P24 Designing Digital Games to Support Learning Transfer
8:30 AM - 4:30 PM Tuesday, October 23
Jamaica B
Getting learning to “stick” is a major challenge for organizations. People “learn,” but they don’t remember. Failure to recall learning means they cannot transfer that learning to job performance. Much of what they “learn” gets forgotten without practice, feedback, and spaced reinforcement. Games offer a unique and powerful solution to this common problem.
In this workshop, you will learn how to build games designed to help people remember and transfer learning to their jobs. You will discover how digital games provide opportunities for practice, feedback, and spaced repetition. You will examine how games can provide not only the ingredients people need to learn, but also the spaced retrieval practice they need to remember. You will explore various kinds of digital games, such as digital audience response system games (useful for live events), blended games that use digital and tabletop components, and mobile games.
In this session, you will learn:
- How different types of games (ARS, mobile, blended, quiz-style, etc.) work to build memory—e.g., via hands-on game play
- How to match up core dynamics, game mechanics, and game elements to learning and remembering needs
- A six-step learning game design process
- About prototyping and user testing techniques for games
Audience:
Novice to advanced designers,
developers, and managers. No prior game-making knowledge or skills are
required. It is helpful for attendees to have some foundational knowledge of
instructional design.
Technology discussed in this session:
Audience response games (Jackbox games
and others); game-making tools (Construct 2, Knowledge Guru); prototyping tools
(Marvel, Balsamiq); and a variety of mobile games (commercial games and learning
game counterparts: SimCity BuildIt/TE Town, Elevate/KG Drive).
Sharon Boller
President and Chief Product Officer
Bottom-Line Performance
Sharon Boller is president and chief product officer of Bottom-Line Performance (BLP), a learning-solutions firm she founded in 1995. Sharon has grown BLP from a single-woman sole proprietorship to a $3 million+ company with 30 team members. Under her direction, BLP created the Knowledge Guru learning game platform, a platform that has received numerous industry awards, including the coveted Brandon Hall Gold award for best innovation in gaming and technology (2014). Sharon co-teaches Guild Academy’s Game Design live online course.
Karl Kapp
Professor
Commonwealth University
Karl Kapp, EdD, is a professor of instructional technology at Commonwealth University in Bloomsburg, Pennsylvania who teaches instructional game design, gamification, and online learning design. He keeps busy internationally consulting, training, coaching, and counseling established companies, academic institutions, and startups. He co-founded L&D Mentoring Academy, which helps midcareer learning professionals move to the next level. Karl has authored many books and created several LinkedIn Learning courses. In 2019, he received the ATD Distinguished Contribution to Talent Development Award. His YouTube series, "The Unauthorized, Unofficial History of Learning Game," is his current passion project.