Online Instructional Specialist
MSC Consulting
Melissa Chambers is an online instructional specialist at MSC Consulting and a contract speaker coach/host for The Learning Guild's Online Forums and Guild Academy. Melissa has over 20 years' experience in creative media production, project and change management, online instructional design, and eLearning strategy development, and has been designing, producing, and coaching for synchronous online programs since 2002. She holds a master's degree in instructional design for online learning, and has spearheaded award-winning programs in eLearning, process improvement, and strategic development. Melissa has a passion for lifelong learning, technology, cultivating creativity, and having fun while working.
MB30 How to Write a Winning Conference Speaking Proposal
7:30 AM - 8:15 AM Friday, October 26
Jamaica AB
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Mark Britz
Director of Event Programming
Learning Guild
Mark Britz is the director of event programming at The Learning Guild. Previously he worked for more than 15 years designing and managing learning solutions with organizations such as Smartforce, Pearson Digital Learning, the SUNY Research Foundation, Aspen Dental Management, and Systems Made Simple. Mark is also an organizational social designer, helping businesses achieve the benefits of becoming more connected and collaborative to improve learning and engagement. Mark is the author of Social By Design: How to create and scale a collaborative company, and regularly presents and writes about the use of social media for learning, collaborative networks, and organizational design.
David Kelly
Chairman
The Learning Guild
David Kelly is the Chairman of the Learning Guild. David has been a learning and performance consultant and training director for over 20 years. He is a leading voice exploring how technology can be used to enhance training, education, learning, and organizational performance. David is an active member of the learning community, and can frequently be found speaking at industry events. He has previously contributed to organizations including ATD, eLearn Magazine, LINGOs, and more.
Bianca Woods
Customer Advocacy Manager
Articulate
Bianca Woods is a customer advocacy manager at Articulate. Her past experience includes working on the community and event programming for the Learning Guild, learning and communications roles at BMO Financial Group, and teaching art. Bianca is passionate about how visual design and multimedia can help people learn, loves test-driving new technology, and collects photos of bizarre warning signs.
MB31 Project Management Jam Session—What Works, What Doesn't
7:30 AM - 8:15 AM Friday, October 26
Montego DE
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Megan Torrance
CEO
TorranceLearning
Megan Torrance is CEO and founder of TorranceLearning, which helps organizations connect learning strategy to design, development, data, and ultimately performance. She has more than 25 years of experience in learning design, deployment, and consulting . Megan and the TorranceLearning team are passionate about sharing what works in learning, so they devote considerable time to teaching and sharing about Agile project management for learning experience design and the xAPI. She is the author of Agile for Instructional Designers, The Quick Guide to LLAMA, and Making Sense of xAPI. Megan is also an eCornell Facilitator in the Women's Executive Leadership curriculum.
MB32 Designing Accessible and Inclusive Learning Experiences
7:30 AM - 8:15 AM Friday, October 26
Andros AB
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Brian Dusablon
Founder
Learning Ninjas
Brian Dusablon, the founder of Learning Ninjas, is an entrepreneur, coach, and generalist who has worked in the eLearning industry for over 20 years as a trainer, developer, instructional designer, LMS administrator, project manager, and consultant. At Learning Ninjas, Brian leads a collaborative consultancy focused on creating and teaching about accessible and effective learning solutions and technologies. Working with organizations and individuals, he applies existing and emerging technologies to simplify processes, improve performance, and measure outcomes. Brian frequently speaks on a range of topics, including accessibility, user experience, innovative technologies, and entrepreneurship.
MB33 Creating Great Audio
7:30 AM - 8:15 AM Friday, October 26
St. Croix B
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Matthew Pierce
Learning & Video Ambassador
TechSmith
Matthew Pierce, learning & video ambassador from TechSmith, has created videos for learning and marketing for over a decade. He is the lead behind TechSmith Academy, a free platform teaching video and image creation for business, which has been used by tens of thousands of users. He is host of The Visual Lounge Podcast from TechSmith, which streams live on Youtube and LinkedIn weekly. Matthew is a regular speaker at multiple learning and development-focused conferences and is a regular contributor to various training publications.
MB34 Bite-Sized Video
7:30 AM - 8:15 AM Friday, October 26
Antigua B
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Andrew Barry
CEO
Curious Lion
Andrew Barry is the CEO of Curious Lion. He is a qualified CPA and previously worked at KPMG for 12 years. During that time, he rolled out national training for over 4,000 audit professionals a year and served as a technical advisor on the International Accounting Education Standards Board. He pivoted to video-based learning when he joined Lobster Ink, a leading learning platform in the hospitality industry. There he led the development of their learning methodology, combining the best of adult learning and filmmaking. Andrew founded Curious Lion, where he and his team now create custom video-based learning solutions for clients across industries.
MB35 Engaging eLearning Strategies
7:30 AM - 8:15 AM Friday, October 26
Montego C
Jump-start your day—and your networking—with Morning Buzz, the popular early-bird discussions held each morning of DevLearn. Grab your coffee, pull up a chair, and join a casual conversation around an important topic. Share your best practices, insights, and tips while learning from one another’s experiences.
Clark Quinn
Chief Learning Strategist
Upside Learning
Clark Quinn, PhD is the executive director of Quinnovation, co-director of the Learning Development Accelerator, and chief learning strategist for Upside Learning. With more than four decades of experience at the cutting edge of learning, Dr. Quinn is an internationally known speaker, consultant, and author of seven books. He combines a deep knowledge of cognitive science and broad experience with technology into strategic design solutions that achieve innovative yet practical outcomes for corporations, higher-education, not-for-profit, and government organizations.
701 Transforming Skills Development Through Communities of Practice
8:30 AM - 9:30 AM Friday, October 26
Montego C
Communities of practice have been around since humans started using stories to share knowledge and information. People instinctively rely on the expertise of their social and professional networks to solve problems and learn new things—it’s practically in our collective DNA. Why, then, do countless attempts to create and cultivate communities of practice in the workplace either lose momentum or fail to get off the ground altogether?
In this session, you’ll learn how communities of practice can amplify skills development within an organization. Find out how to define a clear value proposition for a community that gets buy-in from key stakeholders and community members, as well as the success factors needed to generate and sustain member enthusiasm. In addition, you’ll learn how stories can help capture and demonstrate the short- and long-term value of a community.
In this session, you will learn:
- Practical techniques for establishing and fostering communities of practice
- How to articulate a clear purpose and a value proposition that builds credibility for a community
- How to use stories and value creation data to demonstrate the success of learning communities
- The key differentiators between communities of practice and social and network groups
- Techniques for energizing community members and sustaining engagement
Audience:
Designers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Online social learning and user-generated content platforms.
Allan McKinley
Principal Learning Consultant
Capital One
Allan McKinley is a principal learning consultant at Capital One. He has designed learning experiences in partnership with organizations including Drexel University, University of Michigan, Corporate Executive Board, MIT, and Penn State University. He has also advised and consulted numerous Fortune 500 companies on creating digital, social-collaborative learning journeys. Allan’s areas of focus include video-based learning, social learning, and virtual communities that showcase and leverage peer expertise. Allan has degrees from the University of Delaware and Saint Joseph’s University, and spent the early portion of his career as a journalist and writer.
702 eLearning Science 101
8:30 AM - 9:30 AM Friday, October 26
Jamaica AB
Too much of instructional design is about what to do, rather than why. And there’s the small problem that when push comes to shove—when the answers aren’t obvious, or when recommendations collide—you need a basis for deciding. That basis is a deeper understanding of the cognitive science behind learning. It’s not rocket science, but it is more complex than “post content and ask quiz questions.”
In this interactive session, you’ll find out about the basis of learning science from the neural level on up. You’ll explore the mechanisms that underpin effective learning, as well as the implications. You’ll also look at the myths and superstitions that pervade L&D yet lead to wrong predictions, empty promises, and ultimately wasted money. You’ll explore when and why scenarios and simulations make sense, learn how to write better quiz questions, and unpack terms like microlearning and retrieval practice. You’ll leave with a basis to refine your own practices and evaluate new proposals. Come get the underpinnings of being a professional.
In this session, you will learn:
- The simple neural picture
- How learning works
- What hinders learning
- About science-based learning strategies
Audience:
Designers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Clark Quinn
Chief Learning Strategist
Upside Learning
Clark Quinn, PhD is the executive director of Quinnovation, co-director of the Learning Development Accelerator, and chief learning strategist for Upside Learning. With more than four decades of experience at the cutting edge of learning, Dr. Quinn is an internationally known speaker, consultant, and author of seven books. He combines a deep knowledge of cognitive science and broad experience with technology into strategic design solutions that achieve innovative yet practical outcomes for corporations, higher-education, not-for-profit, and government organizations.
703 Interact and Engage! Activities for Spectacular Live Online Events
8:30 AM - 9:30 AM Friday, October 26
Montego DE
Whether it’s an online meeting, a presentation via webinar, or live online training, engagement is the main question on everyone’s mind. Interaction is the answer to engagement, and leveraging the features of the platform you use is the answer to interaction. However, the features alone do not engage participants. It is what you choose to do with those features that will make the difference in your next virtual training, webinar, or meeting.
In this session, you’ll learn how to create interaction, accountability, and engagement in your live online events. You’ll review specific activity examples along with a platform checklist to help you learn online meeting technology. You’ll discuss the challenges attendees face each day, and brainstorm and share ideas on how to overcome them. You’ll also receive an activity design job aid, so you have a guideline to create your own engaging activities for your events. Interaction, laughter, and discussion are expected, so come prepared to contribute and learn how to make engaging virtual events a reality!
In this session, you will learn:
- How engaging live online meetings, webinars, and training events are delivered
- Tips for determining the appropriate level of interaction to create effective live online events
- Strategies for analyzing activities for specific engagement techniques to apply to your own activity design
- How to use a checklist of platform features to optimize the investment in your virtual meeting technology
Audience:
Designers, developers, managers, presenters, and trainers.
Technology discussed in this session:
Live online virtual sessions using: WebEx, Adobe Connect, Zoom, MS Skype for Business, AirClass, GoToMeeting, GoToTraining, GoToWebinar, and anything else the participants mention they are using.
Kassy LaBorie
Founder & Principal Consultant
Kassy LaBorie Consulting
Kassy LaBorie is the founder and principal consultant at Kassy LaBorie Consulting. She is a professional speaker, author, facilitator, and instructional designer who specializes in virtual engagement for learning and development professionals and business owners who get to use web conferencing technology to connect with people around the globe. In her previous role at Dale Carnegie & Associates, she was the director of virtual training services, a corporate consultancy that partnered with organizations to help them develop, design, and develop successful online training strategies. Kassy is a frequent speaker at industry conferences. She's known for believing that "being online is certainly equal to, and in some cases, better than, being in-person!"
704 Multiplying Your L&D Capacity with Employee-Generated Learning
8:30 AM - 9:30 AM Friday, October 26
Andros AB
Tighter budgets, smaller L&D teams, and an increasing number of learning requests. You can’t do more with less. Or can you? L&D needs a new approach—and one that can be built in-house by leveraging internal expertise. What if there were an option for L&D to put the employees at the center of the learning ecosystem and enable them to drive and self-serve their training needs?
In this session, you’ll learn how an employee-generated learning (EGL) model can help L&D overcome these challenges and why it complements the existing L&D interventions. You’ll uncover how to practically implement EGL, and explore the best practices drawn from companies such as Nielsen, Unilever, and Electrolux. You’ll analyze the barriers and opportunities (including didactics and technical aspects) to implement EGL at scale. Finally, you’ll leave the session with actionable ideas on how to get started with this approach and an understanding of the suitability of this approach to your organization.
In this session, you will learn:
- What employee-generated learning (EGL) is, and what it can mean for your organization
- How to start the shift toward EGL
- Practical L&D applications and examples of EGL
- Challenges and opportunities when implementing EGL
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Kasper Spiro
CEO
Easygenerator
Kasper Spiro is the CEO of Easygenerator. He has over 30 years of experience in the field of learning: teaching, authoring textbooks, designing and creating eLearning, and developing knowledge management systems, user performance support systems, and eLearning systems. Kasper’s experience as a manager also includes being CEO of an early internet startup in the 1990s. At Easygenerator, the goal is to facilitate non-learning professionals in sharing knowledge and creating effective eLearning through Easygenerator’s cloud- based eLearning service.
705 Learning Professionals as True Business Partners
8:30 AM - 9:30 AM Friday, October 26
St. Croix B
As a training manager or instructional designer, have you found yourself on the outside looking in when business decisions are made? Do you have a seat at the table when business strategy is discussed within your organization? Are you in the unenviable position of reacting to others’ decisions regarding employee training rather than influencing or leading the conversation? That doesn’t have to stop you from changing the situation and becoming a true business partner who can help drive strategy.
In this session, you will learn how to advocate for a seat at the table by proving you can align learning with business strategy and execute on business goals. You will examine how to move your learning strategy from training to a performance improvement focus. You will learn a variety of performance improvement techniques to increase the effectiveness of your learning projects. You will leave this session armed with ideas for skills to develop and tools to help you become a better business partner in your organization. There is a seat at the table waiting for you.
In this session, you will learn:
- What may be holding you back from having a seat at the leadership table
- Why your career as a learning professional should be more about performance improvement than just training
- What senior leadership looks for in a true business partner
- Skills and techniques to improve your business acumen
Audience:
Designers, developers, managers, and senior leaders (directors, VPs, CLOs, executives, etc.).
Sonya Overstreet
Learning and Development Manager
Leadec
Sonya Overstreet is the North America learning and development manager for Leadec and a certified performance technologist. She has over 20 years of experience in engineering, performance improvement, and L&D. Throughout her career, Sonya managed the development of technical and leadership training within various industries. She has presented at conferences for the American Society for Engineering Education and the International Society for Performance Improvement. Sonya holds a master of science degree In instructional design and performance technology. Her awards include Technology Rising Star 2017 from the Women of Color STEM Conference and the Excellence in Practices Operation 2016.
706 xAPI 201: Move from Experimentation to Mastery
8:30 AM - 9:30 AM Friday, October 26
Antigua B
You have a conceptual understanding of xAPI but don’t know how to graduate from playing with xAPI to using it for serious business. How do you handle security? Can you be confident that systems work together in a trustworthy fashion? What is a profile, and how does it allow for consistent meaning-making? This session will provide a 201 for xAPI so you can kick off your first project with confidence.
This session will address three core considerations to help you get started with xAPI: security, trust, and profiles. When it comes to security, you’ll learn the basics regarding authentication for both launched and non-launched learning content. You will learn how to build trust using statement signing, infrastructure, and encryption, which will help you rest assured when it comes to the veracity of statements. You’ll also learn the basics for using profiles in your organization so that you can create meaningful reports based on consistently expressed activities.
In this session, you will learn:
- Best practices regarding security, trust, and profiles, and why they are important for xAPI-based systems
- How cmi5, OAuth, and server-to-server communication affect security
- How to guarantee trust through statement signing, private keys, and encryption
- Best practices for leveraging profiles that allow your systems to make meaning from statements and explore the business impact of learning
- How to ask informed questions and assess vendors who support xAPI to ensure their platform suits your needs
Audience:
Developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
eLearning standards (xAPI, cmi5, AICC, and SCORM) and their impact on eLearning platforms (LMSs, LRSs, gamification platforms, authoring tools, learning systems, etc.).
TJ Seabrooks
Chief Technology Officer
PeopleFluent
TJ Seabrooks is the chief technology officer at PeopleFluent, where he leads the engineering and technology organizations. TJ is influential in the evolution of eLearning standards–he played an integral role in the contribution to two Broad Agency Announcements (BAAs) awarded to Rustici by Advanced Distributed Learning Initiative (ADL), and has been a key contributor to the xAPI specification since 2012. TJ has an MS in computer science from Vanderbilt University and a BS in computer science from Mount Vernon Nazarene University. He is based in Nashville, Tennessee.
707 Meme-ing Today’s Hottest Learning Trends
8:30 AM - 9:30 AM Friday, October 26
Montego A
Technology has completely changed the way we live, work, and learn. Technology has brought us the internet, smartphones, tablets, and many more tools that have changed our lives forever. Of course, these same technologies have also brought us memes like Socially Awkward Penguin, Success Kid, and yes, Grumpy Cat.
In this session, these two worlds collide as six industry experts use today’s memes to explore the hottest trends in our field. The rules of each presentation are simple: Each speaker’s presentation has 20 slides that automatically advance every 20 seconds. That provides each speaker with six minutes and 40 seconds to paint their vision for the future of learning. And there’s one last rule—slides can only use common internet memes for visuals. Join us for what is sure to be a fun and informative session.
Here are the topics our speakers will be exploring:
- Julie Dirksen: Neuroscience, The Good, Bad, and Ugly
- Jane Bozarth: Evidence Vs. Myth
- Tracy Parish: Robots are Taking Over the World
- Sam Rogers: Big Data & Little Problems
- JD Dillon: The Only Learning Platform Your Will Ever Need!!
- David Kelly: Do You Suffer From SOS (Shiny Object Syndrome)?
In this session, you will learn:
- The truth behind some of the biggest trends in learning
- How to separate the fab from the fad
- How Ignite session formats can create unique learning opportunities
- Way more about internet memes than you ever thought possible
Audience:
Designers, developers, and managers.
Julie Dirksen
Learning Strategist
Usable Learning
Julie Dirksen, a learning strategist with Usable Learning, is a consultant and instructional designer with more than 15 years' experience creating highly interactive eLearning experiences for clients ranging from Fortune 500 companies to technology startups to grant-funded research initiatives. She's interested in using neuroscience, change management, and persuasive technology to promote sustainable long-term learning and behavior change. Her MS degree in instructional systems technology is from Indiana University, and she's been an adjunct faculty member at the Minneapolis College of Art and Design. She is the author of Design For How People Learn.
Jane Bozarth
Director of Research
The Learning Guild
Jane Bozarth, the director of research for the Learning Guild, is a veteran classroom trainer who transitioned to eLearning in the late 1990s and has never looked back. In her previous job as leader of the State of North Carolina's award-winning eLearning program, Jane specialized in finding low-cost ways of providing online training solutions. She is the author of several books, including eLearning Solutions on a Shoestring, Social Media for Trainers, and Show Your Work: The Payoffs and How-To's of Working Out Loud. Jane holds a doctorate in training and development and was awarded the Guild Master Award in 2013 for her accomplishments and contributions to the eLearning community.
Tracy Parish
Education Technology Specialist
Parish Creative Solutions
Tracy Parish is an accomplished instructional designer, eLearning developer, and consultant based in the Greater Toronto area. With a unique blend of skills in computer programming, adult education, and eLearning design/development, she has built a successful career in instructional design. With over 18 years of experience in instructional design, development, LMS implementation and administration, Tracy is a respected figure in her field. She is a speaker, active Articulate Community Hero, co-host of the Toronto Storyline User Group and webcast Nerdy Shop Talk, the marketing director for the Canadian eLearning Conference, and moderator of the monthly Twitter event #lrnchat.
David Kelly
Chairman
The Learning Guild
David Kelly is the Chairman of the Learning Guild. David has been a learning and performance consultant and training director for over 20 years. He is a leading voice exploring how technology can be used to enhance training, education, learning, and organizational performance. David is an active member of the learning community, and can frequently be found speaking at industry events. He has previously contributed to organizations including ATD, eLearn Magazine, LINGOs, and more.
JD Dillon
Chief Learning Architect
Axonify
JD Dillon became a learning and enablement expert over two decades working in operations and talent development with dynamic organizations including Disney, Kaplan, and AMC. A respected author and speaker in the workplace learning community, JD continues to apply his passion for helping people around the world do their best work every day in his role as Axonify's chief learning architect. JD is also the founder of LearnGeek, a workplace learning insights and advisory group.
Sam Rogers
President
Snap Synapse
Sam Rogers, the president of Snap Synapse, creates more effective, efficient, and engaging ways to deliver learning for clients including Google, Capital One, Deloitte, and AAA. He produced YouTube’s first online certification training, and he is a writer, director, producer, composer, and performer for stage and screen. Sam also writes and speaks frequently at conferences, sharing his passion for solving the problems that matter and inspiring learners to action.
708 Simple Strategies for Solving L&D Visual Design Challenges
8:30 AM - 9:30 AM Friday, October 26
Barbados A
It’s not uncommon for people in L&D to have to take on some, if not all, of the visual design of their projects. It’s also not uncommon for those same people to not have a background in visual design. So what can you do if you know you want to use design more effectively in your projects but you just aren’t sure where to start?
In this session, you’ll explore simple strategies that anyone can use to solve the most common visual design challenges in L&D projects. You’ll find out how considering audience, context, simplicity, and flow can help you review your own designs and find quick ways to make them stronger. You’ll then start applying these approaches immediately through in-session activities where you’ll brainstorm ideas for how to rework design don’ts into design dos.
In this session, you will learn:
- How considering your project’s audience, context, simplicity, and flow can give you vital clues on how to improve your design
- The basics that can help you quickly improve your graphic design skills—including layout, font choice, color palettes, consistency, size, and more
- Simple techniques for simplifying, organizing, and modernizing your current visual designs
- How to use the strategies from this session to critique weak designs and come up with options for improving them
Audience:
Designers and developers.
Technology discussed in this session:
The visual design skills shared in this session are technology agnostic and can be used no matter what you’re designing.
Bianca Woods
Customer Advocacy Manager
Articulate
Bianca Woods is a customer advocacy manager at Articulate. Her past experience includes working on the community and event programming for the Learning Guild, learning and communications roles at BMO Financial Group, and teaching art. Bianca is passionate about how visual design and multimedia can help people learn, loves test-driving new technology, and collects photos of bizarre warning signs.
709 Free Tools for the Thrifty Learning Designer
8:30 AM - 9:30 AM Friday, October 26
St. Croix A
Learning designers tend to wear many hats: project manager, instructional designer, video creator and editor, game designer, eLearning developer, technology troubleshooter, graphic designer, and marketing guru, just to name a few. To be successful wearing these many hats, you need the right tools! Unfortunately, you may not have the budget for your dream tools. So, what do you do? You need the best free tools available!
In this session, you will take a look at a list curated by fellow learning designers with over 100 free tools that they use across their projects. You will do a deep dive into the top 25 free resources recommended for stock images and videos, industry knowledge and inspiration, project management, music and sound effects, marketing design tools, and more. Learn from others and bring your favorite resources to add to the list!
In this session, you will learn:
- How to search the hottest free tools online right now for free stock photography, graphics, videos, music, and sound effects
- Where you can go for industry knowledge, templates, and visual inspiration
- About the most popular free tools that you can use for project management
- How you can use these tools to help you design beautiful marketing materials
Audience:
Designers and developers.
Technology discussed in this session:
Everypixel, Moose, Jing, Pixlr, The Noun Project, Avataars, Battle Learning Cards, Reddit for Instructional Designers, Pexels Stock Video, Screen-O-Matic, FreeSound.com, YouTube Stock Audio, Adobe XD CC, Adobe Color, Pixie Color Identification App, Fount, Google Fonts, Font Squirrel Font Identification Tool, Fount, Trello, SCORM Cloud, Smart Mockups, and more.
Deanna Fischer
Director of Learning Design
Fischer MicroTech
Deanna Fischer is a facilitator, program developer, and speaker who specializes in creating custom learning resources for the classroom and online. She has built successful blended learning programs for global clients across a broad range of industries. She is an early adopter of technology, she loves sharing tools that help her colleagues work more efficiently and creatively, and she has a passion for mentoring individuals new to learning design.
710 Why Companies Are Turning to VR to Improve L&D
8:30 AM - 9:30 AM Friday, October 26
Montego B
Many reports and studies claim there is dissatisfaction with the learning function inside organizations everywhere. And as the workplace and workforce continue to rapidly change, the need to upskill and develop employees has never been greater. Enter VR, which has become the solution to corporate learning’s problems. In its infancy as a new technology, VR has drastically improved the way individuals learn information—and corporate learning has taken notice.
In this session, you will learn how employee training can be accelerated and improved upon using VR technology. You’ll learn why some of the world’s biggest companies are turning to VR to train and develop their workforce and how they’re having success. This session will cover the science behind VR and why it’s such a great fit for learning, as well as the data that proves VR to be a highly effective learning tool. A few case studies will offer real-life examples of how companies created, implemented, and measured VR training programs.
In this session, you will learn:
- Why companies are turning to VR as a solution, and what business challenges VR is solving
- The science of VR and why it’s disrupting traditional learning methods
- From real-life examples of VR implementations at large corporations
- How companies are measuring success of VR implementations better than other learning programs
- How to get started with VR (hint: It’s not as hard as you think)
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Oculus Rift HMD, HTC Vive, Google Daydream, and Samsung Gear VR.
Derek Belch
Founder and CEO
STRIVR
As founder and CEO, Derek Belch leads the vision and strategy behind STRIVR’s mission to elevate performance through immersive experience. Derek incubated the company with co-founder Jeremy Bailenson in Stanford’s Virtual Human Interaction Lab while pursuing his master's in virtual reality and serving as a graduate assistant football coach. Using sports as his proving ground, Derek’s vision quickly expanded from the athlete to the enterprise. Derek is driven by a competitive passion for impacting performance, and with STRIVR is pushing everyone to train like an athlete.
Andy Kozak
Manager, College of Technical Operations
JetBlue University
Andy Kozak is the manager of the College of Technical Operations at JetBlue University in Orlando, Florida and New York. The JetBlue University College of Technical Operations provides all maintenance training across the JetBlue system. Projects Andy has worked on in this role include the creation and oversite of the gateway apprentice technician program, developed to support the hiring of qualified technicians and provide a pathway for people in and outside the company who want to be a part of JetBlue in the technical operations department. Andy received his A&P certificate from Spartan School of Aeronautics in 1981, and over the past 36 years he has worked at Pan Am Express, US Airways, and JetBlue Airways.
711 Creating and Deploying Useful Chatbots for Learner Engagement
8:30 AM - 9:30 AM Friday, October 26
St. Thomas A
Keeping students engaged in their learning is always a challenge. Can messaging enhance the learning experience? Could chatbots open up a whole new communication backchannel? Automatically? And safely? This exciting session will address these questions and more, including a hands-on demonstration.
In this session, you will learn how to easy it is to create and deploy a useful chatbot that automates many communication tasks. You’ll then discuss many use cases for maintaining a dialogue with your learners using Facebook’s Messenger platform and the Chatfuel authoring service. Discover the power of automated assistants! Bring your own device and sign on to Messenger for the optimal experience.
In this session, you will learn:
- About the landscape of automated assistants (chatbots)
- About use cases for delivering lesson content, notifications (homework, deadlines, task ticklers, etc.), and more
- How the Facebook Messenger platform and its growing community ecosystem work
- How to quickly create a useful chatbot
- What it’s like to use a chatbot, through a demonstration
Audience:
Designers, developers, managers, senior leaders (directors, VP, CLO, executive, etc.), content experts, and teachers.
Technology discussed in this session:
Facebook Messenger, Chatfuel, and Google Drive.
Andrew Brewer
Instructional Technologist
Northwest Area Health Education Center
Andrew Brewer, an instructional technologist with the Northwest Area Health Education Center, has 20 years’ experience in educational new media. Andrew holds a master’s degree in instructional technology. In 1996, knowledge industry publications ranked him among the Top 100 multimedia producers.
712 Creating Mobile Learning in Top Authoring Tools
8:30 AM - 9:30 AM Friday, October 26
Barbados B
Many stakeholders want to allow learners to access courses on their phones, and LMSs tout their ability to do that. However, it’s not as simple as clicking “publish.” When creating or modifying eLearning courses for the phone, there are pitfalls you must avoid to ensure an optimal learner experience.
Learn from the speakers’ mistakes as they share case studies and best practices and offer helpful guidelines for getting buy-in, developing, and publishing mobile-first eLearning courses using top authoring tools. You’ll learn the difference between mobile-first and mobile-friendly, how to design based on your goals, and communication tips for your stakeholders to ensure everyone knows the possibilities and limitations.
In this session, you will learn:
- Recommended approaches for stakeholder communication and how to clarify their goals for how learners access the course
- How to approach the instructional and visual design processes to ensure the best outcome for both the phone and desktop
- Best practices for creating a learner-centric mobile UI and UX
- How to evaluate whether your eLearning authoring tool will do what you want it to on the phone
Audience:
Designers, developers, and managers.
Technology discussed in this session:
Trivantis Lectora, Articulate Rise, and wireframing tools (Balsamiq, UX Pen, etc.).
Jennifer Bertram
Vice President of Client Services
Bottom-Line Performance
Jennifer Bertram is vice president of client services at Bottom-Line Performance, where she oversees all client project work and cross-functional project teams. She’s an award-winning instructional designer who is passionate about helping her clients meet real business needs through engaging, practical learning solutions. Jennifer has transformed BLP’s processes over the years to ensure that they are agile enough to meet the needs of clients and complex learning solutions. She has a master’s degree in adult education.
Kathryn Steele
Multimedia Developer
Bottom-Line Performance
Kathryn Steele is a multimedia developer at Bottom-Line Performance. She holds a master’s in media arts and science and has over 10 years of professional design experience. She specializes in creating unique learner experiences through storytelling with animations and UX/UI design principals. Kathryn also has a background in web design, front-end programming, informatics, marketing, and post-secondary education at both IUPUI and the Art Institute. She has illustrated for several key game publishers, such as Paizo Publishing, Asmodee North America, and Upperdeck (on titles for Marvel Entertainment and Game of Thrones).
713 Managing Video for eLearning
8:30 AM - 9:30 AM Friday, October 26
St. Thomas B
Video continues to have explosive growth as a delivery medium for knowledge transfer events. Organizations are incorporating video-based learning into the daily flow of work and establishing methods for delivery and tracking of video assets in their learning ecosystem. This session will explore these new workflows, as well as how video can become an integral part of your students’ learning journey.
In this session, you’ll learn how to create a video action plan for your training organization. The video action plan establishes student touchpoints for video, channels for delivery, and the view analytics to be collected. You’ll also learn about video content management systems and their benefits. You’ll leave this session knowing the requirements for successful learner video content creation and maintenance.
In this session, you will learn:
- How to establish a video action plan for learning
- Touchpoints of a video action plan
- How to audit your video delivery channels
- About actionable video analytics
- The benefits of a video content management system (VCMS)
Audience:
Designers, developers, and managers.
Technology discussed in this session:
Video recording, video content management systems, metadata.
Josh Cavalier
Founder
JoshCavalier.ai
Josh Cavalier has been creating learning solutions for corporations, government agencies, and secondary education institutions for nearly 30 years. He is an expert in the field of learning & development and has applied his industry experience to the application of ChatGPT and other Generative AI frameworks for business and life skills. Josh is passionate about sharing his knowledge and has a popular YouTube channel that shares tips and tricks on Generative AI. He is a seasoned speaker, presenting at conferences like DevLearn, Learning Solutions, ATD ICE, TechKnowledge, NAB, and Adobe MAX.
714 Creating a Learning Innovation Lab: Tips for Fostering Different Thinking
8:30 AM - 9:30 AM Friday, October 26
Antigua A
Many L&D teams and organizations suffer from a lack of innovation and different thinking. They can easily become stagnant, always looking at their world at the LMS level with no thoughts about the art of the possible. But innovative thinking can drive up engagement and significantly enhance the learning experience. So how can you increase it at your organization?
In this session, you will find out how a learning innovation lab can help you do just that, and you’ll learn from a year’s worth of experience gained at McKinsey as it built up its first lab of this kind. You’ll uncover what comprises a learning innovation lab and what benefits this incredible opportunity can offer in an L&D organization. You’ll then discuss how to foster healthy disruption in a climate of stagnation and norms, what pitfalls to avoid in forming a lab, and what areas of innovation are best suited for a lab’s R&D efforts.
In this session, you will learn:
- How to start an innovation lab in your organization
- What pitfalls to avoid
- Where to focus your R&D efforts
- The right composition of a lab’s structure
- How to “fail fast”
- What it means to challenge conventional thinking
- The optimal way to experiment with new technologies
- What innovation is and isn’t
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Augmented reality, virtual reality, sandbox servers, APIs, personalization, machine learning, AI, content curation, content relevancy, and mobile app development.
Duncan Larkin
Digital Learning Innovation Manager
McKinsey & Company
Duncan Larkin is the head of the digital learning innovation team at McKinsey & Company. He is a passionate advocate for simple, elegant, and transformative solutions that push the boundaries of innovation and put the learner first. Duncan is a graduate of the US Military Academy at West Point and the author of two books.
Nicholas Pappas
Digital Learning Innovation R&D Lead
McKinsey and Company
Nicholas Pappas is the digital learning innovation R&D lead for McKinsey and Company. He is responsible for running the research and experimentation of digital learning technology to surface and develop relevant use-cases that significantly enhance the learning experience. Prior to joining McKinsey, he served as the director of technology for SpotMe, a mobile event app startup.
James Pritchard
Digital Learning Innovation Manager
McKinsey & Company
James Pritchard, the digital learning innovation manager at McKinsey & Company, has led the custom development of McKinsey’s personalized learning journey portal and served as a product owner and content developer. James holds an MFA in fiction writing from New York University and a BS in management science and engineering from Stanford University.
715 BYOD: Designing for 508 Compliance in Storyline 360
8:30 AM - 9:30 AM Friday, October 26
Martinique AB
As learning organizations are tasked with including Section 508 and WCAG 2.0 accessibility requirements in their eLearning content, many designers and design teams are left asking the same question: How do I take a set of bullet points from a government website and put them into practice? What is tab order? What does good alt text look like, and when should I be using it? Inquiring minds want to know!
This BYOD session will answer these types of questions while retrofitting an existing Storyline 360 course with WCAG 2.0 level AA guidelines. You’ll learn how a team took a set of design standards used primarily by web designers and incorporated them into a compliant standard for instructional designers and internal learning content. You’ll also walk away with practical approaches for making your own Storyline projects more accessible.
In this session, you will learn:
- Why customizing the tab order of slides is important, and how to do it
- How to add good alternate and directional text to your courses
- How to build best practices and stick to them
- Tips, tricks, and what to avoid
Audience:
Designers, developers, and managers.
Technology discussed in this session:
Articulate Storyline 3 or 360, JAWS, and NVDA.
Technology required:
Laptop running Articulate Storyline 2, 3, or 360.
Jaclyn Waskewicz
Sr. Training Manager
Charles Schwab
Jaclyn Waskewicz is a senior training manager at Charles Schwab & Co. with over 15 years of experience in the training and eLearning industry. She is well-versed in accessibility (Section 508 and WCAG), developing learning design, and functional testing standards for the learning organization. She designs and develops both instructor-led and web-based training programs and materials, and podcast and vodcast (video) learning elements.
716 BYOD: The Least You Need to Know About JavaScript
8:30 AM - 9:30 AM Friday, October 26
Trinidad AB
More and more eLearning developers are using JavaScript to create advanced learner interactions not available through traditional authoring software. JavaScript provides a level of flexibility, power, and interactivity that has empowered eLearning developers to create more dynamic and more maintainable learning. JavaScript is the engine—the secret sauce—behind all of digital learning. Learning to hand code can be empowering and even career-changing.
In this dynamic, hands-on session, you will learn about the fundamentals of JavaScript that can add power and interest to your content. You’ll see how you can use JavaScript to unlock the powerful world of xAPI. Other JavaScript-related technologies mentioned in this fast-paced session will lead you to coding efficiencies that have the potential to save you hours of work.
In this session, you will learn:
- The fundamentals of the JavaScript language
- How JavaScript applies to eLearning authoring
- Why JavaScript is so important for the future of digital learning
- About resources available for mastering the language so you can put it into practice
Audience:
Designers and developers.
Technology discussed in this session:
JavaScript.
Participant technology requirements:
Mac or PC with a text editor (Brackets is recommended—free at brackets.io) and a web browser (Chrome is recommended).
Mark Lassoff
Founder
Dollar Design School
Over two million people have learned coding and design from Mark Lassoff. Mark and his company are pioneers in new media learning, having created the first streaming media network dedicated to learning workforce and career skills. They produce broadcast-quality learning content that focuses on digital skills such as design, coding, and digital productivity. Mark is an in-demand speaker and has traveled the world to teach. He was named to the 40 under 40 in both Austin, Texas, and Hartford, CT. In 2017, Mark was awarded the prestigious Learning Guild Guild Master Award.
801 The End of Microlearning
10:00 AM - 11:00 AM Friday, October 26
Jamaica AB
Microlearning! It’s the most popular word in corporate learning today. It is also the most controversial. While some claim microlearning to be a transformational concept, others see it as nothing but smoke and mirrors. To really find the value, you have to get past the noise and focus on the fundamentals that created the microlearning hype. To really see the benefit of microlearning, you have to end it.
This session will destroy microlearning. All that will be left are the fundamental principles you can apply to enable employees and enhance your impact on the organization. You’ll learn why microlearning is actually an “informed reimagination” of familiar L&D tactics. You’ll find out how to design a workplace learning experience that fits within the daily workflow. You’ll hear stories from organizations that have applied these principles to solve common business problems with measurable results. You’ll leave ready to apply right-fit learning tactics on the job—without using the word “microlearning.”
In this session, you will learn:
- How to articulate the value of microlearning within the modern workplace
- How to build learning solutions that address specific business problems
- How to design a continuous learning experience that fits within the workflow
- How to introduce microlearning tactics into your existing L&D strategy
Audience:
Designers, developers, and managers.
Technology discussed in this session:
Microlearning platforms, learning management systems, mobile devices, and point of sale systems.
JD Dillon
Chief Learning Architect
Axonify
JD Dillon became a learning and enablement expert over two decades working in operations and talent development with dynamic organizations including Disney, Kaplan, and AMC. A respected author and speaker in the workplace learning community, JD continues to apply his passion for helping people around the world do their best work every day in his role as Axonify's chief learning architect. JD is also the founder of LearnGeek, a workplace learning insights and advisory group.
802 A Crash Course on Designing for Any Virtual Classroom
10:00 AM - 11:00 AM Friday, October 26
Andros AB
If they’re going to work in a virtual classroom, your traditional learning methodologies need a makeover. A virtual session is more than lecture and uploaded PowerPoints. Unique techniques must be used to engage learners throughout the session. A common pitfall is to focus on the technology and forget about the design—often resulting in unengaging sessions focused on using the tools and not meeting the needs of the learners.
This session will explore the six key principles of successfully designing for any virtual classroom platform. These principles provide a blueprint for adapting traditional classroom methodologies for live, online instruction. They are made up of key best practices gained from over 20 years’ experience designing, developing, facilitating, and producing online events. Whether you want to simply improve facilitated online meetings, enhance a few classes by adding online follow-up webinars, or completely transform a full curriculum, these principles will provide the guidance you need to create successful live, online learning experiences.
In this session, you will learn:
- The six guiding principles of virtual classroom design
- About the benefits and limitations of common virtual classroom tools
- How technology, timing, and talent (the “three Ts”) effect design outcomes
- How to design interactions for your chosen virtual classroom platform
- A strategy for implementing design and delivery best practices within your organization
Audience:
Designers and developers.
Technology discussed in this session:
Adobe Connect, WebEx Meeting and Training Center, GoTo, Zoom, and MS Skype for Business.
Melissa Chambers
Online Instructional Specialist
MSC Consulting
Melissa Chambers is an online instructional specialist at MSC Consulting and a contract speaker coach/host for The Learning Guild's Online Forums and Guild Academy. Melissa has over 20 years' experience in creative media production, project and change management, online instructional design, and eLearning strategy development, and has been designing, producing, and coaching for synchronous online programs since 2002. She holds a master's degree in instructional design for online learning, and has spearheaded award-winning programs in eLearning, process improvement, and strategic development. Melissa has a passion for lifelong learning, technology, cultivating creativity, and having fun while working.
803 Level Up: Moving from Instructional Design to Learning Experience Design
10:00 AM - 11:00 AM Friday, October 26
Montego A
Rapid UX models like agile, lean, and design sprint are the centerpiece of software, web application, and product design. Yet today’s L&D teams still use unresponsive and archaic instructional design models that follow an outdated waterfall paradigm. The rapid pace and demands of today’s business environment require that IDs utilize emerging UX design techniques to produce immediate results and learner performance.
This session will explore why traditional ISD models fail to meet the demands of 21st-century organizations, and how to use proven UX design methods to move your team from ISD to learning experience design. Find out what user story mapping and proto-personas have to do with eLearning development, and why card sorting is a fantastic way to get buy-in from stakeholders and identify course content. You’ll use a hands-on approach to explore how one team used learning experience design to achieve results, and how you can use these same techniques and strategies to rapidly produce eLearning and other performance solutions.
In this session, you will learn:
- How to integrate proven UX design techniques into the design and development of eLearning and other performance solutions
- How to use card sorting for problem analysis and course design
- How to use user story mapping for contextual design and to identify your target audience
- How to develop a strategy to transition your organization and design team from instructional design to learning experience design
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Curtis Pembrook
Chief Learning Strategist/Professor Graphic Design & Multimedia
Performance Instruction/Mission College
Curtis Pembrook is a graphic design and multimedia instructor at Mission College and a chief learning strategist at Performance Instruction. Curtis is an active member of the ISPI Bay Area chapter. He has also designed and developed eLearning for California Virtual Campus (CVC4), Mission College Workplace Learning, Cabrillo College Nursing, California Economic and Workforce Development, Valin, Hospira, ATAC, and the Federal Aviation Administration. Curtis loves reading about and applying evidence-based research to the design and development of engaging learning experiences. He holds an MEd and is currently pursuing a doctorate in education with emphasis on media studies at Fielding Graduate University.
Sue Czeropski
Chief Learning Strategist
Performance Instruction
Sue Czeropski, a chief learning strategist at Performance Instruction, has over 30 years of experience in the training, development, and HPT arena. She is a PhD, a CPT, the 2016 president of the ISPI Bay Area Boise State University chapter, and former president of the Capella University chapter. Sue has presented at the ISPI annual conference and the CCCAOE (California Community College Association for Occupational Education) Conference and has published articles in the HPT field—in ISPI PIJ, Quality Progress, Training & Develop, and Training. Sue possesses expertise in the entire learning cycle, from conducting needs assessment to measuring ROI.
804 Selecting Innovative eLearning Technologies: A Practical Guide
10:00 AM - 11:00 AM Friday, October 26
St. Thomas A
With an ever-expanding number of teaching and learning technologies available, it can be challenging to pick the ones that fit the needs of your learners and organization. All of these technologies claim to solve your problems, so how do you know you are making the right choice? Without a sound strategy, it may be difficult to select appropriate, innovative, and institutionally sustainable technologies.
In this session, you will learn about the strategies that can assist your decision-making process when selecting innovative, yet sustainable, technologies. You will also learn how to assess, vet, and critically evaluate technologies and how they integrate into a comprehensive strategy. You’ll develop skills to address issues you may encounter with current technologies. In addition, you will explore the biases, tendencies, and emotional aspects of choosing technologies. You will leave this session with practical strategies and resources to help you evaluate and select technology for your eLearning endeavors.
In this session, you will learn:
- Why technology should be thoroughly assessed before implementing
- What factors you should consider when selecting learning technologies
- How biases, tendencies, and emotions affect the decision-making process
- How to leverage your resources to ensure a sound technology strategy
- How and when to re-evaluate and pivot your technology strategy
Audience:
Designers, developers, managers, senior leaders (directors, VP, CLO, executive, etc.), and strategists.
Technology discussed in this session:
Common eLearning technologies such as learning management systems, LTI tools, etc.
Nikki McIntosh
Owner and Lead Instructional Designer
Home Learning + Development
Nikki McIntosh is the owner and lead instructional designer at Hone Learning + Development. She has experience in both academic and professional settings. While working at University of Wisconsin–Madison, she was the liaison to the Wisconsin Department of Children and Families and the Wisconsin Department of Justice. She has worked in the field of educational media and technology for over five years. Nikki has an associate degree in visual communications and a bachelor’s degree in adult education from Bellevue University.
805 Making Your Mobile Video Look Great
10:00 AM - 11:00 AM Friday, October 26
St. Thomas B
It’s easy to make video that’s not very good; a lot of bad video gets made on smartphones. But that doesn’t mean that mobile devices can’t make great videos too! The truth is that the camera on your phone is way better quality than those you grew up watching.
Let’s turn your iPhone/iPad or Android into a rapid video production studio—one that you can use to make eLearning videos on the cheap back at work next week. We’ll use this session to get you started framing shots, focusing, getting good sound, trimming clips, and using some simple storytelling devices. We’ll also discuss how to avoid getting off track or over budget with your mobile video project, be it for microlearning clips or long-form eLearning video. Bring your (charged!) device, and be ready to use it.
In this session, you will learn:
- How to use your phone or tablet to make effective eLearning
- When mobile video is the wrong solution
- Top 10 tips for mobile video capture
- What add-ons to buy, and when
- Basic principles of capturing light and sound
Audience:
Designers, developers, and managers.
Technology discussed in this session:
Mobile devices (smartphones and tablets), iOS/Android, Adobe Premiere Clip, microphones, lighting.
Sam Rogers
President
Snap Synapse
Sam Rogers, the president of Snap Synapse, creates more effective, efficient, and engaging ways to deliver learning for clients including Google, Capital One, Deloitte, and AAA. He produced YouTube’s first online certification training, and he is a writer, director, producer, composer, and performer for stage and screen. Sam also writes and speaks frequently at conferences, sharing his passion for solving the problems that matter and inspiring learners to action.
806 Using an LRS to Unify Your Data
10:00 AM - 11:00 AM Friday, October 26
Antigua A
User data can be difficult to manage and track when using different platforms and delivery methods for your content. Data reporting across numerous sources can be disjointed, hard to centralize, and overwhelming to analyze in a meaningful way. Different LMSs don’t always provide user data in the same manner or use the same metrics; the same user taking the same course on different LMSs could create completely different user reporting.
In this session, you’ll discover how to use an LRS as a central repository for all user data and how that will benefit your builds. You’ll learn how to send data to an LRS using code. You’ll also find out how to centralize all data reporting and how that consistency in reporting structures increases efficiency and saves money when trying to extrapolate user data. Using two case studies, you’ll be able to see how even wildly different delivery methods can lead to consistent user data in the LRS.
In this session, you will learn:
- What a learning record store (LRS) is
- How to send data to an LRS
- How an LRS saves time and money
- How a flexible reporting system makes data retrieval and dissemination easier.
Audience:
Designers, developers, and managers.
Technology discussed in this session:
Learning Locker, XAPI, JavaScript.
Tony Jimenez
Instructional Designer
Trifoia
Tony Jimenez is an instructional designer with Trifoia. Tony has been involved in eLearning for over six years, and has considerable experience in authoring software and various learning management systems. He has been integral in the building of online learning environments for Trifoia, including building courses for more than fifteen different grant-funded projects. Previously he was a security forces member in the US Air Force, where he completed two overseas deployments. Tony holds has two associate degrees from Lane Community College and an instructional design certificate from Oregon State University.
807 Case Study: How Mini Learning Games Drove Retention at FCA
10:00 AM - 11:00 AM Friday, October 26
Montego B
Just like FCA dealership sales consultants, many employees have to recall hundreds of facts at a moment’s notice. FCA typically improves performance using traditional blended learning approaches. With the advent of mobile gaming, they realized that they needed to explore new ways of helping learners retain information. And the end result needed to be easy to access, quick, and facilitate frequent and extended engagement.
FCA’s solution: BrainBoost, a platform that serves up a suite of mini learning games. The games are mobile and designed to last three to five minutes, so consultants can play in between sales or after hours. Keeping it short and having an “anywhere, anytime” approach encourages frequent and ongoing engagement. The games primarily use repetition and gaming elements to allow consultants to quickly and accurately recall information. And FCA created a gaming management system that universally handles login, peer-to-peer challenges, and a leaderboard to bring learners back.
In this session, you will learn:
- About FCA Performance Institute’s strategy for mobile learning games
- How to create a game management system to support a suite of mini games
- Core steps and tools to design and produce a learning game
- How to use repetition, a variety of gaming elements, and other techniques to increase retention
- Approaches that FCA used to keep learners coming back
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Paul Gustafson
Manager of Interactive Strategy, Design, and Production
FCA US
Paul Gustafson is a manager of interactive strategy, design, and production at FCA Performance Institute. He is a pioneer in the field of digital learning and has directed the design and creation of over 2,300 high-end user-centric interactive learning initiatives. For over 32 years, he has been creating leading-edge and highly effective learning systems, courseware, and tools for multiple audiences, content, and channels. Working with his team, he integrates thoughtful innovation, instructional techniques, engaging interactivity, and smart features into everything he does. Paul has his own collection of critical design elements and is always looking at emerging methods and platforms to impact learning.
808 Creating Learning Podcasts on a Shoestring
10:00 AM - 11:00 AM Friday, October 26
St. Croix A
Audiences are almost universally busy, and there is a huge amount of content out there to take in. eLearning courses were promised to fit flexibly into people’s schedules, but they often still require a computer and aren’t designed or developed well for a mobile device. What’s one answer to this issue? Podcasts. People squeeze podcasts in during their commutes, while making dinner, and even in the shower!
This session will look at how you can inexpensively create podcasts yourself. You’ll find out what podcasts are good for (and not so good for), and you’ll look at a basic production process. You’ll also explore some of the hardware and software needed for capturing voices in a “studio” and virtually, and hear about some common mistakes and best practices. You’ll leave the session with a clearer idea, and even a plan, of how to integrate podcasting into your learning offerings.
In this session, you will learn:
- What podcasts can and can’t do
- What basic hardware and software you need to produce podcasts, such as Skype, Adobe Audition CC, and Audacity
- How to develop a process for pre-production, production, and post-production of a podcast series
- Ways to host, launch, and market a podcast (including how to get it into the iTunes podcast library!)
Audience:
Designers, developers, and managers.
Technology discussed in this session:
Skype, Adobe Audition CC, and Audacity.
Kirby Crider
Learning Technology Specialist
Training Resources Group
Kirby Crider, a learning technology specialist at Training Resources Group, is an instructional designer and consultant with a decade of experience designing and developing high-quality products on tight budgets for clients like the US Agency for International Development and the Forest Service, producing videos, podcasts, animations, and interactive online courses.
809 Powering Next-Gen Learning with VR and xAPI
10:00 AM - 11:00 AM Friday, October 26
Antigua B
Virtual reality technologies have long been the promise of the future but just out of reach for the mainstream. Recent VR innovations, though, have allowed instructional designers and learning engineers to create and distribute custom VR content in ways that make VR a transformative part of training and learning programs across industries. When combined with xAPI, these futuristic technologies allow you to gain never-before-captured insights from next-gen digital experiences.
This session will take a look at how VR powered by xAPI is currently being used by instructional designers, learning engineers, and L&D professionals to gain new insights from next-gen learning experiences. You will explore case studies that demonstrate how VR interactions allow learners to explore and participate in engaging and intuitive 360-degree virtual environments designed to expand their vision and promote learning, impact, and retention. You will see case studies demonstrating how organizations are using xAPI-enabled VR content to enhance learning, from safety and compliance to onboarding and training.
In this session, you will learn:
- How organizations are creating their own xAPI-powered VR content for learning and training
- How advances in data and learning analytics provide insight into the value of VR learning content
- What the advantages and benefits are of adding VR content to your learning and training programs
- How modern VR tools make immersive content creation accessible for instructional designers and learning engineers at all levels
Audience:
Designers, developers, and managers.
Technology discussed in this session:
VR learning content platforms, including CenarioVR and A-Frame; xAPI; and xAPI-powered learning dashboards.
John Blackmon
CTO and Chief Artificial Intelligence Officer
ELB Learning
As CTO/Chief AI Officer for ELB Learning, John Blackmon is responsible for the development and strategy of company products. Prior to ELB Learning, John was co-founder/CEO of Trivantis, where he created the flagship products, Lectora and CenarioVR. John was also co-founder/lead engineer at BocaSoft, which created various software utilities for the OS/2 operating system. His career started at Electronic Data Systems where he designed automatic identification systems for applications at General Motors, followed by time at IBM where he was awarded a patent for seamlessly running Windows applications under OS/2. He also has a patent pending for Responsive Course Design work.
Melissa Milloway
Sr. Learning Experience Designer
Amazon
Melissa Milloway is a senior instructional designer at Amazon, where she specializes in designing and developing digital learning experiences. She was selected as a “30 Under 30” learning leader for Elliott Masie’s Learning 2014 conference and is an avid blogger in the industry.
Margaret Roth
Chief Customer Experience Officer
Yet Analytics
Margaret Roth is the chief customer experience officer at Yet Analytics, a Baltimore-based company that provides tools and solutions to improve learning and talent development. Margaret is interested in the development and design of connected learning environments that leverage xAPI and blended learning. Her background is in experiential education, curriculum design, teaching, and team development. She is the VP of community impact for the Junior League of Baltimore, a member of the SXSWedu Advisory Board, and a co-founder of EdTechWomen. Margaret received her BA in English and environmental earth science and her MA in teaching from Johns Hopkins University.
810 Social Virtual Reality at Visa
10:00 AM - 11:00 AM Friday, October 26
Barbados B
What if you could infuse the power of social learning into virtual reality or augmented reality? While they offer deeply immersive experiences for individuals, both can be primarily a solo experience. Learn how Visa is using connected mobile devices in concert with AR and VR hardware to create collaborative experiences for learners.
In this session, you’ll explore Visa’s successes and lessons learned and receive guidance for how you can leverage social VR/AR with your employees. You’ll also learn about Visa’s human-centered design process for developing such experiences, including how they engage users through UX design. Plus, you’ll ideate how social VR/AR can be used within your organization.
In this session, you will learn:
- How Visa took their concept from ideation through implementation
- About Visa’s successes, lessons learned, and guidance for developing VR/AR experiences
- How to build a team-based VR learning experience at your organization
- New ideas for how you can use social VR/AR with your employees
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Virtual reality (VR), Vive custom build, and augmented reality (AR).
Carol Combs
Senior Instructional Designer
Visa
Carol Combs is the senior instructional designer for learning and innovation at Visa University, where she focuses on the introduction of compelling and innovative learning experiences. In her role at Visa, Carol develops learning experiences that leverage emerging technologies in mobile, social, and gamified environments. Carol is a graduate of the University of Wisconsin and has a background in computer engineering and information technologies.
Kierra Dotson
Creative Technologist
Visa
Kierra Dotson is a creative technologist with Visa, where she explores and designs new concepts and technologies to create new learning paradigms. Kierra is responsible for developing new technology solutions within the Visa University learning ecosystem that shape how data is captured and analyzed.
811 When Your Client Won’t Budge: Tips for Avoiding the Information Dump
10:00 AM - 11:00 AM Friday, October 26
Montego DE
Your client provides a lengthy slide deck and asks you to create an engaging and fun course. You roll up your instructional design sleeves and start slashing unnecessary content and preparing a learner-focused design where learners practice scenario-based decision-making. But what do you do when your client rejects your design and demands a locked-navigation course that uses every word from their lengthy slide deck?
In this case study session, find out how to move beyond the information dump even when your client isn’t budging. You’ll discover ways to incorporate the information your client deems necessary while simultaneously avoiding information overload. You will also explore options that provide learners more freedom and control over their learning path while meeting your client’s request to lock down the navigation. This session will also provide you with ideas on how to tie together every element of the course to both enhance learning retention and strengthen your pitch of an unlocked course structure to your client.
In this session, you will learn:
- Creative ways to organize content so that it is meaningful to learners
- How to redesign the content to enable learners to learn from their mistakes
- About options that provide learners navigational control over their learning experience without fully unlocking the course navigation
- Strategies to tie every course element—including performance objectives, content, and assessment questions—together to help learners grasp the material
Audience:
Designers and developers.
Technology discussed in this session:
Articulate Storyline 2.
Christina Grimsley
Senior Learning Specialist
EnCompass, LLC
Christy Grimsley is a senior learning specialist at EnCompass LLC, who brings 24 years of experience in facilitation, training, curricula development, and project management. Throughout her career, Ms. Grimsley has led long-term efforts to develop and implement face-to- face and virtual training designs, curricula, and manuals for audiences domestically and overseas on topics related to international development including policy and practice, health, democracy, rights and governance, and management and leadership development. Ms. Grimsley specializes in team building and mentoring, and has overseen the development and implementation of learning strategies, training of trainers, trainer observation, and learning evaluation.
812 Increasing “Stickiness” with Mobile Coaching Platforms
10:00 AM - 11:00 AM Friday, October 26
Barbados A
L&D is evolving and bringing you new ways to reach your learners by reaching beyond the classroom and into the workflow. It’s what modern learners expect. But how do you transcend eLearning or live training events and bring knowledge into the workflow in contextual ways that increase retention, and that create intentional refocus and additional application opportunities?
One set of productivity tools that shows incredible promise is mobile coaching platforms (MCPs). While there are numerous players in the field, offering different features and functions, this session will cover these tools in two categories: video and SMS coaching. You’ll examine ideal use cases, see a few examples in practice, discuss challenges and barriers, and learn how to gain sponsor support to burst out of the classroom and into your learners’ hands—right where they are doing the work. The session will close with a conversation about the practitioner learning curve for these tools and how to get started.
In this session, you will learn:
- What MCPs are, and how they can up your training and performance support game
- How some companies are using MCPs as training reinforcement and as performance support
- How to talk about these new tools with your partners or clients, and what you need to get started
- About the practitioner learning curve and what you can do to reduce that, starting today
Audience:
Designers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Video coaching (practice—screen caps from actual work); chatbots (Mobile Coach—screen caps and an actual chatbot opt-in experience for participants); and The Everyday Coach (GP’s custom mobile coaching app with screen captures of the authoring backend).
Ann Rollins
VP, Custom Solutions and Chief Solutions Architect
The Ken Blanchard Companies
Ann Rollins is a modern learning champion with nearly 30 years of industry experience helping form and execute learning and leadership development strategy for Fortune and Global 500 companies. Unintimidated by global scale, she always has her eyes on the technology horizon and helps clients consider how the technology in our hands outside of work today may have a place inside the learning ecosystem tomorrow. She takes a practical, design thinking approach to support clients as they transform what leadership development (and learning in general) happens in their organizations, and help drive plans to innovate to prepare for what's next.
Britney Cole
VP, Innovation
Blanchard
As vice president of innovation and the head of the Blanchard Innovation Lab and Experience Center, Britney Cole is a visionary leader who positively impacts lives through cutting-edge solutions that drive personal, professional, and organizational growth. With nearly 20 years of experience in corporate training and leadership development, Britney is a highly sought-after consultant, speaker, and thought leader. Her mission is to help employees learn new skills, enable managers to lead their teams effectively, and assist executives in running their businesses.
813 What’s New in Open-Source Learning Technologies?
10:00 AM - 11:00 AM Friday, October 26
Montego C
Organizations often find difficulty adopting new learning technologies due to lack of funding or a limited ability to customize tools for business needs. But by leveraging open-source software, learning professionals can use the community of developers to affordably grow their departmental abilities.
In this session, you will learn about five open-source technologies that you can use in training and development functions, including Adapt Learning, WordPress, Learning Locker, H5P, and Sakai. You will explore the state of each of these projects, discuss implementation strategies for the technology stack, determine methods to partner with internal IT teams in the implementation of open-source solutions, and review case studies of successful open-source learning implementations.
In this session, you will learn:
- How to implement open-source solutions in your training organization
- How to work with IT business partners to launch open-source projects
- How to develop eLearning modules without buying expensive authoring software
- About successful implementation of open-source technologies in learning
- How to create a knowledge management solution using WordPress
- How to deploy an open-source LMS
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
WordPress, Learning Locker, H5P, LAMP Stack, Sakai, StackOverflow, and Github.
Frazier Smith
Human Resources Program Manager
SnapAV
Frazier Smith is an HR training manager for SnapAV, the leading manufacturer and distributor of audio, video, networking, surveillance, power, and structured wiring products for custom integrators. Frazier has managed custom learning management systems with over 24,000 users and developed native learning experiences using Swift and xAPI. Frazier holds a master of education in instructional systems technology from UNC–Charlotte and is currently studying for his doctorate at Sam Houston State University in instructional systems technology and design. At DevLearn 2016, Frazier won the Best in Show (Non-Vendor) award for DemoFest.
814 How AR, VR, Games, and Simulations Are Ushering In a New Era of Learning
10:00 AM - 11:00 AM Friday, October 26
St. Croix B
A new wave of game-playing professionals are entering the workforce. Professional football players already rehearse their moves with video games. Pilots earn flight miles in flight simulators. Soldiers are recruited and trained with the America’s Army game. How will corporations develop the next generation of learners who have spent more time with video games than in school? How will they bring immersion, engagement, and presence to new levels?
In this session, you’ll explore the real ways leading companies prepare their employees with on-the-job training simulations, such as business leadership, cyber defense, and executive selling. You’ll discover how these experiences challenge players to level up through increasingly complex real-world tasks and offer feedback and recognition along the way. You’ll also find out how virtual and augmented reality are ushering in a new era of experiential and visceral learning that promises to upend training and human performance.
In this session, you will learn:
- How to develop games that thrive on a sense of engagement, storytelling, character identification, immersion, problem-solving, and accomplishment
- How to develop a 3-D transmedia strategy to leverage the cost of developing for VR and AR by deploying the same simulation to desktops, tablets, and phones
- How to use virtual reality as “the ultimate empathy machine” to develop customer service and people skills
- How to leverage the 2 billion phones that were just turned into a magic lens of augmented reality to develop everything from onboarding to performance support
- How to develop mobile business sims
Audience:
Designers, developers, managers, and senior leaders (directors, VP, CLO, executive, etc.).
Technology discussed in this session:
Virtual reality: Windows; mixed reality; and augmented reality: phone-based and Magic Leap mobile simulations.
Anders Gronstedt
President
The Gronstedt Group
Anders Gronstedt, PhD, is president of The Gronstedt Group, which is instrumental in helping global companies like Walmart, Pfizer, Novartis, Bristol Myers Squibb, and Daikin improve performance with their custom-developed multi-player VR simulations and learning games. He is a frequent industry speaker and writer with articles appearing in the Harvard Business Review.
815 BYOD: Voice Experience Design: Giving Your Learning a Voice
10:00 AM - 11:00 AM Friday, October 26
Martinique AB
Voice technology is becoming essential to everyday life. Speech recognition accuracy has gone from 95 to 99 percent, which has people using it all the time. In less than two years, 50 percent of searches online will be performed via voice. Voice is faster, less cumbersome, near-universal, and effective. It’s natural! So why not use it to deliver just-in-time training for your learners?
In this session, you’ll be designing and developing two simple skills for Amazon Alexa that you will be able to use after DevLearn. The first will be a flash briefing skill, which will deliver important information to learners (e.g., an OHS update or a message from the CEO). Second will be a custom skill: You’ll build a wellbeing skill that is integrated with Google Sheets so it can dynamically be updated. You’ll learn how to ensure your language is natural, and what is required to publish your skill or keep it private for internal business use.
In this session, you will learn:
- How to define voice experience (VX) design
- How you can use VX skills in your organization to deliver just-in-time training
- How to use the free Amazon Developer Console to create two simple skills
- How to ensure your voice is natural
Audience:
Designers, developers, managers, and senior leaders (directors, VPs, CLOs, executives, etc.).
Technology discussed in this session:
Amazon Alexa, Amazon Developer Console, AWS, and Alexa Skill Kit.
Participant technology requirements:
Participants should bring a laptop. They should also have signed up to AWS and Amazon Developer Console.
Cath Ellis
Learning Experience Designer
Cath Ellis Learning Design
Cath Ellis is a freelance learning experience designer at Cath Ellis Learning Design, a boutique eLearning company in Victoria, Australia. She has more than two decades of experience creating award-winning learning experiences for clients across the globe. She has a bachelor of adult learning and development and a master of digital technology in education from the University of Melbourne.
816 BYOD: Developing Responsive eLearning Using Fluid Boxes in Captivate
10:00 AM - 11:00 AM Friday, October 26
Trinidad AB
Fluid boxes in Adobe Captivate 2017 are seemingly magical containers that allow you to create responsive eLearning courses in a snap. Just add the images, videos, animations, buttons, and other objects to the fluid boxes and they will automatically arrange on the screen based on the screen size and orientation.
During this hands-on session, you will learn how to create responsive eLearning courses using fluid boxes. You will also learn about the best practices of using fluid boxes in Captivate and make the most of them. You will receive a step-by-step guide for getting started with fluid boxes during the session.
In this session, you will learn:
- How to create a responsive course using Captivate
- How to add fluid boxes to the slides
- How to modify the fluid box properties
- About the best practices of creating responsive courses in Captivate
Audience:
Designers and developers.
Technology discussed in this session:
Adobe Captivate.
Technology required:
Laptop and latest version of Adobe Captivate.
Pooja Jaisingh
Senior Director, Digital Learning
Icertis
Pooja Jaisingh works as a senior director of digital learning at Icertis. She has created several award-winning eLearning courses and authored books and video courses on eLearning tools and technologies. In her previous roles, she worked as a principal eLearning evangelist at Adobe and chief learning geek at a start-up. Pooja is CPTD-, and COTP-certified. She holds a master’s degree in education & economics and a doctorate in educational technology.
GS4 KEYNOTE: Unfair Labels: Your Guide to Generational Dynamics in the Workplace
11:15 AM - 12:30 PM Friday, October 26
Grand Ballroom
As more Baby Boomers are retiring, more Millennials are joining the workplace (and with 80 million people born between 1982 and 2000 in the US alone, that’s a major shift). Millennials have been the focus of countless articles and books, each purporting to offer a guide on how to manage, recruit, and train this new generation. However, most of this information is incorrect and shaped by stereotypes. In this eye-opening keynote, Jessica Kriegel illustrates the most harmful, unfair myths about Millennials affecting their role in the workplace, and examines how it results in learning and performance practices that actually hurt our organizations. With clarity and insight, Dr. Kriegel will explore how these myths impact our practices and provide tips for working in a world that applies stereotypes to people based upon their generation. This session will provide critical suggestions to learning professionals tasked with developing engaging content that takes into account shifts between Baby Boomers and younger workers.
Jessica Kriegel
Author and Organizational Development Consultant
Oracle
Jessica Kriegel is a senior organizational development consultant for Oracle Corporation, where she acts as an adviser and strategist in matters of organizational development, change management, and talent development. In 2013 she completed her doctoral degree in educational leadership and management with a specialization in human resources development from Drexel University, where she was valedictorian at commencement; her dissertation research focused on generational differences. Dr. Kriegel was awarded the Association of Talent Development “One to Watch” Award in 2015 and Training Magazine’s “Emerging Training Leader to Watch” in 2014.