805 BYOD: Getting Started with Augmented Reality Using Spark AR by Facebook
11:30 AM - 12:30 PM ET / 8:30 AM - 9:30 AM PT Thursday, June 27
Augmented Reality
Gold
Augmented reality allows you to enhance your current environment, recognize objects, and add additional experiences to help learners learn and explore more of the world around them. This is great, but how do you get started and do you need to be a coder to create these kind of experiences?
Facebook has created Spark AR, which allows you to create interactive augmented reality experiences without having to know code. In this hands-on session you’ll learn how to use Spark AR to create drag and drop custom animations and logic without code. You can also take advantage of face tracking and sync effects with movement, as well as connect effects with real objects and places to extend learning in the real world. We will cover what you need to know to get started with Spark AR, and explore what it takes to create engaging augmented reality experiences.
In this session, you will learn:
- An overview of Spark AR
- How to import 3-D assets from other locations
- How to build AR effects & animations
- How to add custom interactivity to your AR objects
Audience:
Designers, developers, managers
Technology discussed in this session:
Spark AR
Technology required:
Spark AR, laptop (PC or Mac), mobile device (phone or iPad)

Jeff Batt
Founder
Learning Dojo
Jeff Batt has 15+ years of experience in the digital learning and media industry. Currently, Jeff Batt is a Learning Experience Designer for Amazon. He is the founder and trainer at Learning Dojo, a company dedicated to training you to become a software ninja in various eLearning, web, and mobile-related software applications. He was also the program manager of DevLearn for The Learning Guild. Jeff often speaks on developmental technologies such as xAPI, HTML5, augmented reality, mobile development, eLearning development tools, and more.